Thread: SpawnSheild

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  1. #1
    OneCa's Avatar
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    SpawnSheild

    How do guys scan for SpawnSheild offset ?
    is that possible to be scanned with C.E ? and how ?

    Thanks in advice

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    PeachCreame's Avatar
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    Yes and no, Cheatengine will require a high level of process manipulating including hooking many functions that involve the detection of specific HWND's such as cheatengines...

    For the SpawnShield scan you will need to find the pointer toward the CharacterFX class which contains the Spawnshield offset.

  3. #3
    OneCa's Avatar
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    Quote Originally Posted by PeachCreame View Post
    Yes and no, Cheatengine will require a high level of process manipulating including hooking many functions that involve the detection of specific HWND's such as cheatengines...

    For the SpawnShield scan you will need to find the pointer toward the CharacterFX class which contains the Spawnshield offset.
    I have the Character FX pointer but it has a bunch of offsets how should I know the spawn shield offset ?

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    PeachCreame's Avatar
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    Quote Originally Posted by OneCa View Post
    I have the Character FX pointer but it has a bunch of offsets how should I know the spawn shield offset ?
    IF you can attach a debugger or memory reader, kill yourself and see if any of the code changes, if it moves between 2 values it may be a boolean value which may be your spawnshield

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    Skaterforeva1's Avatar
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    What exactly do you need it for? Why not just use characterFX class and check to see if its enabled?




    ^Suck it!

  6. #6
    neononxxx's Avatar
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    If I remember correctly. Don't quote me if I'm wrong.

    Even if you have the class and pointers to the spawn shield.
    Example like making the spawn shield never ending. thus godmode.
    It would only be a client side change. Spawn Shield is server sided.
    [IMG]https://www.find-heavyequipmen*****m/images/small-loading.gif [/IMG]Loading content... Please wait while the rest of this post loads.

  7. #7
    Skaterforeva1's Avatar
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    Quote Originally Posted by neononxxx View Post
    If I remember correctly. Don't quote me if I'm wrong.

    Even if you have the class and pointers to the spawn shield.
    Example like making the spawn shield never ending. thus godmode.
    It would only be a client side change. Spawn Shield is server sided.
    You are exactly correct, this has been patched long ago. The only thing the spawn shield pointer is good for is aimbot or telekill now.




    ^Suck it!

  8. #8
    Fєηix's Avatar
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    Code:
    \x74\x0A\x3B\x74\x24\x18\x73\x04\xC6\x06\x20\x46\x83\x44\x24\x14\x08 xxxxxxxxxxxxxxxxx
    Code:
    374BB7E3   . 74 0A          JE SHORT Dumped.374BB7EF
    374BB7E5   . 3B7424 18      CMP ESI,DWORD PTR SS:[ESP+18]
    374BB7E9   . 73 04          JNB SHORT Dumped.374BB7EF
    374BB7EB   . C606 20        MOV BYTE PTR DS:[ESI],20
    374BB7EE   . 46             INC ESI
    374BB7EF   > 834424 14 08   ADD DWORD PTR SS:[ESP+14],8
    374BB7F4   . 8B5424 18      MOV EDX,DWORD PTR SS:[ESP+18]
    374BB7F8   . 40             INC EAX
    374BB7F9   . 894424 1C      MOV DWORD PTR SS:[ESP+1C],EAX
    374BB7FD   . 3B03           CMP EAX,DWORD PTR DS:[EBX]
    374BB7FF   .^72 AF          JB SHORT Dumped.374BB7B0
    374BB801   > 3BF2           CMP ESI,EDX
    374BB803   . 72 04          JB SHORT Dumped.374BB809
    374BB805   > C642 FF 00     MOV BYTE PTR DS:[EDX-1],0
    374BB809   > 5F             POP EDI
    374BB80A   . 5E             POP ESI
    374BB80B   . 5D             POP EBP
    374BB80C   . 5B             POP EBX
    374BB80D   . C2 0C00        RETN 0C
    374BB810   . 8B41 5C        MOV EAX,DWORD PTR DS:[ECX+5C]
    374BB813   . C3             RETN
    374BB814     CC             INT3
    374BB815     CC             INT3
    374BB816     CC             INT3
    374BB817     CC             INT3
    374BB818     CC             INT3
    374BB819     CC             INT3
    374BB81A     CC             INT3
    374BB81B     CC             INT3
    374BB81C     CC             INT3
    374BB81D     CC             INT3
    374BB81E     CC             INT3
    374BB81F     CC             INT3
    374BB820   . 8A81 5A050000  MOV AL,BYTE PTR DS:[ECX+55A] //bool bSpawnSheild; (byte) //0x055A 
    374BB826   . C3             RETN
    Last edited by Fєηix; 05-15-2016 at 04:17 PM.