Code:
function savePlayerQuest(strMap) :: Line 45
function gotoRoom(strFrame, x, y) :: Line 81
function setSpawnPoint(strFrame, strSpawnPoint) :: Line 93
function gotoSpawnPoint() :: Line 110
function gotoPlacementPad(strFrame, strPad) :: Line 116
function moveToTop(strObj) :: Line 129
function getObj(mcTarget) :: Line 146
function getAvatar(mcTarget) :: Line 156
function getPlayer() :: Line 166
function getPet() :: Line 170
function setDragonColor(objClip, objData, strLocation, strShade) :: Line 174
function updateDragonColor(mcThis, objData) :: Line 205
function changeMyColor(mcThis, objData, strColorLocation, strShadeStyle) :: Line 219
function updateMyColor(mcThis, objData) :: Line 228
function lookAtValue(str, index) :: Line 242
function setCharAt(strString, intPos, strChar) :: Line 246
function updateValue(str, index, value) :: Line 259
function getQuestValue(index) :: Line 276
function setQuestValue(index, value) :: Line 280
function getArmorValue(index) :: Line 285
function setArmorValue(index, value) :: Line 289
function getSkillValue(index) :: Line 294
function setSkillValue(index, value) :: Line 298
function clearGameData() :: Line 303
function loadMonsterPet(objPet) :: Line 313
function loadPet(objPet) :: Line 335
function removePet() :: Line 369
function loadBabyDragon() :: Line 386
function loadFirstFriend(obj) :: Line 512
function loadSecondFriend(obj) :: Line 517
function loadFriend(index, obj, mcClip, mcSB, strPad, strFileName) :: Line 522
function removeFriends() :: Line 542
function removeAllFriends() :: Line 554
function fullHealFillHPParty() :: Line 563
function checkItem(strItem) :: Line 575
function checkPermItem(strItem) :: Line 586
function checkTempItem(strItem) :: Line 611
function getTempItemIndex(strItemName) :: Line 636
function getPermItemIndex(strItem) :: Line 647
function addTempItem(obj) :: Line 672
function removeTempItem(strItemName) :: Line 676
function removeTempItem(i) :: Line 684
function isEquippable(strType, intLevel, bitDragonAmulet) :: Line 688
function startNewBattle(strFrame, strMonsters, strTrackingName, funcCustomWin) :: Line 740
function startBattle(strFrame, strMonsters, strTrackingName) :: Line 757
function startPVPBattle(strFrame, strTrackingName) :: Line 770
function endBattle() :: Line 782
function getHouseInfoString(obj) :: Line 787
function getHouseItemInfoString(obj) :: Line 800
function getItemInfoString(obj) :: Line 809
function getMergeInfoString(obj) :: Line 827
function getBonusString(obj) :: Line 851
function getCurrency(intCurrency) :: Line 905
function convertBubbleText(strText) :: Line 914
function showIcon(mcClip, strIcon) :: Line 1115
function getDragonAmulet() :: Line 1204
function getUserUpgrade() :: Line 1208
function isGuardian() :: Line 1212
_root.util.bound = function (intNumber, intMin, intMax) :: Line 1231
_root.util.makeArray = function (obj) :: Line 1243
_root.util****ll = function (intMin, intMax) :: Line 1260
_root.util.properCase = function (strString) :: Line 1272
_root.util.replace = function (strString, strReplace, strWith) :: Line 1277
_root.util.rtrim = function (matter) :: Line 1299
_root.util.setColor = function (objClip, strHexColor, strShadeStyle) :: Line 1314
_root.util.restoreColor = function (objClip) :: Line 1356
_root.util.clone = function (obj) :: Line 1363
_root.util.randum = function (strSeedVarName, intSeed, ptrThis) :: Line 1383
_root.util.stringToDate = function (p_strODBC) :: Line 1394
_roo*****nn.login = function (strUsername, strPassword) :: Line 1425
_roo*****nn.loadCharacter = function (intCharID) :: Line 1468
_roo*****nn.initPetDragon = function () :: Line 1510
_roo*****nn.loadDragonRider = function () :: Line 1549
_roo*****nn.loadClass = function (intClassID) :: Line 1574
_roo*****nn.loadPVPCharacter = function (intPVPCharID) :: Line 1626
_roo*****nn.loadPVPRandom = function (intTypeID, intActionID) :: Line 1660
_roo*****nn.requestStatusChange = function () :: Line 1695
_roo*****nn.reportName = function (intPVPCharID) :: Line 1717
_roo*****nn.loadPVPDragon = function (intPVPCharID) :: Line 1739
_roo*****nn.loadFirstFriend = function (intFriendCharID) :: Line 1773
_roo*****nn.loadSecondFriend = function (intFriendCharID) :: Line 1777
_roo*****nn.loadFriend = function (intFriendCharID, intFriendNum) :: Line 1781
_roo*****nn.deleteCharacter = function (intCharID) :: Line 1819
_roo*****nn.dragonHatch = function () :: Line 1842
_roo*****nn.dragonCustomize = function (strName, intColorSkin, intColorWing, intColorEye, intColorHorn, intWings, intHeads, intTails) :: Line 1864
_roo*****nn.dragonElement = function (intElement) :: Line 1893
_roo*****nn.moveData = function (toObj, fromObj) :: Line 1915
_roo*****nn.isMoreThanADay = function (fDate, tDate) :: Line 1923
_roo*****nn.dragonFeed = function (intFoodID) :: Line 1956
_roo*****nn.dragonTrain = function (intHeal, intMagic, intMelee, intBuff, intDebuff) :: Line 1995
_roo*****nn.dragonUntrain = function () :: Line 2021
_roo*****nn.saveQuestString = function (index, value) :: Line 2047
_roo*****nn.saveArmorString = function (index, value) :: Line 2072
_roo*****nn.saveSkillString = function (index, value) :: Line 2097
_roo*****nn.loadQuest = function (intQuestID, intLootID) :: Line 2122
_roo*****nn.loadWarVars = function (warID) :: Line 2196
_roo*****nn.completeQuest = function () :: Line 2248
_roo*****nn.completeQuestCleanUp = function () :: Line 2348
_roo*****nn.questReward = function (intNewItemID) :: Line 2353
_roo*****nn.getQuestCounter = function (intQuestID) :: Line 2382
_roo*****nn.saveExp = function (bitLoadTown) :: Line 2402
_roo*****nn.statsTrain = function (intSTR, intINT, intDEX, intEND, intLUK, intCHA, intWIS, intCost) :: Line 2451
_roo*****nn.statsUntrain = function () :: Line 2491
_roo*****nn.hairShopLoad = function (intHairShopID, strGender) :: Line 2524
_roo*****nn.hairBuy = function (intHairID, intPrice, intColorHair, intColorSkin) :: Line 2547
_roo*****nn.goldSubtract = function (intGold) :: Line 2571
_roo*****nn.changeArmor = function (intColorBase, intColorTrim) :: Line 2596
_roo*****nn.bankLoad = function () :: Line 2619
_roo*****nn.toBank = function (intItemID) :: Line 2650
_roo*****nn.toCharFromBank = function (intItemID) :: Line 2673
_roo*****nn.buyBankSlots1 = function (intNumSlots) :: Line 2698
_roo*****nn.buyBankSlots2 = function (intNumSlots) :: Line 2724
_roo*****nn.buyBankSlots3 = function (intNumSlots) :: Line 2750
_roo*****nn.interfaceLoad = function (intInterfaceID) :: Line 2776
_roo*****nn.shopLoad = function (intShopID) :: Line 2806
_roo*****nn.dcBuy = function (intBuyID, strCommand, intAction, intCost) :: Line 2836
_roo*****nn.itemBuy = function (intItemIndex) :: Line 2864
_roo*****nn.buyBagSlots = function (intNumSlots) :: Line 2909
_roo*****nn.buyBagSlots1 = function (intNumSlots) :: Line 2935
_roo*****nn.buyBagSlots2 = function (intNumSlots) :: Line 2961
_roo*****nn.buyBagSlots3 = function (intNumSlots) :: Line 2987
_roo*****nn.itemExp = function (intItemID, intExp) :: Line 3013
_roo*****nn.itemSell = function (intItemIndex, intReturnPer) :: Line 3046
_roo*****nn.subtractMoney = function (intCurrency, intCost) :: Line 3077
_roo*****nn.addMoney = function (intCurrency, intCost, intReturnPer) :: Line 3098
_roo*****nn.itemDestroy = function (intItemIndex) :: Line 3119
_roo*****nn.mergeShopLoad = function (intMergeShopID) :: Line 3142
_roo*****nn.itemMerge = function (intMergeID) :: Line 3172
_roo*****nn.questMerge = function (intQuestMergeID) :: Line 3205
_roo*****nn.changeClass = function (intClassID) :: Line 3245
_roo*****nn.changeHomeTown = function (intTownID) :: Line 3277
_roo*****nn.loadTown = function (intTownID) :: Line 3303
_roo*****nn.saveWeaponConfig = function () :: Line 3336
_roo*****nn.populateCharacterList = function () :: Line 3368
_roo*****nn.showConn = function (strText) :: Line 3437
_roo*****nn.showConnError = function (strCode, strReason, strMessage, strAction) :: Line 3443
_roo*****nn.showLoad = function () :: Line 3457
_roo*****nn.showLoadError = function () :: Line 3462
_roo*****nn.hideConn = function () :: Line 3466
_roo*****nn.hideLoad = function () :: Line 3471
_roo*****nn.loadFile = function (mcDestination, strTarget, strDescription) :: Line 3476
_roo*****nn.loadQuestFiles = function () :: Line 3486
_roo*****nn.loadHomeTown = function () :: Line 3490
_roo*****nn.loadScene = function (strMap, strMapX, strMonsters) :: Line 3494
_roo*****nn.initObject = function (objChar) :: Line 3517
_roo*****nn.initStats = function (objChar) :: Line 3525
_roo*****nn.initDefaultArmor = function (objChar) :: Line 3547
_roo*****nn.initDefaultWeapon = function (objChar) :: Line 3562
_roo*****nn.initInventory = function (objChar) :: Line 3597
_roo*****nn.initHouseInventory = function (objChar) :: Line 3614
_roo*****nn.parseExtraInfoMaps = function (ptrObj) :: Line 3625
_roo*****nn.curseCheck = function () :: Line 3640
_root.showAdViewer = function () :: Line 3654
_root.showInfoBox = function (strText) :: Line 3668
_root.hideInfoBox = function () :: Line 3674
_root.intf.hideActionBar = function () :: Line 3680
_root.intf.showActionBar = function () :: Line 3684
_root.intf.refreshActionBar = function () :: Line 3704
_root.intf.getAttachPoint = function (mcTarget) :: Line 3711
_root.intf.showTargetSelection = function (mcTarget) :: Line 3718
_root.intf.hideTargetSelection = function () :: Line 3726
_root.intf.showDamagePointer = function (mcTarget, strAmount, strAttackType, strElement, intScale) :: Line 3731
_root.intf.hideDamagePointer = function () :: Line 3754
_root.intf.say = function (mcTarget, strText, intWidth, intTimer, intType) :: Line 3758
_root.intf.showLog = function (strText) :: Line 3765
_root.intf.hideLog = function () :: Line 3770
_root.intf.showBlocker = function (bitEnabled) :: Line 3774
_root.intf.hideBlocker = function () :: Line 3787
_root.intf.enableBlocker = function () :: Line 3793
_root.intf.disableBlocker = function () :: Line 3797
_root.intf.updateExpBar = function () :: Line 3801
_root.intf.updateQuestExpBar = function () :: Line 3814
_root.screen.showCharInfo = function (objTarget) :: Line 3836
_root.screen.showInventory = function () :: Line 3986
_root.screen.showLoadInterface = function () :: Line 3992
_root.screen.showDragonAmulet = function () :: Line 3998
_root.screen.showDAFeatures = function () :: Line 4003
_root.screen.showTempInventory = function () :: Line 4008
_root.screen.showShop = function () :: Line 4014
_root.screen.showHouseShop = function () :: Line 4019
_root.screen.showHouseItemShop = function () :: Line 4024
_root.screen.showHouseItemInterface = function () :: Line 4029
_root.screen.showMergeShop = function () :: Line 4034
_root.screen.showQuestInfo = function () :: Line 4039
_root.screen.showQuestWon = function () :: Line 4045
_root.screen.showQuestReward = function () :: Line 4051
_root.screen.showOptions = function () :: Line 4057
_root.screen.showStatTrain = function () :: Line 4063
_root.screen.showLevelUp = function () :: Line 4069
_root.screen.showBattleOutcome = function (bitWon, strRes, bitFled) :: Line 4076
_root.screen.showTextBox = function (strTitle, strText) :: Line 4096
_root.screen.hideLoadedInterface = function () :: Line 4104
_root.screen.hideScreen = function () :: Line 4110
_root.screen.showScreen = function () :: Line 4118
_roo*****nn.loadHouse = function (intTownID) :: Line 4123
_roo*****nn.loadHouseByID = function (intID) :: Line 4149
_roo*****nn.loadHouseRandom = function (intID) :: Line 4186
_roo*****nn.loadHouseShop = function (intHouseShopID) :: Line 4222
_roo*****nn.buyHouse = function (objHouseItem) :: Line 4267
_roo*****nn.equipHouse = function (objHouse) :: Line 4311
_roo*****nn.sellHouse = function (objHouse, intReturnPer) :: Line 4335
_roo*****nn.loadHouseItemShop = function (intMechShopID) :: Line 4379
_roo*****nn.buyHouseItem = function (objHouseItem) :: Line 4419
_roo*****nn.sellHouseItem = function (objHouseItem, intReturnPer) :: Line 4453
_roo*****nn.unequipHouseItem = function (intEquipSlot) :: Line 4489
_roo*****nn.equipHouseItem = function (objCharHouseItem) :: Line 4511
_roo*****nn.buyHouseItemSlots1 = function (intNumSlots) :: Line 4535
_roo*****nn.buyHouseItemSlots2 = function (intNumSlots) :: Line 4561
_roo*****nn.buyHouseItemSlots3 = function (intNumSlots) :: Line 4587
function loadPref() :: Line 4624
function savePref() :: Line 4648
function setPlayer(index) :: Line 4705
function setupScene(scale, speed, strTopLayer) :: Line 4718
function setupBattle(scale, speed) :: Line 4754
function setupPVPBattle(scale, speed) :: Line 4769
function placeSceneMonsters(scale, speed) :: Line 4777
function placeBattleMonsters(scale, speed) :: Line 4817
function plac****Chars(scale, speed) :: Line 4877
function quickZorder(mc) :: Line 4942
function linearTween(t, b, c, d) :: Line 4951
function cloneZOrdered() :: Line 4955
function refreshItemsList() :: Line 4973
function removeAllMonsters() :: Line 5032
MovieClip.prototype.scaleIt = function (scale) :: Line 5041
MovieClip.prototype.getAttachPoint = function (intPos) :: Line 5057
MovieClip.prototype.getAttachPointInMovie = function (intPos) :: Line 5097
MovieClip.prototype.getDestPointInMovie = function (objSrc, objDest) :: Line 5104
MovieClip.prototype.refreshZOrder = function () :: Line 5111
MovieClip.prototype.changeArea = function (frame, x, y) :: Line 5119
MovieClip.prototype.getPoint = function (mcTarget, point) :: Line 5139
MovieClip.prototype.turn = function (strDir) :: Line 5207
MovieClip.prototype.placeAt = function (x, y) :: Line 5249
MovieClip.prototype.placeTo = function (x, y, fade) :: Line 5254
MovieClip.prototype.stopWalking = function () :: Line 5337
MovieClip.prototype.onEnterWalk = function () :: Line 5346
MovieClip.prototype.walkTo = function (x, y, s) :: Line 5514
MovieClip.prototype.moveTo = function (x, y, s) :: Line 5555