What you are asking is for us to spoonfeed you. What in the world is ent?
Also wear should be written as float not int.
There is plenty of places to look for skin changer things. Use the search button.
So I have this function:
void WriteSkin(int x, DWORD ent)
{
fProcess.Write<int>((ent + xuidLow), 0); //xuidlow
fProcess.Write<int>((ent + xuidHigh), 0); //xuidhigh
fProcess.Write<int>((ent + itemIDH), 0); //itemidhigh
fProcess.Write<int>((ent + itemPaint), x); //paint
fProcess.Write<int>((ent + itemWear), 0.00001f); //wear
cstate = fProcess.Read<DWORD>(fProcess.__dwordEngine + enginepos);
fProcess.Write<int>((cstate + deltatick), -1); //force update
}
I have double checked the offsets, and the "x" is the weapon skin. When I run this, which I have a key for, it does not change my skin. When I shoot, I start lagging, which I think is the fault of the force update. Does anyone know what I did wrong?
//Note: I have searched for hours on this topic. I have come here for a quick answer so don't shitstorm me with "google it"
What you are asking is for us to spoonfeed you. What in the world is ent?
Also wear should be written as float not int.
There is plenty of places to look for skin changer things. Use the search button.
Hunter (04-21-2016)
/Solved & closed.