Realm Relay
Code:
<Packets>
<Packet id="FAILURE" type="0"/>
<Packet id="CREATE_SUCCESS" type="86"/>
<Packet id="CREATE" type="90"/>
<Packet id="PLAYERSHOOT" type="16"/>
<Packet id="MOVE" type="14"/>
<Packet id="PLAYERTEXT" type="67"/>
<Packet id="TEXT" type="10"/>
<Packet id="SHOOT2" type="88"/>
<Packet id="DAMAGE" type="57"/>
<Packet id="UPDATE" type="49"/>
<Packet id="UPDATEACK" type="37"/>
<Packet id="NOTIFICATION" type="99"/>
<Packet id="NEW_TICK" type="47"/>
<Packet id="INVSWAP" type="44"/>
<Packet id="USEITEM" type="92"/>
<Packet id="SHOW_EFFECT" type="89"/>
<Packet id="HELLO" type="83"/>
<Packet id="GOTO" type="50"/>
<Packet id="INVDROP" type="8"/>
<Packet id="INVRESULT" type="45"/>
<Packet id="RECONNECT" type="101"/>
<Packet id="PING" type="38"/>
<Packet id="PONG" type="68"/>
<Packet id="MAPINFO" type="58"/>
<Packet id="LOAD" type="66"/>
<Packet id="PIC" type="28"/>
<Packet id="SETCONDITION" type="46"/>
<Packet id="TELEPORT" type="5"/>
<Packet id="USEPORTAL" type="4"/>
<Packet id="DEATH" type="75"/>
<Packet id="BUY" type="24"/>
<Packet id="BUYRESULT" type="3"/>
<Packet id="AOE" type="53"/>
<Packet id="GROUNDDAMAGE" type="59"/>
<Packet id="PLAYERHIT" type="22"/>
<Packet id="ENEMYHIT" type="97"/>
<Packet id="AOEACK" type="82"/>
<Packet id="SHOOTACK" type="7"/>
<Packet id="OTHERHIT" type="94"/>
<Packet id="SQUAREHIT" type="19"/>
<Packet id="GOTOACK" type="9"/>
<Packet id="EDITACCOUNTLIST" type="60"/>
<Packet id="ACCOUNTLIST" type="79"/>
<Packet id="QUESTOBJID" type="77"/>
<Packet id="CHOOSENAME" type="27"/>
<Packet id="NAMERESULT" type="76"/>
<Packet id="CREATEGUILD" type="69"/>
<Packet id="CREATEGUILDRESULT" type="21"/>
<Packet id="GUILDREMOVE" type="40"/>
<Packet id="GUILDINVITE" type="25"/>
<Packet id="ALLYSHOOT" type="74"/>
<Packet id="SHOOT" type="20"/>
<Packet id="REQUESTTRADE" type="78"/>
<Packet id="TRADEREQUESTED" type="23"/>
<Packet id="TRADESTART" type="11"/>
<Packet id="CHANGETRADE" type="56"/>
<Packet id="TRADECHANGED" type="17"/>
<Packet id="ACCEPTTRADE" type="98"/>
<Packet id="CANCELTRADE" type="15"/>
<Packet id="TRADEDONE" type="36"/>
<Packet id="TRADEACCEPTED" type="26"/>
<Packet id="CLIENTSTAT" type="62"/>
<Packet id="CHECKCREDITS" type="35"/>
<Packet id="ESCAPE" type="33"/>
<Packet id="FILE" type="84"/>
<Packet id="INVITEDTOGUILD" type="1"/>
<Packet id="JOINGUILD" type="48"/>
<Packet id="CHANGEGUILDRANK" type="6"/>
<Packet id="PLAYSOUND" type="55"/>
<Packet id="GLOBAL_NOTIFICATION" type="31"/>
<Packet id="RESKIN" type="61"/>
<Packet id="_-12t" type="12"/>
<Packet id="_-02u" type="63"/>
<Packet id="_-0kN" type="95"/>
<Packet id="_-00N" type="30"/>
<Packet id="_-1US" type="80"/>
<Packet id="_-0Xg" type="91"/>
<Packet id="_-0MY" type="85"/>
<Packet id="_-05N" type="18"/>
<Packet id="ENTER_ARENA" type="51"/>
<Packet id="_-0wo" type="34"/>
<Packet id="_-0jA" type="39"/>
<Packet id="_-0UC" type="93"/>
<Packet id="_-1KK" type="65"/>
<Packet id="_-zh" type="100"/>
<Packet id="_-1uy" type="96"/>
<Packet id="_-z0" type="41"/>
<Packet id="_-21M" type="87"/>
<Packet id="_-1pU" type="52"/>
<Packet id="_-1XQ" type="64"/>
<Packet id="_-1sf" type="42"/>
<Packet id="_-185" type="13"/>
<Packet id="_-Xd" type="81"/>
</Packets>
K-Relay
Code:
<Packets>
<Packet>
<PacketName>FAILURE</PacketName>
<PacketID>0</PacketID>
</Packet>
<Packet>
<PacketName>CREATESUCCESS</PacketName>
<PacketID>86</PacketID>
</Packet>
<Packet>
<PacketName>CREATE</PacketName>
<PacketID>90</PacketID>
</Packet>
<Packet>
<PacketName>PLAYERSHOOT</PacketName>
<PacketID>16</PacketID>
</Packet>
<Packet>
<PacketName>MOVE</PacketName>
<PacketID>14</PacketID>
</Packet>
<Packet>
<PacketName>PLAYERTEXT</PacketName>
<PacketID>67</PacketID>
</Packet>
<Packet>
<PacketName>TEXT</PacketName>
<PacketID>10</PacketID>
</Packet>
<Packet>
<PacketName>SHOOT2</PacketName>
<PacketID>88</PacketID>
</Packet>
<Packet>
<PacketName>DAMAGE</PacketName>
<PacketID>57</PacketID>
</Packet>
<Packet>
<PacketName>UPDATE</PacketName>
<PacketID>49</PacketID>
</Packet>
<Packet>
<PacketName>UPDATEACK</PacketName>
<PacketID>37</PacketID>
</Packet>
<Packet>
<PacketName>NOTIFICATION</PacketName>
<PacketID>99</PacketID>
</Packet>
<Packet>
<PacketName>NEWTICK</PacketName>
<PacketID>47</PacketID>
</Packet>
<Packet>
<PacketName>INVSWAP</PacketName>
<PacketID>44</PacketID>
</Packet>
<Packet>
<PacketName>USEITEM</PacketName>
<PacketID>92</PacketID>
</Packet>
<Packet>
<PacketName>SHOWEFFECT</PacketName>
<PacketID>89</PacketID>
</Packet>
<Packet>
<PacketName>HELLO</PacketName>
<PacketID>83</PacketID>
</Packet>
<Packet>
<PacketName>GOTO</PacketName>
<PacketID>50</PacketID>
</Packet>
<Packet>
<PacketName>INVDROP</PacketName>
<PacketID>8</PacketID>
</Packet>
<Packet>
<PacketName>INVRESULT</PacketName>
<PacketID>45</PacketID>
</Packet>
<Packet>
<PacketName>RECONNECT</PacketName>
<PacketID>101</PacketID>
</Packet>
<Packet>
<PacketName>PING</PacketName>
<PacketID>38</PacketID>
</Packet>
<Packet>
<PacketName>PONG</PacketName>
<PacketID>68</PacketID>
</Packet>
<Packet>
<PacketName>MAPINFO</PacketName>
<PacketID>58</PacketID>
</Packet>
<Packet>
<PacketName>LOAD</PacketName>
<PacketID>66</PacketID>
</Packet>
<Packet>
<PacketName>PIC</PacketName>
<PacketID>28</PacketID>
</Packet>
<Packet>
<PacketName>SETCONDITION</PacketName>
<PacketID>46</PacketID>
</Packet>
<Packet>
<PacketName>TELEPORT</PacketName>
<PacketID>5</PacketID>
</Packet>
<Packet>
<PacketName>USEPORTAL</PacketName>
<PacketID>4</PacketID>
</Packet>
<Packet>
<PacketName>DEATH</PacketName>
<PacketID>75</PacketID>
</Packet>
<Packet>
<PacketName>BUY</PacketName>
<PacketID>24</PacketID>
</Packet>
<Packet>
<PacketName>BUYRESULT</PacketName>
<PacketID>3</PacketID>
</Packet>
<Packet>
<PacketName>AOE</PacketName>
<PacketID>53</PacketID>
</Packet>
<Packet>
<PacketName>GROUNDDAMAGE</PacketName>
<PacketID>59</PacketID>
</Packet>
<Packet>
<PacketName>PLAYERHIT</PacketName>
<PacketID>22</PacketID>
</Packet>
<Packet>
<PacketName>ENEMYHIT</PacketName>
<PacketID>97</PacketID>
</Packet>
<Packet>
<PacketName>AOEACK</PacketName>
<PacketID>82</PacketID>
</Packet>
<Packet>
<PacketName>SHOOTACK</PacketName>
<PacketID>7</PacketID>
</Packet>
<Packet>
<PacketName>OTHERHIT</PacketName>
<PacketID>94</PacketID>
</Packet>
<Packet>
<PacketName>SQUAREHIT</PacketName>
<PacketID>19</PacketID>
</Packet>
<Packet>
<PacketName>GOTOACK</PacketName>
<PacketID>9</PacketID>
</Packet>
<Packet>
<PacketName>EDITACCOUNTLIST</PacketName>
<PacketID>60</PacketID>
</Packet>
<Packet>
<PacketName>ACCOUNTLIST</PacketName>
<PacketID>79</PacketID>
</Packet>
<Packet>
<PacketName>QUESTOBJID</PacketName>
<PacketID>77</PacketID>
</Packet>
<Packet>
<PacketName>CHOOSENAME</PacketName>
<PacketID>27</PacketID>
</Packet>
<Packet>
<PacketName>NAMERESULT</PacketName>
<PacketID>76</PacketID>
</Packet>
<Packet>
<PacketName>CREATEGUILD</PacketName>
<PacketID>69</PacketID>
</Packet>
<Packet>
<PacketName>CREATEGUILDRESULT</PacketName>
<PacketID>21</PacketID>
</Packet>
<Packet>
<PacketName>GUILDREMOVE</PacketName>
<PacketID>40</PacketID>
</Packet>
<Packet>
<PacketName>GUILDINVITE</PacketName>
<PacketID>25</PacketID>
</Packet>
<Packet>
<PacketName>ALLYSHOOT</PacketName>
<PacketID>74</PacketID>
</Packet>
<Packet>
<PacketName>SHOOT</PacketName>
<PacketID>20</PacketID>
</Packet>
<Packet>
<PacketName>REQUESTTRADE</PacketName>
<PacketID>78</PacketID>
</Packet>
<Packet>
<PacketName>TRADEREQUESTED</PacketName>
<PacketID>23</PacketID>
</Packet>
<Packet>
<PacketName>TRADESTART</PacketName>
<PacketID>11</PacketID>
</Packet>
<Packet>
<PacketName>CHANGETRADE</PacketName>
<PacketID>56</PacketID>
</Packet>
<Packet>
<PacketName>TRADECHANGED</PacketName>
<PacketID>17</PacketID>
</Packet>
<Packet>
<PacketName>ACCEPTTRADE</PacketName>
<PacketID>98</PacketID>
</Packet>
<Packet>
<PacketName>CANCELTRADE</PacketName>
<PacketID>15</PacketID>
</Packet>
<Packet>
<PacketName>TRADEDONE</PacketName>
<PacketID>36</PacketID>
</Packet>
<Packet>
<PacketName>TRADEACCEPTED</PacketName>
<PacketID>26</PacketID>
</Packet>
<Packet>
<PacketName>CLIENTSTAT</PacketName>
<PacketID>62</PacketID>
</Packet>
<Packet>
<PacketName>CHECKCREDITS</PacketName>
<PacketID>35</PacketID>
</Packet>
<Packet>
<PacketName>ESCAPE</PacketName>
<PacketID>33</PacketID>
</Packet>
<Packet>
<PacketName>FILE</PacketName>
<PacketID>84</PacketID>
</Packet>
<Packet>
<PacketName>INVITEDTOGUILD</PacketName>
<PacketID>1</PacketID>
</Packet>
<Packet>
<PacketName>JOINGUILD</PacketName>
<PacketID>48</PacketID>
</Packet>
<Packet>
<PacketName>CHANGEGUILDRANK</PacketName>
<PacketID>6</PacketID>
</Packet>
<Packet>
<PacketName>PLAYSOUND</PacketName>
<PacketID>55</PacketID>
</Packet>
<Packet>
<PacketName>GLOBALNOTIFICATION</PacketName>
<PacketID>31</PacketID>
</Packet>
<Packet>
<PacketName>RESKIN</PacketName>
<PacketID>61</PacketID>
</Packet>
<Packet>
<PacketName>_-12t</PacketName>
<PacketID>12</PacketID>
</Packet>
<Packet>
<PacketName>_-02u</PacketName>
<PacketID>63</PacketID>
</Packet>
<Packet>
<PacketName>_-0kN</PacketName>
<PacketID>95</PacketID>
</Packet>
<Packet>
<PacketName>_-00N</PacketName>
<PacketID>30</PacketID>
</Packet>
<Packet>
<PacketName>_-1US</PacketName>
<PacketID>80</PacketID>
</Packet>
<Packet>
<PacketName>_-0Xg</PacketName>
<PacketID>91</PacketID>
</Packet>
<Packet>
<PacketName>_-0MY</PacketName>
<PacketID>85</PacketID>
</Packet>
<Packet>
<PacketName>_-05N</PacketName>
<PacketID>18</PacketID>
</Packet>
<Packet>
<PacketName>ENTERARENA</PacketName>
<PacketID>51</PacketID>
</Packet>
<Packet>
<PacketName>_-0wo</PacketName>
<PacketID>34</PacketID>
</Packet>
<Packet>
<PacketName>_-0jA</PacketName>
<PacketID>39</PacketID>
</Packet>
<Packet>
<PacketName>_-0UC</PacketName>
<PacketID>93</PacketID>
</Packet>
<Packet>
<PacketName>_-1KK</PacketName>
<PacketID>65</PacketID>
</Packet>
<Packet>
<PacketName>_-zh</PacketName>
<PacketID>100</PacketID>
</Packet>
<Packet>
<PacketName>_-1uy</PacketName>
<PacketID>96</PacketID>
</Packet>
<Packet>
<PacketName>_-z0</PacketName>
<PacketID>41</PacketID>
</Packet>
<Packet>
<PacketName>_-21M</PacketName>
<PacketID>87</PacketID>
</Packet>
<Packet>
<PacketName>_-1pU</PacketName>
<PacketID>52</PacketID>
</Packet>
<Packet>
<PacketName>_-1XQ</PacketName>
<PacketID>64</PacketID>
</Packet>
<Packet>
<PacketName>_-1sf</PacketName>
<PacketID>42</PacketID>
</Packet>
<Packet>
<PacketName>_-185</PacketName>
<PacketID>13</PacketID>
</Packet>
<Packet>
<PacketName>_-Xd</PacketName>
<PacketID>81</PacketID>
</Packet>
</Packets>
Java source
Code:
public static final int FAILURE = 0; // slotid = 1
public static final int CREATE_SUCCESS = 86; // slotid = 2
public static final int CREATE = 90; // slotid = 3
public static final int PLAYERSHOOT = 16; // slotid = 4
public static final int MOVE = 14; // slotid = 5
public static final int PLAYERTEXT = 67; // slotid = 6
public static final int TEXT = 10; // slotid = 7
public static final int SHOOT2 = 88; // slotid = 8
public static final int DAMAGE = 57; // slotid = 9
public static final int UPDATE = 49; // slotid = 10
public static final int UPDATEACK = 37; // slotid = 11
public static final int NOTIFICATION = 99; // slotid = 12
public static final int NEW_TICK = 47; // slotid = 13
public static final int INVSWAP = 44; // slotid = 14
public static final int USEITEM = 92; // slotid = 15
public static final int SHOW_EFFECT = 89; // slotid = 16
public static final int HELLO = 83; // slotid = 17
public static final int GOTO = 50; // slotid = 18
public static final int INVDROP = 8; // slotid = 19
public static final int INVRESULT = 45; // slotid = 20
public static final int RECONNECT = 101; // slotid = 21
public static final int PING = 38; // slotid = 22
public static final int PONG = 68; // slotid = 23
public static final int MAPINFO = 58; // slotid = 24
public static final int LOAD = 66; // slotid = 25
public static final int PIC = 28; // slotid = 26
public static final int SETCONDITION = 46; // slotid = 27
public static final int TELEPORT = 5; // slotid = 28
public static final int USEPORTAL = 4; // slotid = 29
public static final int DEATH = 75; // slotid = 30
public static final int BUY = 24; // slotid = 31
public static final int BUYRESULT = 3; // slotid = 32
public static final int AOE = 53; // slotid = 33
public static final int GROUNDDAMAGE = 59; // slotid = 34
public static final int PLAYERHIT = 22; // slotid = 35
public static final int ENEMYHIT = 97; // slotid = 36
public static final int AOEACK = 82; // slotid = 37
public static final int SHOOTACK = 7; // slotid = 38
public static final int OTHERHIT = 94; // slotid = 39
public static final int SQUAREHIT = 19; // slotid = 40
public static final int GOTOACK = 9; // slotid = 41
public static final int EDITACCOUNTLIST = 60; // slotid = 42
public static final int ACCOUNTLIST = 79; // slotid = 43
public static final int QUESTOBJID = 77; // slotid = 44
public static final int CHOOSENAME = 27; // slotid = 45
public static final int NAMERESULT = 76; // slotid = 46
public static final int CREATEGUILD = 69; // slotid = 47
public static final int CREATEGUILDRESULT = 21; // slotid = 48
public static final int GUILDREMOVE = 40; // slotid = 49
public static final int GUILDINVITE = 25; // slotid = 50
public static final int ALLYSHOOT = 74; // slotid = 51
public static final int SHOOT = 20; // slotid = 52
public static final int REQUESTTRADE = 78; // slotid = 53
public static final int TRADEREQUESTED = 23; // slotid = 54
public static final int TRADESTART = 11; // slotid = 55
public static final int CHANGETRADE = 56; // slotid = 56
public static final int TRADECHANGED = 17; // slotid = 57
public static final int ACCEPTTRADE = 98; // slotid = 58
public static final int CANCELTRADE = 15; // slotid = 59
public static final int TRADEDONE = 36; // slotid = 60
public static final int TRADEACCEPTED = 26; // slotid = 61
public static final int CLIENTSTAT = 62; // slotid = 62
public static final int CHECKCREDITS = 35; // slotid = 63
public static final int ESCAPE = 33; // slotid = 64
public static final int FILE = 84; // slotid = 65
public static final int INVITEDTOGUILD = 1; // slotid = 66
public static final int JOINGUILD = 48; // slotid = 67
public static final int CHANGEGUILDRANK = 6; // slotid = 68
public static final int PLAYSOUND = 55; // slotid = 69
public static final int GLOBAL_NOTIFICATION = 31; // slotid = 70
public static final int RESKIN = 61; // slotid = 71
// public static final int _-12t = 12; // slotid = 72
// public static final int _-02u = 63; // slotid = 73
// public static final int _-0kN = 95; // slotid = 74
// public static final int _-00N = 30; // slotid = 75
// public static final int _-1US = 80; // slotid = 76
// public static final int _-0Xg = 91; // slotid = 77
// public static final int _-0MY = 85; // slotid = 78
// public static final int _-05N = 18; // slotid = 79
public static final int ENTER_ARENA = 51; // slotid = 80
// public static final int _-0wo = 34; // slotid = 81
// public static final int _-0jA = 39; // slotid = 82
// public static final int _-0UC = 93; // slotid = 83
// public static final int _-1KK = 65; // slotid = 84
// public static final int _-zh = 100; // slotid = 85
// public static final int _-1uy = 96; // slotid = 86
// public static final int _-z0 = 41; // slotid = 87
// public static final int _-21M = 87; // slotid = 88
// public static final int _-1pU = 52; // slotid = 89
// public static final int _-1XQ = 64; // slotid = 90
// public static final int _-1sf = 42; // slotid = 91
// public static final int _-185 = 13; // slotid = 92
// public static final int _-Xd = 81; // slotid = 93