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  1. #16
    Obinook's Avatar
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    i cant find "Get Playerbase" plz help

  2. #17
    ShrapNyll's Avatar
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    If possible, could you please update this to work with Terraria 1.3.3.3?

    Kind regards,

    ShrapNyll

  3. #18
    Barney177's Avatar
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    cool keep up the good work

  4. #19
    Akolon13's Avatar
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    Post Update for v1.3.4.3

    Update for v1.3.4.3
    1.Activate "Hook"
    2.Activate "Spawn Items out of Trash"
    3.Drag an Item into trash and get it replaced
    Code:
    <?xml version="1.0" encoding="utf-8"?>
    <CheatTable>
      <CheatEntries>
        <CheatEntry>
          <ID>5</ID>
          <Description>"Hook"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
    
    aobscan(BaseAddress,DB 82 40 03 00 00)
    alloc(Base_Address_Hook,32)
    globalalloc(t_BaseAddress,4)
    label(return)
    
    Base_Address_Hook:
      fild dword ptr [edx+00000340]
      mov [t_BaseAddress],edx
      jmp return
    BaseAddress:
      jmp Base_Address_Hook
      nop
    return:
    registersymbol(BaseAddress)
    [DISABLE]
    BaseAddress:
      db DB 82 40 03 00 00
    unregistersymbol(BaseAddress)
    dealloc(newmem)
    </AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>6</ID>
              <Description>"BaseAddress"</Description>
              <LastState Value="1FB6DE54" RealAddress="2FDA0000"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>4 Bytes</VariableType>
              <Address>t_baseaddress</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>28</ID>
          <Description>"Spawn Items out of Trash"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
    
    aobscan(ResetStatsHook,89 72 70 5E 5F) // should be unique
    alloc(newmem,$1000)
    label(ItemID)
    registersymbol(ItemID)
    label(Item_Quan_b)
    registersymbol(Item_Quan_b)
    label(Item_Quan_i)
    registersymbol(Item_Quan_i)
    label(code)
    label(return)
    
    newmem:
      push eax
      mov eax,[t_baseaddress]
      add eax,a8
      cmp edx,[eax]
      pop eax
      jne code
      mov esi,[ItemID]
      cmp [Item_Quan_b],1
      jne code
      push eax
      mov eax,[Item_Quan_i]
      mov [edx+84],eax
      pop eax
      jmp code
    code:
      mov [edx+70],esi
      pop esi
      pop edi
      jmp return
    ItemID:
    dd 1337
    Item_Quan_b:
    dd 0
    Item_Quan_i:
    dd 1
    ResetStatsHook:
      jmp newmem
    return:
    registersymbol(ResetStatsHook)
    
    [DISABLE]
    
    ResetStatsHook:
      db 89 72 70 5E 5F
    
    unregistersymbol(ResetStatsHook)
    unregistersymbol(ItemID)
    unregistersymbol(Item_Quan_b)
    unregistersymbol(Item_Quan_i)
    dealloc(newmem)
    </AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>3</ID>
              <Description>"ItemID"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>ItemID</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>31</ID>
              <Description>"Modify Quantity"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[Enable]
    Item_Quan_b:
    dd 1
    [Disable]
    Item_Quan_b:
    dd 0
    </AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>29</ID>
                  <Description>"Quantity"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>Item_Quan_i</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatTable>
    Last edited by Akolon13; 12-01-2016 at 07:03 AM.

  5. #20
    supwichy0123's Avatar
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    You do Hack Custome Defense is it?

  6. #21
    Mehl7's Avatar
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    Hey im trying to get it work for the 1.3.4.3 but as soon as i click on Hook it gets stuck for couple seconds and nothing happens
    Last edited by Mehl7; 12-04-2016 at 05:56 AM.

  7. #22
    derpyguy89's Avatar
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    When i toggle spawn items out of trash the game just crashes...

  8. #23
    LUCAR90's Avatar
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    Plz update to new version

  9. #24
    DryKay's Avatar
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    Can you guys Please Update to 1.3.4.4
    Thank you.

  10. #25
    reborn6291's Avatar
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    i downloaded the file i put it in a new folder i put .ct and didnt do anything

  11. #26
    LUCAR90's Avatar
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    Can you update it to Terraria 1.3.4.4 ?

  12. #27
    Akolon13's Avatar
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    Post

    Code:
    <?xml version="1.0" encoding="utf-8"?>
    <CheatTable>
      <CheatEntries>
        <CheatEntry>
          <ID>5</ID>
          <Description>"Hook"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
    
    aobscan(BaseAddress,DB 82 40 03 00 00 D9 9D 08FFFFFF)
    alloc(Base_Address_Hook,32)
    globalalloc(t_BaseAddress,4)
    label(return)
    
    Base_Address_Hook:
      fild dword ptr [edx+00000340]
      mov [t_BaseAddress],edx
      jmp return
    BaseAddress:
      jmp Base_Address_Hook
      nop
    return:
    registersymbol(BaseAddress)
    [DISABLE]
    BaseAddress:
      db DB 82 40 03 00 00
    unregistersymbol(BaseAddress)
    dealloc(newmem)
    </AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>6</ID>
              <Description>"BaseAddress"</Description>
              <LastState Value="1E99C200" RealAddress="015B0000"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>4 Bytes</VariableType>
              <Address>t_baseaddress</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>28</ID>
          <Description>"Spawn Items out of Trash"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
    
    aobscan(ResetStatsHook,89 72 70 5E 5F) // should be unique
    alloc(newmem,$1000)
    label(ItemID)
    registersymbol(ItemID)
    label(Item_Quan_b)
    registersymbol(Item_Quan_b)
    label(Item_Quan_i)
    registersymbol(Item_Quan_i)
    label(code)
    label(return)
    
    newmem:
      push eax
      mov eax,[t_baseaddress]
      add eax,a8
      cmp edx,[eax]
      pop eax
      jne code
      mov esi,[ItemID]
      cmp [Item_Quan_b],1
      jne code
      push eax
      mov eax,[Item_Quan_i]
      mov [edx+84],eax
      pop eax
      jmp code
    code:
      mov [edx+70],esi
      pop esi
      pop edi
      jmp return
    ItemID:
    dd 1337
    Item_Quan_b:
    dd 0
    Item_Quan_i:
    dd 1
    ResetStatsHook:
      jmp newmem
    return:
    registersymbol(ResetStatsHook)
    
    [DISABLE]
    
    ResetStatsHook:
      db 89 72 70 5E 5F
    
    unregistersymbol(ResetStatsHook)
    unregistersymbol(ItemID)
    unregistersymbol(Item_Quan_b)
    unregistersymbol(Item_Quan_i)
    dealloc(newmem)
    </AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>3</ID>
              <Description>"ItemID"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>ItemID</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>31</ID>
              <Description>"Modify Quantity"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[Enable]
    Item_Quan_b:
    dd 1
    [Disable]
    Item_Quan_b:
    dd 0
    </AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>29</ID>
                  <Description>"Quantity"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>Item_Quan_i</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatTable>
    This still works for v1.3.4.3 and v1.3.4.4
    Copy the whole code and paste it into Cheat Engine -> Activate "Hook" -> Activate "Spawn Items out of Trash" -> Drag any Item into the trash can and you'll get the desired Item.

    If the script crashed contact me in this thread or write a private message.

  13. #28
    LUCAR90's Avatar
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    Quote Originally Posted by Akolon13 View Post
    Code:
    <?xml version="1.0" encoding="utf-8"?>
    <CheatTable>
      <CheatEntries>
        <CheatEntry>
          <ID>5</ID>
          <Description>"Hook"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
    
    aobscan(BaseAddress,DB 82 40 03 00 00 D9 9D 08FFFFFF)
    alloc(Base_Address_Hook,32)
    globalalloc(t_BaseAddress,4)
    label(return)
    
    Base_Address_Hook:
      fild dword ptr [edx+00000340]
      mov [t_BaseAddress],edx
      jmp return
    BaseAddress:
      jmp Base_Address_Hook
      nop
    return:
    registersymbol(BaseAddress)
    [DISABLE]
    BaseAddress:
      db DB 82 40 03 00 00
    unregistersymbol(BaseAddress)
    dealloc(newmem)
    </AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>6</ID>
              <Description>"BaseAddress"</Description>
              <LastState Value="1E99C200" RealAddress="015B0000"/>
              <ShowAsHex>1</ShowAsHex>
              <VariableType>4 Bytes</VariableType>
              <Address>t_baseaddress</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>28</ID>
          <Description>"Spawn Items out of Trash"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
    
    aobscan(ResetStatsHook,89 72 70 5E 5F) // should be unique
    alloc(newmem,$1000)
    label(ItemID)
    registersymbol(ItemID)
    label(Item_Quan_b)
    registersymbol(Item_Quan_b)
    label(Item_Quan_i)
    registersymbol(Item_Quan_i)
    label(code)
    label(return)
    
    newmem:
      push eax
      mov eax,[t_baseaddress]
      add eax,a8
      cmp edx,[eax]
      pop eax
      jne code
      mov esi,[ItemID]
      cmp [Item_Quan_b],1
      jne code
      push eax
      mov eax,[Item_Quan_i]
      mov [edx+84],eax
      pop eax
      jmp code
    code:
      mov [edx+70],esi
      pop esi
      pop edi
      jmp return
    ItemID:
    dd 1337
    Item_Quan_b:
    dd 0
    Item_Quan_i:
    dd 1
    ResetStatsHook:
      jmp newmem
    return:
    registersymbol(ResetStatsHook)
    
    [DISABLE]
    
    ResetStatsHook:
      db 89 72 70 5E 5F
    
    unregistersymbol(ResetStatsHook)
    unregistersymbol(ItemID)
    unregistersymbol(Item_Quan_b)
    unregistersymbol(Item_Quan_i)
    dealloc(newmem)
    </AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>3</ID>
              <Description>"ItemID"</Description>
              <VariableType>4 Bytes</VariableType>
              <Address>ItemID</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>31</ID>
              <Description>"Modify Quantity"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[Enable]
    Item_Quan_b:
    dd 1
    [Disable]
    Item_Quan_b:
    dd 0
    </AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>29</ID>
                  <Description>"Quantity"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>Item_Quan_i</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatTable>
    This still works for v1.3.4.3 and v1.3.4.4
    Copy the whole code and paste it into Cheat Engine -> Activate "Hook" -> Activate "Spawn Items out of Trash" -> Drag any Item into the trash can and you'll get the desired Item.

    If the script crashed contact me in this thread or write a private message.
    Works when i pasted it in there also i figured out how to use infinetly :P have my babys

    - - - Updated - - -

    I copied and paste it into my cheat engine it's the only way it works for me and i keep Hook & Spawn Items out of Trash (activated) all the time

    hopefully it will help some one

  14. #29
    Akolon13's Avatar
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    Quote Originally Posted by LUCAR90 View Post
    Works when i pasted it in there also i figured out how to use infinetly :P have my babys

    - - - Updated - - -

    I copied and paste it into my cheat engine it's the only way it works for me and i keep Hook & Spawn Items out of Trash (activated) all the time

    hopefully it will help some one
    You should deactivate both when leaving to main menu

  15. #30
    LUCAR90's Avatar
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    Quote Originally Posted by Akolon13 View Post
    You should deactivate both when leaving to main menu
    Why?

    does it do any thing bad ?

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