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  1. #1
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    [Realm Relay] [K-Relay] [Java Source] Packets IDs for 27.7.5

    Realm Relay
    Code:
    <Packets>
    	<Packet id="FAILURE" type="0"/>
    	<Packet id="CREATE_SUCCESS" type="86"/>
    	<Packet id="CREATE" type="90"/>
    	<Packet id="PLAYERSHOOT" type="16"/>
    	<Packet id="MOVE" type="14"/>
    	<Packet id="PLAYERTEXT" type="67"/>
    	<Packet id="TEXT" type="10"/>
    	<Packet id="SHOOT2" type="88"/>
    	<Packet id="DAMAGE" type="57"/>
    	<Packet id="UPDATE" type="49"/>
    	<Packet id="UPDATEACK" type="37"/>
    	<Packet id="NOTIFICATION" type="99"/>
    	<Packet id="NEW_TICK" type="47"/>
    	<Packet id="INVSWAP" type="44"/>
    	<Packet id="USEITEM" type="92"/>
    	<Packet id="SHOW_EFFECT" type="89"/>
    	<Packet id="HELLO" type="83"/>
    	<Packet id="GOTO" type="50"/>
    	<Packet id="INVDROP" type="8"/>
    	<Packet id="INVRESULT" type="45"/>
    	<Packet id="RECONNECT" type="101"/>
    	<Packet id="PING" type="38"/>
    	<Packet id="PONG" type="68"/>
    	<Packet id="MAPINFO" type="58"/>
    	<Packet id="LOAD" type="66"/>
    	<Packet id="PIC" type="28"/>
    	<Packet id="SETCONDITION" type="46"/>
    	<Packet id="TELEPORT" type="5"/>
    	<Packet id="USEPORTAL" type="4"/>
    	<Packet id="DEATH" type="75"/>
    	<Packet id="BUY" type="24"/>
    	<Packet id="BUYRESULT" type="3"/>
    	<Packet id="AOE" type="53"/>
    	<Packet id="GROUNDDAMAGE" type="59"/>
    	<Packet id="PLAYERHIT" type="22"/>
    	<Packet id="ENEMYHIT" type="97"/>
    	<Packet id="AOEACK" type="82"/>
    	<Packet id="SHOOTACK" type="7"/>
    	<Packet id="OTHERHIT" type="94"/>
    	<Packet id="SQUAREHIT" type="19"/>
    	<Packet id="GOTOACK" type="9"/>
    	<Packet id="EDITACCOUNTLIST" type="60"/>
    	<Packet id="ACCOUNTLIST" type="79"/>
    	<Packet id="QUESTOBJID" type="77"/>
    	<Packet id="CHOOSENAME" type="27"/>
    	<Packet id="NAMERESULT" type="76"/>
    	<Packet id="CREATEGUILD" type="69"/>
    	<Packet id="CREATEGUILDRESULT" type="21"/>
    	<Packet id="GUILDREMOVE" type="40"/>
    	<Packet id="GUILDINVITE" type="25"/>
    	<Packet id="ALLYSHOOT" type="74"/>
    	<Packet id="SHOOT" type="20"/>
    	<Packet id="REQUESTTRADE" type="78"/>
    	<Packet id="TRADEREQUESTED" type="23"/>
    	<Packet id="TRADESTART" type="11"/>
    	<Packet id="CHANGETRADE" type="56"/>
    	<Packet id="TRADECHANGED" type="17"/>
    	<Packet id="ACCEPTTRADE" type="98"/>
    	<Packet id="CANCELTRADE" type="15"/>
    	<Packet id="TRADEDONE" type="36"/>
    	<Packet id="TRADEACCEPTED" type="26"/>
    	<Packet id="CLIENTSTAT" type="62"/>
    	<Packet id="CHECKCREDITS" type="35"/>
    	<Packet id="ESCAPE" type="33"/>
    	<Packet id="FILE" type="84"/>
    	<Packet id="INVITEDTOGUILD" type="1"/>
    	<Packet id="JOINGUILD" type="48"/>
    	<Packet id="CHANGEGUILDRANK" type="6"/>
    	<Packet id="PLAYSOUND" type="55"/>
    	<Packet id="GLOBAL_NOTIFICATION" type="31"/>
    	<Packet id="RESKIN" type="61"/>
    	<Packet id="_-12t" type="12"/>
    	<Packet id="_-02u" type="63"/>
    	<Packet id="_-0kN" type="95"/>
    	<Packet id="_-00N" type="30"/>
    	<Packet id="_-1US" type="80"/>
    	<Packet id="_-0Xg" type="91"/>
    	<Packet id="_-0MY" type="85"/>
    	<Packet id="_-05N" type="18"/>
    	<Packet id="ENTER_ARENA" type="51"/>
    	<Packet id="_-0wo" type="34"/>
    	<Packet id="_-0jA" type="39"/>
    	<Packet id="_-0UC" type="93"/>
    	<Packet id="_-1KK" type="65"/>
    	<Packet id="_-zh" type="100"/>
    	<Packet id="_-1uy" type="96"/>
    	<Packet id="_-z0" type="41"/>
    	<Packet id="_-21M" type="87"/>
    	<Packet id="_-1pU" type="52"/>
    	<Packet id="_-1XQ" type="64"/>
    	<Packet id="_-1sf" type="42"/>
    	<Packet id="_-185" type="13"/>
    	<Packet id="_-Xd" type="81"/>
    </Packets>
    K-Relay
    Code:
    <Packets>
    	<Packet>
    	<PacketName>FAILURE</PacketName>
    	<PacketID>0</PacketID>
    </Packet>
    <Packet>
    	<PacketName>CREATESUCCESS</PacketName>
    	<PacketID>86</PacketID>
    </Packet>
    <Packet>
    	<PacketName>CREATE</PacketName>
    	<PacketID>90</PacketID>
    </Packet>
    <Packet>
    	<PacketName>PLAYERSHOOT</PacketName>
    	<PacketID>16</PacketID>
    </Packet>
    <Packet>
    	<PacketName>MOVE</PacketName>
    	<PacketID>14</PacketID>
    </Packet>
    <Packet>
    	<PacketName>PLAYERTEXT</PacketName>
    	<PacketID>67</PacketID>
    </Packet>
    <Packet>
    	<PacketName>TEXT</PacketName>
    	<PacketID>10</PacketID>
    </Packet>
    <Packet>
    	<PacketName>SHOOT2</PacketName>
    	<PacketID>88</PacketID>
    </Packet>
    <Packet>
    	<PacketName>DAMAGE</PacketName>
    	<PacketID>57</PacketID>
    </Packet>
    <Packet>
    	<PacketName>UPDATE</PacketName>
    	<PacketID>49</PacketID>
    </Packet>
    <Packet>
    	<PacketName>UPDATEACK</PacketName>
    	<PacketID>37</PacketID>
    </Packet>
    <Packet>
    	<PacketName>NOTIFICATION</PacketName>
    	<PacketID>99</PacketID>
    </Packet>
    <Packet>
    	<PacketName>NEWTICK</PacketName>
    	<PacketID>47</PacketID>
    </Packet>
    <Packet>
    	<PacketName>INVSWAP</PacketName>
    	<PacketID>44</PacketID>
    </Packet>
    <Packet>
    	<PacketName>USEITEM</PacketName>
    	<PacketID>92</PacketID>
    </Packet>
    <Packet>
    	<PacketName>SHOWEFFECT</PacketName>
    	<PacketID>89</PacketID>
    </Packet>
    <Packet>
    	<PacketName>HELLO</PacketName>
    	<PacketID>83</PacketID>
    </Packet>
    <Packet>
    	<PacketName>GOTO</PacketName>
    	<PacketID>50</PacketID>
    </Packet>
    <Packet>
    	<PacketName>INVDROP</PacketName>
    	<PacketID>8</PacketID>
    </Packet>
    <Packet>
    	<PacketName>INVRESULT</PacketName>
    	<PacketID>45</PacketID>
    </Packet>
    <Packet>
    	<PacketName>RECONNECT</PacketName>
    	<PacketID>101</PacketID>
    </Packet>
    <Packet>
    	<PacketName>PING</PacketName>
    	<PacketID>38</PacketID>
    </Packet>
    <Packet>
    	<PacketName>PONG</PacketName>
    	<PacketID>68</PacketID>
    </Packet>
    <Packet>
    	<PacketName>MAPINFO</PacketName>
    	<PacketID>58</PacketID>
    </Packet>
    <Packet>
    	<PacketName>LOAD</PacketName>
    	<PacketID>66</PacketID>
    </Packet>
    <Packet>
    	<PacketName>PIC</PacketName>
    	<PacketID>28</PacketID>
    </Packet>
    <Packet>
    	<PacketName>SETCONDITION</PacketName>
    	<PacketID>46</PacketID>
    </Packet>
    <Packet>
    	<PacketName>TELEPORT</PacketName>
    	<PacketID>5</PacketID>
    </Packet>
    <Packet>
    	<PacketName>USEPORTAL</PacketName>
    	<PacketID>4</PacketID>
    </Packet>
    <Packet>
    	<PacketName>DEATH</PacketName>
    	<PacketID>75</PacketID>
    </Packet>
    <Packet>
    	<PacketName>BUY</PacketName>
    	<PacketID>24</PacketID>
    </Packet>
    <Packet>
    	<PacketName>BUYRESULT</PacketName>
    	<PacketID>3</PacketID>
    </Packet>
    <Packet>
    	<PacketName>AOE</PacketName>
    	<PacketID>53</PacketID>
    </Packet>
    <Packet>
    	<PacketName>GROUNDDAMAGE</PacketName>
    	<PacketID>59</PacketID>
    </Packet>
    <Packet>
    	<PacketName>PLAYERHIT</PacketName>
    	<PacketID>22</PacketID>
    </Packet>
    <Packet>
    	<PacketName>ENEMYHIT</PacketName>
    	<PacketID>97</PacketID>
    </Packet>
    <Packet>
    	<PacketName>AOEACK</PacketName>
    	<PacketID>82</PacketID>
    </Packet>
    <Packet>
    	<PacketName>SHOOTACK</PacketName>
    	<PacketID>7</PacketID>
    </Packet>
    <Packet>
    	<PacketName>OTHERHIT</PacketName>
    	<PacketID>94</PacketID>
    </Packet>
    <Packet>
    	<PacketName>SQUAREHIT</PacketName>
    	<PacketID>19</PacketID>
    </Packet>
    <Packet>
    	<PacketName>GOTOACK</PacketName>
    	<PacketID>9</PacketID>
    </Packet>
    <Packet>
    	<PacketName>EDITACCOUNTLIST</PacketName>
    	<PacketID>60</PacketID>
    </Packet>
    <Packet>
    	<PacketName>ACCOUNTLIST</PacketName>
    	<PacketID>79</PacketID>
    </Packet>
    <Packet>
    	<PacketName>QUESTOBJID</PacketName>
    	<PacketID>77</PacketID>
    </Packet>
    <Packet>
    	<PacketName>CHOOSENAME</PacketName>
    	<PacketID>27</PacketID>
    </Packet>
    <Packet>
    	<PacketName>NAMERESULT</PacketName>
    	<PacketID>76</PacketID>
    </Packet>
    <Packet>
    	<PacketName>CREATEGUILD</PacketName>
    	<PacketID>69</PacketID>
    </Packet>
    <Packet>
    	<PacketName>CREATEGUILDRESULT</PacketName>
    	<PacketID>21</PacketID>
    </Packet>
    <Packet>
    	<PacketName>GUILDREMOVE</PacketName>
    	<PacketID>40</PacketID>
    </Packet>
    <Packet>
    	<PacketName>GUILDINVITE</PacketName>
    	<PacketID>25</PacketID>
    </Packet>
    <Packet>
    	<PacketName>ALLYSHOOT</PacketName>
    	<PacketID>74</PacketID>
    </Packet>
    <Packet>
    	<PacketName>SHOOT</PacketName>
    	<PacketID>20</PacketID>
    </Packet>
    <Packet>
    	<PacketName>REQUESTTRADE</PacketName>
    	<PacketID>78</PacketID>
    </Packet>
    <Packet>
    	<PacketName>TRADEREQUESTED</PacketName>
    	<PacketID>23</PacketID>
    </Packet>
    <Packet>
    	<PacketName>TRADESTART</PacketName>
    	<PacketID>11</PacketID>
    </Packet>
    <Packet>
    	<PacketName>CHANGETRADE</PacketName>
    	<PacketID>56</PacketID>
    </Packet>
    <Packet>
    	<PacketName>TRADECHANGED</PacketName>
    	<PacketID>17</PacketID>
    </Packet>
    <Packet>
    	<PacketName>ACCEPTTRADE</PacketName>
    	<PacketID>98</PacketID>
    </Packet>
    <Packet>
    	<PacketName>CANCELTRADE</PacketName>
    	<PacketID>15</PacketID>
    </Packet>
    <Packet>
    	<PacketName>TRADEDONE</PacketName>
    	<PacketID>36</PacketID>
    </Packet>
    <Packet>
    	<PacketName>TRADEACCEPTED</PacketName>
    	<PacketID>26</PacketID>
    </Packet>
    <Packet>
    	<PacketName>CLIENTSTAT</PacketName>
    	<PacketID>62</PacketID>
    </Packet>
    <Packet>
    	<PacketName>CHECKCREDITS</PacketName>
    	<PacketID>35</PacketID>
    </Packet>
    <Packet>
    	<PacketName>ESCAPE</PacketName>
    	<PacketID>33</PacketID>
    </Packet>
    <Packet>
    	<PacketName>FILE</PacketName>
    	<PacketID>84</PacketID>
    </Packet>
    <Packet>
    	<PacketName>INVITEDTOGUILD</PacketName>
    	<PacketID>1</PacketID>
    </Packet>
    <Packet>
    	<PacketName>JOINGUILD</PacketName>
    	<PacketID>48</PacketID>
    </Packet>
    <Packet>
    	<PacketName>CHANGEGUILDRANK</PacketName>
    	<PacketID>6</PacketID>
    </Packet>
    <Packet>
    	<PacketName>PLAYSOUND</PacketName>
    	<PacketID>55</PacketID>
    </Packet>
    <Packet>
    	<PacketName>GLOBALNOTIFICATION</PacketName>
    	<PacketID>31</PacketID>
    </Packet>
    <Packet>
    	<PacketName>RESKIN</PacketName>
    	<PacketID>61</PacketID>
    </Packet>
    <Packet>
    	<PacketName>_-12t</PacketName>
    	<PacketID>12</PacketID>
    </Packet>
    <Packet>
    	<PacketName>_-02u</PacketName>
    	<PacketID>63</PacketID>
    </Packet>
    <Packet>
    	<PacketName>_-0kN</PacketName>
    	<PacketID>95</PacketID>
    </Packet>
    <Packet>
    	<PacketName>_-00N</PacketName>
    	<PacketID>30</PacketID>
    </Packet>
    <Packet>
    	<PacketName>_-1US</PacketName>
    	<PacketID>80</PacketID>
    </Packet>
    <Packet>
    	<PacketName>_-0Xg</PacketName>
    	<PacketID>91</PacketID>
    </Packet>
    <Packet>
    	<PacketName>_-0MY</PacketName>
    	<PacketID>85</PacketID>
    </Packet>
    <Packet>
    	<PacketName>_-05N</PacketName>
    	<PacketID>18</PacketID>
    </Packet>
    <Packet>
    	<PacketName>ENTERARENA</PacketName>
    	<PacketID>51</PacketID>
    </Packet>
    <Packet>
    	<PacketName>_-0wo</PacketName>
    	<PacketID>34</PacketID>
    </Packet>
    <Packet>
    	<PacketName>_-0jA</PacketName>
    	<PacketID>39</PacketID>
    </Packet>
    <Packet>
    	<PacketName>_-0UC</PacketName>
    	<PacketID>93</PacketID>
    </Packet>
    <Packet>
    	<PacketName>_-1KK</PacketName>
    	<PacketID>65</PacketID>
    </Packet>
    <Packet>
    	<PacketName>_-zh</PacketName>
    	<PacketID>100</PacketID>
    </Packet>
    <Packet>
    	<PacketName>_-1uy</PacketName>
    	<PacketID>96</PacketID>
    </Packet>
    <Packet>
    	<PacketName>_-z0</PacketName>
    	<PacketID>41</PacketID>
    </Packet>
    <Packet>
    	<PacketName>_-21M</PacketName>
    	<PacketID>87</PacketID>
    </Packet>
    <Packet>
    	<PacketName>_-1pU</PacketName>
    	<PacketID>52</PacketID>
    </Packet>
    <Packet>
    	<PacketName>_-1XQ</PacketName>
    	<PacketID>64</PacketID>
    </Packet>
    <Packet>
    	<PacketName>_-1sf</PacketName>
    	<PacketID>42</PacketID>
    </Packet>
    <Packet>
    	<PacketName>_-185</PacketName>
    	<PacketID>13</PacketID>
    </Packet>
    <Packet>
    	<PacketName>_-Xd</PacketName>
    	<PacketID>81</PacketID>
    </Packet>
    </Packets>
    Java source
    Code:
    	public static final int FAILURE = 0; // slotid = 1
    	public static final int CREATE_SUCCESS = 86; // slotid = 2
    	public static final int CREATE = 90; // slotid = 3
    	public static final int PLAYERSHOOT = 16; // slotid = 4
    	public static final int MOVE = 14; // slotid = 5
    	public static final int PLAYERTEXT = 67; // slotid = 6
    	public static final int TEXT = 10; // slotid = 7
    	public static final int SHOOT2 = 88; // slotid = 8
    	public static final int DAMAGE = 57; // slotid = 9
    	public static final int UPDATE = 49; // slotid = 10
    	public static final int UPDATEACK = 37; // slotid = 11
    	public static final int NOTIFICATION = 99; // slotid = 12
    	public static final int NEW_TICK = 47; // slotid = 13
    	public static final int INVSWAP = 44; // slotid = 14
    	public static final int USEITEM = 92; // slotid = 15
    	public static final int SHOW_EFFECT = 89; // slotid = 16
    	public static final int HELLO = 83; // slotid = 17
    	public static final int GOTO = 50; // slotid = 18
    	public static final int INVDROP = 8; // slotid = 19
    	public static final int INVRESULT = 45; // slotid = 20
    	public static final int RECONNECT = 101; // slotid = 21
    	public static final int PING = 38; // slotid = 22
    	public static final int PONG = 68; // slotid = 23
    	public static final int MAPINFO = 58; // slotid = 24
    	public static final int LOAD = 66; // slotid = 25
    	public static final int PIC = 28; // slotid = 26
    	public static final int SETCONDITION = 46; // slotid = 27
    	public static final int TELEPORT = 5; // slotid = 28
    	public static final int USEPORTAL = 4; // slotid = 29
    	public static final int DEATH = 75; // slotid = 30
    	public static final int BUY = 24; // slotid = 31
    	public static final int BUYRESULT = 3; // slotid = 32
    	public static final int AOE = 53; // slotid = 33
    	public static final int GROUNDDAMAGE = 59; // slotid = 34
    	public static final int PLAYERHIT = 22; // slotid = 35
    	public static final int ENEMYHIT = 97; // slotid = 36
    	public static final int AOEACK = 82; // slotid = 37
    	public static final int SHOOTACK = 7; // slotid = 38
    	public static final int OTHERHIT = 94; // slotid = 39
    	public static final int SQUAREHIT = 19; // slotid = 40
    	public static final int GOTOACK = 9; // slotid = 41
    	public static final int EDITACCOUNTLIST = 60; // slotid = 42
    	public static final int ACCOUNTLIST = 79; // slotid = 43
    	public static final int QUESTOBJID = 77; // slotid = 44
    	public static final int CHOOSENAME = 27; // slotid = 45
    	public static final int NAMERESULT = 76; // slotid = 46
    	public static final int CREATEGUILD = 69; // slotid = 47
    	public static final int CREATEGUILDRESULT = 21; // slotid = 48
    	public static final int GUILDREMOVE = 40; // slotid = 49
    	public static final int GUILDINVITE = 25; // slotid = 50
    	public static final int ALLYSHOOT = 74; // slotid = 51
    	public static final int SHOOT = 20; // slotid = 52
    	public static final int REQUESTTRADE = 78; // slotid = 53
    	public static final int TRADEREQUESTED = 23; // slotid = 54
    	public static final int TRADESTART = 11; // slotid = 55
    	public static final int CHANGETRADE = 56; // slotid = 56
    	public static final int TRADECHANGED = 17; // slotid = 57
    	public static final int ACCEPTTRADE = 98; // slotid = 58
    	public static final int CANCELTRADE = 15; // slotid = 59
    	public static final int TRADEDONE = 36; // slotid = 60
    	public static final int TRADEACCEPTED = 26; // slotid = 61
    	public static final int CLIENTSTAT = 62; // slotid = 62
    	public static final int CHECKCREDITS = 35; // slotid = 63
    	public static final int ESCAPE = 33; // slotid = 64
    	public static final int FILE = 84; // slotid = 65
    	public static final int INVITEDTOGUILD = 1; // slotid = 66
    	public static final int JOINGUILD = 48; // slotid = 67
    	public static final int CHANGEGUILDRANK = 6; // slotid = 68
    	public static final int PLAYSOUND = 55; // slotid = 69
    	public static final int GLOBAL_NOTIFICATION = 31; // slotid = 70
    	public static final int RESKIN = 61; // slotid = 71
    //	public static final int _-12t = 12; // slotid = 72
    //	public static final int _-02u = 63; // slotid = 73
    //	public static final int _-0kN = 95; // slotid = 74
    //	public static final int _-00N = 30; // slotid = 75
    //	public static final int _-1US = 80; // slotid = 76
    //	public static final int _-0Xg = 91; // slotid = 77
    //	public static final int _-0MY = 85; // slotid = 78
    //	public static final int _-05N = 18; // slotid = 79
    	public static final int ENTER_ARENA = 51; // slotid = 80
    //	public static final int _-0wo = 34; // slotid = 81
    //	public static final int _-0jA = 39; // slotid = 82
    //	public static final int _-0UC = 93; // slotid = 83
    //	public static final int _-1KK = 65; // slotid = 84
    //	public static final int _-zh = 100; // slotid = 85
    //	public static final int _-1uy = 96; // slotid = 86
    //	public static final int _-z0 = 41; // slotid = 87
    //	public static final int _-21M = 87; // slotid = 88
    //	public static final int _-1pU = 52; // slotid = 89
    //	public static final int _-1XQ = 64; // slotid = 90
    //	public static final int _-1sf = 42; // slotid = 91
    //	public static final int _-185 = 13; // slotid = 92
    //	public static final int _-Xd = 81; // slotid = 93
     

    Quote Originally Posted by RyanFalterJr View Post
    Vouch for Gratin, he went first, i gave him the items. Easy trader trustworthy

  2. The Following 9 Users Say Thank You to Gratin For This Useful Post:

    Autorefresh (12-11-2015),BRDominik (12-10-2015),DonJuan13 (12-10-2015),EY$RUH$%Ueye5yy5 (12-10-2015),glister (12-11-2015),Kate (12-16-2015),krazyshank (12-10-2015),RAXCA (12-11-2015),SushiBag (12-12-2015)

  3. #2
    EY$RUH$%Ueye5yy5's Avatar
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    Thanks, friend.

  4. #3
    Gratin's Avatar
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    Quote Originally Posted by captiongoosebut View Post
    Thanks, friend.
    Don't thank me thank my post <3
    I need more internet points so i can wonnered the *********.

    Edit: wtf it censored "inter webz" without the space O.o
    Last edited by Gratin; 12-10-2015 at 08:18 PM.
     

    Quote Originally Posted by RyanFalterJr View Post
    Vouch for Gratin, he went first, i gave him the items. Easy trader trustworthy

  5. #4
    tmwilliamlin168's Avatar
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    I know k relay and realm relay, but what do you do with the java source

  6. #5
    Gratin's Avatar
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    Quote Originally Posted by tmwilliamlin168 View Post
    I know k relay and realm relay, but what do you do with the java source
    You can use it for working in java without any xml parsing. It creates a bunch of public final strings in whatever class you put it in. You can reference it by typing myClass.PACKET_NAME, instead of using the packet id's which will break in the next patch throughout your code. I use it for working with furyhunter's source code
     

    Quote Originally Posted by RyanFalterJr View Post
    Vouch for Gratin, he went first, i gave him the items. Easy trader trustworthy

  7. #6
    tmwilliamlin168's Avatar
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    Quote Originally Posted by Gratin View Post
    You can use it for working in java without any xml parsing. It creates a bunch of public final strings in whatever class you put it in. You can reference it by typing myClass.PACKET_NAME, instead of using the packet id's which will break in the next patch throughout your code. I use it for working with furyhunter's source code
    I mean is there a proxy like krelay but in java?

  8. #7
    Gratin's Avatar
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    Quote Originally Posted by tmwilliamlin168 View Post
    I mean is there a proxy like krelay but in java?
    yeah realm relay and furyhunter's proxy (very very outdated, still haven't gotten done updating it)
    Realm Relay (updated)
    https://******.com/AMPBEdu/Realm-Relay
    FuryHunter's Proxy (in progress of being updated)
    https://******.com/AMPBEdu/gjOryx
     

    Quote Originally Posted by RyanFalterJr View Post
    Vouch for Gratin, he went first, i gave him the items. Easy trader trustworthy

  9. #8
    whatthecrap678's Avatar
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    have you got the ones for kronkboxer?

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    Here, i formated it for kbox

    Code:
    FAILURE:0
    CREATE_SUCCESS:86
    CREATE:90
    PLAYERSHOOT:16
    MOVE:14
    PLAYERTEXT:67
    TEXT:10
    SHOOT2:88
    DAMAGE:57
    UPDATE:49
    UPDATEACK:37
    NOTIFICATION:99
    NEW_TICK:47
    INVSWAP:44
    USEITEM:92
    SHOW_EFFECT:89
    HELLO:83
    GOTO:50
    INVDROP:8
    INVRESULT:45
    RECONNECT:101
    PING:38
    PONG:68
    MAPINFO:58
    LOAD:66
    PIC:28
    SETCONDITION:46
    TELEPORT:5
    USEPORTAL:4
    DEATH:75
    BUY:24
    BUYRESULT:3
    AOE:53
    GROUNDDAMAGE:59
    PLAYERHIT:22
    ENEMYHIT:97
    AOEACK:82
    SHOOTACK:7
    OTHERHIT:94
    SQUAREHIT:19
    GOTOACK:9
    EDITACCOUNTLIST:60
    ACCOUNTLIST:79
    QUESTOBJID:77
    CHOOSENAME:27
    NAMERESULT:76
    CREATEGUILD:69
    CREATEGUILDRESULT:21
    GUILDREMOVE:40
    GUILDINVITE:25
    ALLYSHOOT:74
    SHOOT:20
    REQUESTTRADE:78
    TRADEREQUESTED:23
    TRADESTART:11
    CHANGETRADE:56
    TRADECHANGED:17
    ACCEPTTRADE:98
    CANCELTRADE:15
    TRADEDONE:36
    TRADEACCEPTED:26
    CLIENTSTAT:62
    CHECKCREDITS:35
    ESCAPE:33
    FILE:84
    INVITEDTOGUILD:1
    JOINGUILD:48
    CHANGEGUILDRANK:6
    PLAYSOUND:55
    GLOBAL_NOTIFICATION:31
    RESKIN:61
    _-12t:12
    _-02u:63
    _-0kN:95
    _-00N:30
    _-1US:80
    _-0Xg:91
    _-0MY:85
    _-05N:18
    ENTER_ARENA:51
    _-0wo:34
    _-0jA:39
    _-0UC:93
    _-1KK:65
    _-zh:100
    _-1uy:96
    _-z0:41
    _-21M:87
    _-1pU:52
    _-1XQ:64
    _-1sf:42
    _-185:13
    _-Xd:81
    Last edited by Autorefresh; 12-11-2015 at 06:56 AM. Reason: mistake

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  12. #10
    Justun400's Avatar
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    WHat do I do with these packetS?

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    it also might be like this idk what to do with the end...

    Code:
    FAILURE:0
    CREATE_SUCCESS:86
    CREATE:90
    PLAYERSHOOT:16
    MOVE:14
    PLAYERTEXT:67
    TEXT:10
    SHOOT2:88
    DAMAGE:57
    UPDATE:49
    UPDATEACK:37
    NOTIFICATION:99
    NEW_TICK:47
    INVSWAP:44
    USEITEM:92
    SHOW_EFFECT:89
    HELLO:83
    GOTO:50
    INVDROP:8
    INVRESULT:45
    RECONNECT:101
    PING:38
    PONG:68
    MAPINFO:58
    LOAD:66
    PIC:28
    SETCONDITION:46
    TELEPORT:5
    USEPORTAL:4
    DEATH:75
    BUY:24
    BUYRESULT:3
    AOE:53
    GROUNDDAMAGE:59
    PLAYERHIT:22
    ENEMYHIT:97
    AOEACK:82
    SHOOTACK:7
    OTHERHIT:94
    SQUAREHIT:19
    GOTOACK:9
    EDITACCOUNTLIST:60
    ACCOUNTLIST:79
    QUESTOBJID:77
    CHOOSENAME:27
    NAMERESULT:76
    CREATEGUILD:69
    CREATEGUILDRESULT:21
    GUILDREMOVE:40
    GUILDINVITE:25
    ALLYSHOOT:74
    SHOOT:20
    REQUESTTRADE:78
    TRADEREQUESTED:23
    TRADESTART:11
    CHANGETRADE:56
    TRADECHANGED:17
    ACCEPTTRADE:98
    CANCELTRADE:15
    TRADEDONE:36
    TRADEACCEPTED:26
    CLIENTSTAT:62
    CHECKCREDITS:35
    ESCAPE:33
    FILE:84
    INVITEDTOGUILD:1
    JOINGUILD:48
    CHANGEGUILDRANK:6
    PLAYSOUND:55
    GLOBAL_NOTIFICATION:31
    RESKIN:61
    PETYARDCOMMAND:12
    PETCOMMAND:63
    UPDATEPET:95
    NEWABILITYUNLOCKED:30
    UPGRADEPETYARDRESULT:80
    EVOLVEPET:91
    REMOVEPET:85
    HATCHEGG:18
    ENTER_ARENA:51
    ARENANEXTWAVE:34
    ARENADEATH:39
    LEAVEARENA:93
    VERIFYEMAILDIALOG:65
    _-0K:100
    PASSWORDPROMPT:96
    VIEWQUESTS:41
    TINKERQUEST:87
    QUESTFETCHRESPONSE:52
    QUESTREDEEMRESPONSE:64
    _-1l-:42
    _-P0:13
    _-0w8:81

  14. #12
    ultimatefalcon's Avatar
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    Where do i excally put the Krelay packages

  15. #13
    spy222's Avatar
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    Can anyone please tell me what is wrong?

    Picture; https://gyazo.com/61a9382263f7839399bb72c8ecb2f3bf

    Explanations and help would be much appreciated.

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