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  1. #1
    The Beast123's Avatar
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    How Do I "Attach" My DLL To Unturned?

    Hello everybody! So it has come to my attention that whenever I attempt to inject any of my "test"" dll cheats into unturned through Unity Hacking Suite my game seems to crash. I have two images here that have a slight difference.

    https://imgur.com/vHLAPK0 - Doesn't Get "Payload".
    https://imgur.com/rl6ovDp - "Got payload" then successfully "delivered the payload".

    Alright so now we get to the coding part. I have some random code from the "Unity Legacy GUI Scripting Guide" that i have here as an example. I added the following as references: Assembly-CSharp.dll, UnityEngine.dll, Assembly-CSharp-firstpass.dll and Assembly-UnityScript-firstpass.dll.

    Code:
    using UnityEngine;
    using System.Collections;
    
    public class GUITest : MonoBehaviour
    {
    
        void OnGUI()
        {
            GUI.Label(new Rect(0, 0, 100, 50), "This is the text string for a Label Control");
        }
    
    }
    I have no idea what is causing this, unless i need to "attach" it to GameObject. Stated on the manual that i have got this code from. Could someone please reply with this or even different corrected code. Perhaps a tutorial on how to attach it? Also what does "entrypoint" mean?
    Last edited by Hunter; 11-28-2015 at 09:22 AM. Reason: Fixing Links And Adding A Note.

  2. #2
    The Beast123's Avatar
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    I have found a solution to this, wow i'm dumb. Sorry!

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