Code:
COMPANION SYSTEM (Basically like productions pet system but cooler and more realistic and probably less laggier)
Basically, scattered around the realm, will be NPCs playing and killing enemies just like you, these NPCs will look like
crappy versions of the existing classes, and when you are in a 1 tile radius within them, you can start a chat with them
and eventually get them to follow you throughout the realm and fight with you, but once you nexus/load into a dungeon/else,
he stops following you and starts going back to being a solo NPC, and someone else can eventually bump into them and team up
with it, basically there will be X throughout the realm for everyone to find basically, you just have to find them around.
FISHING > COOKING THE FISH
Yes I know there is a tutorial on MPGH but I dislike the way it is done.
So, there will be a lake added to the nexus map where users can go and start fishing, it will either automatically start the
activity or you will have to type /fish for example to start, you start fishing, then when you get enough fish(es), you can cook them
and then they turn from "Raw Fish X" into "Cooked Fish X" (they are numbered because there will be multiple kinds) and the Cooked version
of the fish can be consumable and acts just like a Health Potion, and the amount of HP that it gives depends on the numbered fish,
example: Cooked Fish 1 might give 50 HP, and Cooked Fish 2 might give 100, and so on.
TYPING ICON
When a user is typing, a small speech bubble icon appears above the characters head, so other players know that they are typing.
CLICKABLE LINKS
When a user posts a link in chat, you can click it and it will open the link in your default browser.
DYNAMIC HP
When HP is full, the color is light green, when halfway full, orange, when almost dead, red.
DYE REMOVER
Two items, one that removes your clothing dye, and another that removes your accessory dye.
MYSTERY CRATES
Items that you can consume and be rewarded X items, and the amount and tier of the items depend on the tiered crate you consume, there will be
crates such as "Tier 1 Mystery Crate" which gives low tiered item(s), then "Tier 2 Mystery Crate", which gives higher tiered item(s), and so on.