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  1. #1
    FinPlayer21's Avatar
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    InfiSHIT undetected way of onEachFrame

    I was browsing BIS wiki and came across this. I've actually never thought of this, i've always thought waitUntil uses a while loop or something, but really it uses onEachFrame. So you can use waitUntil to do onEachFrame stuff like drawIcon3D. InfiSTAR will never be able to patch waitUntil, because almost all missions use it. Hope you have fun with it

    Note: waitUntil is not as "solid" as onEachFrame, so it might skip some frames if you already have low FPS. I tried in VR, had about 50-70 FPS and it was flawless.

    Code:
    [] spawn { _var = 0; waitUntil {_var == 1; code to be exec'd on each frame goes here }; };

  2. The Following 2 Users Say Thank You to FinPlayer21 For This Useful Post:

    AlisaAlis (01-22-2016),Mizzle420420 (01-21-2016)

  3. #2
    Mizzle420420's Avatar
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    Nice man, I recall seeing this used before but never really messed with it, might play around with it in standalone as well.

  4. #3
    Jun19972's Avatar
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    Quote Originally Posted by Mizzle420420 View Post
    Nice man, I recall seeing this used before but never really messed with it, might play around with it in standalone as well.
    dont think that will work mizzle the way you think waitUntil uses the oneachframe function in memory but dayz sa got rid of oneachframe function unless they redirected to something else highly unlikely.... most likely just a broken sqf function on sa
    What Comes with power comes great responsibility - Talkin about you NormenJay

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