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  1. #1
    tudensky's Avatar
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    Insurgency offsets (regular updates)

    Here I will post some Insurgency offsets, and as soon as an update comes, I will try to post new ones ASAP.

    These are the current ones, working perfectly with my private hack.

    Code:
    -EntityList           0x6CEA24
    -PlayerNameBase       0xA8F30000
    -LocalPlayer          0x6B5710
    -->m_iHealth          0xFC
    -->m_fFlags           0x100
    -->m_iTeamNum         0xF0
    -->m_vecOrigin        0x134
    -->m_angRotation      0x128
    -->m_aimPunchAngle    0x00
    -->m_iCrossHairID     0x2424
    -->BoneMatrix         0x00
    -->Type               0x2C         (5-weapons , 10-players..)
    -ViewMatrix           0x6B9C94
    -EnginePointer        0x450BF0
    -->SetViewAngle       0x4B40
    -+jump                0xA8F30000

  2. The Following User Says Thank You to tudensky For This Useful Post:

    filipexxxx (11-16-2015)

  3. #2
    filipexxxx's Avatar
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    Correct me if I'm wrong, but I believe u messed up ur +jump off.
    here: 0x709AF8

  4. #3
    tudensky's Avatar
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    The ones I posted are the ones I have been using for months and they have always worked perfectly. If you have more offsets, why dont you contribute yourself, hm?

  5. #4
    filipexxxx's Avatar
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    The thing is im not sure, since i cant get none of them to work atm xD, thats why i asked :P But i got basically the same offsets as you. This is what i got:

    NOTE:Not sure if they are all correct.

    -EntityList 0x6CEA24
    -PlayerNameBase 0xE5F40000
    -LocalPlayer 0x6B5710
    -->m_iHealth 0xFC
    -->m_fFlags 0x100
    -->m_iTeamNum 0xF0
    -->m_vecOrigin 0x134
    -->m_angRotation 0x128
    -->m_aimPunchAngle 0x00
    -->m_iCrossHairID 0x2424
    -->BoneMatrix 0x00
    -->Type 0x2C (5-weapons , 10-players..)
    -ViewMatrix 0x6B9C94
    -EnginePointer 0x450BF0
    -->SetViewAngle 0x4B40
    -+jump 0xE5F40000

  6. #5
    filipexxxx's Avatar
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    Here is one of the lastest offsets, some are broken
    NOTE: Just download the TXT file... MPGH wont let all of it fit lol
    Thank me if this helped u
    Code:
    CAI_BaseNPC - 0 
    DT_BaseAnimating 
    	baseclass: 0x0 
    	AnimTimeMustBeFirst: 0x0 
    	m_flSimulationTime: 0x264 
    	m_cellbits: 0x74 
    	m_cellX: 0x7c 
    	m_cellY: 0x80 
    	m_cellZ: 0x84 
    	m_vecOrigin: 0x134 
    	m_angRotation: 0x128 
    	m_nModelIndex: 0x254 
    	m_fEffects: 0xec 
    	m_nRenderMode: 0x257 
    	m_nRenderFX: 0x256 
    	m_clrRender: 0x70 
    	m_iTeamNum: 0xf0 
    	m_iPendingTeamNum: 0xf4 
    	m_CollisionGroup: 0x46c 
    	m_flElasticity: 0x394 
    	m_flShadowCastDistance: 0x398 
    	m_hOwnerEntity: 0x148 
    	m_hEffectEntity: 0x944 
    	moveparent: 0x144 
    	m_iParentAttachment: 0x2e4 
    	m_iName: 0x150 
    	movetype: 0x0 
    	movecollide: 0x0 
    	m_Collision: 0x314 
    	m_iTextureFrameIndex: 0x939 
    	m_bSimulatedEveryTick: 0x932 
    	m_bAnimatedEveryTick: 0x933 
    	m_bAlternateSorting: 0x934 
    	m_bIsAutoaimTarget: 0x60 
    	m_fadeMinDist: 0x2ec 
    	m_fadeMaxDist: 0x2f0 
    	m_flFadeScale: 0x2f4 
    	m_nMinCPULevel: 0x935 
    	m_nMaxCPULevel: 0x936 
    	m_nMinGPULevel: 0x937 
    	m_nMaxGPULevel: 0x938 
    	m_nSequence: 0xc00 
    	m_nForceBone: 0xa00 
    	m_vecForce: 0x9f4 
    	m_nSkin: 0x9b8 
    	m_nBody: 0x9bc 
    	m_nHitboxSet: 0x994 
    	m_flModelScale: 0xa88 
    	m_flPoseParameter: 0xab8 
    	m_flPlaybackRate: 0x9b4 
    	m_flEncodedController: 0x9d0 
    	m_bClientSideAnimation: 0xbe0 
    	m_bClientSideFrameReset: 0xa34 
    	m_bClientSideRagdoll: 0x275 
    	m_nNewSequenceParity: 0x9c0 
    	m_nResetEventsParity: 0x9c4 
    	m_nMuzzleFlashParity: 0x9e0 
    	m_hLightingOrigin: 0xc8c 
    	serveranimdata: 0x0 
    	m_flCycle: 0x9b0 
    	m_flFrozen: 0xa38 
    	m_ScaleType: 0xa8c 
    	m_bSuppressAnimSounds: 0xc92 
     
    CBaseAnimatingOverlay - 1 
    DT_BaseAnimatingOverlay 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	m_nSequence: 0xc00 
    	m_nForceBone: 0xa00 
    	m_vecForce: 0x9f4 
    	m_nSkin: 0x9b8 
    	m_nBody: 0x9bc 
    	m_nHitboxSet: 0x994 
    	m_flModelScale: 0xa88 
    	m_flPoseParameter: 0xab8 
    	m_flPlaybackRate: 0x9b4 
    	m_flEncodedController: 0x9d0 
    	m_bClientSideAnimation: 0xbe0 
    	m_bClientSideFrameReset: 0xa34 
    	m_bClientSideRagdoll: 0x275 
    	m_nNewSequenceParity: 0x9c0 
    	m_nResetEventsParity: 0x9c4 
    	m_nMuzzleFlashParity: 0x9e0 
    	m_hLightingOrigin: 0xc8c 
    	serveranimdata: 0x0 
    	m_flFrozen: 0xa38 
    	m_ScaleType: 0xa8c 
    	m_bSuppressAnimSounds: 0xc92 
    	overlay_vars: 0x0 
    	m_AnimOverlay: 0x0 
     
    CBaseButton - 2 
    DT_BaseButton 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	m_vecFinalDest: 0x99c 
    	m_movementType: 0x9a8 
    	m_flMoveTargetTime: 0x9ac 
    	m_usable: 0x9b8 
     
    CBaseCombatCharacter - 3 
    DT_BaseCombatCharacter 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	m_flexWeight: 0xd70 
    	m_blinktoggle: 0xf1c 
    	m_viewtarget: 0xd38 
    	bcc_localdata: 0x0 
    	m_flNextAttack: 0x10b8 
    	m_hMyWeapons: 0x14c0 
    	m_LastHitGroup: 0x10bc 
    	m_hActiveWeapon: 0x1580 
    	m_flTimeOfLastInjury: 0x1584 
    	m_nRelativeDirectionOfLastInjury: 0x1588 
    	m_bGlowEnabled: 0x158d 
     
    CBaseCombatWeapon - 4 
    DT_BaseCombatWeapon 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	m_nSequence: 0xc00 
    	m_nForceBone: 0xa00 
    	m_vecForce: 0x9f4 
    	m_nSkin: 0x9b8 
    	m_nBody: 0x9bc 
    	m_nHitboxSet: 0x994 
    	m_flModelScale: 0xa88 
    	m_flPoseParameter: 0xab8 
    	m_flPlaybackRate: 0x9b4 
    	m_flEncodedController: 0x9d0 
    	m_bClientSideAnimation: 0xbe0 
    	m_bClientSideFrameReset: 0xa34 
    	m_bClientSideRagdoll: 0x275 
    	m_nNewSequenceParity: 0x9c0 
    	m_nResetEventsParity: 0x9c4 
    	m_nMuzzleFlashParity: 0x9e0 
    	m_hLightingOrigin: 0xc8c 
    	serveranimdata: 0x0 
    	m_flFrozen: 0xa38 
    	m_ScaleType: 0xa8c 
    	m_bSuppressAnimSounds: 0xc92 
    	LocalWeaponData: 0x0 
    	m_iClip1: 0xcf4 
    	m_iClip2: 0xcf8 
    	m_iPrimaryAmmoType: 0xcec 
    	m_iSecondaryAmmoType: 0xcf0 
    	m_nViewModelIndex: 0xcd4 
    	m_bInReload: 0xd29 
    	LocalActiveWeaponData: 0x0 
    	m_flNextPrimaryAttack: 0xcd8 
    	m_flNextSecondaryAttack: 0xcdc 
    	m_nNextThinkTick: 0xf8 
    	m_flTimeWeaponIdle: 0xcfc 
    	m_iViewModelIndex: 0xce0 
    	m_iWorldModelIndex: 0xce4 
    	m_iState: 0xce8 
    	m_hOwner: 0xcd0 
     
    CBaseDetonator - 5 
    DT_BaseDetonator 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	m_nSequence: 0xc00 
    	m_nForceBone: 0xa00 
    	m_vecForce: 0x9f4 
    	m_nSkin: 0x9b8 
    	m_nBody: 0x9bc 
    	m_nHitboxSet: 0x994 
    	m_flModelScale: 0xa88 
    	m_flPoseParameter: 0xab8 
    	m_flPlaybackRate: 0x9b4 
    	m_flEncodedController: 0x9d0 
    	m_bClientSideAnimation: 0xbe0 
    	m_bClientSideFrameReset: 0xa34 
    	m_bClientSideRagdoll: 0x275 
    	m_nNewSequenceParity: 0x9c0 
    	m_nResetEventsParity: 0x9c4 
    	m_nMuzzleFlashParity: 0x9e0 
    	m_hLightingOrigin: 0xc8c 
    	serveranimdata: 0x0 
    	m_flFrozen: 0xa38 
    	m_ScaleType: 0xa8c 
    	m_bSuppressAnimSounds: 0xc92 
    	m_hExplosivesDefinitionHandle: 0xcdc 
     
    CBaseDoor - 6 
    DT_BaseDoor 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	m_vecFinalDest: 0x99c 
    	m_movementType: 0x9a8 
    	m_flMoveTargetTime: 0x9ac 
    	m_flWaveHeight: 0x9b8 
     
    CBaseEntity - 7 
    DT_BaseEntity 
    	AnimTimeMustBeFirst: 0x0 
    	m_flAnimTime: 0x25c 
    	m_flSimulationTime: 0x264 
    	m_cellbits: 0x74 
    	m_cellX: 0x7c 
    	m_cellY: 0x80 
    	m_cellZ: 0x84 
    	m_vecOrigin: 0x134 
    	m_angRotation: 0x128 
    	m_nModelIndex: 0x254 
    	m_fEffects: 0xec 
    	m_nRenderMode: 0x257 
    	m_nRenderFX: 0x256 
    	m_clrRender: 0x70 
    	m_iTeamNum: 0xf0 
    	m_iPendingTeamNum: 0xf4 
    	m_CollisionGroup: 0x46c 
    	m_flElasticity: 0x394 
    	m_flShadowCastDistance: 0x398 
    	m_hOwnerEntity: 0x148 
    	m_hEffectEntity: 0x944 
    	moveparent: 0x144 
    	m_iParentAttachment: 0x2e4 
    	m_iName: 0x150 
    	movetype: 0x0 
    	movecollide: 0x0 
    	m_Collision: 0x314 
    	m_vecMins: 0x8 
    	m_vecMaxs: 0x14 
    	m_nSolidType: 0x22 
    	m_usSolidFlags: 0x20 
    	m_nSurroundType: 0x2a 
    	m_triggerBloat: 0x23 
    	m_vecSpecifiedSurroundingMins: 0x2c 
    	m_vecSpecifiedSurroundingMaxs: 0x38 
    	m_iTextureFrameIndex: 0x939 
    	m_bSimulatedEveryTick: 0x932 
    	m_bAnimatedEveryTick: 0x933 
    	m_bAlternateSorting: 0x934 
    	m_bIsAutoaimTarget: 0x60 
    	m_fadeMinDist: 0x2ec 
    	m_fadeMaxDist: 0x2f0 
    	m_flFadeScale: 0x2f4 
    	m_nMinCPULevel: 0x935 
    	m_nMaxCPULevel: 0x936 
    	m_nMinGPULevel: 0x937 
    	m_nMaxGPULevel: 0x938 
     
    CBaseFlex - 8 
    DT_BaseFlex 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	overlay_vars: 0x0 
    	m_flexWeight: 0xd70 
    	m_blinktoggle: 0xf1c 
    	m_viewtarget: 0xd38 
     
    CBaseObject - 9 
    DT_BaseObject 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	bcc_localdata: 0x0 
    	m_LastHitGroup: 0x10bc 
    	m_hActiveWeapon: 0x1580 
    	m_flTimeOfLastInjury: 0x1584 
    	m_nRelativeDirectionOfLastInjury: 0x1588 
    	m_bGlowEnabled: 0x158d 
    	m_iHealth: 0x16b0 
    	m_iMaxHealth: 0x16b4 
    	m_iObjectType: 0x16ac 
    	m_fObjectFlags: 0x16a0 
    	m_bDisabled: 0x16b8 
    	m_bServerOverridePlacement: 0x16c0 
     
    CBaseParticleEntity - 10 
    DT_BaseParticleEntity 
    	baseclass: 0x0 
    	AnimTimeMustBeFirst: 0x0 
    	m_flSimulationTime: 0x264 
    	m_cellbits: 0x74 
    	m_cellX: 0x7c 
    	m_cellY: 0x80 
    	m_cellZ: 0x84 
    	m_vecOrigin: 0x134 
    	m_angRotation: 0x128 
    	m_nModelIndex: 0x254 
    	m_fEffects: 0xec 
    	m_nRenderMode: 0x257 
    	m_nRenderFX: 0x256 
    	m_clrRender: 0x70 
    	m_iTeamNum: 0xf0 
    	m_iPendingTeamNum: 0xf4 
    	m_CollisionGroup: 0x46c 
    	m_flElasticity: 0x394 
    	m_flShadowCastDistance: 0x398 
    	m_hOwnerEntity: 0x148 
    	m_hEffectEntity: 0x944 
    	moveparent: 0x144 
    	m_iParentAttachment: 0x2e4 
    	m_iName: 0x150 
    	movetype: 0x0 
    	movecollide: 0x0 
    	m_Collision: 0x314 
    	m_iTextureFrameIndex: 0x939 
    	m_bSimulatedEveryTick: 0x932 
    	m_bAnimatedEveryTick: 0x933 
    	m_bAlternateSorting: 0x934 
    	m_bIsAutoaimTarget: 0x60 
    	m_fadeMinDist: 0x2ec 
    	m_fadeMaxDist: 0x2f0 
    	m_flFadeScale: 0x2f4 
    	m_nMinCPULevel: 0x935 
    	m_nMaxCPULevel: 0x936 
    	m_nMinGPULevel: 0x937 
    	m_nMaxGPULevel: 0x938 
     
    CBasePlayer - 11 
    DT_BasePlayer 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	bcc_localdata: 0x0 
    	m_LastHitGroup: 0x10bc 
    	m_hActiveWeapon: 0x1580 
    	m_flTimeOfLastInjury: 0x1584 
    	m_nRelativeDirectionOfLastInjury: 0x1588 
    	m_bGlowEnabled: 0x158d 
    	localdata: 0x0 
    	m_Local: 0x162c 
    	m_vecViewOffset[0]: 0x104 
    	m_vecViewOffset[1]: 0x108 
    	m_vecViewOffset[2]: 0x10c 
    	m_flFriction: 0x140 
    	m_fOnTarget: 0x19f0 
    	m_nTickBase: 0x1acc 
    	m_nNextThinkTick: 0xf8 
    	m_hLastWeapon: 0x19dc 
    	m_vecVelocity[0]: 0x110 
    	m_vecVelocity[1]: 0x114 
    	m_vecVelocity[2]: 0x118 
    	m_vecBaseVelocity: 0x11c 
    	m_hConstraintEntity: 0x1a0c 
    	m_vecConstraintCenter: 0x1a10 
    	m_flConstraintRadius: 0x1a1c 
    	m_flConstraintWidth: 0x1a20 
    	m_flConstraintSpeedFactor: 0x1a24 
    	m_bConstraintPastRadius: 0x1a28 
    	m_flDeathTime: 0x1a58 
    	m_fForceTeam: 0x1a5c 
    	m_nWaterLevel: 0x25a 
    	m_flLaggedMovementValue: 0x1fd4 
    	m_hTonemapController: 0x185c 
    	pl: 0x1860 
    	deadflag: 0x4 
    	m_iFOV: 0x1898 
    	m_iFOVStart: 0x189c 
    	m_flFOVTime: 0x18bc 
    	m_iDefaultFOV: 0x19f8 
    	m_hZoomOwner: 0x1910 
    	m_afPhysicsFlags: 0x19d4 
    	m_hVehicle: 0x19d8 
    	m_hUseEntity: 0x19f4 
    	m_hGroundEntity: 0x14c 
    	m_iHealth: 0xfc 
    	m_lifeState: 0x25b 
    	m_iAmmo: 0x10c0 
    	m_iBonusProgress: 0x1904 
    	m_iBonusChallenge: 0x1908 
    	m_flMaxspeed: 0x190c 
    	m_fFlags: 0x100 
    	m_iObserverMode: 0x1a2c 
    	m_hObserverTarget: 0x1a30 
    	m_hViewModel[0]: 0x19e0 
    	m_hViewModel: 0x0 
    	m_szLastPlaceName: 0x1ff4 
    	m_vecLadderNormal: 0x18d4 
    	m_ladderSurfaceProps: 0x18b4 
    	m_ubEFNoInterpParity: 0x2018 
    	m_hPostProcessCtrl: 0x21d8 
    	m_hColorCorrectionCtrl: 0x21dc 
    	m_PlayerFog.m_hCtrl: 0x21e4 
    	m_vphysicsCollisionState: 0x1920 
    	m_hViewEntity: 0x1a04 
    	m_bShouldDrawPlayerWhileUsingViewEntity: 0x1a08 
     
    CBasePropDoor - 12 
    DT_BasePropDoor 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	m_bUseHitboxesForRenderBox: 0xcd8 
     
    CBaseTempEntity - 13 
    CBaseToggle - 14 
    DT_BaseToggle 
    	baseclass: 0x0 
    	AnimTimeMustBeFirst: 0x0 
    	m_flSimulationTime: 0x264 
    	m_cellbits: 0x74 
    	m_cellX: 0x7c 
    	m_cellY: 0x80 
    	m_cellZ: 0x84 
    	m_vecOrigin: 0x134 
    	m_angRotation: 0x128 
    	m_nModelIndex: 0x254 
    	m_fEffects: 0xec 
    	m_nRenderMode: 0x257 
    	m_nRenderFX: 0x256 
    	m_clrRender: 0x70 
    	m_iTeamNum: 0xf0 
    	m_iPendingTeamNum: 0xf4 
    	m_CollisionGroup: 0x46c 
    	m_flElasticity: 0x394 
    	m_flShadowCastDistance: 0x398 
    	m_hOwnerEntity: 0x148 
    	m_hEffectEntity: 0x944 
    	moveparent: 0x144 
    	m_iParentAttachment: 0x2e4 
    	m_iName: 0x150 
    	movetype: 0x0 
    	movecollide: 0x0 
    	m_Collision: 0x314 
    	m_iTextureFrameIndex: 0x939 
    	m_bSimulatedEveryTick: 0x932 
    	m_bAnimatedEveryTick: 0x933 
    	m_bAlternateSorting: 0x934 
    	m_bIsAutoaimTarget: 0x60 
    	m_fadeMinDist: 0x2ec 
    	m_fadeMaxDist: 0x2f0 
    	m_flFadeScale: 0x2f4 
    	m_nMinCPULevel: 0x935 
    	m_nMaxCPULevel: 0x936 
    	m_nMinGPULevel: 0x937 
    	m_nMaxGPULevel: 0x938 
    	m_vecFinalDest: 0x99c 
    	m_movementType: 0x9a8 
    	m_flMoveTargetTime: 0x9ac 
     
    CBaseTrigger - 15 
    DT_BaseTrigger 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	m_vecFinalDest: 0x99c 
    	m_movementType: 0x9a8 
    	m_flMoveTargetTime: 0x9ac 
    	m_bClientSidePredicted: 0x9b8 
    	m_spawnflags: 0x2c4 
     
    CBaseViewModel - 16 
    DT_BaseViewModel 
    	m_nModelIndex: 0x254 
    	m_hWeapon: 0xd5c 
    	m_nSkin: 0x9b8 
    	m_nBody: 0x9bc 
    	m_nSequence: 0xc00 
    	m_nViewModelIndex: 0xd54 
    	m_flPlaybackRate: 0x9b4 
    	m_fEffects: 0xec 
    	m_nAnimationParity: 0xd58 
    	m_hOwner: 0xd60 
    	m_nNewSequenceParity: 0x9c0 
    	m_nResetEventsParity: 0x9c4 
    	m_nMuzzleFlashParity: 0x9e0 
     
    CBaseVPhysicsTrigger - 17 
    DT_BaseVPhysicsTrigger 
    	baseclass: 0x0 
    	AnimTimeMustBeFirst: 0x0 
    	m_flSimulationTime: 0x264 
    	m_cellbits: 0x74 
    	m_cellX: 0x7c 
    	m_cellY: 0x80 
    	m_cellZ: 0x84 
    	m_vecOrigin: 0x134 
    	m_angRotation: 0x128 
    	m_nModelIndex: 0x254 
    	m_fEffects: 0xec 
    	m_nRenderMode: 0x257 
    	m_nRenderFX: 0x256 
    	m_clrRender: 0x70 
    	m_iTeamNum: 0xf0 
    	m_iPendingTeamNum: 0xf4 
    	m_CollisionGroup: 0x46c 
    	m_flElasticity: 0x394 
    	m_flShadowCastDistance: 0x398 
    	m_hOwnerEntity: 0x148 
    	m_hEffectEntity: 0x944 
    	moveparent: 0x144 
    	m_iParentAttachment: 0x2e4 
    	m_iName: 0x150 
    	movetype: 0x0 
    	movecollide: 0x0 
    	m_Collision: 0x314 
    	m_iTextureFrameIndex: 0x939 
    	m_bSimulatedEveryTick: 0x932 
    	m_bAnimatedEveryTick: 0x933 
    	m_bAlternateSorting: 0x934 
    	m_bIsAutoaimTarget: 0x60 
    	m_fadeMinDist: 0x2ec 
    	m_fadeMaxDist: 0x2f0 
    	m_flFadeScale: 0x2f4 
    	m_nMinCPULevel: 0x935 
    	m_nMaxCPULevel: 0x936 
    	m_nMinGPULevel: 0x937 
    	m_nMaxGPULevel: 0x938 
     
    CBeam - 18 
    DT_Beam 
    	m_nBeamType: 0x9a4 
    	m_nBeamFlags: 0x9a8 
    	m_nNumBeamEnts: 0x998 
    	m_hAttachEntity: 0x9ac 
    	m_nAttachIndex: 0x9d4 
    	m_nHaloIndex: 0x9a0 
    	m_fHaloScale: 0xa08 
    	m_fWidth: 0x9fc 
    	m_fEndWidth: 0xa00 
    	m_fFadeLength: 0xa04 
    	m_fAmplitude: 0xa0c 
    	m_fStartFrame: 0xa10 
    	m_fSpeed: 0xa14 
    	m_flFrameRate: 0x988 
    	m_flHDRColorScale: 0x98c 
    	m_clrRender: 0x70 
    	m_nRenderFX: 0x256 
    	m_nRenderMode: 0x257 
    	m_flFrame: 0xa18 
    	m_nClipStyle: 0xa1c 
    	m_vecEndPos: 0xa20 
    	m_nModelIndex: 0x254 
    	m_vecOrigin: 0x134 
    	moveparent: 0x144 
     
    CBeamSpotlight - 19 
    DT_BeamSpotlight 
    	baseclass: 0x0 
    	AnimTimeMustBeFirst: 0x0 
    	m_flSimulationTime: 0x264 
    	m_cellbits: 0x74 
    	m_cellX: 0x7c 
    	m_cellY: 0x80 
    	m_cellZ: 0x84 
    	m_vecOrigin: 0x134 
    	m_angRotation: 0x128 
    	m_nModelIndex: 0x254 
    	m_fEffects: 0xec 
    	m_nRenderMode: 0x257 
    	m_nRenderFX: 0x256 
    	m_clrRender: 0x70 
    	m_iTeamNum: 0xf0 
    	m_iPendingTeamNum: 0xf4 
    	m_CollisionGroup: 0x46c 
    	m_flElasticity: 0x394 
    	m_flShadowCastDistance: 0x398 
    	m_hOwnerEntity: 0x148 
    	m_hEffectEntity: 0x944 
    	moveparent: 0x144 
    	m_iParentAttachment: 0x2e4 
    	m_iName: 0x150 
    	movetype: 0x0 
    	movecollide: 0x0 
    	m_Collision: 0x314 
    	m_iTextureFrameIndex: 0x939 
    	m_bSimulatedEveryTick: 0x932 
    	m_bAnimatedEveryTick: 0x933 
    	m_bAlternateSorting: 0x934 
    	m_bIsAutoaimTarget: 0x60 
    	m_fadeMinDist: 0x2ec 
    	m_fadeMaxDist: 0x2f0 
    	m_flFadeScale: 0x2f4 
    	m_nMinCPULevel: 0x935 
    	m_nMaxCPULevel: 0x936 
    	m_nMinGPULevel: 0x937 
    	m_nMaxGPULevel: 0x938 
    	m_nHaloIndex: 0x988 
    	m_bSpotlightOn: 0x994 
    	m_bHasDynamicLight: 0x995 
    	m_flSpotlightMaxLength: 0x998 
    	m_flSpotlightGoalWidth: 0x99c 
    	m_flHDRColorScale: 0x9a0 
    	m_nRotationAxis: 0x98c 
    	m_flRotationSpeed: 0x990 
     
    CBoneFollower - 20 
    DT_BoneFollower 
    	baseclass: 0x0 
    	AnimTimeMustBeFirst: 0x0 
    	m_flSimulationTime: 0x264 
    	m_cellbits: 0x74 
    	m_cellX: 0x7c 
    	m_cellY: 0x80 
    	m_cellZ: 0x84 
    	m_vecOrigin: 0x134 
    	m_angRotation: 0x128 
    	m_nModelIndex: 0x254 
    	m_fEffects: 0xec 
    	m_nRenderMode: 0x257 
    	m_nRenderFX: 0x256 
    	m_clrRender: 0x70 
    	m_iTeamNum: 0xf0 
    	m_iPendingTeamNum: 0xf4 
    	m_CollisionGroup: 0x46c 
    	m_flElasticity: 0x394 
    	m_flShadowCastDistance: 0x398 
    	m_hOwnerEntity: 0x148 
    	m_hEffectEntity: 0x944 
    	moveparent: 0x144 
    	m_iParentAttachment: 0x2e4 
    	m_iName: 0x150 
    	movetype: 0x0 
    	movecollide: 0x0 
    	m_Collision: 0x314 
    	m_iTextureFrameIndex: 0x939 
    	m_bSimulatedEveryTick: 0x932 
    	m_bAnimatedEveryTick: 0x933 
    	m_bAlternateSorting: 0x934 
    	m_bIsAutoaimTarget: 0x60 
    	m_fadeMinDist: 0x2ec 
    	m_fadeMaxDist: 0x2f0 
    	m_flFadeScale: 0x2f4 
    	m_nMinCPULevel: 0x935 
    	m_nMaxCPULevel: 0x936 
    	m_nMinGPULevel: 0x937 
    	m_nMaxGPULevel: 0x938 
    	m_modelIndex: 0x988 
    	m_solidIndex: 0x98c 
     
    CBreakable - 21 
    DT_Breakable 
    	baseclass: 0x0 
    	AnimTimeMustBeFirst: 0x0 
    	m_flSimulationTime: 0x264 
    	m_cellbits: 0x74 
    	m_cellX: 0x7c 
    	m_cellY: 0x80 
    	m_cellZ: 0x84 
    	m_vecOrigin: 0x134 
    	m_angRotation: 0x128 
    	m_nModelIndex: 0x254 
    	m_fEffects: 0xec 
    	m_nRenderMode: 0x257 
    	m_nRenderFX: 0x256 
    	m_clrRender: 0x70 
    	m_iTeamNum: 0xf0 
    	m_iPendingTeamNum: 0xf4 
    	m_CollisionGroup: 0x46c 
    	m_flElasticity: 0x394 
    	m_flShadowCastDistance: 0x398 
    	m_hOwnerEntity: 0x148 
    	m_hEffectEntity: 0x944 
    	moveparent: 0x144 
    	m_iParentAttachment: 0x2e4 
    	m_iName: 0x150 
    	movetype: 0x0 
    	movecollide: 0x0 
    	m_Collision: 0x314 
    	m_iTextureFrameIndex: 0x939 
    	m_bSimulatedEveryTick: 0x932 
    	m_bAnimatedEveryTick: 0x933 
    	m_bAlternateSorting: 0x934 
    	m_bIsAutoaimTarget: 0x60 
    	m_fadeMinDist: 0x2ec 
    	m_fadeMaxDist: 0x2f0 
    	m_flFadeScale: 0x2f4 
    	m_nMinCPULevel: 0x935 
    	m_nMaxCPULevel: 0x936 
    	m_nMinGPULevel: 0x937 
    	m_nMaxGPULevel: 0x938 
     
    CBreakableProp - 22 
    DT_BreakableProp 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	m_nSequence: 0xc00 
    	m_nForceBone: 0xa00 
    	m_vecForce: 0x9f4 
    	m_nSkin: 0x9b8 
    	m_nBody: 0x9bc 
    	m_nHitboxSet: 0x994 
    	m_flModelScale: 0xa88 
    	m_flPoseParameter: 0xab8 
    	m_flPlaybackRate: 0x9b4 
    	m_flEncodedController: 0x9d0 
    	m_bClientSideAnimation: 0xbe0 
    	m_bClientSideFrameReset: 0xa34 
    	m_bClientSideRagdoll: 0x275 
    	m_nNewSequenceParity: 0x9c0 
    	m_nResetEventsParity: 0x9c4 
    	m_nMuzzleFlashParity: 0x9e0 
    	m_hLightingOrigin: 0xc8c 
    	serveranimdata: 0x0 
    	m_flFrozen: 0xa38 
    	m_ScaleType: 0xa8c 
    	m_bSuppressAnimSounds: 0xc92 
    	m_bClientPhysics: 0xcd0 
     
    CBreakableSurface - 23 
    DT_BreakableSurface 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	m_nNumWide: 0x98c 
    	m_nNumHigh: 0x990 
    	m_flPanelWidth: 0x994 
    	m_flPanelHeight: 0x998 
    	m_vNormal: 0x99c 
    	m_vCorner: 0x9a8 
    	m_bIsBroken: 0x9b4 
    	m_nSurfaceType: 0x9b8 
    	m_RawPanelBitVec: 0x9dc 
     
    CCascadeLight - 24 
    DT_CascadeLight 
    	baseclass: 0x0 
    	AnimTimeMustBeFirst: 0x0 
    	m_flSimulationTime: 0x264 
    	m_cellbits: 0x74 
    	m_cellX: 0x7c 
    	m_cellY: 0x80 
    	m_cellZ: 0x84 
    	m_vecOrigin: 0x134 
    	m_angRotation: 0x128 
    	m_nModelIndex: 0x254 
    	m_fEffects: 0xec 
    	m_nRenderMode: 0x257 
    	m_nRenderFX: 0x256 
    	m_clrRender: 0x70 
    	m_iTeamNum: 0xf0 
    	m_iPendingTeamNum: 0xf4 
    	m_CollisionGroup: 0x46c 
    	m_flElasticity: 0x394 
    	m_flShadowCastDistance: 0x398 
    	m_hOwnerEntity: 0x148 
    	m_hEffectEntity: 0x944 
    	moveparent: 0x144 
    	m_iParentAttachment: 0x2e4 
    	m_iName: 0x150 
    	movetype: 0x0 
    	movecollide: 0x0 
    	m_Collision: 0x314 
    	m_iTextureFrameIndex: 0x939 
    	m_bSimulatedEveryTick: 0x932 
    	m_bAnimatedEveryTick: 0x933 
    	m_bAlternateSorting: 0x934 
    	m_bIsAutoaimTarget: 0x60 
    	m_fadeMinDist: 0x2ec 
    	m_fadeMaxDist: 0x2f0 
    	m_flFadeScale: 0x2f4 
    	m_nMinCPULevel: 0x935 
    	m_nMaxCPULevel: 0x936 
    	m_nMinGPULevel: 0x937 
    	m_nMaxGPULevel: 0x938 
    	m_shadowDirection: 0x988 
    	m_envLightShadowDirection: 0x994 
    	m_bEnabled: 0x9a0 
    	m_bUseLightEnvAngles: 0x9a1 
    	m_LightColor: 0x9a2 
    	m_flMaxShadowDist: 0x9a8 
     
    CColorCorrection - 25 
    DT_ColorCorrection 
    	baseclass: 0x0 
    	AnimTimeMustBeFirst: 0x0 
    	m_flSimulationTime: 0x264 
    	m_cellbits: 0x74 
    	m_cellX: 0x7c 
    	m_cellY: 0x80 
    	m_cellZ: 0x84 
    	m_vecOrigin: 0x134 
    	m_angRotation: 0x128 
    	m_nModelIndex: 0x254 
    	m_fEffects: 0xec 
    	m_nRenderMode: 0x257 
    	m_nRenderFX: 0x256 
    	m_clrRender: 0x70 
    	m_iTeamNum: 0xf0 
    	m_iPendingTeamNum: 0xf4 
    	m_CollisionGroup: 0x46c 
    	m_flElasticity: 0x394 
    	m_flShadowCastDistance: 0x398 
    	m_hOwnerEntity: 0x148 
    	m_hEffectEntity: 0x944 
    	moveparent: 0x144 
    	m_iParentAttachment: 0x2e4 
    	m_iName: 0x150 
    	movetype: 0x0 
    	movecollide: 0x0 
    	m_Collision: 0x314 
    	m_iTextureFrameIndex: 0x939 
    	m_bSimulatedEveryTick: 0x932 
    	m_bAnimatedEveryTick: 0x933 
    	m_bAlternateSorting: 0x934 
    	m_bIsAutoaimTarget: 0x60 
    	m_fadeMinDist: 0x2ec 
    	m_fadeMaxDist: 0x2f0 
    	m_flFadeScale: 0x2f4 
    	m_nMinCPULevel: 0x935 
    	m_nMaxCPULevel: 0x936 
    	m_nMinGPULevel: 0x937 
    	m_nMaxGPULevel: 0x938 
    	m_vecOrigin: 0x988 
    	m_minFalloff: 0x994 
    	m_maxFalloff: 0x998 
    	m_flCurWeight: 0x9a8 
    	m_flMaxWeight: 0x9a4 
    	m_flFadeInDuration: 0x99c 
    	m_flFadeOutDuration: 0x9a0 
    	m_netLookupFilename: 0x9ac 
    	m_bEnabled: 0xab0 
    	m_bMaster: 0xab1 
    	m_bClientSide: 0xab2 
    	m_bExclusive: 0xab3 
     
    CColorCorrectionVolume - 26 
    DT_ColorCorrectionVolume 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	m_bClientSidePredicted: 0x9b8 
    	m_spawnflags: 0x2c4 
    	m_bEnabled: 0x9d0 
    	m_MaxWeight: 0x9d4 
    	m_FadeDuration: 0x9d8 
    	m_Weight: 0x9dc 
    	m_lookupFilename: 0x9e0 
     
    CDynamicLight - 27 
    DT_DynamicLight 
    	baseclass: 0x0 
    	AnimTimeMustBeFirst: 0x0 
    	m_flSimulationTime: 0x264 
    	m_cellbits: 0x74 
    	m_cellX: 0x7c 
    	m_cellY: 0x80 
    	m_cellZ: 0x84 
    	m_vecOrigin: 0x134 
    	m_angRotation: 0x128 
    	m_nModelIndex: 0x254 
    	m_fEffects: 0xec 
    	m_nRenderMode: 0x257 
    	m_nRenderFX: 0x256 
    	m_clrRender: 0x70 
    	m_iTeamNum: 0xf0 
    	m_iPendingTeamNum: 0xf4 
    	m_CollisionGroup: 0x46c 
    	m_flElasticity: 0x394 
    	m_flShadowCastDistance: 0x398 
    	m_hOwnerEntity: 0x148 
    	m_hEffectEntity: 0x944 
    	moveparent: 0x144 
    	m_iParentAttachment: 0x2e4 
    	m_iName: 0x150 
    	movetype: 0x0 
    	movecollide: 0x0 
    	m_Collision: 0x314 
    	m_iTextureFrameIndex: 0x939 
    	m_bSimulatedEveryTick: 0x932 
    	m_bAnimatedEveryTick: 0x933 
    	m_bAlternateSorting: 0x934 
    	m_bIsAutoaimTarget: 0x60 
    	m_fadeMinDist: 0x2ec 
    	m_fadeMaxDist: 0x2f0 
    	m_flFadeScale: 0x2f4 
    	m_nMinCPULevel: 0x935 
    	m_nMaxCPULevel: 0x936 
    	m_nMinGPULevel: 0x937 
    	m_nMaxGPULevel: 0x938 
    	m_Flags: 0x988 
    	m_LightStyle: 0x989 
    	m_Radius: 0x98c 
    	m_Exponent: 0x990 
    	m_InnerAngle: 0x994 
    	m_OuterAngle: 0x998 
    	m_SpotRadius: 0x99c 
     
    CDynamicProp - 28 
    DT_DynamicProp 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	m_bClientPhysics: 0xcd0 
    	m_bUseHitboxesForRenderBox: 0xcd8 
     
    CEmbers - 29 
    DT_Embers 
    	baseclass: 0x0 
    	AnimTimeMustBeFirst: 0x0 
    	m_flSimulationTime: 0x264 
    	m_cellbits: 0x74 
    	m_cellX: 0x7c 
    	m_cellY: 0x80 
    	m_cellZ: 0x84 
    	m_vecOrigin: 0x134 
    	m_angRotation: 0x128 
    	m_nModelIndex: 0x254 
    	m_fEffects: 0xec 
    	m_nRenderMode: 0x257 
    	m_nRenderFX: 0x256 
    	m_clrRender: 0x70 
    	m_iTeamNum: 0xf0 
    	m_iPendingTeamNum: 0xf4 
    	m_CollisionGroup: 0x46c 
    	m_flElasticity: 0x394 
    	m_flShadowCastDistance: 0x398 
    	m_hOwnerEntity: 0x148 
    	m_hEffectEntity: 0x944 
    	moveparent: 0x144 
    	m_iParentAttachment: 0x2e4 
    	m_iName: 0x150 
    	movetype: 0x0 
    	movecollide: 0x0 
    	m_Collision: 0x314 
    	m_iTextureFrameIndex: 0x939 
    	m_bSimulatedEveryTick: 0x932 
    	m_bAnimatedEveryTick: 0x933 
    	m_bAlternateSorting: 0x934 
    	m_bIsAutoaimTarget: 0x60 
    	m_fadeMinDist: 0x2ec 
    	m_fadeMaxDist: 0x2f0 
    	m_flFadeScale: 0x2f4 
    	m_nMinCPULevel: 0x935 
    	m_nMaxCPULevel: 0x936 
    	m_nMinGPULevel: 0x937 
    	m_nMaxGPULevel: 0x938 
    	m_nDensity: 0x988 
    	m_nLifetime: 0x98c 
    	m_nSpeed: 0x990 
    	m_bEmit: 0x994 
     
    CEntityDissolve - 30 
    DT_EntityDissolve 
    	baseclass: 0x0 
    	AnimTimeMustBeFirst: 0x0 
    	m_flSimulationTime: 0x264 
    	m_cellbits: 0x74 
    	m_cellX: 0x7c 
    	m_cellY: 0x80 
    	m_cellZ: 0x84 
    	m_vecOrigin: 0x134 
    	m_angRotation: 0x128 
    	m_nModelIndex: 0x254 
    	m_fEffects: 0xec 
    	m_nRenderMode: 0x257 
    	m_nRenderFX: 0x256 
    	m_clrRender: 0x70 
    	m_iTeamNum: 0xf0 
    	m_iPendingTeamNum: 0xf4 
    	m_CollisionGroup: 0x46c 
    	m_flElasticity: 0x394 
    	m_flShadowCastDistance: 0x398 
    	m_hOwnerEntity: 0x148 
    	m_hEffectEntity: 0x944 
    	moveparent: 0x144 
    	m_iParentAttachment: 0x2e4 
    	m_iName: 0x150 
    	movetype: 0x0 
    	movecollide: 0x0 
    	m_Collision: 0x314 
    	m_iTextureFrameIndex: 0x939 
    	m_bSimulatedEveryTick: 0x932 
    	m_bAnimatedEveryTick: 0x933 
    	m_bAlternateSorting: 0x934 
    	m_bIsAutoaimTarget: 0x60 
    	m_fadeMinDist: 0x2ec 
    	m_fadeMaxDist: 0x2f0 
    	m_flFadeScale: 0x2f4 
    	m_nMinCPULevel: 0x935 
    	m_nMaxCPULevel: 0x936 
    	m_nMinGPULevel: 0x937 
    	m_nMaxGPULevel: 0x938 
    	m_flStartTime: 0x98c 
    	m_flFadeOutStart: 0x990 
    	m_flFadeOutLength: 0x994 
    	m_flFadeOutModelStart: 0x998 
    	m_flFadeOutModelLength: 0x99c 
    	m_flFadeInStart: 0x9a0 
    	m_flFadeInLength: 0x9a4 
    	m_nDissolveType: 0x9a8 
    	m_vDissolverOrigin: 0x9b0 
    	m_nMagnitude: 0x9bc 
     
    CEntityFlame - 31 
    DT_EntityFlame 
    	baseclass: 0x0 
    	AnimTimeMustBeFirst: 0x0 
    	m_flSimulationTime: 0x264 
    	m_cellbits: 0x74 
    	m_cellX: 0x7c 
    	m_cellY: 0x80 
    	m_cellZ: 0x84 
    	m_vecOrigin: 0x134 
    	m_angRotation: 0x128 
    	m_nModelIndex: 0x254 
    	m_fEffects: 0xec 
    	m_nRenderMode: 0x257 
    	m_nRenderFX: 0x256 
    	m_clrRender: 0x70 
    	m_iTeamNum: 0xf0 
    	m_iPendingTeamNum: 0xf4 
    	m_CollisionGroup: 0x46c 
    	m_flElasticity: 0x394 
    	m_flShadowCastDistance: 0x398 
    	m_hOwnerEntity: 0x148 
    	m_hEffectEntity: 0x944 
    	moveparent: 0x144 
    	m_iParentAttachment: 0x2e4 
    	m_iName: 0x150 
    	movetype: 0x0 
    	movecollide: 0x0 
    	m_Collision: 0x314 
    	m_iTextureFrameIndex: 0x939 
    	m_bSimulatedEveryTick: 0x932 
    	m_bAnimatedEveryTick: 0x933 
    	m_bAlternateSorting: 0x934 
    	m_bIsAutoaimTarget: 0x60 
    	m_fadeMinDist: 0x2ec 
    	m_fadeMaxDist: 0x2f0 
    	m_flFadeScale: 0x2f4 
    	m_nMinCPULevel: 0x935 
    	m_nMaxCPULevel: 0x936 
    	m_nMinGPULevel: 0x937 
    	m_nMaxGPULevel: 0x938 
    	m_hEntAttached: 0x988 
    	m_bCheapEffect: 0x99c 
     
    CEntityFreezing - 32 
    DT_EntityFreezing 
    	baseclass: 0x0 
    	AnimTimeMustBeFirst: 0x0 
    	m_flSimulationTime: 0x264 
    	m_cellbits: 0x74 
    	m_cellX: 0x7c 
    	m_cellY: 0x80 
    	m_cellZ: 0x84 
    	m_vecOrigin: 0x134 
    	m_angRotation: 0x128 
    	m_nModelIndex: 0x254 
    	m_fEffects: 0xec 
    	m_nRenderMode: 0x257 
    	m_nRenderFX: 0x256 
    	m_clrRender: 0x70 
    	m_iTeamNum: 0xf0 
    	m_iPendingTeamNum: 0xf4 
    	m_CollisionGroup: 0x46c 
    	m_flElasticity: 0x394 
    	m_flShadowCastDistance: 0x398 
    	m_hOwnerEntity: 0x148 
    	m_hEffectEntity: 0x944 
    	moveparent: 0x144 
    	m_iParentAttachment: 0x2e4 
    	m_iName: 0x150 
    	movetype: 0x0 
    	movecollide: 0x0 
    	m_Collision: 0x314 
    	m_iTextureFrameIndex: 0x939 
    	m_bSimulatedEveryTick: 0x932 
    	m_bAnimatedEveryTick: 0x933 
    	m_bAlternateSorting: 0x934 
    	m_bIsAutoaimTarget: 0x60 
    	m_fadeMinDist: 0x2ec 
    	m_fadeMaxDist: 0x2f0 
    	m_flFadeScale: 0x2f4 
    	m_nMinCPULevel: 0x935 
    	m_nMaxCPULevel: 0x936 
    	m_nMinGPULevel: 0x937 
    	m_nMaxGPULevel: 0x938 
    	m_vFreezingOrigin: 0x988 
    	m_flFrozenPerHitbox: 0x994 
    	m_flFrozen: 0xa5c 
    	m_bFinishFreezing: 0xa60 
     
    CEntityParticleTrail - 33 
    DT_EntityParticleTrail 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	m_iMaterialName: 0xa70 
    	m_Info: 0xa74 
    	m_flLifetime: 0x8 
    	m_flStartSize: 0xc 
    	m_flEndSize: 0x10 
    	m_hConstraintEntity: 0xa88 
     
    CEnvAmbientLight - 34 
    DT_EnvAmbientLight 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	m_vecOrigin: 0x988 
    	m_minFalloff: 0x994 
    	m_maxFalloff: 0x998 
    	m_flCurWeight: 0x99c 
    	m_bEnabled: 0xaa4 
    	m_vecColor: 0xab0 
     
    CEnvDetailController - 35 
    DT_DetailController 
    	m_flFadeStartDist: 0x988 
    	m_flFadeEndDist: 0x98c 
     
    CEnvDOFController - 36 
    DT_EnvDOFController 
    	baseclass: 0x0 
    	AnimTimeMustBeFirst: 0x0 
    	m_flSimulationTime: 0x264 
    	m_cellbits: 0x74 
    	m_cellX: 0x7c 
    	m_cellY: 0x80 
    	m_cellZ: 0x84 
    	m_vecOrigin: 0x134 
    	m_angRotation: 0x128 
    	m_nModelIndex: 0x254 
    	m_fEffects: 0xec 
    	m_nRenderMode: 0x257 
    	m_nRenderFX: 0x256 
    	m_clrRender: 0x70 
    	m_iTeamNum: 0xf0 
    	m_iPendingTeamNum: 0xf4 
    	m_CollisionGroup: 0x46c 
    	m_flElasticity: 0x394 
    	m_flShadowCastDistance: 0x398 
    	m_hOwnerEntity: 0x148 
    	m_hEffectEntity: 0x944 
    	moveparent: 0x144 
    	m_iParentAttachment: 0x2e4 
    	m_iName: 0x150 
    	movetype: 0x0 
    	movecollide: 0x0 
    	m_Collision: 0x314 
    	m_iTextureFrameIndex: 0x939 
    	m_bSimulatedEveryTick: 0x932 
    	m_bAnimatedEveryTick: 0x933 
    	m_bAlternateSorting: 0x934 
    	m_bIsAutoaimTarget: 0x60 
    	m_fadeMinDist: 0x2ec 
    	m_fadeMaxDist: 0x2f0 
    	m_flFadeScale: 0x2f4 
    	m_nMinCPULevel: 0x935 
    	m_nMaxCPULevel: 0x936 
    	m_nMinGPULevel: 0x937 
    	m_nMaxGPULevel: 0x938 
    	m_bDOFEnabled: 0x988 
    	m_flNearBlurDepth: 0x98c 
    	m_flNearFocusDepth: 0x990 
    	m_flFarFocusDepth: 0x994 
    	m_flFarBlurDepth: 0x998 
    	m_flNearBlurRadius: 0x99c 
    	m_flFarBlurRadius: 0x9a0 
     
    CEnvParticleScript - 37 
    DT_EnvParticleScript 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	m_nSequence: 0xc00 
    	m_nForceBone: 0xa00 
    	m_vecForce: 0x9f4 
    	m_nSkin: 0x9b8 
    	m_nBody: 0x9bc 
    	m_nHitboxSet: 0x994 
    	m_flModelScale: 0xa88 
    	m_flPoseParameter: 0xab8 
    	m_flPlaybackRate: 0x9b4 
    	m_flEncodedController: 0x9d0 
    	m_bClientSideAnimation: 0xbe0 
    	m_bClientSideFrameReset: 0xa34 
    	m_bClientSideRagdoll: 0x275 
    	m_nNewSequenceParity: 0x9c0 
    	m_nResetEventsParity: 0x9c4 
    	m_nMuzzleFlashParity: 0x9e0 
    	m_hLightingOrigin: 0xc8c 
    	serveranimdata: 0x0 
    	m_flFrozen: 0xa38 
    	m_ScaleType: 0xa8c 
    	m_bSuppressAnimSounds: 0xc92 
    	m_flSequenceScale: 0xdb4 
     
    CEnvProjectedTexture - 38 
    DT_EnvProjectedTexture 
    	baseclass: 0x0 
    	AnimTimeMustBeFirst: 0x0 
    	m_flSimulationTime: 0x264 
    	m_cellbits: 0x74 
    	m_cellX: 0x7c 
    	m_cellY: 0x80 
    	m_cellZ: 0x84 
    	m_vecOrigin: 0x134 
    	m_angRotation: 0x128 
    	m_nModelIndex: 0x254 
    	m_fEffects: 0xec 
    	m_nRenderMode: 0x257 
    	m_nRenderFX: 0x256 
    	m_clrRender: 0x70 
    	m_iTeamNum: 0xf0 
    	m_iPendingTeamNum: 0xf4 
    	m_CollisionGroup: 0x46c 
    	m_flElasticity: 0x394 
    	m_flShadowCastDistance: 0x398 
    	m_hOwnerEntity: 0x148 
    	m_hEffectEntity: 0x944 
    	moveparent: 0x144 
    	m_iParentAttachment: 0x2e4 
    	m_iName: 0x150 
    	movetype: 0x0 
    	movecollide: 0x0 
    	m_Collision: 0x314 
    	m_iTextureFrameIndex: 0x939 
    	m_bSimulatedEveryTick: 0x932 
    	m_bAnimatedEveryTick: 0x933 
    	m_bAlternateSorting: 0x934 
    	m_bIsAutoaimTarget: 0x60 
    	m_fadeMinDist: 0x2ec 
    	m_fadeMaxDist: 0x2f0 
    	m_flFadeScale: 0x2f4 
    	m_nMinCPULevel: 0x935 
    	m_nMaxCPULevel: 0x936 
    	m_nMinGPULevel: 0x937 
    	m_nMaxGPULevel: 0x938 
    	m_hTargetEntity: 0x98c 
    	m_bState: 0x990 
    	m_bAlwaysUpdate: 0x991 
    	m_flLightFOV: 0x994 
    	m_bEnableShadows: 0x998 
    	m_bSimpleProjection: 0x999 
    	m_bLightOnlyTarget: 0x99a 
    	m_bLightWorld: 0x99b 
    	m_bCameraSpace: 0x99c 
    	m_flBrightnessScale: 0x9a0 
    	m_LightColor: 0x9a4 
    	m_flColorTransitionTime: 0x9b8 
    	m_flAmbient: 0x9bc 
    	m_SpotlightTextureName: 0x9c8 
    	m_nSpotlightTextureFrame: 0xad4 
    	m_flNearZ: 0x9c0 
    	m_flFarZ: 0x9c4 
    	m_nShadowQuality: 0xad8 
    	m_flProjectionSize: 0xae8 
    	m_flRotation: 0xaec 
    	m_iStyle: 0xadc 
     
    CEnvQuadraticBeam - 39 
    DT_QuadraticBeam 
    	baseclass: 0x0 
    	AnimTimeMustBeFirst: 0x0 
    	m_flSimulationTime: 0x264 
    	m_cellbits: 0x74 
    	m_cellX: 0x7c 
    	m_cellY: 0x80 
    	m_cellZ: 0x84 
    	m_vecOrigin: 0x134 
    	m_angRotation: 0x128 
    	m_nModelIndex: 0x254 
    	m_fEffects: 0xec 
    	m_nRenderMode: 0x257 
    	m_nRenderFX: 0x256 
    	m_clrRender: 0x70 
    	m_iTeamNum: 0xf0 
    	m_iPendingTeamNum: 0xf4 
    	m_CollisionGroup: 0x46c 
    	m_flElasticity: 0x394 
    	m_flShadowCastDistance: 0x398 
    	m_hOwnerEntity: 0x148 
    	m_hEffectEntity: 0x944 
    	moveparent: 0x144 
    	m_iParentAttachment: 0x2e4 
    	m_iName: 0x150 
    	movetype: 0x0 
    	movecollide: 0x0 
    	m_Collision: 0x314 
    	m_iTextureFrameIndex: 0x939 
    	m_bSimulatedEveryTick: 0x932 
    	m_bAnimatedEveryTick: 0x933 
    	m_bAlternateSorting: 0x934 
    	m_bIsAutoaimTarget: 0x60 
    	m_fadeMinDist: 0x2ec 
    	m_fadeMaxDist: 0x2f0 
    	m_flFadeScale: 0x2f4 
    	m_nMinCPULevel: 0x935 
    	m_nMaxCPULevel: 0x936 
    	m_nMinGPULevel: 0x937 
    	m_nMaxGPULevel: 0x938 
    	m_targetPosition: 0x988 
    	m_controlPosition: 0x994 
    	m_scrollRate: 0x9a0 
    	m_flWidth: 0x9a4 
     
    CEnvScreenEffect - 40 
    DT_EnvScreenEffect 
    	baseclass: 0x0 
    	AnimTimeMustBeFirst: 0x0 
    	m_flSimulationTime: 0x264 
    	m_cellbits: 0x74 
    	m_cellX: 0x7c 
    	m_cellY: 0x80 
    	m_cellZ: 0x84 
    	m_vecOrigin: 0x134 
    	m_angRotation: 0x128 
    	m_nModelIndex: 0x254 
    	m_fEffects: 0xec 
    	m_nRenderMode: 0x257 
    	m_nRenderFX: 0x256 
    	m_clrRender: 0x70 
    	m_iTeamNum: 0xf0 
    	m_iPendingTeamNum: 0xf4 
    	m_CollisionGroup: 0x46c 
    	m_flElasticity: 0x394 
    	m_flShadowCastDistance: 0x398 
    	m_hOwnerEntity: 0x148 
    	m_hEffectEntity: 0x944 
    	moveparent: 0x144 
    	m_iParentAttachment: 0x2e4 
    	m_iName: 0x150 
    	movetype: 0x0 
    	movecollide: 0x0 
    	m_Collision: 0x314 
    	m_iTextureFrameIndex: 0x939 
    	m_bSimulatedEveryTick: 0x932 
    	m_bAnimatedEveryTick: 0x933 
    	m_bAlternateSorting: 0x934 
    	m_bIsAutoaimTarget: 0x60 
    	m_fadeMinDist: 0x2ec 
    	m_fadeMaxDist: 0x2f0 
    	m_flFadeScale: 0x2f4 
    	m_nMinCPULevel: 0x935 
    	m_nMaxCPULevel: 0x936 
    	m_nMinGPULevel: 0x937 
    	m_nMaxGPULevel: 0x938 
    	m_flDuration: 0x988 
    	m_nType: 0x98c 
     
    CEnvScreenOverlay - 41 
    DT_EnvScreenOverlay 
    	baseclass: 0x0 
    	AnimTimeMustBeFirst: 0x0 
    	m_flSimulationTime: 0x264 
    	m_cellbits: 0x74 
    	m_cellX: 0x7c 
    	m_cellY: 0x80 
    	m_cellZ: 0x84 
    	m_vecOrigin: 0x134 
    	m_angRotation: 0x128 
    	m_nModelIndex: 0x254 
    	m_fEffects: 0xec 
    	m_nRenderMode: 0x257 
    	m_nRenderFX: 0x256 
    	m_clrRender: 0x70 
    	m_iTeamNum: 0xf0 
    	m_iPendingTeamNum: 0xf4 
    	m_CollisionGroup: 0x46c 
    	m_flElasticity: 0x394 
    	m_flShadowCastDistance: 0x398 
    	m_hOwnerEntity: 0x148 
    	m_hEffectEntity: 0x944 
    	moveparent: 0x144 
    	m_iParentAttachment: 0x2e4 
    	m_iName: 0x150 
    	movetype: 0x0 
    	movecollide: 0x0 
    	m_Collision: 0x314 
    	m_iTextureFrameIndex: 0x939 
    	m_bSimulatedEveryTick: 0x932 
    	m_bAnimatedEveryTick: 0x933 
    	m_bAlternateSorting: 0x934 
    	m_bIsAutoaimTarget: 0x60 
    	m_fadeMinDist: 0x2ec 
    	m_fadeMaxDist: 0x2f0 
    	m_flFadeScale: 0x2f4 
    	m_nMinCPULevel: 0x935 
    	m_nMaxCPULevel: 0x936 
    	m_nMinGPULevel: 0x937 
    	m_nMaxGPULevel: 0x938 
    	m_iszOverlayNames[0]: 0x988 
    	m_iszOverlayNames: 0x0 
    	m_flOverlayTimes[0]: 0x1380 
    	m_flOverlayTimes: 0x0 
    	m_flStartTime: 0x13a8 
    	m_iDesiredOverlay: 0x13ac 
    	m_bIsActive: 0x13b0 
     
    CEnvTonemapController - 42 
    DT_EnvTonemapController 
    	baseclass: 0x0 
    	AnimTimeMustBeFirst: 0x0 
    	m_flSimulationTime: 0x264 
    	m_cellbits: 0x74 
    	m_cellX: 0x7c 
    	m_cellY: 0x80 
    	m_cellZ: 0x84 
    	m_vecOrigin: 0x134 
    	m_angRotation: 0x128 
    	m_nModelIndex: 0x254 
    	m_fEffects: 0xec 
    	m_nRenderMode: 0x257 
    	m_nRenderFX: 0x256 
    	m_clrRender: 0x70 
    	m_iTeamNum: 0xf0 
    	m_iPendingTeamNum: 0xf4 
    	m_CollisionGroup: 0x46c 
    	m_flElasticity: 0x394 
    	m_flShadowCastDistance: 0x398 
    	m_hOwnerEntity: 0x148 
    	m_hEffectEntity: 0x944 
    	moveparent: 0x144 
    	m_iParentAttachment: 0x2e4 
    	m_iName: 0x150 
    	movetype: 0x0 
    	movecollide: 0x0 
    	m_Collision: 0x314 
    	m_iTextureFrameIndex: 0x939 
    	m_bSimulatedEveryTick: 0x932 
    	m_bAnimatedEveryTick: 0x933 
    	m_bAlternateSorting: 0x934 
    	m_bIsAutoaimTarget: 0x60 
    	m_fadeMinDist: 0x2ec 
    	m_fadeMaxDist: 0x2f0 
    	m_flFadeScale: 0x2f4 
    	m_nMinCPULevel: 0x935 
    	m_nMaxCPULevel: 0x936 
    	m_nMinGPULevel: 0x937 
    	m_nMaxGPULevel: 0x938 
    	m_bUseCustomAutoExposureMin: 0x988 
    	m_bUseCustomAutoExposureMax: 0x989 
    	m_bUseCustomBloomScale: 0x98a 
    	m_flCustomAutoExposureMin: 0x98c 
    	m_flCustomAutoExposureMax: 0x990 
    	m_flCustomBloomScale: 0x994 
    	m_flCustomBloomScaleMinimum: 0x998 
    	m_flBloomExponent: 0x99c 
    	m_flBloomSaturation: 0x9a0 
    	m_flTonemapPercentTarget: 0x9a4 
    	m_flTonemapPercentBrightPixels: 0x9a8 
    	m_flTonemapMinAvgLum: 0x9ac 
    	m_flTonemapRate: 0x9b0 
     
    CEnvWind - 43 
    DT_EnvWind 
    	baseclass: 0x0 
    	AnimTimeMustBeFirst: 0x0 
    	m_flSimulationTime: 0x264 
    	m_cellbits: 0x74 
    	m_cellX: 0x7c 
    	m_cellY: 0x80 
    	m_cellZ: 0x84 
    	m_vecOrigin: 0x134 
    	m_angRotation: 0x128 
    	m_nModelIndex: 0x254 
    	m_fEffects: 0xec 
    	m_nRenderMode: 0x257 
    	m_nRenderFX: 0x256 
    	m_clrRender: 0x70 
    	m_iTeamNum: 0xf0 
    	m_iPendingTeamNum: 0xf4 
    	m_CollisionGroup: 0x46c 
    	m_flElasticity: 0x394 
    	m_flShadowCastDistance: 0x398 
    	m_hOwnerEntity: 0x148 
    	m_hEffectEntity: 0x944 
    	moveparent: 0x144 
    	m_iParentAttachment: 0x2e4 
    	m_iName: 0x150 
    	movetype: 0x0 
    	movecollide: 0x0 
    	m_Collision: 0x314 
    	m_iTextureFrameIndex: 0x939 
    	m_bSimulatedEveryTick: 0x932 
    	m_bAnimatedEveryTick: 0x933 
    	m_bAlternateSorting: 0x934 
    	m_bIsAutoaimTarget: 0x60 
    	m_fadeMinDist: 0x2ec 
    	m_fadeMaxDist: 0x2f0 
    	m_flFadeScale: 0x2f4 
    	m_nMinCPULevel: 0x935 
    	m_nMaxCPULevel: 0x936 
    	m_nMinGPULevel: 0x937 
    	m_nMaxGPULevel: 0x938 
    	m_EnvWindShared: 0x988 
    	m_iMinWind: 0xc 
    	m_iMaxWind: 0x10 
    	m_iMinGust: 0x18 
    	m_iMaxGust: 0x1c 
    	m_flMinGustDelay: 0x20 
    	m_flMaxGustDelay: 0x24 
    	m_iGustDirChange: 0x2c 
    	m_iWindSeed: 0x8 
    	m_iInitialWindDir: 0x6c 
    	m_flInitialWindSpeed: 0x70 
    	m_flStartTime: 0x4 
    	m_flGustDuration: 0x28 
     
    CFireSmoke - 44 
    DT_FireSmoke 
    	baseclass: 0x0 
    	AnimTimeMustBeFirst: 0x0 
    	m_flSimulationTime: 0x264 
    	m_cellbits: 0x74 
    	m_cellX: 0x7c 
    	m_cellY: 0x80 
    	m_cellZ: 0x84 
    	m_vecOrigin: 0x134 
    	m_angRotation: 0x128 
    	m_nModelIndex: 0x254 
    	m_fEffects: 0xec 
    	m_nRenderMode: 0x257 
    	m_nRenderFX: 0x256 
    	m_clrRender: 0x70 
    	m_iTeamNum: 0xf0 
    	m_iPendingTeamNum: 0xf4 
    	m_CollisionGroup: 0x46c 
    	m_flElasticity: 0x394 
    	m_flShadowCastDistance: 0x398 
    	m_hOwnerEntity: 0x148 
    	m_hEffectEntity: 0x944 
    	moveparent: 0x144 
    	m_iParentAttachment: 0x2e4 
    	m_iName: 0x150 
    	movetype: 0x0 
    	movecollide: 0x0 
    	m_Collision: 0x314 
    	m_iTextureFrameIndex: 0x939 
    	m_bSimulatedEveryTick: 0x932 
    	m_bAnimatedEveryTick: 0x933 
    	m_bAlternateSorting: 0x934 
    	m_bIsAutoaimTarget: 0x60 
    	m_fadeMinDist: 0x2ec 
    	m_fadeMaxDist: 0x2f0 
    	m_flFadeScale: 0x2f4 
    	m_nMinCPULevel: 0x935 
    	m_nMaxCPULevel: 0x936 
    	m_nMinGPULevel: 0x937 
    	m_nMaxGPULevel: 0x938 
    	m_flStartScale: 0x988 
    	m_flScale: 0x98c 
    	m_flScaleTime: 0x990 
    	m_nFlags: 0x994 
    	m_nFlameModelIndex: 0x998 
    	m_nFlameFromAboveModelIndex: 0x99c 
     
    CFireTrail - 45 
    DT_FireTrail 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	m_nAttachment: 0xa74 
    	m_flLifetime: 0xa78 
     
    CFish - 46 
    DT_CFish 
    	m_poolOrigin: 0xd30 
    	m_x: 0xd18 
    	m_y: 0xd1c 
    	m_z: 0xd20 
    	m_angle: 0xd28 
    	m_nModelIndex: 0x254 
    	m_lifeState: 0x25b 
    	m_waterLevel: 0xd3c 
     
    CFogController - 47 
    DT_FogController 
    	m_fog.enable: 0x9cc 
    	m_fog.blend: 0x9cd 
    	m_fog.dirPrimary: 0x98c 
    	m_fog.colorPrimary: 0x998 
    	m_fog.colorSecondary: 0x99c 
    	m_fog.start: 0x9a8 
    	m_fog.end: 0x9ac 
    	m_fog.farz: 0x9b0 
    	m_fog.maxdensity: 0x9b4 
    	m_fog.colorPrimaryLerpTo: 0x9a0 
    	m_fog.colorSecondaryLerpTo: 0x9a4 
    	m_fog.startLerpTo: 0x9b8 
    	m_fog.endLerpTo: 0x9bc 
    	m_fog.maxdensityLerpTo: 0x9c0 
    	m_fog.lerptime: 0x9c4 
    	m_fog.duration: 0x9c8 
    	m_fog.HDRColorScale: 0x9d0 
     
    CFunc_Dust - 48 
    DT_Func_Dust 
    	m_Color: 0x988 
    	m_SpawnRate: 0x98c 
    	m_flSizeMin: 0x990 
    	m_flSizeMax: 0x994 
    	m_LifetimeMin: 0x99c 
    	m_LifetimeMax: 0x9a0 
    	m_DustFlags: 0x9ac 
    	m_SpeedMax: 0x998 
    	m_DistMax: 0x9a4 
    	m_nModelIndex: 0x254 
    	m_FallSpeed: 0x9a8 
    	m_Collision: 0x314 
    	m_vecMins: 0x8 
    	m_vecMaxs: 0x14 
    	m_nSolidType: 0x22 
    	m_usSolidFlags: 0x20 
    	m_nSurroundType: 0x2a 
    	m_triggerBloat: 0x23 
    	m_vecSpecifiedSurroundingMins: 0x2c 
    	m_vecSpecifiedSurroundingMaxs: 0x38 
     
    CFunc_LOD - 49 
    DT_Func_LOD 
    	baseclass: 0x0 
    	AnimTimeMustBeFirst: 0x0 
    	m_flSimulationTime: 0x264 
    	m_cellbits: 0x74 
    	m_cellX: 0x7c 
    	m_cellY: 0x80 
    	m_cellZ: 0x84 
    	m_vecOrigin: 0x134 
    	m_angRotation: 0x128 
    	m_nModelIndex: 0x254 
    	m_fEffects: 0xec 
    	m_nRenderMode: 0x257 
    	m_nRenderFX: 0x256 
    	m_clrRender: 0x70 
    	m_iTeamNum: 0xf0 
    	m_iPendingTeamNum: 0xf4 
    	m_CollisionGroup: 0x46c 
    	m_flElasticity: 0x394 
    	m_flShadowCastDistance: 0x398 
    	m_hOwnerEntity: 0x148 
    	m_hEffectEntity: 0x944 
    	moveparent: 0x144 
    	m_iParentAttachment: 0x2e4 
    	m_iName: 0x150 
    	movetype: 0x0 
    	movecollide: 0x0 
    	m_Collision: 0x314 
    	m_iTextureFrameIndex: 0x939 
    	m_bSimulatedEveryTick: 0x932 
    	m_bAnimatedEveryTick: 0x933 
    	m_bAlternateSorting: 0x934 
    	m_bIsAutoaimTarget: 0x60 
    	m_fadeMinDist: 0x2ec 
    	m_fadeMaxDist: 0x2f0 
    	m_flFadeScale: 0x2f4 
    	m_nMinCPULevel: 0x935 
    	m_nMaxCPULevel: 0x936 
    	m_nMinGPULevel: 0x937 
    	m_nMaxGPULevel: 0x938 
    	m_nDisappearMinDist: 0x988 
    	m_nDisappearMaxDist: 0x98c 
     
    CFuncAreaPortalWindow - 50 
    DT_FuncAreaPortalWindow 
    	baseclass: 0x0 
    	AnimTimeMustBeFirst: 0x0 
    	m_flSimulationTime: 0x264 
    	m_cellbits: 0x74 
    	m_cellX: 0x7c 
    	m_cellY: 0x80 
    	m_cellZ: 0x84 
    	m_vecOrigin: 0x134 
    	m_angRotation: 0x128 
    	m_nModelIndex: 0x254 
    	m_fEffects: 0xec 
    	m_nRenderMode: 0x257 
    	m_nRenderFX: 0x256 
    	m_clrRender: 0x70 
    	m_iTeamNum: 0xf0 
    	m_iPendingTeamNum: 0xf4 
    	m_CollisionGroup: 0x46c 
    	m_flElasticity: 0x394 
    	m_flShadowCastDistance: 0x398 
    	m_hOwnerEntity: 0x148 
    	m_hEffectEntity: 0x944 
    	moveparent: 0x144 
    	m_iParentAttachment: 0x2e4 
    	m_iName: 0x150 
    	movetype: 0x0 
    	movecollide: 0x0 
    	m_Collision: 0x314 
    	m_iTextureFrameIndex: 0x939 
    	m_bSimulatedEveryTick: 0x932 
    	m_bAnimatedEveryTick: 0x933 
    	m_bAlternateSorting: 0x934 
    	m_bIsAutoaimTarget: 0x60 
    	m_fadeMinDist: 0x2ec 
    	m_fadeMaxDist: 0x2f0 
    	m_flFadeScale: 0x2f4 
    	m_nMinCPULevel: 0x935 
    	m_nMaxCPULevel: 0x936 
    	m_nMinGPULevel: 0x937 
    	m_nMaxGPULevel: 0x938 
    	m_flFadeStartDist: 0x988 
    	m_flFadeDist: 0x98c 
    	m_flTranslucencyLimit: 0x990 
    	m_iBackgroundModelIndex: 0x994 
     
    CFuncBrush - 51 
    DT_FuncBrush 
    	baseclass: 0x0 
    	AnimTimeMustBeFirst: 0x0 
    	m_flSimulationTime: 0x264 
    	m_cellbits: 0x74 
    	m_cellX: 0x7c 
    	m_cellY: 0x80 
    	m_cellZ: 0x84 
    	m_vecOrigin: 0x134 
    	m_angRotation: 0x128 
    	m_nModelIndex: 0x254 
    	m_fEffects: 0xec 
    	m_nRenderMode: 0x257 
    	m_nRenderFX: 0x256 
    	m_clrRender: 0x70 
    	m_iTeamNum: 0xf0 
    	m_iPendingTeamNum: 0xf4 
    	m_CollisionGroup: 0x46c 
    	m_flElasticity: 0x394 
    	m_flShadowCastDistance: 0x398 
    	m_hOwnerEntity: 0x148 
    	m_hEffectEntity: 0x944 
    	moveparent: 0x144 
    	m_iParentAttachment: 0x2e4 
    	m_iName: 0x150 
    	movetype: 0x0 
    	movecollide: 0x0 
    	m_Collision: 0x314 
    	m_iTextureFrameIndex: 0x939 
    	m_bSimulatedEveryTick: 0x932 
    	m_bAnimatedEveryTick: 0x933 
    	m_bAlternateSorting: 0x934 
    	m_bIsAutoaimTarget: 0x60 
    	m_fadeMinDist: 0x2ec 
    	m_fadeMaxDist: 0x2f0 
    	m_flFadeScale: 0x2f4 
    	m_nMinCPULevel: 0x935 
    	m_nMaxCPULevel: 0x936 
    	m_nMinGPULevel: 0x937 
    	m_nMaxGPULevel: 0x938 
     
    CFuncConveyor - 52 
    DT_FuncConveyor 
    	baseclass: 0x0 
    	AnimTimeMustBeFirst: 0x0 
    	m_flSimulationTime: 0x264 
    	m_cellbits: 0x74 
    	m_cellX: 0x7c 
    	m_cellY: 0x80 
    	m_cellZ: 0x84 
    	m_vecOrigin: 0x134 
    	m_angRotation: 0x128 
    	m_nModelIndex: 0x254 
    	m_fEffects: 0xec 
    	m_nRenderMode: 0x257 
    	m_nRenderFX: 0x256 
    	m_clrRender: 0x70 
    	m_iTeamNum: 0xf0 
    	m_iPendingTeamNum: 0xf4 
    	m_CollisionGroup: 0x46c 
    	m_flElasticity: 0x394 
    	m_flShadowCastDistance: 0x398 
    	m_hOwnerEntity: 0x148 
    	m_hEffectEntity: 0x944 
    	moveparent: 0x144 
    	m_iParentAttachment: 0x2e4 
    	m_iName: 0x150 
    	movetype: 0x0 
    	movecollide: 0x0 
    	m_Collision: 0x314 
    	m_iTextureFrameIndex: 0x939 
    	m_bSimulatedEveryTick: 0x932 
    	m_bAnimatedEveryTick: 0x933 
    	m_bAlternateSorting: 0x934 
    	m_bIsAutoaimTarget: 0x60 
    	m_fadeMinDist: 0x2ec 
    	m_fadeMaxDist: 0x2f0 
    	m_flFadeScale: 0x2f4 
    	m_nMinCPULevel: 0x935 
    	m_nMaxCPULevel: 0x936 
    	m_nMinGPULevel: 0x937 
    	m_nMaxGPULevel: 0x938 
    	m_flConveyorSpeed: 0x988 
     
    CFuncElevator - 53 
    DT_FuncElevator 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	m_vecFinalDest: 0x99c 
    	m_movementType: 0x9a8 
    	m_flMoveTargetTime: 0x9ac 
    	m_vecOrigin: 0x134 
    	m_acceleration: 0x9cc 
    	m_currentSpeed: 0x9d0 
    	m_movementStartTime: 0x9d4 
    	m_movementStartSpeed: 0x9d8 
    	m_movementStartZ: 0x9dc 
    	m_destinationFloorPosition: 0x9c4 
    	m_maxSpeed: 0x9c8 
    	m_isMoving: 0x9e0 
     
    CFuncLadder - 54 
    DT_FuncLadder 
    	baseclass: 0x0 
    	AnimTimeMustBeFirst: 0x0 
    	m_flSimulationTime: 0x264 
    	m_cellbits: 0x74 
    	m_cellX: 0x7c 
    	m_cellY: 0x80 
    	m_cellZ: 0x84 
    	m_vecOrigin: 0x134 
    	m_angRotation: 0x128 
    	m_nModelIndex: 0x254 
    	m_fEffects: 0xec 
    	m_nRenderMode: 0x257 
    	m_nRenderFX: 0x256 
    	m_clrRender: 0x70 
    	m_iTeamNum: 0xf0 
    	m_iPendingTeamNum: 0xf4 
    	m_CollisionGroup: 0x46c 
    	m_flElasticity: 0x394 
    	m_flShadowCastDistance: 0x398 
    	m_hOwnerEntity: 0x148 
    	m_hEffectEntity: 0x944 
    	moveparent: 0x144 
    	m_iParentAttachment: 0x2e4 
    	m_iName: 0x150 
    	movetype: 0x0 
    	movecollide: 0x0 
    	m_Collision: 0x314 
    	m_iTextureFrameIndex: 0x939 
    	m_bSimulatedEveryTick: 0x932 
    	m_bAnimatedEveryTick: 0x933 
    	m_bAlternateSorting: 0x934 
    	m_bIsAutoaimTarget: 0x60 
    	m_fadeMinDist: 0x2ec 
    	m_fadeMaxDist: 0x2f0 
    	m_flFadeScale: 0x2f4 
    	m_nMinCPULevel: 0x935 
    	m_nMaxCPULevel: 0x936 
    	m_nMinGPULevel: 0x937 
    	m_nMaxGPULevel: 0x938 
    	m_vecPlayerMountPositionTop: 0x9a8 
    	m_vecPlayerMountPositionBottom: 0x9b4 
    	m_vecLadderDir: 0x988 
    	m_bFakeLadder: 0x9c1 
     
    CFuncMonitor - 55 
    DT_FuncMonitor 
    	baseclass: 0x0 
    	baseclass: 0x0 
     
    CFuncMoveLinear - 56 
    DT_FuncMoveLinear 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	m_vecFinalDest: 0x99c 
    	m_movementType: 0x9a8 
    	m_flMoveTargetTime: 0x9ac 
    	m_vecVelocity: 0x110 
    	m_fFlags: 0x100 
     
    CFuncOccluder - 57 
    DT_FuncOccluder 
    	baseclass: 0x0 
    	AnimTimeMustBeFirst: 0x0 
    	m_flSimulationTime: 0x264 
    	m_cellbits: 0x74 
    	m_cellX: 0x7c 
    	m_cellY: 0x80 
    	m_cellZ: 0x84 
    	m_vecOrigin: 0x134 
    	m_angRotation: 0x128 
    	m_nModelIndex: 0x254 
    	m_fEffects: 0xec 
    	m_nRenderMode: 0x257 
    	m_nRenderFX: 0x256 
    	m_clrRender: 0x70 
    	m_iTeamNum: 0xf0 
    	m_iPendingTeamNum: 0xf4 
    	m_CollisionGroup: 0x46c 
    	m_flElasticity: 0x394 
    	m_flShadowCastDistance: 0x398 
    	m_hOwnerEntity: 0x148 
    	m_hEffectEntity: 0x944 
    	moveparent: 0x144 
    	m_iParentAttachment: 0x2e4 
    	m_iName: 0x150 
    	movetype: 0x0 
    	movecollide: 0x0 
    	m_Collision: 0x314 
    	m_iTextureFrameIndex: 0x939 
    	m_bSimulatedEveryTick: 0x932 
    	m_bAnimatedEveryTick: 0x933 
    	m_bAlternateSorting: 0x934 
    	m_bIsAutoaimTarget: 0x60 
    	m_fadeMinDist: 0x2ec 
    	m_fadeMaxDist: 0x2f0 
    	m_flFadeScale: 0x2f4 
    	m_nMinCPULevel: 0x935 
    	m_nMaxCPULevel: 0x936 
    	m_nMinGPULevel: 0x937 
    	m_nMaxGPULevel: 0x938 
    	m_bActive: 0x98c 
    	m_nOccluderIndex: 0x988 
     
    CFuncReflectiveGlass - 58 
    DT_FuncReflectiveGlass 
    	baseclass: 0x0 
    	baseclass: 0x0 
     
    CFuncRotating - 59 
    DT_FuncRotating 
    	baseclass: 0x0 
    	AnimTimeMustBeFirst: 0x0 
    	m_flSimulationTime: 0x264 
    	m_cellbits: 0x74 
    	m_cellX: 0x7c 
    	m_cellY: 0x80 
    	m_cellZ: 0x84 
    	m_vecOrigin: 0x134 
    	m_angRotation: 0x128 
    	m_nModelIndex: 0x254 
    	m_fEffects: 0xec 
    	m_nRenderMode: 0x257 
    	m_nRenderFX: 0x256 
    	m_clrRender: 0x70 
    	m_iTeamNum: 0xf0 
    	m_iPendingTeamNum: 0xf4 
    	m_CollisionGroup: 0x46c 
    	m_flElasticity: 0x394 
    	m_flShadowCastDistance: 0x398 
    	m_hOwnerEntity: 0x148 
    	m_hEffectEntity: 0x944 
    	moveparent: 0x144 
    	m_iParentAttachment: 0x2e4 
    	m_iName: 0x150 
    	movetype: 0x0 
    	movecollide: 0x0 
    	m_Collision: 0x314 
    	m_iTextureFrameIndex: 0x939 
    	m_bSimulatedEveryTick: 0x932 
    	m_bAnimatedEveryTick: 0x933 
    	m_bAlternateSorting: 0x934 
    	m_bIsAutoaimTarget: 0x60 
    	m_fadeMinDist: 0x2ec 
    	m_fadeMaxDist: 0x2f0 
    	m_flFadeScale: 0x2f4 
    	m_nMinCPULevel: 0x935 
    	m_nMaxCPULevel: 0x936 
    	m_nMinGPULevel: 0x937 
    	m_nMaxGPULevel: 0x938 
    	m_vecOrigin: 0x134 
    	m_angRotation[0]: 0x128 
    	m_angRotation[1]: 0x12c 
    	m_angRotation[2]: 0x130 
    	m_flSimulationTime: 0x264 
     
    CFuncSimpleLadder - 60 
    DT_FuncSimpleLadder 
    	baseclass: 0x0 
    	AnimTimeMustBeFirst: 0x0 
    	m_flSimulationTime: 0x264 
    	m_cellbits: 0x74 
    	m_cellX: 0x7c 
    	m_cellY: 0x80 
    	m_cellZ: 0x84 
    	m_vecOrigin: 0x134 
    	m_angRotation: 0x128 
    	m_nModelIndex: 0x254 
    	m_fEffects: 0xec 
    	m_nRenderMode: 0x257 
    	m_nRenderFX: 0x256 
    	m_clrRender: 0x70 
    	m_iTeamNum: 0xf0 
    	m_iPendingTeamNum: 0xf4 
    	m_CollisionGroup: 0x46c 
    	m_flElasticity: 0x394 
    	m_flShadowCastDistance: 0x398 
    	m_hOwnerEntity: 0x148 
    	m_hEffectEntity: 0x944 
    	moveparent: 0x144 
    	m_iParentAttachment: 0x2e4 
    	m_iName: 0x150 
    	movetype: 0x0 
    	movecollide: 0x0 
    	m_Collision: 0x314 
    	m_iTextureFrameIndex: 0x939 
    	m_bSimulatedEveryTick: 0x932 
    	m_bAnimatedEveryTick: 0x933 
    	m_bAlternateSorting: 0x934 
    	m_bIsAutoaimTarget: 0x60 
    	m_fadeMinDist: 0x2ec 
    	m_fadeMaxDist: 0x2f0 
    	m_flFadeScale: 0x2f4 
    	m_nMinCPULevel: 0x935 
    	m_nMaxCPULevel: 0x936 
    	m_nMinGPULevel: 0x937 
    	m_nMaxGPULevel: 0x938 
    	m_climbableNormal: 0x988 
     
    CFuncSmokeVolume - 61 
    DT_FuncSmokeVolume 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	m_Color1: 0xa74 
    	m_Color2: 0xa78 
    	m_MaterialName: 0xa7c 
    	m_ParticleDrawWidth: 0xb7c 
    	m_ParticleSpacingDistance: 0xb80 
    	m_DensityRampSpeed: 0xb84 
    	m_RotationSpeed: 0xb88 
    	m_MovementSpeed: 0xb8c 
    	m_Density: 0xb90 
    	m_maxDrawDistance: 0xb94 
    	m_spawnflags: 0xb98 
    	m_Collision: 0x314 
    	m_vecMins: 0x8 
    	m_vecMaxs: 0x14 
    	m_nSolidType: 0x22 
    	m_usSolidFlags: 0x20 
    	m_nSurroundType: 0x2a 
    	m_triggerBloat: 0x23 
    	m_vecSpecifiedSurroundingMins: 0x2c 
    	m_vecSpecifiedSurroundingMaxs: 0x38 
     
    CFuncTeamBlocker - 62 
    DT_FuncTeamBlocker 
    	baseclass: 0x0 
    	AnimTimeMustBeFirst: 0x0 
    	m_flSimulationTime: 0x264 
    	m_cellbits: 0x74 
    	m_cellX: 0x7c 
    	m_cellY: 0x80 
    	m_cellZ: 0x84 
    	m_vecOrigin: 0x134 
    	m_angRotation: 0x128 
    	m_nModelIndex: 0x254 
    	m_fEffects: 0xec 
    	m_nRenderMode: 0x257 
    	m_nRenderFX: 0x256 
    	m_clrRender: 0x70 
    	m_iTeamNum: 0xf0 
    	m_iPendingTeamNum: 0xf4 
    	m_CollisionGroup: 0x46c 
    	m_flElasticity: 0x394 
    	m_flShadowCastDistance: 0x398 
    	m_hOwnerEntity: 0x148 
    	m_hEffectEntity: 0x944 
    	moveparent: 0x144 
    	m_iParentAttachment: 0x2e4 
    	m_iName: 0x150 
    	movetype: 0x0 
    	movecollide: 0x0 
    	m_Collision: 0x314 
    	m_iTextureFrameIndex: 0x939 
    	m_bSimulatedEveryTick: 0x932 
    	m_bAnimatedEveryTick: 0x933 
    	m_bAlternateSorting: 0x934 
    	m_bIsAutoaimTarget: 0x60 
    	m_fadeMinDist: 0x2ec 
    	m_fadeMaxDist: 0x2f0 
    	m_flFadeScale: 0x2f4 
    	m_nMinCPULevel: 0x935 
    	m_nMaxCPULevel: 0x936 
    	m_nMinGPULevel: 0x937 
    	m_nMaxGPULevel: 0x938 
     
    CFuncTrackTrain - 63 
    DT_FuncTrackTrain 
    	baseclass: 0x0 
    	AnimTimeMustBeFirst: 0x0 
    	m_flSimulationTime: 0x264 
    	m_cellbits: 0x74 
    	m_cellX: 0x7c 
    	m_cellY: 0x80 
    	m_cellZ: 0x84 
    	m_vecOrigin: 0x134 
    	m_angRotation: 0x128 
    	m_nModelIndex: 0x254 
    	m_fEffects: 0xec 
    	m_nRenderMode: 0x257 
    	m_nRenderFX: 0x256 
    	m_clrRender: 0x70 
    	m_iTeamNum: 0xf0 
    	m_iPendingTeamNum: 0xf4 
    	m_CollisionGroup: 0x46c 
    	m_flElasticity: 0x394 
    	m_flShadowCastDistance: 0x398 
    	m_hOwnerEntity: 0x148 
    	m_hEffectEntity: 0x944 
    	moveparent: 0x144 
    	m_iParentAttachment: 0x2e4 
    	m_iName: 0x150 
    	movetype: 0x0 
    	movecollide: 0x0 
    	m_Collision: 0x314 
    	m_iTextureFrameIndex: 0x939 
    	m_bSimulatedEveryTick: 0x932 
    	m_bAnimatedEveryTick: 0x933 
    	m_bAlternateSorting: 0x934 
    	m_bIsAutoaimTarget: 0x60 
    	m_fadeMinDist: 0x2ec 
    	m_fadeMaxDist: 0x2f0 
    	m_flFadeScale: 0x2f4 
    	m_nMinCPULevel: 0x935 
    	m_nMaxCPULevel: 0x936 
    	m_nMinGPULevel: 0x937 
    	m_nMaxGPULevel: 0x938 
     
    CGameRulesProxy - 64 
    CGrenadeRemoteBase - 65 
    DT_GrenadeRemoteBase 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	m_vecInitialVelocity: 0xcf4 
    	m_vecVelocity: 0x110 
    	m_bTriggered: 0xd00 
     
    CGrenadeThrownBase - 66 
    DT_GrenadeThrownBase 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	m_hExplosivesDefinitionHandle: 0xcdc 
    	m_vecInitialVelocity: 0xcf4 
    	m_vecVelocity: 0x110 
     
    CHandleTest - 67 
    DT_HandleTest 
    	baseclass: 0x0 
    	AnimTimeMustBeFirst: 0x0 
    	m_flSimulationTime: 0x264 
    	m_cellbits: 0x74 
    	m_cellX: 0x7c 
    	m_cellY: 0x80 
    	m_cellZ: 0x84 
    	m_vecOrigin: 0x134 
    	m_angRotation: 0x128 
    	m_nModelIndex: 0x254 
    	m_fEffects: 0xec 
    	m_nRenderMode: 0x257 
    	m_nRenderFX: 0x256 
    	m_clrRender: 0x70 
    	m_iTeamNum: 0xf0 
    	m_iPendingTeamNum: 0xf4 
    	m_CollisionGroup: 0x46c 
    	m_flElasticity: 0x394 
    	m_flShadowCastDistance: 0x398 
    	m_hOwnerEntity: 0x148 
    	m_hEffectEntity: 0x944 
    	moveparent: 0x144 
    	m_iParentAttachment: 0x2e4 
    	m_iName: 0x150 
    	movetype: 0x0 
    	movecollide: 0x0 
    	m_Collision: 0x314 
    	m_iTextureFrameIndex: 0x939 
    	m_bSimulatedEveryTick: 0x932 
    	m_bAnimatedEveryTick: 0x933 
    	m_bAlternateSorting: 0x934 
    	m_bIsAutoaimTarget: 0x60 
    	m_fadeMinDist: 0x2ec 
    	m_fadeMaxDist: 0x2f0 
    	m_flFadeScale: 0x2f4 
    	m_nMinCPULevel: 0x935 
    	m_nMaxCPULevel: 0x936 
    	m_nMinGPULevel: 0x937 
    	m_nMaxGPULevel: 0x938 
    	m_Handle: 0x988 
    	m_bSendHandle: 0x98c 
     
    CInfoLadderDismount - 68 
    DT_InfoLadderDismount 
    	baseclass: 0x0 
    	AnimTimeMustBeFirst: 0x0 
    	m_flSimulationTime: 0x264 
    	m_cellbits: 0x74 
    	m_cellX: 0x7c 
    	m_cellY: 0x80 
    	m_cellZ: 0x84 
    	m_vecOrigin: 0x134 
    	m_angRotation: 0x128 
    	m_nModelIndex: 0x254 
    	m_fEffects: 0xec 
    	m_nRenderMode: 0x257 
    	m_nRenderFX: 0x256 
    	m_clrRender: 0x70 
    	m_iTeamNum: 0xf0 
    	m_iPendingTeamNum: 0xf4 
    	m_CollisionGroup: 0x46c 
    	m_flElasticity: 0x394 
    	m_flShadowCastDistance: 0x398 
    	m_hOwnerEntity: 0x148 
    	m_hEffectEntity: 0x944 
    	moveparent: 0x144 
    	m_iParentAttachment: 0x2e4 
    	m_iName: 0x150 
    	movetype: 0x0 
    	movecollide: 0x0 
    	m_Collision: 0x314 
    	m_iTextureFrameIndex: 0x939 
    	m_bSimulatedEveryTick: 0x932 
    	m_bAnimatedEveryTick: 0x933 
    	m_bAlternateSorting: 0x934 
    	m_bIsAutoaimTarget: 0x60 
    	m_fadeMinDist: 0x2ec 
    	m_fadeMaxDist: 0x2f0 
    	m_flFadeScale: 0x2f4 
    	m_nMinCPULevel: 0x935 
    	m_nMaxCPULevel: 0x936 
    	m_nMinGPULevel: 0x937 
    	m_nMaxGPULevel: 0x938 
     
    CInfoOverlayAccessor - 69 
    DT_InfoOverlayAccessor 
    	m_iTextureFrameIndex: 0x939 
    	m_iOverlayID: 0x988 
     
    CINSBaseVehicle - 70 
    DT_INSBaseVehicle 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	m_lastHealthPercentage: 0x15c0 
     
    CINSBlockZone - 71 
    DT_INSBlockZone 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	m_bDisabled: 0x9c0 
     
    CINSBlockZoneBase - 72 
    DT_INSBlockZoneBase 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	m_bClientSidePredicted: 0x9b8 
    	m_spawnflags: 0x2c4 
    	m_bDisabled: 0x9c0 
     
    CINSGearBase - 73 
    DT_INSGearBase 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	m_nSequence: 0xc00 
    	m_nForceBone: 0xa00 
    	m_vecForce: 0x9f4 
    	m_nSkin: 0x9b8 
    	m_nBody: 0x9bc 
    	m_nHitboxSet: 0x994 
    	m_flModelScale: 0xa88 
    	m_flPoseParameter: 0xab8 
    	m_flPlaybackRate: 0x9b4 
    	m_flEncodedController: 0x9d0 
    	m_bClientSideAnimation: 0xbe0 
    	m_bClientSideFrameReset: 0xa34 
    	m_bClientSideRagdoll: 0x275 
    	m_nNewSequenceParity: 0x9c0 
    	m_nResetEventsParity: 0x9c4 
    	m_nMuzzleFlashParity: 0x9e0 
    	m_hLightingOrigin: 0xc8c 
    	serveranimdata: 0x0 
    	m_flFrozen: 0xa38 
    	m_ScaleType: 0xa8c 
    	m_bSuppressAnimSounds: 0xc92 
    	m_hGearDefinitionHandle: 0xcd0 
     
    CINSGearNVG - 74 
    DT_INSGearNVG 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	m_hGearDefinitionHandle: 0xcd0 
    	m_bEnabled: 0xd00 
    	m_flToggleTime: 0xd04 
     
    CINSGrenadeBase - 75 
    DT_INSGrenadeBase 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	m_hWeaponDefinitionHandle: 0xd78 
    	m_hAttachedTo: 0xe40 
    	m_bLaserOn: 0xdb0 
    	m_bFlashlightOn: 0xdb1 
    	LocalINSWeaponData: 0x0 
    	m_bRedraw: 0xe48 
    	m_bPinPulled: 0xe49 
    	m_fThrowTime: 0xe4c 
    	m_iGrenadeState: 0xe50 
    	m_flCookThreshold: 0xe54 
     
    CINSObjectiveResource - 76 
    DT_INSObjectiveResource 
    	m_iNumControlPoints: 0x988 
    	m_nActivePushPointIndex: 0xe40 
    	m_nTeamOneActiveBattleAttackPointIndex: 0xe44 
    	m_nTeamOneActiveBattleDefendPointIndex: 0xe48 
    	m_nTeamTwoActiveBattleAttackPointIndex: 0xe4c 
    	m_nTeamTwoActiveBattleDefendPointIndex: 0xe50 
    	m_nReinforcementWavesRemaining: 0xe54 
    	m_bDiscovered: 0x990 
    	m_flCaptureTime: 0xa20 
    	m_flDeteriorateTime: 0x9e0 
    	m_flLazyCapPerc: 0xa60 
    	m_iCappingTeam: 0xb60 
    	m_iOwningTeam: 0xba0 
    	m_nTeamWithMostPlayers: 0xbe0 
    	m_nTeamBlocking: 0xc20 
    	m_nInsurgentCount: 0xc60 
    	m_nSecurityCount: 0xca0 
    	m_vCPPositions[0]: 0xce0 
    	m_vCPPositions: 0x0 
    	m_bSecurityLocked: 0xda0 
    	m_bInsurgentsLocked: 0xdb0 
    	m_nRequiredPointIndex: 0xdc0 
    	m_iObjectType: 0xe00 
    	m_hFlagEntity: 0xe5c 
     
    CINSPlayer - 77 
    DT_INSPlayer 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	localdata: 0x0 
    	pl: 0x1860 
    	m_iFOV: 0x1898 
    	m_iFOVStart: 0x189c 
    	m_flFOVTime: 0x18bc 
    	m_iDefaultFOV: 0x19f8 
    	m_hZoomOwner: 0x1910 
    	m_afPhysicsFlags: 0x19d4 
    	m_hVehicle: 0x19d8 
    	m_hUseEntity: 0x19f4 
    	m_hGroundEntity: 0x14c 
    	m_iHealth: 0xfc 
    	m_lifeState: 0x25b 
    	m_iAmmo: 0x10c0 
    	m_iBonusProgress: 0x1904 
    	m_iBonusChallenge: 0x1908 
    	m_flMaxspeed: 0x190c 
    	m_fFlags: 0x100 
    	m_iObserverMode: 0x1a2c 
    	m_hObserverTarget: 0x1a30 
    	m_hViewModel[0]: 0x19e0 
    	m_hViewModel: 0x0 
    	m_szLastPlaceName: 0x1ff4 
    	m_vecLadderNormal: 0x18d4 
    	m_ladderSurfaceProps: 0x18b4 
    	m_ubEFNoInterpParity: 0x2018 
    	m_hPostProcessCtrl: 0x21d8 
    	m_hColorCorrectionCtrl: 0x21dc 
    	m_PlayerFog.m_hCtrl: 0x21e4 
    	m_vphysicsCollisionState: 0x1920 
    	m_hViewEntity: 0x1a04 
    	m_bShouldDrawPlayerWhileUsingViewEntity: 0x1a08 
    	m_Shared: 0x2250 
    	m_iPlayerFlags: 0x10 
    	m_flLean: 0x14 
    	m_StanceTransitionTimer: 0x1c 
    	m_iCurrentStance: 0x2c 
    	m_iLastStance: 0x30 
    	m_iDesiredStance: 0x28 
    	m_flPivotYaw: 0x3c 
    	m_FocusTimer: 0x40 
    	m_IronsightTransitionTimer: 0x4c 
    	m_flViewOffsetBipod: 0x64 
    	m_vecBipodPosition: 0x68 
    	m_BipodTransitionTimer: 0x58 
    	inssharedlocaldata: 0x0 
    	ins_localdata: 0x0 
    	m_vecOrigin: 0x134 
    	m_vecViewOffset[0]: 0x104 
    	m_vecViewOffset[1]: 0x108 
    	m_vecViewOffset[2]: 0x10c 
    	m_flStamina: 0x22d4 
    	m_flStartStamina: 0x22d8 
    	m_flStartBunnyHopTime: 0x22dc 
    	m_flBunnyHopLength: 0x22e0 
    	m_flVelocityModifier: 0x238c 
    	m_bPlayerDominated: 0x2524 
    	m_bPlayerDominatingMe: 0x2556 
    	m_flRestrictedZoneTime: 0x2328 
    	m_isAutoCrouchEnabled: 0x2588 
    	m_autoCrouchTimer: 0x258c 
    	m_iHealthBonusLoss: 0x2598 
    	m_bPlayerSuppressed: 0x25a4 
    	m_bPlayerSuppressingMe: 0x25d6 
    	m_bWeaponSwitch: 0x234c 
    	m_flLastRecoilTime: 0x2334 
    	m_iRecoilShots: 0x2338 
    	m_iTargetObjective: 0x26fc 
    	ins_nonlocaldata: 0x0 
    	m_vecOrigin: 0x134 
    	m_vecViewOffset[0]: 0x104 
    	m_vecViewOffset[1]: 0x108 
    	m_vecViewOffset[2]: 0x10c 
    	ins_ineyeobserverdata: 0x0 
    	m_angObserverFreeAim[0]: 0x2704 
    	m_angObserverFreeAim[1]: 0x2708 
    	m_iMaxHealth: 0x26cc 
    	m_iLeanType: 0x240c 
    	allowht: 0x0 
    	m_hRagdoll: 0x23fc 
    	m_angEyeAngles[0]: 0x23ac 
    	m_angEyeAngles[1]: 0x23b0 
    	m_iAddonBits: 0x2390 
    	m_AddonModelWeaponIDs: 0x2398 
    	m_iSpawnInterpCounter: 0x241c 
    	m_nPlayerState: 0x2500 
    	m_flFlashDuration: 0x237c 
    	m_flFlashMaxAlpha: 0x2378 
    	m_hCarryItem: 0x2330 
    	m_flSprintTime: 0x2380 
    	m_flFinishSprintTime: 0x2384 
    	m_bWasSliding: 0x233c 
    	m_flSlideTime: 0x2340 
    	m_PlayerInventory: 0x2634 
    	m_hPlayer: 0x4 
    	m_nClassTemplateHandle: 0x48 
    	m_nTemporaryClassTemplate: 0x4c 
    	inventory_local: 0x0 
    	m_iCarryWeight: 0x2684 
    	m_hGearEntites: 0x0 
    	lengthproxy: 0x0 
    	m_iMyGear: 0x26a0 
    	m_hElevator: 0x22d0 
     
    CINSPlayerResource - 78 
    DT_INSPlayerResource 
    	baseclass: 0x0 
    	m_iPing: 0xa58 
    	m_iKills: 0xb20 
    	m_iAssists: 0xbe8 
    	m_iDeaths: 0xcb0 
    	m_bConnected: 0xd78 
    	m_iTeam: 0xdac 
    	m_iPendingTeam: 0xe74 
    	m_bA****** 0xf3c 
    	m_iHealth: 0xf70 
    	m_iPlayerScore: 0x10b8 
    	m_iControlCaptures: 0x1248 
    	m_iControlNeutralized: 0x1310 
    	m_iActiveControlPoint: 0x13d8 
    	m_iLives: 0x1180 
    	m_bDeveloper: 0x14a0 
    	m_iSquad: 0x14d4 
    	m_iSquadSlot: 0x159c 
     
    CINSRagdoll - 79 
    DT_INSRagdoll 
    	m_hPlayer: 0xd38 
    	m_nModelIndex: 0x254 
    	m_nForceBone: 0xa00 
    	m_vecRagdollOrigin: 0xd48 
    	m_vecForce: 0x9f4 
    	m_vecRagdollVelocity: 0xd3c 
    	m_iAttachedGear: 0xd70 
    	m_nClassTemplateHandle: 0xd6c 
     
    CINSRemoteBase - 80 
    DT_INSRemoteBase 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	m_bRedraw: 0xe48 
    	m_bPinPulled: 0xe49 
    	m_fThrowTime: 0xe4c 
    	m_iGrenadeState: 0xe50 
    	m_flCookThreshold: 0xe54 
    	m_bUsingRemote: 0xe61 
    	m_bSwitchingModes: 0xe62 
    	m_bPlanting: 0xe60 
     
    CINSRulesProxy - 81 
    DT_INSRulesProxy 
    	baseclass: 0x0 
    	ins_gamerules_data: 0x0 
    	m_iWinningTeam: 0x30 
    	m_flRoundStartTime: 0x34 
    	m_flGameStartTime: 0x38 
    	m_flLastPauseTime: 0x3c 
    	m_bTimerPaused: 0x40 
    	m_flRoundLength: 0x44 
    	m_flRoundMaxTime: 0x48 
    	m_iGameState: 0x2c 
    	m_iRoundPlayedCount: 0x4c 
    	m_flNextReinforcementWave: 0x54 
    	m_flLastReinforcementWave: 0x5c 
    	m_nMaxLives: 0x64 
    	m_nAttackingTeam: 0x68 
    	m_hLogicGameType: 0x6c 
    	m_iLevel: 0x70 
     
    CINSSpawnZone - 82 
    DT_INSSpawnZone 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	m_bDisabled: 0x9c0 
     
    CINSSprinkler - 83 
    DT_INSSprinkler 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	m_nSequence: 0xc00 
    	m_nForceBone: 0xa00 
    	m_vecForce: 0x9f4 
    	m_nSkin: 0x9b8 
    	m_nBody: 0x9bc 
    	m_nHitboxSet: 0x994 
    	m_flModelScale: 0xa88 
    	m_flPoseParameter: 0xab8 
    	m_flPlaybackRate: 0x9b4 
    	m_flEncodedController: 0x9d0 
    	m_bClientSideAnimation: 0xbe0 
    	m_bClientSideFrameReset: 0xa34 
    	m_bClientSideRagdoll: 0x275 
    	m_nNewSequenceParity: 0x9c0 
    	m_nResetEventsParity: 0x9c4 
    	m_nMuzzleFlashParity: 0x9e0 
    	m_hLightingOrigin: 0xc8c 
    	serveranimdata: 0x0 
    	m_flFrozen: 0xa38 
    	m_ScaleType: 0xa8c 
    	m_bSuppressAnimSounds: 0xc92 
    	m_bRunning: 0xcd0 
     
    CINSTankVehicle - 84 
    DT_INSTankVehicle 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	m_lastHealthPercentage: 0x15c0 
     
    CINSTeam - 85 
    DT_INSTeam 
    	baseclass: 0x0 
    	m_iTeamNum: 0x9d0 
    	m_iScore: 0x9bc 
    	m_iRoundsWon: 0x9c0 
    	m_szTeamname: 0x99c 
    	player_array_element: 0x0 
    	"player_array": 0x0 
     
    CINSViewModel - 86 
    DT_INSViewModel 
    	baseclass: 0x0 
    	m_nModelIndex: 0x254 
    	m_hWeapon: 0xd5c 
    	m_nSkin: 0x9b8 
    	m_nBody: 0x9bc 
    	m_nSequence: 0xc00 
    	m_nViewModelIndex: 0xd54 
    	m_flPlaybackRate: 0x9b4 
    	m_fEffects: 0xec 
    	m_nAnimationParity: 0xd58 
    	m_hOwner: 0xd60 
    	m_nNewSequenceParity: 0x9c0 
    	m_nResetEventsParity: 0x9c4 
    	m_nMuzzleFlashParity: 0x9e0 
     
    CINSWeapon - 87 
    DT_INSWeapon 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	LocalWeaponData: 0x0 
    	LocalActiveWeaponData: 0x0 
    	m_iViewModelIndex: 0xce0 
    	m_iWorldModelIndex: 0xce4 
    	m_iState: 0xce8 
    	m_hOwner: 0xcd0 
    	m_hWeaponDefinitionHandle: 0xd78 
    	m_hAttachedTo: 0xe40 
    	m_bLaserOn: 0xdb0 
    	m_bFlashlightOn: 0xdb1 
    	LocalINSWeaponData: 0x0 
    	m_iDirtyMagic: 0xdac 
    	m_nQueuedAttack: 0xd88 
    	m_flTimeAttackQueued: 0xd8c 
    	m_reloadQueuedStartTime: 0xd94 
    	m_DeployTimer: 0xdbc 
    	m_HolsterTimer: 0xdc8 
    	m_upgradeSlots: 0xe1c 
    	m_iIdleState: 0xda4 
    	m_releasedButton: 0xdd4 
    	m_isHoldingButton: 0xdd9 
    	m_bReloadCancelQueued: 0xd98 
    	m_iReloadState: 0xd90 
    	m_bFirstDeploy: 0xd80 
    	m_bWeaponBlocked: 0xdb2 
    	m_flNextCollisionCheck: 0xdb4 
    	m_flNextTertiaryAttack: 0xd84 
     
    CINSWeaponBallistic - 88 
    DT_INSWeaponBallistic 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	m_hWeaponDefinitionHandle: 0xd78 
    	m_hAttachedTo: 0xe40 
    	m_bLaserOn: 0xdb0 
    	m_bFlashlightOn: 0xdb1 
    	LocalINSWeaponData: 0x0 
    	LocalINSWeaponBallisticData: 0x0 
    	m_iActiveFiremode: 0xe48 
    	m_eBoltState: 0xe54 
    	m_bChamberedRound: 0xe51 
    	m_bHammerDown: 0xe50 
    	m_iBurstQueue: 0xe4c 
     
    CINSWeaponMeleeBase - 89 
    DT_INSWeaponMeleeBase 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	m_hWeaponDefinitionHandle: 0xd78 
    	m_hAttachedTo: 0xe40 
    	m_bLaserOn: 0xdb0 
    	m_bFlashlightOn: 0xdb1 
    	LocalINSWeaponData: 0x0 
    	m_iNextAttackIndex: 0xe5c 
    	m_bInSwing: 0xe60 
    	m_swingTimer: 0xe64 
    	m_duration: 0x4 
    	m_timestamp: 0x8 
     
    CINSWeaponRocketBase - 90 
    DT_INSWeaponRocketBase 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	m_hWeaponDefinitionHandle: 0xd78 
    	m_hAttachedTo: 0xe40 
    	m_bLaserOn: 0xdb0 
    	m_bFlashlightOn: 0xdb1 
    	LocalINSWeaponData: 0x0 
    	m_flLaunchWaitTime: 0xe48 
     
    CItemCarryBase - 91 
    DT_ItemCarryBase 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	m_bUseHitboxesForRenderBox: 0xcd8 
     
    CLightGlow - 92 
    DT_LightGlow 
    	m_clrRender: 0x70 
    	m_nHorizontalSize: 0x988 
    	m_nVerticalSize: 0x98c 
    	m_nMinDist: 0x990 
    	m_nMaxDist: 0x994 
    	m_nOuterMaxDist: 0x998 
    	m_spawnflags: 0x99c 
    	m_vecOrigin: 0x134 
    	m_angRotation: 0x128 
    	moveparent: 0x144 
    	m_flGlowProxySize: 0xa6c 
    	HDRColorScale: 0x0 
     
    CLogicAmbush - 93 
    DT_LogicAmbush 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	m_bCounterAttack: 0x988 
    	m_hVipPlayer: 0x99c 
     
    CLogicBattle - 94 
    DT_LogicBattle 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	m_bCounterAttack: 0x988 
     
    CLogicCheckpoint - 95 
    DT_LogicCheckpoint 
    	baseclass: 0x0 
    	baseclass: 0x0 
     
    CLogicConquer - 96 
    DT_LogicConquer 
    	baseclass: 0x0 
    	baseclass: 0x0 
     
    CLogicCoopBase - 97 
    DT_LogicCoopBase 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	m_bCounterAttack: 0x988 
     
    CLogicElimination - 98 
    DT_LogicElimination 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	m_bCounterAttack: 0x988 
     
    CLogicFirefight - 99 
    DT_LogicFirefight 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	m_bCounterAttack: 0x988 
     
    CLogicFlashpoint - 100 
    DT_LogicFlashpoint 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	m_bCounterAttack: 0x988 
     
    CLogicGameType - 101 
    DT_LogicGameType 
    	baseclass: 0x0 
    	AnimTimeMustBeFirst: 0x0 
    	m_flSimulationTime: 0x264 
    	m_cellbits: 0x74 
    	m_cellX: 0x7c 
    	m_cellY: 0x80 
    	m_cellZ: 0x84 
    	m_vecOrigin: 0x134 
    	m_angRotation: 0x128 
    	m_nModelIndex: 0x254 
    	m_fEffects: 0xec 
    	m_nRenderMode: 0x257 
    	m_nRenderFX: 0x256 
    	m_clrRender: 0x70 
    	m_iTeamNum: 0xf0 
    	m_iPendingTeamNum: 0xf4 
    	m_CollisionGroup: 0x46c 
    	m_flElasticity: 0x394 
    	m_flShadowCastDistance: 0x398 
    	m_hOwnerEntity: 0x148 
    	m_hEffectEntity: 0x944 
    	moveparent: 0x144 
    	m_iParentAttachment: 0x2e4 
    	m_iName: 0x150 
    	movetype: 0x0 
    	movecollide: 0x0 
    	m_Collision: 0x314 
    	m_iTextureFrameIndex: 0x939 
    	m_bSimulatedEveryTick: 0x932 
    	m_bAnimatedEveryTick: 0x933 
    	m_bAlternateSorting: 0x934 
    	m_bIsAutoaimTarget: 0x60 
    	m_fadeMinDist: 0x2ec 
    	m_fadeMaxDist: 0x2f0 
    	m_flFadeScale: 0x2f4 
    	m_nMinCPULevel: 0x935 
    	m_nMaxCPULevel: 0x936 
    	m_nMinGPULevel: 0x937 
    	m_nMaxGPULevel: 0x938 
    	m_bCounterAttack: 0x988 
     
    CLogicHunt - 102 
    DT_LogicHunt 
    	baseclass: 0x0 
    	baseclass: 0x0 
     
    CLogicInfiltrate - 103 
    DT_LogicInfiltrate 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	m_bCounterAttack: 0x988 
     
    CLogicOccupy - 104 
    DT_LogicOccupy 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	m_bCounterAttack: 0x988 
     
    CLogicOutpost - 105 
    DT_LogicOutpost 
    	baseclass: 0x0 
    	baseclass: 0x0 
     
    CLogicPush - 106 
    DT_LogicPush 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	m_bCounterAttack: 0x988 
     
    CLogicSearchDestroy - 107 
    DT_LogicSearchDestroy 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	m_bCounterAttack: 0x988 
     
    CLogicSinglePlayerBase - 108 
    DT_LogicSinglePlayerBase 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	m_bCounterAttack: 0x988 
     
    CLogicSkirmish - 109 
    DT_LogicSkirmish 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	m_bCounterAttack: 0x988 
     
    CLogicStrike - 110 
    DT_LogicStrike 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	m_bCounterAttack: 0x988 
     
    CLogicSurvival - 111 
    DT_LogicSurvival 
    	baseclass: 0x0 
    	baseclass: 0x0 
     
    CLogicTraining - 112 
    DT_LogicTraining 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	m_hVipPlayer: 0x990 
     
    CLogicVendetta - 113 
    DT_LogicVendetta 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	m_bCounterAttack: 0x988 
     
    CMaterialModifyControl - 114 
    DT_MaterialModifyControl 
    	baseclass: 0x0 
    	AnimTimeMustBeFirst: 0x0 
    	m_flSimulationTime: 0x264 
    	m_cellbits: 0x74 
    	m_cellX: 0x7c 
    	m_cellY: 0x80 
    	m_cellZ: 0x84 
    	m_vecOrigin: 0x134 
    	m_angRotation: 0x128 
    	m_nModelIndex: 0x254 
    	m_fEffects: 0xec 
    	m_nRenderMode: 0x257 
    	m_nRenderFX: 0x256 
    	m_clrRender: 0x70 
    	m_iTeamNum: 0xf0 
    	m_iPendingTeamNum: 0xf4 
    	m_CollisionGroup: 0x46c 
    	m_flElasticity: 0x394 
    	m_flShadowCastDistance: 0x398 
    	m_hOwnerEntity: 0x148 
    	m_hEffectEntity: 0x944 
    	moveparent: 0x144 
    	m_iParentAttachment: 0x2e4 
    	m_iName: 0x150 
    	movetype: 0x0 
    	movecollide: 0x0 
    	m_Collision: 0x314 
    	m_iTextureFrameIndex: 0x939 
    	m_bSimulatedEveryTick: 0x932 
    	m_bAnimatedEveryTick: 0x933 
    	m_bAlternateSorting: 0x934 
    	m_bIsAutoaimTarget: 0x60 
    	m_fadeMinDist: 0x2ec 
    	m_fadeMaxDist: 0x2f0 
    	m_flFadeScale: 0x2f4 
    	m_nMinCPULevel: 0x935 
    	m_nMaxCPULevel: 0x936 
    	m_nMinGPULevel: 0x937 
    	m_nMaxGPULevel: 0x938 
    	m_szMaterialName: 0x988 
    	m_szMaterialVar: 0xa87 
    	m_szMaterialVarValue: 0xb86 
    	m_iFrameStart: 0xc90 
    	m_iFrameEnd: 0xc94 
    	m_bWrap: 0xc98 
    	m_flFramerate: 0xc9c 
    	m_bNewAnimCommandsSemaphore: 0xca0 
    	m_flFloatLerpStartValue: 0xca4 
    	m_flFloatLerpEndValue: 0xca8 
    	m_flFloatLerpTransitionTime: 0xcac 
    	m_bFloatLerpWrap: 0xcb0 
    	m_nModifyMode: 0xcb8 
     
    CMortarShell - 115 
    DT_MortarShell 
    	baseclass: 0x0 
    	AnimTimeMustBeFirst: 0x0 
    	m_flSimulationTime: 0x264 
    	m_cellbits: 0x74 
    	m_cellX: 0x7c 
    	m_cellY: 0x80 
    	m_cellZ: 0x84 
    	m_vecOrigin: 0x134 
    	m_angRotation: 0x128 
    	m_nModelIndex: 0x254 
    	m_fEffects: 0xec 
    	m_nRenderMode: 0x257 
    	m_nRenderFX: 0x256 
    	m_clrRender: 0x70 
    	m_iTeamNum: 0xf0 
    	m_iPendingTeamNum: 0xf4 
    	m_CollisionGroup: 0x46c 
    	m_flElasticity: 0x394 
    	m_flShadowCastDistance: 0x398 
    	m_hOwnerEntity: 0x148 
    	m_hEffectEntity: 0x944 
    	moveparent: 0x144 
    	m_iParentAttachment: 0x2e4 
    	m_iName: 0x150 
    	movetype: 0x0 
    	movecollide: 0x0 
    	m_Collision: 0x314 
    	m_iTextureFrameIndex: 0x939 
    	m_bSimulatedEveryTick: 0x932 
    	m_bAnimatedEveryTick: 0x933 
    	m_bAlternateSorting: 0x934 
    	m_bIsAutoaimTarget: 0x60 
    	m_fadeMinDist: 0x2ec 
    	m_fadeMaxDist: 0x2f0 
    	m_flFadeScale: 0x2f4 
    	m_nMinCPULevel: 0x935 
    	m_nMaxCPULevel: 0x936 
    	m_nMinGPULevel: 0x937 
    	m_nMaxGPULevel: 0x938 
    	m_flLifespan: 0x994 
    	m_flRadius: 0x998 
    	m_vecSurfaceNormal: 0x9a0 
     
    CMovieDisplay - 116 
    DT_MovieDisplay 
    	baseclass: 0x0 
    	AnimTimeMustBeFirst: 0x0 
    	m_flSimulationTime: 0x264 
    	m_cellbits: 0x74 
    	m_cellX: 0x7c 
    	m_cellY: 0x80 
    	m_cellZ: 0x84 
    	m_vecOrigin: 0x134 
    	m_angRotation: 0x128 
    	m_nModelIndex: 0x254 
    	m_fEffects: 0xec 
    	m_nRenderMode: 0x257 
    	m_nRenderFX: 0x256 
    	m_clrRender: 0x70 
    	m_iTeamNum: 0xf0 
    	m_iPendingTeamNum: 0xf4 
    	m_CollisionGroup: 0x46c 
    	m_flElasticity: 0x394 
    	m_flShadowCastDistance: 0x398 
    	m_hOwnerEntity: 0x148 
    	m_hEffectEntity: 0x944 
    	moveparent: 0x144 
    	m_iParentAttachment: 0x2e4 
    	m_iName: 0x150 
    	movetype: 0x0 
    	movecollide: 0x0 
    	m_Collision: 0x314 
    	m_iTextureFrameIndex: 0x939 
    	m_bSimulatedEveryTick: 0x932 
    	m_bAnimatedEveryTick: 0x933 
    	m_bAlternateSorting: 0x934 
    	m_bIsAutoaimTarget: 0x60 
    	m_fadeMinDist: 0x2ec 
    	m_fadeMaxDist: 0x2f0 
    	m_flFadeScale: 0x2f4 
    	m_nMinCPULevel: 0x935 
    	m_nMaxCPULevel: 0x936 
    	m_nMinGPULevel: 0x937 
    	m_nMaxGPULevel: 0x938 
    	m_bEnabled: 0x988 
    	m_bLooping: 0x989 
    	m_szMovieFilename: 0x98a 
    	m_szGroupName: 0xa0a 
    	m_bStretchToFill: 0xa8a 
    	m_bForcedSlave: 0xa8b 
    	m_bUseCustomUVs: 0xa8c 
    	m_flUMin: 0xa90 
    	m_flUMax: 0xa94 
    	m_flVMin: 0xa98 
    	m_flVMax: 0xa9c 
     
    CObjDestructibleVehicle - 117 
    DT_ObjDestructibleVehicle 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	m_iHealth: 0x16b0 
    	m_iMaxHealth: 0x16b4 
    	m_iObjectType: 0x16ac 
    	m_fObjectFlags: 0x16a0 
    	m_bDisabled: 0x16b8 
    	m_bServerOverridePlacement: 0x16c0 
     
    CObjTerminal - 118 
    DT_ObjTerminal 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	m_iHealth: 0x16b0 
    	m_iMaxHealth: 0x16b4 
    	m_iObjectType: 0x16ac 
    	m_fObjectFlags: 0x16a0 
    	m_bDisabled: 0x16b8 
    	m_bServerOverridePlacement: 0x16c0 
     
    CObjWeaponCache - 119 
    DT_ObjWeaponCache 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	m_iHealth: 0x16b0 
    	m_iMaxHealth: 0x16b4 
    	m_iObjectType: 0x16ac 
    	m_fObjectFlags: 0x16a0 
    	m_bDisabled: 0x16b8 
    	m_bServerOverridePlacement: 0x16c0 
     
    CParticleFire - 120 
    DT_ParticleFire 
    	m_vOrigin: 0xa7c 
    	m_vDirection: 0xa88 
     
    CParticlePerformanceMonitor - 121 
    DT_ParticlePerformanceMonitor 
    	baseclass: 0x0 
    	AnimTimeMustBeFirst: 0x0 
    	m_flSimulationTime: 0x264 
    	m_cellbits: 0x74 
    	m_cellX: 0x7c 
    	m_cellY: 0x80 
    	m_cellZ: 0x84 
    	m_vecOrigin: 0x134 
    	m_angRotation: 0x128 
    	m_nModelIndex: 0x254 
    	m_fEffects: 0xec 
    	m_nRenderMode: 0x257 
    	m_nRenderFX: 0x256 
    	m_clrRender: 0x70 
    	m_iTeamNum: 0xf0 
    	m_iPendingTeamNum: 0xf4 
    	m_CollisionGroup: 0x46c 
    	m_flElasticity: 0x394 
    	m_flShadowCastDistance: 0x398 
    	m_hOwnerEntity: 0x148 
    	m_hEffectEntity: 0x944 
    	moveparent: 0x144 
    	m_iParentAttachment: 0x2e4 
    	m_iName: 0x150 
    	movetype: 0x0 
    	movecollide: 0x0 
    	m_Collision: 0x314 
    	m_iTextureFrameIndex: 0x939 
    	m_bSimulatedEveryTick: 0x932 
    	m_bAnimatedEveryTick: 0x933 
    	m_bAlternateSorting: 0x934 
    	m_bIsAutoaimTarget: 0x60 
    	m_fadeMinDist: 0x2ec 
    	m_fadeMaxDist: 0x2f0 
    	m_flFadeScale: 0x2f4 
    	m_nMinCPULevel: 0x935 
    	m_nMaxCPULevel: 0x936 
    	m_nMinGPULevel: 0x937 
    	m_nMaxGPULevel: 0x938 
    	m_bMeasurePerf: 0x989 
    	m_bDisplayPerf: 0x988 
     
    CParticleSystem - 122 
    DT_ParticleSystem 
    	m_vecOrigin: 0x134 
    	m_fEffects: 0xec 
    	m_hOwnerEntity: 0x148 
    	moveparent: 0x144 
    	m_iParentAttachment: 0x2e4 
    	m_angRotation: 0x128 
    	m_iEffectIndex: 0x988 
    	m_bActive: 0x990 
    	m_nStopType: 0x98c 
    	m_flStartTime: 0x994 
    	m_szSnaps*******Name: 0x998 
    	m_vServerControlPoints: 0xa9c 
    	m_iServerControlPointAssignments: 0xacc 
    	m_hControlPointEnts: 0xae0 
    	m_iControlPointParents: 0xbdc 
     
    CPhysBox - 123 
    DT_PhysBox 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	m_mass: 0x988 
     
    CPhysBoxMultiplayer - 124 
    DT_PhysBoxMultiplayer 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	m_mass: 0x988 
    	m_iPhysicsMode: 0x994 
    	m_fMass: 0x998 
     
    CPhysicsProp - 125 
    DT_PhysicsProp 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	m_bClientPhysics: 0xcd0 
    	m_bAwake: 0xcd8 
    	m_spawnflags: 0x2c4 
     
    CPhysicsPropMultiplayer - 126 
    DT_PhysicsPropMultiplayer 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	m_bAwake: 0xcd8 
    	m_spawnflags: 0x2c4 
    	m_iPhysicsMode: 0xcfc 
    	m_fMass: 0xd00 
    	m_collisionMins: 0xd04 
    	m_collisionMaxs: 0xd10 
     
    CPhysMagnet - 127 
    DT_PhysMagnet 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	m_nSequence: 0xc00 
    	m_nForceBone: 0xa00 
    	m_vecForce: 0x9f4 
    	m_nSkin: 0x9b8 
    	m_nBody: 0x9bc 
    	m_nHitboxSet: 0x994 
    	m_flModelScale: 0xa88 
    	m_flPoseParameter: 0xab8 
    	m_flPlaybackRate: 0x9b4 
    	m_flEncodedController: 0x9d0 
    	m_bClientSideAnimation: 0xbe0 
    	m_bClientSideFrameReset: 0xa34 
    	m_bClientSideRagdoll: 0x275 
    	m_nNewSequenceParity: 0x9c0 
    	m_nResetEventsParity: 0x9c4 
    	m_nMuzzleFlashParity: 0x9e0 
    	m_hLightingOrigin: 0xc8c 
    	serveranimdata: 0x0 
    	m_flFrozen: 0xa38 
    	m_ScaleType: 0xa8c 
    	m_bSuppressAnimSounds: 0xc92 
     
    CPlasma - 128 
    DT_Plasma 
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    	AnimTimeMustBeFirst: 0x0 
    	m_flSimulationTime: 0x264 
    	m_cellbits: 0x74 
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    	m_nRenderFX: 0x256 
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    	m_iTeamNum: 0xf0 
    	m_iPendingTeamNum: 0xf4 
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    	m_flElasticity: 0x394 
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    	m_bSimulatedEveryTick: 0x932 
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    	m_bAlternateSorting: 0x934 
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    	m_fadeMinDist: 0x2ec 
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    	m_flFadeScale: 0x2f4 
    	m_nMinCPULevel: 0x935 
    	m_nMaxCPULevel: 0x936 
    	m_nMinGPULevel: 0x937 
    	m_nMaxGPULevel: 0x938 
    	m_flStartScale: 0x988 
    	m_flScale: 0x98c 
    	m_flScaleTime: 0x990 
    	m_nFlags: 0x994 
    	m_nPlasmaModelIndex: 0x998 
    	m_nPlasmaModelIndex2: 0x99c 
    	m_nGlowModelIndex: 0x9a0 
     
    CPlayerResource - 129 
    DT_PlayerResource 
    	m_iPing: 0xa58 
    	m_iKills: 0xb20 
    	m_iAssists: 0xbe8 
    	m_iDeaths: 0xcb0 
    	m_bConnected: 0xd78 
    	m_iTeam: 0xdac 
    	m_iPendingTeam: 0xe74 
    	m_bA****** 0xf3c 
    	m_iHealth: 0xf70 
     
    CPlayTeam - 130 
    DT_PlayTeam 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	TeamResource: 0x0 
    	m_Squads: 0x0 
    	lengthproxy: 0x0 
     
    CPointCamera - 131 
    DT_PointCamera 
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    	AnimTimeMustBeFirst: 0x0 
    	m_flSimulationTime: 0x264 
    	m_cellbits: 0x74 
    	m_cellX: 0x7c 
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    	m_nRenderFX: 0x256 
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    	m_bAlternateSorting: 0x934 
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    	m_nMaxCPULevel: 0x936 
    	m_nMinGPULevel: 0x937 
    	m_nMaxGPULevel: 0x938 
    	m_FOV: 0x988 
    	m_Resolution: 0x98c 
    	m_bFogEnable: 0x990 
    	m_FogColor: 0x991 
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    	m_flFogEnd: 0x99c 
    	m_flFogMaxDensity: 0x9a0 
    	m_bActive: 0x9a4 
    	m_bUseScreenAspectRatio: 0x9a5 
     
    CPoseController - 132 
    DT_PoseController 
    	baseclass: 0x0 
    	AnimTimeMustBeFirst: 0x0 
    	m_flSimulationTime: 0x264 
    	m_cellbits: 0x74 
    	m_cellX: 0x7c 
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    	m_vecOrigin: 0x134 
    	m_angRotation: 0x128 
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    	m_fEffects: 0xec 
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    	m_clrRender: 0x70 
    	m_iTeamNum: 0xf0 
    	m_iPendingTeamNum: 0xf4 
    	m_CollisionGroup: 0x46c 
    	m_flElasticity: 0x394 
    	m_flShadowCastDistance: 0x398 
    	m_hOwnerEntity: 0x148 
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    	m_bAnimatedEveryTick: 0x933 
    	m_bAlternateSorting: 0x934 
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    	m_fadeMinDist: 0x2ec 
    	m_fadeMaxDist: 0x2f0 
    	m_flFadeScale: 0x2f4 
    	m_nMinCPULevel: 0x935 
    	m_nMaxCPULevel: 0x936 
    	m_nMinGPULevel: 0x937 
    	m_nMaxGPULevel: 0x938 
    	m_hProps: 0x988 
    	m_chPoseIndex: 0x998 
    	m_bPoseValueParity: 0x99c 
    	m_fPoseValue: 0x9a0 
    	m_fInterpolationTime: 0x9a4 
    	m_bInterpolationWrap: 0x9a8 
    	m_fCycleFrequency: 0x9ac 
    	m_nFModType: 0x9b0 
    	m_fFModTimeOffset: 0x9b4 
    	m_fFModRate: 0x9b8 
    	m_fFModAmplitude: 0x9bc 
     
    CPostProcessController - 133 
    DT_PostProcessController 
    	baseclass: 0x0 
    	AnimTimeMustBeFirst: 0x0 
    	m_flSimulationTime: 0x264 
    	m_cellbits: 0x74 
    	m_cellX: 0x7c 
    	m_cellY: 0x80 
    	m_cellZ: 0x84 
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    	m_angRotation: 0x128 
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    	m_fEffects: 0xec 
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    	m_nRenderFX: 0x256 
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    	m_iTeamNum: 0xf0 
    	m_iPendingTeamNum: 0xf4 
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    	m_hOwnerEntity: 0x148 
    	m_hEffectEntity: 0x944 
    	moveparent: 0x144 
    	m_iParentAttachment: 0x2e4 
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    	m_bAnimatedEveryTick: 0x933 
    	m_bAlternateSorting: 0x934 
    	m_bIsAutoaimTarget: 0x60 
    	m_fadeMinDist: 0x2ec 
    	m_fadeMaxDist: 0x2f0 
    	m_flFadeScale: 0x2f4 
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    	m_nMaxCPULevel: 0x936 
    	m_nMinGPULevel: 0x937 
    	m_nMaxGPULevel: 0x938 
    	m_flPostProcessParameters: 0x988 
    	m_bMaster: 0x9b4 
     
    CPrecipitation - 134 
    DT_Precipitation 
    	baseclass: 0x0 
    	AnimTimeMustBeFirst: 0x0 
    	m_flSimulationTime: 0x264 
    	m_cellbits: 0x74 
    	m_cellX: 0x7c 
    	m_cellY: 0x80 
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    	m_fEffects: 0xec 
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    	m_nRenderFX: 0x256 
    	m_clrRender: 0x70 
    	m_iTeamNum: 0xf0 
    	m_iPendingTeamNum: 0xf4 
    	m_CollisionGroup: 0x46c 
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    	m_flShadowCastDistance: 0x398 
    	m_hOwnerEntity: 0x148 
    	m_hEffectEntity: 0x944 
    	moveparent: 0x144 
    	m_iParentAttachment: 0x2e4 
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    	m_bAlternateSorting: 0x934 
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    	m_fadeMaxDist: 0x2f0 
    	m_flFadeScale: 0x2f4 
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    	m_nMaxCPULevel: 0x936 
    	m_nMinGPULevel: 0x937 
    	m_nMaxGPULevel: 0x938 
    	m_nPrecipType: 0x9b0 
     
    CPrecipitationBlocker - 135 
    DT_PrecipitationBlocker 
    	baseclass: 0x0 
    	AnimTimeMustBeFirst: 0x0 
    	m_flSimulationTime: 0x264 
    	m_cellbits: 0x74 
    	m_cellX: 0x7c 
    	m_cellY: 0x80 
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    	m_vecOrigin: 0x134 
    	m_angRotation: 0x128 
    	m_nModelIndex: 0x254 
    	m_fEffects: 0xec 
    	m_nRenderMode: 0x257 
    	m_nRenderFX: 0x256 
    	m_clrRender: 0x70 
    	m_iTeamNum: 0xf0 
    	m_iPendingTeamNum: 0xf4 
    	m_CollisionGroup: 0x46c 
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    	m_flShadowCastDistance: 0x398 
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    	m_hEffectEntity: 0x944 
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    	m_bAnimatedEveryTick: 0x933 
    	m_bAlternateSorting: 0x934 
    	m_bIsAutoaimTarget: 0x60 
    	m_fadeMinDist: 0x2ec 
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    	m_flFadeScale: 0x2f4 
    	m_nMinCPULevel: 0x935 
    	m_nMaxCPULevel: 0x936 
    	m_nMinGPULevel: 0x937 
    	m_nMaxGPULevel: 0x938 
     
    CProp_Hallucination - 136 
    DT_Prop_Hallucination 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	m_nSequence: 0xc00 
    	m_nForceBone: 0xa00 
    	m_vecForce: 0x9f4 
    	m_nSkin: 0x9b8 
    	m_nBody: 0x9bc 
    	m_nHitboxSet: 0x994 
    	m_flModelScale: 0xa88 
    	m_flPoseParameter: 0xab8 
    	m_flPlaybackRate: 0x9b4 
    	m_flEncodedController: 0x9d0 
    	m_bClientSideAnimation: 0xbe0 
    	m_bClientSideFrameReset: 0xa34 
    	m_bClientSideRagdoll: 0x275 
    	m_nNewSequenceParity: 0x9c0 
    	m_nResetEventsParity: 0x9c4 
    	m_nMuzzleFlashParity: 0x9e0 
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    	m_bSuppressAnimSounds: 0xc92 
    	m_bEnabled: 0xce9 
    	m_fVisibleTime: 0xcec 
    	m_fRechargeTime: 0xcf0 
     
    CPropDoorRotating - 137 
    DT_PropDoorRotating 
    	baseclass: 0x0 
    	baseclass: 0x0 
     
    CPropVehicleDriveable - 138 
    DT_PropVehicleDriveable 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	m_nSequence: 0xc00 
    	m_nForceBone: 0xa00 
    	m_vecForce: 0x9f4 
    	m_nSkin: 0x9b8 
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    	m_nMuzzleFlashParity: 0x9e0 
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    	m_bSuppressAnimSounds: 0xc92 
    	m_hPlayer: 0xcd4 
    	m_nSpeed: 0xcd8 
    	m_nRPM: 0xcdc 
    	m_flThrottle: 0xce0 
    	m_nBoostTimeLeft: 0xce4 
    	m_nHasBoost: 0xce8 
    	m_nScannerDisabledWeapons: 0xcec 
    	m_nScannerDisabledVehicle: 0xcf0 
    	m_bEnterAnimOn: 0xd10 
    	m_bExitAnimOn: 0xd11 
    	m_bUnableToFire: 0xd5d 
    	m_vecEyeExitEndpoint: 0xd50 
    	m_bHasGun: 0xd5c 
    	m_vecGunCrosshair: 0xd18 
     
    CRagdollManager - 139 
    DT_RagdollManager 
    	m_iCurrentMaxRagdollCount: 0x988 
     
    CRagdollProp - 140 
    DT_Ragdoll 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	m_nSequence: 0xc00 
    	m_nForceBone: 0xa00 
    	m_vecForce: 0x9f4 
    	m_nSkin: 0x9b8 
    	m_nBody: 0x9bc 
    	m_nHitboxSet: 0x994 
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    	m_flPoseParameter: 0xab8 
    	m_flPlaybackRate: 0x9b4 
    	m_flEncodedController: 0x9d0 
    	m_bClientSideAnimation: 0xbe0 
    	m_bClientSideFrameReset: 0xa34 
    	m_bClientSideRagdoll: 0x275 
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    	m_nResetEventsParity: 0x9c4 
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    	m_ScaleType: 0xa8c 
    	m_bSuppressAnimSounds: 0xc92 
    	m_ragAngles[0]: 0xdf0 
    	m_ragAngles: 0x0 
    	m_ragPos[0]: 0xcd0 
    	m_ragPos: 0x0 
    	m_hUnragdoll: 0xfcc 
    	m_flBlendWeight: 0xfd0 
    	m_nOverlaySequence: 0xfd8 
     
    CRagdollPropAttached - 141 
    DT_Ragdoll_Attached 
    	baseclass: 0x0 
    	baseclass: 0x0 
    	m_ragAngles[0]: 0xdf0 
    	m_ragAngles: 0x0 
    	m_ragPos[0]: 0xcd0 
    	m_ragPos: 0x0 
    	m_hUnragdoll: 0xfcc 
    	m_flBlendWeight: 0xfd0 
    	m_nOverlaySequence: 0xfd8 
    	m_boneIndexAttached: 0x1008 
    	m_ragdollAttachedObjectIndex: 0x1004 
    	m_attachmentPointBoneSpace: 0xfe0 
    	m_attachmentPointRagdollSpace: 0xff8
    <b>Downloadable Files</b> Downloadable Files
    Last edited by filipexxxx; 11-21-2015 at 02:29 PM.

  7. #6
    ROZH's Avatar
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    How you can use this?

  8. #7
    tudensky's Avatar
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    OK, filipexxxx, a bit op

  9. #8
    filipexxxx's Avatar
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