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  1. #1
    chargerfox's Avatar
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    PLEASE! Help with theHUNTER Game HACK

    First of all greetings to all from Argentina, I'm Carlos and I need some advice.

    I'm trying to do a free public hack for those who play this great game.

    I have many doubts and recently I'm starting in this issue.
    Please apologize for my bad English. Best for my Spanish.

    I put some pictures of what I've achieved and what they need.

    First and most important I managed to run the menu in the game )))

    Second Some things work but not the way I want to work.

    Third, I am working on the base of AnkSel Vip, is great. All credit to him.

    The game looks like this:

    Image Attached down. (1.JPG)

    And i need This:

    Image Attached Down. (2.jpg)

    This is part of the code I'm using:

    Code:
    if(AL_ChamsEnable2==1)
    		{
    			if(AL_ChamsColorA || !AL_ChamsColorA)
    			{
    				if(m_Stride == 36)
    				{
    					if(AL_ChamsColorA) pDevice->SetRenderState(D3DRS_LIGHTING,false);
    					if(AL_ChamsColorA) pDevice->SetRenderState(D3DRS_ZENABLE,false);
    					if(AL_ChamsColorA==1){pDevice->SetTexture(0, aRed);}
    					if(AL_ChamsColorA==2){pDevice->SetTexture(0, aGreen);}
    					if(AL_ChamsColorA==3){pDevice->SetTexture(0, aBlue);}
    					if(AL_ChamsColorA==4){pDevice->SetTexture(0, aOrange);}
    					if(AL_ChamsColorA==5){pDevice->SetTexture(0, aPurple);}
    					if(AL_ChamsColorA==6){pDevice->SetTexture(0, aPink);}
    					if(AL_ChamsColorA==7){pDevice->SetTexture(0, aBlack);}
    					if(AL_ChamsColorA==8){pDevice->SetTexture(0, aCyan);}
    					if(AL_ChamsColorA==9){pDevice->SetTexture(0, aWhite);}
    					pDrawIndexedPrimitive(pDevice, Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
    				}
    				if(m_Stride == 32)
    				{
    					if(AL_ChamsColorA) pDevice->SetRenderState(D3DRS_LIGHTING,false);
    					if(AL_ChamsColorA) pDevice->SetRenderState(D3DRS_ZENABLE,false);
    					if(AL_ChamsColorA==1){pDevice->SetTexture(0, aRed);}
    					if(AL_ChamsColorA==2){pDevice->SetTexture(0, aGreen);}
    					if(AL_ChamsColorA==3){pDevice->SetTexture(0, aBlue);}
    					if(AL_ChamsColorA==4){pDevice->SetTexture(0, aOrange);}
    					if(AL_ChamsColorA==5){pDevice->SetTexture(0, aPurple);}
    					if(AL_ChamsColorA==6){pDevice->SetTexture(0, aPink);}
    					if(AL_ChamsColorA==7){pDevice->SetTexture(0, aBlack);}
    					if(AL_ChamsColorA==8){pDevice->SetTexture(0, aCyan);}
    					if(AL_ChamsColorA==9){pDevice->SetTexture(0, aWhite);}
    					pDrawIndexedPrimitive(pDevice, Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
    				}
    			}
    		}
    	
    	if(AL_ChamsEnable2==1)
    		{
    			if(AL_ChamsColorB || !AL_ChamsColorB)
    			{
    				if(m_Stride== 36)
    				{
    					if(AL_ChamsColorB)pDevice->SetRenderState(D3DRS_LIGHTING,  false);
    					if(AL_ChamsColorB)pDevice->SetRenderState(D3DRS_ZENABLE,   true);
    					if(AL_ChamsColorB==1){pDevice->SetTexture(0, aRed);}
    					if(AL_ChamsColorB==2){pDevice->SetTexture(0, aGreen);}
    					if(AL_ChamsColorB==3){pDevice->SetTexture(0, aBlue);}
    					if(AL_ChamsColorB==4){pDevice->SetTexture(0, aOrange);}
    					if(AL_ChamsColorB==5){pDevice->SetTexture(0, aPurple);}
    					if(AL_ChamsColorB==6){pDevice->SetTexture(0, aPink);}
    					if(AL_ChamsColorB==7){pDevice->SetTexture(0, aBlack);}
    					if(AL_ChamsColorB==8){pDevice->SetTexture(0, aCyan);}
    					if(AL_ChamsColorB==9){pDevice->SetTexture(0, aWhite);}
    				}
    				if(m_Stride== 32)
    				{
    					if(AL_ChamsColorB)pDevice->SetRenderState(D3DRS_LIGHTING,  false);
    					if(AL_ChamsColorB)pDevice->SetRenderState(D3DRS_ZENABLE,   true);
    					if(AL_ChamsColorB==1){pDevice->SetTexture(0, aRed);}
    					if(AL_ChamsColorB==2){pDevice->SetTexture(0, aGreen);}
    					if(AL_ChamsColorB==3){pDevice->SetTexture(0, aBlue);}
    					if(AL_ChamsColorB==4){pDevice->SetTexture(0, aOrange);}
    					if(AL_ChamsColorB==5){pDevice->SetTexture(0, aPurple);}
    					if(AL_ChamsColorB==6){pDevice->SetTexture(0, aPink);}
    					if(AL_ChamsColorB==7){pDevice->SetTexture(0, aBlack);}
    					if(AL_ChamsColorB==8){pDevice->SetTexture(0, aCyan);}
    					if(AL_ChamsColorB==9){pDevice->SetTexture(0, aWhite);}
    				}
    			}
    		}
    PLEASE. as I can make the animal look red and right through the walls?
    I need to know the number of vertices that he has?

    Please if you have some code example to do or see that I'm wrong in something or I'm missing something, I hear all your advice.

    From already thank you very much and I hope your help.
    Attached Images Attached Images
    Last edited by chargerfox; 11-27-2015 at 11:59 PM.

  2. The Following 11 Users Say Thank You to chargerfox For This Useful Post:

    22robi (04-18-2016),AbunchOfSwords (02-20-2017),angellhell (11-30-2015),BackzaaZLA (04-04-2021),bangika (10-19-2016),Dick McDickenson (01-06-2016),dioguinho09 (10-08-2019),eskral26 (08-12-2019),maikon2016 (05-13-2016),PredadorBr (04-16-2016),yinyin99 (01-03-2016)

  3. #2
    chargerfox's Avatar
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    solved thanks

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