Thread: Teleport script

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  1. #1
    testkili's Avatar
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    Teleport script

    Hi everyone, i search a undetected teleport script. If anyone have one pls
    Thanks

  2. #2
    Molaron's Avatar
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    For Map teleport:

    Code:
    onMapSingleClick{player setPos _pos}
    For TP to coordinates:

    Code:
    player setPos[x,y,z]
    Example for coordinates

    Code:
    player setPos[03800,13300,0] //TP to x=38 and y=133

  3. #3
    testkili's Avatar
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    Quote Originally Posted by Molaron View Post
    For Map teleport:

    Code:
    onMapSingleClick{player setPos _pos}
    For TP to coordinates:

    Code:
    player setPos[x,y,z]
    Example for coordinates

    Code:
    player setPos[03800,13300,0] //TP to x=38 and y=133
    Thanks for your help but is detected, how I can make undected teleportation?
    Regards

  4. #4
    Molaron's Avatar
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    Maybe this does not get detected:

    Code:
    player setVehiclePosition[[03800,13300],""]

  5. #5
    testkili's Avatar
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    Ok thanks man but that don't work (tp in the same second at the start pos)
    Last edited by testkili; 11-19-2015 at 01:04 PM.

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    probably anticheat

  7. #7
    testkili's Avatar
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    You have a solution for bypass that?

  8. #8
    melrpm's Avatar
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    Quote Originally Posted by testkili View Post
    You have a solution for bypass that?
    Find a way to not use the variable or hide it.

    Found this in some other forums
    A lot of scripted anticheats have started using heartbeats to keep threads running and using allVariables to scan and ban for unknown script variables within the 4 different namespaces.

    Spyglass for example has fn_variableCheck.sqf to check if any unknown variables or additional variables are created on the client. They do not, however, check if you store your variables within an object.

    For example: your player.


    #DEFINE THREAD(X,Y) (X spawn (player getVariable [Y,{hint "ERROR: No Function (0x01)";}]));
    #DEFINE RUN(X,Y) (X call (player getVariable [Y,{hint "ERROR: No Function (0x01)";}]));
    #DEFINE SETV(X,Y) (player setVariable [X,Y]);
    #DEFINE GETV(X) (player getVariable X);


    If you are making a script and are having issues with spyglass, this will hide your variables. Obviously they will figure this out and you will need to use another object, but this general method will work against most antihacks as well.


    Happy Thanksgiving

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