derkrasseboy (07-22-2016),F4DE (07-16-2016),Hunter (07-19-2016),KMWTW (07-20-2016),WildAssassinz (07-17-2016)
These are the correct offsets for 16-07-2016 dumped using Y3t1y3t's tool.
Code:DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032B0 DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C DT_BaseCombatWeapon -> m_iState: _______________ 0x000031E8 DT_BaseCombatWeapon -> m_iClip1: _______________ 0x000031F4 DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031C8 DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003235 DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031EC DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032DC DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003330 DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939 DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148 DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134 DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0 DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A2F4 DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A2F8 DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A310 DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A9EC DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9DC DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A9E8 DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038A0 DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2B0 DT_CSPlayerResource -> CSPlayerResource: _______ 0x02E8ACEC DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44 DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48 DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8 DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0 DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4 DT_CSPlayerResource -> m_iScore: _______________ 0x00001940 DT_CSPlayerResource -> m_szClan: _______________ 0x00004120 DT_BasePlayer -> m_lifeState: __________________ 0x0000025B DT_BasePlayer -> m_fFlags: _____________________ 0x00000100 DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032EC DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8 DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8 DT_BasePlayer -> m_Local: ______________________ 0x00002FA8 DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104 DT_BasePlayer -> m_nTickBase: __________________ 0x00003414 DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110 DT_BasePlayer -> m_szLastPlaceName: ____________ 0x00003598 DT_Local -> m_vecPunch: ________________________ 0x00003018 DT_Local -> m_iCrossHairID: ____________________ 0x0000AA44 BaseEntity -> m_bDormant: ______________________ 0x000000E9 BaseEntity -> m_dwModel: _______________________ 0x0000006C BaseEntity -> m_dwIndex: _______________________ 0x00000064 BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698 BaseEntity -> m_bMoveType: _____________________ 0x00000258 ClientState -> m_dwClientState: ________________ 0x005B92A4 ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178 ClientState -> m_dwInGame: _____________________ 0x00000100 ClientState -> m_dwMaxPlayer: __________________ 0x00000308 ClientState -> m_dwMapDirectory: _______________ 0x00000180 ClientState -> m_dwMapname: ____________________ 0x00000284 ClientState -> m_dwPlayerInfo: _________________ 0x0000523C ClientState -> m_dwViewAngles: _________________ 0x00004D0C EngineRender -> m_dwViewMatrix: ________________ 0x04A3E864 EngineRender -> m_dwEnginePosition: ____________ 0x00667ABC RadarBase -> m_dwRadarBase: ____________________ 0x04E81A1C RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050 LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A31504 EntityList -> m_dwEntityList: __________________ 0x04A4CCC4 WeaponTable -> m_dwWeaponTable: ________________ 0x04E93E2C WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003260 Extra -> m_dwInput: ____________________________ 0x04E977B0 Extra -> m_dwGlobalVars: _______________________ 0x004D2140 Extra -> m_dwGlowObject: _______________________ 0x04F62BDC Extra -> m_dwForceJump: ________________________ 0x04EE20B4 Extra -> m_dwForceAttack: ______________________ 0x02E8CCD0 Extra -> m_dwSensitivity: ______________________ 0x00A36D0C Extra -> m_dwMouseEnable: ______________________ 0x00A36D68
Last edited by Ajnz; 07-15-2016 at 11:19 PM.
derkrasseboy (07-22-2016),F4DE (07-16-2016),Hunter (07-19-2016),KMWTW (07-20-2016),WildAssassinz (07-17-2016)
Did the offsets change?
Current Projects:TurtleCheat GlowESP BunnyHopHelixGlow (With Permission from nullptr_t)
24-7-16 viewmodel offsets
Code:viewmodel_fov = client.dll+A3BF1C viewmodel_offset_x = client.dll+A29E1C viewmodel_offset_y = client.dll+A29E74 viewmodel_offset_z = client.dll+A29ECC
Hunter (07-28-2016),WildAssassinz (07-24-2016)
Code:-------------------- [>]=-- Zat's CSGO-Dumper Dumped 28/07/2016, 01:42:12 AM -------------------- EntityList = 0x04A4FCA4 LocalPlayer = 0x00A323E4 FlashDuration = 0x0000A2F8 RadarBase = 0x04E849FC ScoreBoardBase/GameResources = 0xE3E60258 ServerBase = 0x04E96C50 EnginePointer = 0x005B82B4 SetViewAngles = 0x00004D0C CrosshairIndex = 0x0000AA44 GlowObjectBase = 0x00000000 ViewMatrix1 = 0xE3E60058 ViewMatrix2 = 0xE3E60168 ViewMatrix3 = 0xE3E60478 attack = 0x02E8FCDC attack2 = 0x02E8FC88 forward = 0x02E8FCB8 backward = 0x02E8FCC4 moveleft = 0x02E8FCA0 moveright = 0x02E8FCAC jump = 0x04EE5114 I can't get Yeti's to work. - - - Updated - - - [ -------------------- Dumping netvars -------------------- ] [+] m_ArmorValue: 0xA9E8 [+] m_Collision: 0x318 [+] m_CollisionGroup: 0x470 [+] m_Local: 0x2FA8 [+] m_aimPunchAngle: 0x3018 [+] m_bGunGameImmunity: 0x38A0 [+] m_bHasDefuser: 0xA9F8 [+] m_bIsDefusing: 0x3894 [+] m_bIsScoped: 0x388C [+] m_bSpotted: 0x939 [+] m_bSpottedByMask: 0x97C [+] m_dwBoneMatrix: 0x2698 [+] m_fAccuracyPenalty: 0x32B0 [+] m_fFlags: 0x100 [+] m_flFlashDuration: 0xA2F8 [+] m_flFlashMaxAlpha: 0xA2F4 [+] m_flNextPrimaryAttack: 0x31C8 [+] m_hActiveWeapon: 0x2EE8 [+] m_hOwnerEntity: 0x148 [+] m_iClip1: 0x31F4 [+] m_iCompetitiveRanking: 0x1A44 [+] m_iCompetitiveWins: 0x1B48 [+] m_iCrosshairId: 0xAA44 [+] m_iGlowIndex: 0xA310 [+] m_iHealth: 0xFC [+] m_iItemDefinitionIndex: 0x2F88 [+] m_iShotsFired: 0xA2B0 [+] m_iState: 0x31E8 [+] m_iTeamNum: 0xF0 [+] m_lifeState: 0x25B [+] m_nForceBone: 0x267C [+] m_szLastPlaceName: 0x3598 [+] m_vecOrigin: 0x134 [+] m_vecVelocity: 0x110 [+] m_vecViewOffset: 0x104 [ ------------------ Dumping signatures ------------------ ] [+] dwClientState: 0x5B82B4 [+] dwClientState_GetLocalPlayer: 0x178 [+] dwClientState_Map: 0x284 [+] dwClientState_MapDirectory: 0x180 [+] dwClientState_State: 0x100 [+] dwClientState_ViewAngles: 0x4D0C [+] dwEntityList: 0x4A4FCA4 [+] dwForceAttack: 0x2E8FCDC [+] dwForceJump: 0x4EE5114 [+] dwGameDir: 0x656BA0 [+] dwGlobalVars: 0x4D111C [+] dwGlowObjectManager: 0x4F6589C [+] dwInput: 0x4E9A770 [+] dwLocalPlayer: 0xA323E4 [+] dwMaxPlayer: 0x308 [+] dwMouseEnable: 0xA37C48 [+] dwPlayerResource: 0x2E8DEEC [+] dwRadarBase: 0x4E849FC [+] dwSensitivity: 0xA37BEC [-] 'dwViewMatrix' failed! [+] dwWeaponTable: 0x4E96DFC [+] dwWeaponTableIndex: 0x3260 [-] 'dwbSendPackets' failed! [+] m_pStudioHdr: 0x293C
gauthier08 (07-27-2016),Hunter (07-28-2016),Petersilie1337 (07-27-2016),WildAssassinz (07-27-2016)
Here is an up to date NetVar Dump.
Code:----------------------------------------------------------- NetVars for Counter-Strike Global Offensive Dumped using HERPCON at 19:4:55 7/27/2016 ----------------------------------------------------------- DT_TestTraceline: m_clrRender = 0x70 m_vecOrigin = 0x134 m_angRotation[0] = 0x128 m_angRotation[1] = 0x12C m_angRotation[2] = 0x130 moveparent = 0x144 DT_TEWorldDecal: m_vecOrigin = 0x10 m_nIndex = 0x1C DT_TESpriteSpray: m_vecOrigin = 0x10 m_vecDirection = 0x1C m_nModelIndex = 0x28 m_fNoise = 0x30 m_nCount = 0x34 m_nSpeed = 0x2C DT_TESprite: m_vecOrigin = 0x10 m_nModelIndex = 0x1C m_fScale = 0x20 m_nBrightness = 0x24 DT_TESparks: m_nMagnitude = 0x1C m_nTrailLength = 0x20 m_vecDir = 0x24 DT_TESmoke: m_vecOrigin = 0x10 m_nModelIndex = 0x1C m_fScale = 0x20 m_nFrameRate = 0x24 DT_TEShowLine: m_vecEnd = 0x1C DT_TEProjectedDecal: m_vecOrigin = 0x10 m_angRotation = 0x1C m_flDistance = 0x28 m_nIndex = 0x2C DT_TEPlayerDecal: m_vecOrigin = 0x14 m_nEntity = 0x20 m_nPlayer = 0x10 DT_TEPhysicsProp: m_vecOrigin = 0x10 m_angRotation[0] = 0x1C m_angRotation[1] = 0x20 m_angRotation[2] = 0x24 m_vecVelocity = 0x28 m_nModelIndex = 0x34 m_nFlags = 0x3C m_nSkin = 0x38 m_nEffects = 0x40 m_clrRender = 0x44 DT_TEParticleSystem: m_vecOrigin[0] = 0x10 m_vecOrigin[1] = 0x14 m_vecOrigin[2] = 0x18 DT_TEMuzzleFlash: m_vecOrigin = 0x10 m_vecAngles = 0x1C m_flScale = 0x28 m_nType = 0x2C DT_TELargeFunnel: m_nModelIndex = 0x1C m_nReversed = 0x20 DT_TEKillPlayerAttachments: m_nPlayer = 0x10 DT_TEImpact: m_vecOrigin = 0x10 m_vecNormal = 0x1C m_iType = 0x28 m_ucFlags = 0x2C DT_TEGlowSprite: m_vecOrigin = 0x10 m_nModelIndex = 0x1C m_fScale = 0x20 m_fLife = 0x24 m_nBrightness = 0x28 DT_TEShatterSurface: m_vecOrigin = 0x10 m_vecAngles = 0x1C m_vecForce = 0x28 m_vecForcePos = 0x34 m_flWidth = 0x40 m_flHeight = 0x44 m_flShardSize = 0x48 m_nSurfaceType = 0x50 m_uchFrontColor[0] = 0x54 m_uchFrontColor[1] = 0x55 m_uchFrontColor[2] = 0x56 m_uchBackColor[0] = 0x57 m_uchBackColor[1] = 0x58 m_uchBackColor[2] = 0x59 DT_TEFootprintDecal: m_vecOrigin = 0x10 m_vecDirection = 0x1C m_nEntity = 0x34 m_nIndex = 0x38 m_chMaterialType = 0x3C DT_TEFizz: m_nEntity = 0x10 m_nModelIndex = 0x14 m_nDensity = 0x18 m_nCurrent = 0x1C DT_TEExplosion: m_nModelIndex = 0x1C m_fScale = 0x20 m_nFrameRate = 0x24 m_nFlags = 0x28 m_vecNormal = 0x2C m_chMaterialType = 0x38 m_nRadius = 0x3C m_nMagnitude = 0x40 DT_TEEnergySplash: m_vecPos = 0x10 m_vecDir = 0x1C m_bExplosive = 0x28 DT_TEEffectDispatch: m_EffectData = 0x10 DT_EffectData: m_vOrigin.x = 0x0 m_vOrigin.y = 0x4 m_vOrigin.z = 0x8 m_vStart.x = 0xC m_vStart.y = 0x10 m_vStart.z = 0x14 m_vAngles = 0x24 m_vNormal = 0x18 m_fFlags = 0x30 m_flMagnitude = 0x3C m_flScale = 0x38 m_nAttachmentIndex = 0x44 m_nSurfaceProp = 0x48 m_iEffectName = 0x60 m_nMaterial = 0x4C m_nDamageType = 0x50 m_nHitBox = 0x54 entindex = 0x0 m_nOtherEntIndex = 0x58 m_nColor = 0x5C m_flRadius = 0x40 m_bPositionsAreRelativeToEntity = 0x5D DT_TEDynamicLight: m_vecOrigin = 0x10 r = 0x20 g = 0x24 b = 0x28 exponent = 0x2C m_fRadius = 0x1C m_fTime = 0x30 m_fDecay = 0x34 DT_TEDecal: m_vecOrigin = 0x10 m_vecStart = 0x1C m_nEntity = 0x28 m_nHitbox = 0x2C m_nIndex = 0x30 DT_TEClientProjectile: m_vecOrigin = 0x10 m_vecVelocity = 0x1C m_nModelIndex = 0x28 m_nLifeTime = 0x2C m_hOwner = 0x30 DT_TEBubbleTrail: m_vecMins = 0x10 m_vecMaxs = 0x1C m_nModelIndex = 0x2C m_flWaterZ = 0x28 m_nCount = 0x30 m_fSpeed = 0x34 DT_TEBubbles: m_vecMins = 0x10 m_vecMaxs = 0x1C m_nModelIndex = 0x2C m_fHeight = 0x28 m_nCount = 0x30 m_fSpeed = 0x34 DT_TEBSPDecal: m_vecOrigin = 0x10 m_nEntity = 0x1C m_nIndex = 0x20 DT_TEBreakModel: m_vecOrigin = 0x10 m_angRotation[0] = 0x1C m_angRotation[1] = 0x20 m_angRotation[2] = 0x24 m_vecSize = 0x28 m_vecVelocity = 0x34 m_nModelIndex = 0x44 m_nRandomization = 0x40 m_nCount = 0x48 m_fTime = 0x4C m_nFlags = 0x50 DT_TEBloodStream: m_vecDirection = 0x1C r = 0x28 g = 0x2C b = 0x30 a = 0x34 m_nAmount = 0x38 DT_TEBloodSprite: m_vecOrigin = 0x10 m_vecDirection = 0x1C r = 0x28 g = 0x2C b = 0x30 a = 0x34 m_nSprayModel = 0x3C m_nDropModel = 0x38 m_nSize = 0x40 DT_TEBeamSpline: m_nPoints = 0xD0 m_vecPoints[0] = 0x10 m_vecPoints = 0x0 DT_TEBeamRingPoint: m_vecCenter = 0x4C m_flStartRadius = 0x58 m_flEndRadius = 0x5C DT_TEBeamRing: m_nStartEntity = 0x4C m_nEndEntity = 0x50 DT_TEBeamPoints: m_vecStartPoint = 0x4C m_vecEndPoint = 0x58 DT_TEBeamLaser: m_nStartEntity = 0x4C m_nEndEntity = 0x50 DT_TEBeamFollow: m_iEntIndex = 0x4C DT_TEBeamEnts: m_nStartEntity = 0x4C m_nEndEntity = 0x50 DT_TEBeamEntPoint: m_nStartEntity = 0x4C m_nEndEntity = 0x50 m_vecStartPoint = 0x54 m_vecEndPoint = 0x60 DT_BaseBeam: m_nModelIndex = 0x10 m_nHaloIndex = 0x14 m_nStartFrame = 0x18 m_nFrameRate = 0x1C m_fLife = 0x20 m_fWidth = 0x24 m_fEndWidth = 0x28 m_nFadeLength = 0x2C m_fAmplitude = 0x30 m_nSpeed = 0x44 r = 0x34 g = 0x38 b = 0x3C a = 0x40 m_nFlags = 0x48 DT_TEArmorRicochet: DT_TEMetalSparks: m_vecPos = 0x10 m_vecDir = 0x1C DT_SteamJet: m_SpreadSpeed = 0xAC4 m_Speed = 0xAC8 m_StartSize = 0xACC m_EndSize = 0xAD0 m_Rate = 0xAD4 m_JetLength = 0xAD8 m_bEmit = 0xADC m_bFaceLeft = 0xAE4 m_nType = 0xAE0 m_spawnflags = 0xAE8 m_flRollSpeed = 0xAEC DT_SmokeStack: m_SpreadSpeed = 0xB14 m_Speed = 0xB18 m_StartSize = 0xB1C m_EndSize = 0xB20 m_Rate = 0xB24 m_JetLength = 0xB28 m_bEmit = 0xB2C m_flBaseSpread = 0xB30 m_flTwist = 0xB84 m_flRollSpeed = 0xBC0 m_iMaterialModel = 0xB88 m_AmbientLight.m_vPos = 0xB34 m_AmbientLight.m_vColor = 0xB40 m_AmbientLight.m_flIntensity = 0xB4C m_DirLight.m_vPos = 0xB50 m_DirLight.m_vColor = 0xB5C m_DirLight.m_flIntensity = 0xB68 m_vWind = 0xB78 DT_DustTrail: m_SpawnRate = 0xAC4 m_Color = 0xAC8 m_ParticleLifetime = 0xAD8 m_StopEmitTime = 0xAE0 m_MinSpeed = 0xAE4 m_MaxSpeed = 0xAE8 m_MinDirectedSpeed = 0xAEC m_MaxDirectedSpeed = 0xAF0 m_StartSize = 0xAF4 m_EndSize = 0xAF8 m_SpawnRadius = 0xAFC m_bEmit = 0xB0C m_Opacity = 0xAD4 DT_FireTrail: m_nAttachment = 0xAC4 m_flLifetime = 0xAC8 DT_SporeTrail: m_flSpawnRate = 0xACC m_vecEndColor = 0xAC0 m_flParticleLifetime = 0xAD0 m_flStartSize = 0xAD4 m_flEndSize = 0xAD8 m_flSpawnRadius = 0xADC m_bEmit = 0xAEC DT_SporeExplosion: m_flSpawnRate = 0xAC4 m_flParticleLifetime = 0xAC8 m_flStartSize = 0xACC m_flEndSize = 0xAD0 m_flSpawnRadius = 0xAD4 m_bEmit = 0xADC m_bDontRemove = 0xADD DT_RocketTrail: m_SpawnRate = 0xAC4 m_StartColor = 0xAC8 m_EndColor = 0xAD4 m_ParticleLifetime = 0xAE4 m_StopEmitTime = 0xAE8 m_MinSpeed = 0xAEC m_MaxSpeed = 0xAF0 m_StartSize = 0xAF4 m_EndSize = 0xAF8 m_SpawnRadius = 0xAFC m_bEmit = 0xB0C m_nAttachment = 0xB10 m_Opacity = 0xAE0 m_bDamaged = 0xB0D m_flFlareScale = 0xB20 DT_SmokeTrail: m_SpawnRate = 0xAC4 m_StartColor = 0xAC8 m_EndColor = 0xAD4 m_ParticleLifetime = 0xAE4 m_StopEmitTime = 0xAE8 m_MinSpeed = 0xAEC m_MaxSpeed = 0xAF0 m_MinDirectedSpeed = 0xAF4 m_MaxDirectedSpeed = 0xAF8 m_StartSize = 0xAFC m_EndSize = 0xB00 m_SpawnRadius = 0xB04 m_bEmit = 0xB14 m_nAttachment = 0xB18 m_Opacity = 0xAE0 DT_PropVehicleDriveable: m_hPlayer = 0x2974 m_nSpeed = 0x2978 m_nRPM = 0x297C m_flThrottle = 0x2980 m_nBoostTimeLeft = 0x2984 m_nHasBoost = 0x2988 m_nScannerDisabledWeapons = 0x298C m_nScannerDisabledVehicle = 0x2990 m_bEnterAnimOn = 0x29B0 m_bExitAnimOn = 0x29B1 m_bUnableToFire = 0x29FD m_vecEyeExitEndpoint = 0x29F0 m_bHasGun = 0x29FC m_vecGunCrosshair = 0x29B8 DT_ParticleSmokeGrenade: m_flSpawnTime = 0xAD4 m_FadeStartTime = 0xAD8 m_FadeEndTime = 0xADC m_MinColor = 0xAE4 m_MaxColor = 0xAF0 m_CurrentStage = 0xAC4 DT_ParticleFire: m_vOrigin = 0xACC m_vDirection = 0xAD8 DT_MovieExplosion: DT_TEGaussExplosion: m_nType = 0x1C m_vecDirection = 0x20 DT_QuadraticBeam: m_targetPosition = 0x9D8 m_controlPosition = 0x9E4 m_scrollRate = 0x9F0 m_flWidth = 0x9F4 DT_Embers: m_nDensity = 0x9D8 m_nLifetime = 0x9DC m_nSpeed = 0x9E0 m_bEmit = 0x9E4 DT_EnvWind: m_EnvWindShared = 0x9D8 DT_EnvWindShared: m_iMinWind = 0xC m_iMaxWind = 0x10 m_iMinGust = 0x18 m_iMaxGust = 0x1C m_flMinGustDelay = 0x20 m_flMaxGustDelay = 0x24 m_iGustDirChange = 0x2C m_iWindSeed = 0x8 m_iInitialWindDir = 0x6C m_flInitialWindSpeed = 0x70 m_flStartTime = 0x4 m_flGustDuration = 0x28 DT_Precipitation: m_nPrecipType = 0xA00 DT_PrecipitationBlocker: DT_BaseTempEntity: DT_NextBot: DT_BaseAttributableItem: m_AttributeManager = 0x2D70 DT_AttributeContainer: m_hOuter = 0x1C m_ProviderType = 0x24 m_iReapplyProvisionParity = 0x18 m_Item = 0x40 DT_ScriptCreatedItem: m_iItemDefinitionIndex = 0x1D8 m_iEntityLevel = 0x1E0 m_iItemIDHigh = 0x1F0 m_iItemIDLow = 0x1F4 m_iAccountID = 0x1F8 m_iEntityQuality = 0x1DC m_bInitialized = 0x204 m_szCustomName = 0x26C m_NetworkedDynamicAttributesForDemos = 0x250 DT_AttributeList: m_Attributes = 0x0 _ST_m_Attributes_32: lengthproxy = 0x0 _LPT_m_Attributes_32: lengthprop32 = 0x0 m_OriginalOwnerXuidLow = 0x3160 m_OriginalOwnerXuidHigh = 0x3164 m_nFallbackPaintKit = 0x3168 m_nFallbackSeed = 0x316C m_flFallbackWear = 0x3170 m_nFallbackStatTrak = 0x3174 DT_EconEntity: m_AttributeManager = 0x2D70 DT_AttributeContainer: m_hOuter = 0x1C m_ProviderType = 0x24 m_iReapplyProvisionParity = 0x18 m_Item = 0x40 DT_ScriptCreatedItem: m_iItemDefinitionIndex = 0x1D8 m_iEntityLevel = 0x1E0 m_iItemIDHigh = 0x1F0 m_iItemIDLow = 0x1F4 m_iAccountID = 0x1F8 m_iEntityQuality = 0x1DC m_bInitialized = 0x204 m_szCustomName = 0x26C m_NetworkedDynamicAttributesForDemos = 0x250 DT_AttributeList: m_Attributes = 0x0 _ST_m_Attributes_32: lengthproxy = 0x0 _LPT_m_Attributes_32: lengthprop32 = 0x0 m_OriginalOwnerXuidLow = 0x3160 m_OriginalOwnerXuidHigh = 0x3164 m_nFallbackPaintKit = 0x3168 m_nFallbackSeed = 0x316C m_flFallbackWear = 0x3170 m_nFallbackStatTrak = 0x3174 DT_WeaponXM1014: m_reloadState = 0x3334 DT_WeaponTaser: DT_SmokeGrenade: DT_WeaponSG552: DT_SensorGrenade: DT_WeaponSawedoff: m_reloadState = 0x3334 DT_WeaponNOVA: m_reloadState = 0x3334 DT_IncendiaryGrenade: DT_MolotovGrenade: DT_WeaponM3: m_reloadState = 0x3334 DT_WeaponKnifeGG: DT_WeaponKnife: DT_HEGrenade: DT_Flashbang: DT_WeaponElite: DT_DecoyGrenade: DT_WeaponDEagle: DT_WeaponUSP: DT_WeaponM249: DT_WeaponUMP45: DT_WeaponTMP: DT_WeaponTec9: DT_WeaponSSG08: DT_WeaponSG556: DT_WeaponSG550: DT_WeaponScout: DT_WeaponSCAR20: DT_WeaponSCAR17: DT_WeaponP90: DT_WeaponP250: DT_WeaponP228: DT_WeaponNegev: DT_WeaponMP9: DT_WeaponMP7: DT_WeaponMP5Navy: DT_WeaponMag7: DT_WeaponMAC10: DT_WeaponM4A1: DT_WeaponHKP2000: DT_WeaponGlock: DT_WeaponGalilAR: DT_WeaponGalil: DT_WeaponG3SG1: DT_WeaponFiveSeven: DT_WeaponFamas: DT_WeaponBizon: DT_WeaponAWP: DT_WeaponAug: DT_WeaponAK47: DT_WeaponCSBaseGun: m_zoomLevel = 0x3330 m_iBurstShotsRemaining = 0x3334 DT_WeaponCSBase: m_weaponMode = 0x32AC m_fAccuracyPenalty = 0x32B0 m_fLastShotTime = 0x3310 m_iRecoilIndex = 0x32BC m_hPrevOwner = 0x32EC m_bBurstMode = 0x32C0 m_flPostponeFireReadyTime = 0x32C4 m_bReloadVisuallyComplete = 0x32C8 m_bSilencerOn = 0x32C9 m_flDoneSwitchingSilencer = 0x32CC m_iOriginalTeamNumber = 0x32D4 m_iIronSightMode = 0x332C DT_WeaponC4: m_bStartedArming = 0x3360 m_bBombPlacedAnimation = 0x3368 m_fArmedTime = 0x3364 m_bShowC4LED = 0x3369 m_bIsPlantingViaUse = 0x336A DT_WeaponBaseItem: m_bRedraw = 0x333C DT_BaseCSGrenade: m_bRedraw = 0x3330 m_bIsHeldByPlayer = 0x3331 m_bPinPulled = 0x3332 m_fThrowTime = 0x3334 m_bLoopingSoundPlaying = 0x3338 m_flThrowStrength = 0x333C DT_SmokeGrenadeProjectile: m_bDidSmokeEffect = 0x29D4 m_nSmokeEffectTickBegin = 0x29D0 DT_SensorGrenadeProjectile: DT_MolotovProjectile: m_bIsIncGrenade = 0x29D0 DT_Item_Healthshot: DT_DecoyProjectile: DT_FireCrackerBlast: DT_Inferno: m_fireXDelta = 0x9E4 m_fireXDelta: m_fireYDelta = 0xB74 m_fireYDelta: m_fireZDelta = 0xD04 m_fireZDelta: m_bFireIsBurning = 0xE94 m_bFireIsBurning: m_fireCount = 0x1538 DT_CChicken: m_jumpedThisFrame = 0x29D8 m_leader = 0x29DC DT_FootstepControl: m_source = 0xA10 m_destination = 0xA20 DT_CSGameRulesProxy: cs_gamerules_data = 0x0 DT_CSGameRules: m_bFreezePeriod = 0x20 m_bMatchWaitingForResume = 0x40 m_bWarmupPeriod = 0x21 m_fWarmupPeriodEnd = 0x24 m_fWarmupPeriodStart = 0x28 m_bTerroristTimeOutActive = 0x2C m_bCTTimeOutActive = 0x2D m_flTerroristTimeOutRemaining = 0x30 m_flCTTimeOutRemaining = 0x34 m_nTerroristTimeOuts = 0x38 m_nCTTimeOuts = 0x3C m_iRoundTime = 0x44 m_gamePhase = 0x60 m_totalRoundsPlayed = 0x64 m_nOvertimePlaying = 0x68 m_timeUntilNextPhaseStarts = 0x5C m_flCMMItemDropRevealStartTime = 0x870 m_flCMMItemDropRevealEndTime = 0x874 m_fRoundStartTime = 0x4C m_bGameRestart = 0x54 m_flRestartRoundTime = 0x50 m_flGameStartTime = 0x58 m_iHostagesRemaining = 0x6C m_bAnyHostageReached = 0x70 m_bMapHasBombTarget = 0x71 m_bMapHasRescueZone = 0x72 m_bMapHasBuyZone = 0x73 m_bIsQueuedMatchmaking = 0x74 m_bIsValveDS = 0x75 m_bIsQuestEligible = 0x879 m_bLogoMap = 0x76 m_iNumGunGameProgressiveWeaponsCT = 0x78 m_iNumGunGameProgressiveWeaponsT = 0x7C m_iSpectatorSlotCount = 0x80 m_bBombDropped = 0x8D0 m_bBombPlanted = 0x8D1 m_iRoundWinStatus = 0x8D4 m_eRoundWinReason = 0x8D8 m_flDMBonusStartTime = 0x44C m_flDMBonusTimeLength = 0x450 m_unDMBonusWeaponLoadoutSlot = 0x454 m_bDMBonusActive = 0x456 m_bTCantBuy = 0x8DC m_bCTCantBuy = 0x8DD m_flGuardianBuyUntilTime = 0x8E0 m_iMatchStats_RoundResults = 0x8E4 m_iMatchStats_RoundResults: m_iMatchStats_PlayersAlive_T = 0x9D4 m_iMatchStats_PlayersAlive_T: m_iMatchStats_PlayersAlive_CT = 0x95C m_iMatchStats_PlayersAlive_CT: m_GGProgressiveWeaponOrderCT = 0x84 m_GGProgressiveWeaponOrderCT: m_GGProgressiveWeaponOrderT = 0x174 m_GGProgressiveWeaponOrderT: m_GGProgressiveWeaponKillUpgradeOrderCT = 0x264 m_GGProgressiveWeaponKillUpgradeOrderCT: m_GGProgressiveWeaponKillUpgradeOrderT = 0x354 m_GGProgressiveWeaponKillUpgradeOrderT: m_MatchDevice = 0x444 m_bHasMatchStarted = 0x448 m_TeamRespawnWaveTimes = 0xA4C m_TeamRespawnWaveTimes: m_flNextRespawnWave = 0xACC m_flNextRespawnWave: m_nNextMapInMapgroup = 0x458 m_nEndMatchMapGroupVoteOptions = 0xB54 m_nEndMatchMapGroupVoteOptions: m_bIsDroppingItems = 0x878 m_iActiveAssassinationTargetMissionID = 0xB4C m_fMatchStartTime = 0x48 m_szTournamentEventName = 0x45C m_szTournamentEventStage = 0x560 m_szTournamentPredictionsTxt = 0x768 m_nTournamentPredictionsPct = 0x86C m_szMatchStatTxt = 0x664 m_nGuardianModeWaveNumber = 0x87C m_nGuardianModeSpecialKillsRemaining = 0x880 m_nGuardianModeSpecialWeaponNeeded = 0x884 m_nHalloweenMaskListSeed = 0x8CC m_numGlobalGiftsGiven = 0x890 m_numGlobalGifters = 0x894 m_numGlobalGiftsPeriodSeconds = 0x898 m_arrFeaturedGiftersAccounts = 0x89C m_arrFeaturedGiftersAccounts: m_arrFeaturedGiftersGifts = 0x8AC m_arrFeaturedGiftersGifts: m_arrTournamentActiveCasterAccounts = 0x8BC m_arrTournamentActiveCasterAccounts: DT_WeaponCubemap: DT_WeaponCycler: DT_TEPlantBomb: m_vecOrigin = 0x14 m_iPlayer = 0x10 m_option = 0x20 DT_TEFireBullets: m_vecOrigin = 0x18 m_vecAngles[0] = 0x24 m_vecAngles[1] = 0x28 m_iWeaponID = 0x30 m_iMode = 0x34 m_iSeed = 0x38 m_iPlayer = 0x10 m_fInaccuracy = 0x3C m_fSpread = 0x40 m_nItemDefIndex = 0x14 m_iSoundType = 0x44 DT_TERadioIcon: m_iAttachToClient = 0x10 DT_PlantedC4: m_bBombTicking = 0x2970 m_flC4Blow = 0x297C m_flTimerLength = 0x2980 m_flDefuseLength = 0x2990 m_flDefuseCountDown = 0x2994 m_bBombDefused = 0x2998 m_hBombDefuser = 0x299C DT_CSTeam: DT_CSPlayerResource: m_iPlayerC4 = 0x161C m_iPlayerVIP = 0x1620 m_bHostageAlive = 0x163C m_bHostageA****** m_isHostageFollowingSomeone = 0x1648 m_isHostageFollowingSomeone: m_iHostageEntityIDs = 0x1654 m_iHostageEntityIDs: m_bombsiteCenterA = 0x1624 m_bombsiteCenterB = 0x1630 m_hostageRescueX = 0x1684 m_hostageRescueX: m_hostageRescueY = 0x1694 m_hostageRescueY: m_hostageRescueZ = 0x16A4 m_hostageRescueZ: m_iMVPs = 0x16B4 m_iMVPs: m_iArmor = 0x183C m_iArmor: m_bHasHelmet = 0x17F9 m_bHasHelmet: m_bHasDefuser = 0x17B8 m_bHasDefuser: m_iScore = 0x1940 m_iScore: m_iCompetitiveRanking = 0x1A44 m_iCompetitiveRanking: m_iCompetitiveWins = 0x1B48 m_iCompetitiveWins: m_iCompTeammateColor = 0x1C4C m_iCompTeammateColor: m_bControllingBot = 0x1D50 m_bControllingBot: m_iControlledPlayer = 0x1D94 m_iControlledPlayer: m_iControlledByPlayer = 0x1E98 m_iControlledByPlayer: m_iBotDifficulty = 0x401C m_iBotDifficulty: m_szClan = 0x4120 m_szClan: m_iTotalCashSpent = 0x4530 m_iTotalCashSpent: m_iCashSpentThisRound = 0x4634 m_iCashSpentThisRound: m_nEndMatchNextMapVotes = 0x4738 m_nEndMatchNextMapVotes: m_bEndMatchNextMapAllVoted = 0x483C m_nActiveCoinRank = 0x4840 m_nActiveCoinRank: m_nMusicID = 0x4944 m_nMusicID: m_nPersonaDataPublicLevel = 0x4A8C m_nPersonaDataPublicLevel: m_nPersonaDataPublicCommendsLeader = 0x4B90 m_nPersonaDataPublicCommendsLeader: m_nPersonaDataPublicCommendsTeacher = 0x4C94 m_nPersonaDataPublicCommendsTeacher: m_nPersonaDataPublicCommendsFriendly = 0x4D98 m_nPersonaDataPublicCommendsFriendly: DT_CSPlayer: cslocaldata = 0x0 DT_CSLocalPlayerExclusive: m_vecOrigin = 0x134 m_vecOrigin[2] = 0x13C m_flStamina = 0xA2A8 m_iDirection = 0xA2AC m_iShotsFired = 0xA2B0 m_nNumFastDucks = 0xA2B4 m_bDuckOverride = 0xA2B8 m_flVelocityModifier = 0xA2BC m_bPlayerDominated = 0xAB1C m_bPlayerDominated: m_bPlayerDominatingMe = 0xAB5D m_bPlayerDominatingMe: m_iWeaponPurchasesThisRound = 0xABA0 m_iWeaponPurchasesThisRound: m_nQuestProgressReason = 0xA9B4 csnonlocaldata = 0x0 DT_CSNonLocalPlayerExclusive: m_vecOrigin = 0x134 m_vecOrigin[2] = 0x13C m_angEyeAngles[0] = 0xA9EC m_angEyeAngles[1] = 0xA9F0 m_iAddonBits = 0xA294 m_iPrimaryAddon = 0xA298 m_iSecondaryAddon = 0xA29C m_iThrowGrenadeCounter = 0x38C4 m_bWaitForNoAttack = 0x38C8 m_bIsRespawningForDMBonus = 0x38C9 m_iPlayerState = 0x3890 m_iAccount = 0xA9DC m_iStartAccount = 0xA2C4 m_******itsOnServer = 0xA2C8 m_bInBombZone = 0x38C0 m_bInBuyZone = 0x38C1 m_bInNoDefuseArea = 0x38C2 m_bKilledByTaser = 0x38D8 m_iMoveState = 0x38DC m_iClass = 0xA9E4 m_ArmorValue = 0xA9E8 m_angEyeAngles = 0xA9EC m_bHasDefuser = 0xA9F8 m_bNightVisionOn = 0xA2B9 m_bHasNightVision = 0xA2BA m_bInHostageRescueZone = 0xA9F9 m_bIsDefusing = 0x3894 m_bIsGrabbingHostage = 0x3895 m_bIsScoped = 0x388C m_bIsWalking = 0x388D m_bResumeZoom = 0x388E m_fImmuneToGunGameDamageTime = 0x3898 m_bGunGameImmunity = 0x38A0 m_bHasMovedSinceSpawn = 0x38A1 m_bMadeFinalGunGameProgressiveKill = 0x38A2 m_iGunGameProgressiveWeaponIndex = 0x38A4 m_iNumGunGameTRKillPoints = 0x38A8 m_iNumGunGameKillsWithCurrentWeapon = 0x38AC m_iNumRoundKills = 0x38B0 m_fMolotovUseTime = 0x38B8 m_fMolotovDamageTime = 0x38BC m_szArmsModel = 0x38E3 m_hCarriedHostage = 0xA2D4 m_hCarriedHostageProp = 0xA2D8 m_bIsRescuing = 0x3896 m_flGroundAccelLinearFracLastTime = 0xA2C0 m_bCanMoveDuringFreezePeriod = 0x38E0 m_isCurrentGunGameLeader = 0x38E1 m_isCurrentGunGameTeamLeader = 0x38E2 m_flGuardianTooFarDistFrac = 0x38CC m_flDetectedByEnemySensorTime = 0x38D0 m_iMatchStats_Kills = 0xA33C m_iMatchStats_Kills: m_iMatchStats_Damage = 0xA3B4 m_iMatchStats_Damage: m_iMatchStats_EquipmentValue = 0xA42C m_iMatchStats_EquipmentValue: m_iMatchStats_MoneySaved = 0xA4A4 m_iMatchStats_MoneySaved: m_iMatchStats_KillReward = 0xA51C m_iMatchStats_KillReward: m_iMatchStats_LiveTime = 0xA594 m_iMatchStats_LiveTime: m_iMatchStats_Deaths = 0xA60C m_iMatchStats_Deaths: m_iMatchStats_Assists = 0xA684 m_iMatchStats_Assists: m_iMatchStats_HeadShotKills = 0xA6FC m_iMatchStats_HeadShotKills: m_iMatchStats_Objective = 0xA774 m_iMatchStats_Objective: m_iMatchStats_CashEarned = 0xA7EC m_iMatchStats_CashEarned: m_iMatchStats_UtilityDamage = 0xA864 m_iMatchStats_UtilityDamage: m_iMatchStats_EnemiesFlashed = 0xA8DC m_iMatchStats_EnemiesFlashed: m_rank = 0xA9C0 m_rank: m_unMusicID = 0xA9D8 m_bHasHelmet = 0xA9E0 m_bHasHeavyArmor = 0xA9E1 m_flFlashDuration = 0xA2F8 m_flFlashMaxAlpha = 0xA2F4 m_iProgressBarDuration = 0xA2A0 m_flProgressBarStartTime = 0xA2A4 m_hRagdoll = 0xA2D0 m_cycleLatch = 0xAB14 m_unCurrentEquipmentValue = 0xA9B8 m_unRoundStartEquipmentValue = 0xA9BA m_unFreezetimeEndEquipmentValue = 0xA9BC m_bIsControllingBot = 0xAD42 m_bHasControlledBotThisRound = 0xAD4C m_bCanControlObservedBot = 0xAD43 m_iControlledBotEntIndex = 0xAD44 m_bIsAssassinationTarget = 0xAD41 m_bHud_MiniScoreHidden = 0xAA0A m_bHud_RadarHidden = 0xAA0B m_nLastKillerIndex = 0xAA0C m_nLastConcurrentKilled = 0xAA10 m_nDeathCamMusic = 0xAA14 m_bIsHoldingLookAtWeapon = 0xACA9 m_bIsLookingAtWeapon = 0xACA8 m_iNumRoundKillsHeadshots = 0x38B4 m_flLowerBodyYawTarget = 0x39E4 m_bStrafing = 0x39E8 DT_CSRagdoll: m_vecOrigin = 0x134 m_vecRagdollOrigin = 0x29FC m_hPlayer = 0x29E0 m_nModelIndex = 0x254 m_nForceBone = 0x267C m_vecForce = 0x2670 m_vecRagdollVelocity = 0x29F0 m_iDeathPose = 0x2A08 m_iDeathFrame = 0x2A0C m_iTeamNum = 0xF0 m_bClientSideAnimation = 0x288C m_flDeathYaw = 0x2A10 DT_TEPlayerAnimEvent: m_hPlayer = 0x10 m_iEvent = 0x14 m_nData = 0x18 DT_CHostage: m_isRescued = 0x2F20 m_jumpedThisFrame = 0x2F21 m_iHealth = 0xFC m_iMaxHealth = 0x2F08 m_lifeState = 0x25B m_fFlags = 0x100 m_nHostageState = 0x2F24 m_flRescueStartTime = 0x2F28 m_flGrabSuccessTime = 0x2F2C m_flDropStartTime = 0x2F30 m_vel = 0x2F14 m_leader = 0x2F10 DT_HostageCarriableProp: DT_BaseCSGrenadeProjectile: m_vInitialVelocity = 0x29A0 m_nBounces = 0x29AC DT_HandleTest: m_Handle = 0x9D8 m_bSendHandle = 0x9DC DT_TeamplayRoundBasedRulesProxy: teamplayroundbased_gamerules_data = 0x0 DT_TeamplayRoundBasedRules: m_iRoundState = 0x28 m_bInWaitingForPlayers = 0x38 m_iWinningTeam = 0x30 m_bInOvertime = 0x2C m_bInSetup = 0x2D m_bSwitchedTeamsThisRound = 0x2E m_bAwaitingReadyRestart = 0x39 m_flRestartRoundTime = 0x3C m_flMapResetTime = 0x40 m_flNextRespawnWave = 0x44 m_flNextRespawnWave: m_TeamRespawnWaveTimes = 0xE8 m_TeamRespawnWaveTimes: m_bTeamReady = 0xC4 m_bTeamReady: m_bStopWatch = 0xE4 DT_SpriteTrail: m_flLifeTime = 0x1074 m_flStartWidth = 0x1078 m_flEndWidth = 0x107C m_flStartWidthVariance = 0x1080 m_flTextureRes = 0x1084 m_flMinFadeLength = 0x1088 m_vecSkyboxOrigin = 0x108C m_flSkyboxScale = 0x1098 DT_SpriteOriented: DT_Sprite: m_hAttachedToEntity = 0x9E8 m_nAttachment = 0x9EC m_flScaleTime = 0xA08 m_flSpriteScale = 0xA04 m_flSpriteFramerate = 0x9F0 m_flGlowProxySize = 0xA10 m_flHDRColorScale = 0xA14 m_flFrame = 0x9F4 m_flBrightnessTime = 0xA00 m_nBrightness = 0x9FC m_bWorldSpaceScale = 0xA0C DT_Ragdoll_Attached: m_boneIndexAttached = 0x2CA8 m_ragdollAttachedObjectIndex = 0x2CA4 m_attachmentPointBoneSpace = 0x2C80 m_attachmentPointRagdollSpace = 0x2C98 DT_Ragdoll: m_ragAngles[0] = 0x2A90 m_ragAngles = 0x0 m_ragPos[0] = 0x2970 m_ragPos = 0x0 m_hUnragdoll = 0x2C6C m_flBlendWeight = 0x2C70 m_nOverlaySequence = 0x2C78 DT_PredictedViewModel: DT_PoseController: m_hProps = 0x9D8 m_hProps: m_chPoseIndex = 0x9E8 m_chPoseIndex: m_bPoseValueParity = 0x9EC m_fPoseValue = 0x9F0 m_fInterpolationTime = 0x9F4 m_bInterpolationWrap = 0x9F8 m_fCycleFrequency = 0x9FC m_nFModType = 0xA00 m_fFModTimeOffset = 0xA04 m_fFModRate = 0xA08 m_fFModAmplitude = 0xA0C DT_GameRulesProxy: DT_InfoLadderDismount: DT_FuncLadder: m_vecPlayerMountPositionTop = 0x9F8 m_vecPlayerMountPositionBottom = 0xA04 m_vecLadderDir = 0x9D8 m_bFakeLadder = 0xA11 DT_TEFoundryHelpers: m_iEntity = 0x10 DT_DetailController: m_flFadeStartDist = 0x9D8 m_flFadeEndDist = 0x9DC DT_World: m_flWaveHeight = 0x9D8 m_WorldMins = 0x9DC m_WorldMaxs = 0x9E8 m_bStartDark = 0x9F4 m_flMaxOccludeeArea = 0x9F8 m_flMinOccluderArea = 0x9FC m_flMaxPropScreenSpaceWidth = 0xA04 m_flMinPropScreenSpaceWidth = 0xA00 m_iszDetailSpriteMaterial = 0xA10 m_bColdWorld = 0xA08 m_iTimeOfDay = 0xA0C DT_WaterLODControl: m_flCheapWaterStartDistance = 0x9D8 m_flCheapWaterEndDistance = 0x9DC DT_WaterBullet: DT_VoteController: m_iActiveIssueIndex = 0x9E4 m_iOnlyTeamToVote = 0x9E8 m_nVoteOptionCount = 0x9EC m_nVoteOptionCount: m_nPotentialVotes = 0xA04 m_bIsYesNoVote = 0xA0A DT_VGuiScreen: m_flWidth = 0x9E0 m_flHeight = 0x9E4 m_fScreenFlags = 0xA0C m_nPanelName = 0x9E8 m_nAttachmentIndex = 0xA04 m_nOverlayMaterial = 0xA08 m_hPlayerOwner = 0xA68 DT_PropJeep: m_bHeadlightIsOn = 0x2ABC DT_PropVehicleChoreoGeneric: m_hPlayer = 0x29E4 m_bEnterAnimOn = 0x29EC m_bExitAnimOn = 0x29ED m_bForceEyesToAttachment = 0x29FC m_vecEyeExitEndpoint = 0x29F0 m_vehicleView.bClampEyeAngles = 0x2A80 m_vehicleView.flPitchCurveZero = 0x2A84 m_vehicleView.flPitchCurveLinear = 0x2A88 m_vehicleView.flRollCurveZero = 0x2A8C m_vehicleView.flRollCurveLinear = 0x2A90 m_vehicleView.flFOV = 0x2A94 m_vehicleView.flYawMin = 0x2A98 m_vehicleView.flYawMax = 0x2A9C m_vehicleView.flPitchMin = 0x2AA0 m_vehicleView.flPitchMax = 0x2AA4 DT_TriggerSoundOperator: m_nSoundOperator = 0xA10 DT_BaseVPhysicsTrigger: DT_TriggerPlayerMovement: DT_BaseTrigger: m_bClientSidePredicted = 0xA08 m_spawnflags = 0x2C4 DT_ProxyToggle: blah = 0x0 DT_ProxyToggle_ProxiedData: m_WithProxy = 0x9D8 DT_Tesla: m_SoundName = 0xA00 m_iszSpriteName = 0xA40 DT_BaseTeamObjectiveResource: m_iTimerToShowInHUD = 0x9D8 m_iStopWatchTimer = 0x9DC m_iNumControlPoints = 0x9E0 m_bPlayingMiniRounds = 0x9E8 m_bControlPointsReset = 0x9E9 m_iUpdateCapHudParity = 0x9EC m_vCPPositions[0] = 0x9F4 m_vCPPositions = 0x0 m_bCPIsVisible = 0xA54 m_bCPIsVisible: m_flLazyCapPerc = 0xA5C m_flLazyCapPerc: m_iTeamIcons = 0xA9C m_iTeamIcons: m_iTeamOverlays = 0xB9C m_iTeamOverlays: m_iTeamReqCappers = 0xC9C m_iTeamReqCappers: m_flTeamCapTime = 0xD9C m_flTeamCapTime: m_iPreviousPoints = 0xE9C m_iPreviousPoints: m_bTeamCanCap = 0x119C m_bTeamCanCap: m_iTeamBaseIcons = 0x11DC m_iTeamBaseIcons: m_iBaseControlPoints = 0x125C m_iBaseControlPoints: m_bInMiniRound = 0x12DC m_bInMiniRound: m_iWarnOnCap = 0x12E4 m_iWarnOnCap: m_iszWarnSound[0] = 0x1304 m_iszWarnSound = 0x0 m_flPathDistance = 0x1AFC m_flPathDistance: m_iNumTeamMembers = 0x1B1C m_iNumTeamMembers: m_iCappingTeam = 0x1C1C m_iCappingTeam: m_iTeamInZone = 0x1C3C m_iTeamInZone: m_bBlocked = 0x1C5C m_bBlocked: m_iOwner = 0x1C64 m_iOwner: m_pszCapLayoutInHUD = 0x1CEC DT_Team: m_iTeamNum = 0xB68 m_bSurrendered = 0xB6C m_scoreTotal = 0xB40 m_scoreFirstHalf = 0xB44 m_scoreSecondHalf = 0xB48 m_scoreOvertime = 0xB4C m_iClanID = 0xB58 m_szTeamname = 0x9EC m_szClanTeamname = 0xA0C m_szTeamFlagImage = 0xA2C m_szTeamLogoImage = 0xA34 m_szTeamMatchStat = 0xA3C m_nGGLeaderEntIndex_CT = 0xB50 m_nGGLeaderEntIndex_T = 0xB54 player_array_element = 0x0 "player_array" = 0x0 DT_SunlightShadowControl: m_shadowDirection = 0x9D8 m_bEnabled = 0x9E4 m_TextureName = 0x9E5 m_LightColor = 0xAF0 m_flColorTransitionTime = 0xB04 m_flSunDistance = 0xB08 m_flFOV = 0xB0C m_flNearZ = 0xB10 m_flNorthOffset = 0xB14 m_bEnableShadows = 0xB18 DT_Sun: m_clrRender = 0x70 m_clrOverlay = 0xB28 m_vDirection = 0xB34 m_bOn = 0xB40 m_nSize = 0xB2C m_nOverlaySize = 0xB30 m_nMaterial = 0xB44 m_nOverlayMaterial = 0xB48 HDRColorScale = 0x0 DT_ParticlePerformanceMonitor: m_bMeasurePerf = 0x9D9 m_bDisplayPerf = 0x9D8 DT_SpotlightEnd: m_flLightScale = 0x9D8 m_Radius = 0x9DC DT_SpatialEntity: m_vecOrigin = 0x9D8 m_minFalloff = 0x9E4 m_maxFalloff = 0x9E8 m_flCurWeight = 0x9EC m_bEnabled = 0xAF4 DT_SlideshowDisplay: m_bEnabled = 0x9D8 m_szDisplayText = 0x9D9 m_szSlideshowDirectory = 0xA59 m_chCurrentSlideLists = 0xAF0 m_chCurrentSlideLists: m_fMinSlideTime = 0xB08 m_fMaxSlideTime = 0xB0C m_iCycleType = 0xB14 m_bNoListRepeats = 0xB18 DT_ShadowControl: m_shadowDirection = 0x9D8 m_shadowColor = 0x9E4 m_flShadowMaxDist = 0x9E8 m_bDisableShadows = 0x9EC m_bEnableLocalLightShadows = 0x9ED DT_SceneEntity: m_nSceneStringIndex = 0x9E8 m_bIsPlayingBack = 0x9DC m_bPaused = 0x9DD m_bMultiplayer = 0x9DE m_flForceClientTime = 0x9E4 m_hActorList = 0x0 _ST_m_hActorList_16: lengthproxy = 0x0 _LPT_m_hActorList_16: lengthprop16 = 0x0 DT_RopeKeyframe: m_nChangeCount = 0xCCC m_iRopeMaterialModelIndex = 0xA14 m_hStartPoint = 0xCAC m_hEndPoint = 0xCB0 m_iStartAttachment = 0xCB4 m_iEndAttachment = 0xCB6 m_fLockedPoints = 0xCC8 m_Slack = 0xCC0 m_RopeLength = 0xCBC m_RopeFlags = 0xA10 m_TextureScale = 0xCC4 m_nSegments = 0xCA8 m_bConstrainBetweenEndpoints = 0xD50 m_Subdiv = 0xCB8 m_Width = 0xCD0 m_flScrollSpeed = 0xA0C m_vecOrigin = 0x134 moveparent = 0x144 m_iParentAttachment = 0x2E8 m_iDefaultRopeMaterialModelIndex = 0xA18 m_nMinCPULevel = 0x984 m_nMaxCPULevel = 0x985 m_nMinGPULevel = 0x986 m_nMaxGPULevel = 0x987 DT_RagdollManager: m_iCurrentMaxRagdollCount = 0x9D8 DT_PhysicsPropMultiplayer: m_iPhysicsMode = 0x29B4 m_fMass = 0x29B8 m_collisionMins = 0x29BC m_collisionMaxs = 0x29C8 DT_PhysBoxMultiplayer: m_iPhysicsMode = 0x9E4 m_fMass = 0x9E8 DT_PropDoorRotating: DT_BasePropDoor: DT_DynamicProp: m_bUseHitboxesForRenderBox = 0x2994 m_flGlowMaxDist = 0x29B4 m_bShouldGlow = 0x29B8 m_clrGlow = 0x29B9 m_nGlowStyle = 0x29C0 DT_Prop_Hallucination: m_bEnabled = 0x2989 m_fVisibleTime = 0x298C m_fRechargeTime = 0x2990 DT_PostProcessController: m_flPostProcessParameters = 0x9D8 m_flPostProcessParameters: m_bMaster = 0xA04 DT_PointCommentaryNode: m_bActive = 0x2970 m_flStartTime = 0x2974 m_iszCommentaryFile = 0x2978 m_iszCommentaryFileNoHDR = 0x2A7C m_iszSpeakers = 0x2B80 m_iNodeNumber = 0x2C80 m_iNodeNumberMax = 0x2C84 m_hViewPosition = 0x2C8C DT_PointCamera: m_FOV = 0x9D8 m_Resolution = 0x9DC m_bFogEnable = 0x9E0 m_FogColor = 0x9E1 m_flFogStart = 0x9E8 m_flFogEnd = 0x9EC m_flFogMaxDensity = 0x9F0 m_bActive = 0x9F4 m_bUseScreenAspectRatio = 0x9F5 DT_PlayerResource: m_iPing = 0xAE4 m_iPing: m_iKills = 0xBE8 m_iKills: m_iAssists = 0xCEC m_iAssists: m_iDeaths = 0xDF0 m_iDeaths: m_bConnected = 0xEF4 m_bConnected: m_iTeam = 0xF38 m_iTeam: m_iPendingTeam = 0x103C m_iPendingTeam: m_bAlive = 0x1140 m_bA****** m_iHealth = 0x1184 m_iHealth: m_iCoachingTeam = 0x1308 m_iCoachingTeam: DT_Plasma: m_flStartScale = 0x9D8 m_flScale = 0x9DC m_flScaleTime = 0x9E0 m_nFlags = 0x9E4 m_nPlasmaModelIndex = 0x9E8 m_nPlasmaModelIndex2 = 0x9EC m_nGlowModelIndex = 0x9F0 DT_PhysMagnet: DT_PhysicsProp: m_bAwake = 0x2990 m_spawnflags = 0x2C4 DT_StatueProp: m_hInitBaseAnimating = 0x29B0 m_bShatter = 0x29B4 m_nShatterFlags = 0x29B8 m_vShatterPosition = 0x29BC m_vShatterForce = 0x29C8 DT_PhysBox: m_mass = 0x9D8 DT_ParticleSystem: m_vecOrigin = 0x134 m_fEffects = 0xEC m_hOwnerEntity = 0x148 moveparent = 0x144 m_iParentAttachment = 0x2E8 m_angRotation = 0x128 m_iEffectIndex = 0x9D8 m_bActive = 0x9E0 m_nStopType = 0x9DC m_flStartTime = 0x9E4 m_szSnaps*******Name = 0x9E8 m_vServerControlPoints = 0xAEC m_vServerControlPoints: m_iServerControlPointAssignments = 0xB1C m_iServerControlPointAssignments: m_hControlPointEnts = 0xB30 m_hControlPointEnts: m_iControlPointParents = 0xC2C m_iControlPointParents: DT_MovieDisplay: m_bEnabled = 0x9D8 m_bLooping = 0x9D9 m_szMovieFilename = 0x9DA m_szGroupName = 0xA5A m_bStretchToFill = 0xADA m_bForcedSlave = 0xADB m_bUseCustomUVs = 0xADC m_flUMin = 0xAE0 m_flUMax = 0xAE4 m_flVMin = 0xAE8 m_flVMax = 0xAEC DT_MaterialModifyControl: m_szMaterialName = 0x9D8 m_szMaterialVar = 0xAD7 m_szMaterialVarValue = 0xBD6 m_iFrameStart = 0xCE0 m_iFrameEnd = 0xCE4 m_bWrap = 0xCE8 m_flFramerate = 0xCEC m_bNewAnimCommandsSemaphore = 0xCF0 m_flFloatLerpStartValue = 0xCF4 m_flFloatLerpEndValue = 0xCF8 m_flFloatLerpTransitionTime = 0xCFC m_bFloatLerpWrap = 0xD00 m_nModifyMode = 0xD08 DT_LightGlow: m_clrRender = 0x70 m_nHorizontalSize = 0x9D8 m_nVerticalSize = 0x9DC m_nMinDist = 0x9E0 m_nMaxDist = 0x9E4 m_nOuterMaxDist = 0x9E8 m_spawnflags = 0x9EC m_vecOrigin = 0x134 m_angRotation = 0x128 moveparent = 0x144 m_flGlowProxySize = 0xABC HDRColorScale = 0x0 DT_InfoOverlayAccessor: m_iTextureFrameIndex = 0x988 m_iOverlayID = 0x9D8 DT_FuncTrackTrain: DT_FuncSmokeVolume: m_Color1 = 0xAC4 m_Color2 = 0xAC8 m_MaterialName = 0xACC m_ParticleDrawWidth = 0xBCC m_ParticleSpacingDistance = 0xBD0 m_DensityRampSpeed = 0xBD4 m_RotationSpeed = 0xBD8 m_MovementSpeed = 0xBDC m_Density = 0xBE0 m_maxDrawDistance = 0xBE4 m_spawnflags = 0xBE8 m_Collision = 0x318 DT_CollisionProperty: m_vecMins = 0x8 m_vecMaxs = 0x14 m_nSolidType = 0x22 m_usSolidFlags = 0x20 m_nSurroundType = 0x2A m_triggerBloat = 0x23 m_vecSpecifiedSurroundingMins = 0x2C m_vecSpecifiedSurroundingMaxs = 0x38 DT_FuncRotating: m_vecOrigin = 0x134 m_angRotation[0] = 0x128 m_angRotation[1] = 0x12C m_angRotation[2] = 0x130 m_flSimulationTime = 0x264 DT_FuncReflectiveGlass: DT_FuncOccluder: m_bActive = 0x9DC m_nOccluderIndex = 0x9D8 DT_FuncMoveLinear: m_vecVelocity = 0x110 m_fFlags = 0x100 DT_FuncMonitor: DT_Func_LOD: m_nDisappearMinDist = 0x9D8 m_nDisappearMaxDist = 0x9DC DT_TEDust: m_flSize = 0x1C m_flSpeed = 0x20 m_vecDirection = 0x24 DT_Func_Dust: m_Color = 0x9D8 m_SpawnRate = 0x9DC m_flSizeMin = 0x9E0 m_flSizeMax = 0x9E4 m_LifetimeMin = 0x9EC m_LifetimeMax = 0x9F0 m_DustFlags = 0xA00 m_SpeedMax = 0x9E8 m_DistMax = 0x9F4 m_nModelIndex = 0x254 m_FallSpeed = 0x9F8 m_bAffectedByWind = 0x9FC m_Collision = 0x318 DT_CollisionProperty: m_vecMins = 0x8 m_vecMaxs = 0x14 m_nSolidType = 0x22 m_usSolidFlags = 0x20 m_nSurroundType = 0x2A m_triggerBloat = 0x23 m_vecSpecifiedSurroundingMins = 0x2C m_vecSpecifiedSurroundingMaxs = 0x38 DT_FuncConveyor: m_flConveyorSpeed = 0x9D8 DT_FuncBrush: DT_BreakableSurface: m_nNumWide = 0x9DC m_nNumHigh = 0x9E0 m_flPanelWidth = 0x9E4 m_flPanelHeight = 0x9E8 m_vNormal = 0x9EC m_vCorner = 0x9F8 m_bIsBroken = 0xA04 m_nSurfaceType = 0xA08 m_RawPanelBitVec = 0xA2C m_RawPanelBitVec: DT_FuncAreaPortalWindow: m_flFadeStartDist = 0x9D8 m_flFadeDist = 0x9DC m_flTranslucencyLimit = 0x9E0 m_iBackgroundModelIndex = 0x9E4 DT_CFish: m_poolOrigin = 0x29D0 m_x = 0x29B8 m_y = 0x29BC m_z = 0x29C0 m_angle = 0x29C8 m_nModelIndex = 0x254 m_lifeState = 0x25B m_waterLevel = 0x29DC DT_FireSmoke: m_flStartScale = 0x9D8 m_flScale = 0x9DC m_flScaleTime = 0x9E0 m_nFlags = 0x9E4 m_nFlameModelIndex = 0x9E8 m_nFlameFromAboveModelIndex = 0x9EC DT_EnvTonemapController: m_bUseCustomAutoExposureMin = 0x9D8 m_bUseCustomAutoExposureMax = 0x9D9 m_bUseCustomBloomScale = 0x9DA m_flCustomAutoExposureMin = 0x9DC m_flCustomAutoExposureMax = 0x9E0 m_flCustomBloomScale = 0x9E4 m_flCustomBloomScaleMinimum = 0x9E8 m_flBloomExponent = 0x9EC m_flBloomSaturation = 0x9F0 m_flTonemapPercentTarget = 0x9F4 m_flTonemapPercentBrightPixels = 0x9F8 m_flTonemapMinAvgLum = 0x9FC m_flTonemapRate = 0xA00 DT_EnvScreenEffect: m_flDuration = 0x9D8 m_nType = 0x9DC DT_EnvScreenOverlay: m_iszOverlayNames[0] = 0x9D8 m_iszOverlayNames = 0x0 m_flOverlayTimes[0] = 0x13D0 m_flOverlayTimes = 0x0 m_flStartTime = 0x13F8 m_iDesiredOverlay = 0x13FC m_bIsActive = 0x1400 DT_EnvProjectedTexture: m_hTargetEntity = 0x9DC m_bState = 0x9E0 m_bAlwaysUpdate = 0x9E1 m_flLightFOV = 0x9E4 m_bEnableShadows = 0x9E8 m_bSimpleProjection = 0x9E9 m_bLightOnlyTarget = 0x9EA m_bLightWorld = 0x9EB m_bCameraSpace = 0x9EC m_flBrightnessScale = 0x9F0 m_LightColor = 0x9F4 m_flColorTransitionTime = 0xA08 m_flAmbient = 0xA0C m_SpotlightTextureName = 0xA18 m_nSpotlightTextureFrame = 0xB24 m_flNearZ = 0xA10 m_flFarZ = 0xA14 m_nShadowQuality = 0xB28 m_flProjectionSize = 0xB38 m_flRotation = 0xB3C m_iStyle = 0xB2C DT_EnvParticleScript: m_flSequenceScale = 0x2A54 DT_FogController: m_fog.enable = 0xA1C m_fog.blend = 0xA1D m_fog.dirPrimary = 0x9DC m_fog.colorPrimary = 0x9E8 m_fog.colorSecondary = 0x9EC m_fog.start = 0x9F8 m_fog.end = 0x9FC m_fog.farz = 0xA00 m_fog.maxdensity = 0xA04 m_fog.colorPrimaryLerpTo = 0x9F0 m_fog.colorSecondaryLerpTo = 0x9F4 m_fog.startLerpTo = 0xA08 m_fog.endLerpTo = 0xA0C m_fog.maxdensityLerpTo = 0xA10 m_fog.lerptime = 0xA14 m_fog.duration = 0xA18 m_fog.HDRColorScale = 0xA24 m_fog.ZoomFogScale = 0xA20 DT_EnvDOFController: m_bDOFEnabled = 0x9D8 m_flNearBlurDepth = 0x9DC m_flNearFocusDepth = 0x9E0 m_flFarFocusDepth = 0x9E4 m_flFarBlurDepth = 0x9E8 m_flNearBlurRadius = 0x9EC m_flFarBlurRadius = 0x9F0 DT_CascadeLight: m_shadowDirection = 0x9D8 m_envLightShadowDirection = 0x9E4 m_bEnabled = 0x9F0 m_bUseLightEnvAngles = 0x9F1 m_LightColor = 0x9F2 m_LightColorScale = 0x9F8 m_flMaxShadowDist = 0x9FC DT_EnvAmbientLight: m_vecColor = 0xB00 DT_EntityParticleTrail: m_iMaterialName = 0xAC0 m_Info = 0xAC4 DT_EntityParticleTrailInfo: m_flLifetime = 0x8 m_flStartSize = 0xC m_flEndSize = 0x10 m_hConstraintEntity = 0xAD8 DT_EntityFreezing: m_vFreezingOrigin = 0x9D8 m_flFrozenPerHitbox = 0x9E4 m_flFrozenPerHitbox: m_flFrozen = 0xAAC m_bFinishFreezing = 0xAB0 DT_EntityFlame: m_hEntAttached = 0x9D8 m_bCheapEffect = 0x9EC DT_EntityDissolve: m_flStartTime = 0x9DC m_flFadeOutStart = 0x9E0 m_flFadeOutLength = 0x9E4 m_flFadeOutModelStart = 0x9E8 m_flFadeOutModelLength = 0x9EC m_flFadeInStart = 0x9F0 m_flFadeInLength = 0x9F4 m_nDissolveType = 0x9F8 m_vDissolverOrigin = 0xA00 m_nMagnitude = 0xA0C DT_DynamicLight: m_Flags = 0x9D8 m_LightStyle = 0x9D9 m_Radius = 0x9DC m_Exponent = 0x9E0 m_InnerAngle = 0x9E4 m_OuterAngle = 0x9E8 m_SpotRadius = 0x9EC DT_ColorCorrectionVolume: m_bEnabled = 0xA20 m_MaxWeight = 0xA24 m_FadeDuration = 0xA28 m_Weight = 0xA2C m_lookupFilename = 0xA30 DT_ColorCorrection: m_vecOrigin = 0x9D8 m_minFalloff = 0x9E4 m_maxFalloff = 0x9E8 m_flCurWeight = 0x9F8 m_flMaxWeight = 0x9F4 m_flFadeInDuration = 0x9EC m_flFadeOutDuration = 0x9F0 m_netLookupFilename = 0x9FC m_bEnabled = 0xB00 m_bMaster = 0xB01 m_bClientSide = 0xB02 m_bExclusive = 0xB03 DT_BreakableProp: m_qPreferredPlayerCarryAngles = 0x2974 m_bClientPhysics = 0x2980 DT_BeamSpotlight: m_nHaloIndex = 0x9D8 m_bSpotlightOn = 0x9E4 m_bHasDynamicLight = 0x9E5 m_flSpotlightMaxLength = 0x9E8 m_flSpotlightGoalWidth = 0x9EC m_flHDRColorScale = 0x9F0 m_nRotationAxis = 0x9DC m_flRotationSpeed = 0x9E0 DT_BaseButton: m_usable = 0xA08 DT_BaseToggle: m_vecFinalDest = 0x9EC m_movementType = 0x9F8 m_flMoveTargetTime = 0x9FC DT_BasePlayer: localdata = 0x0 DT_LocalPlayerExclusive: m_Local = 0x2FA8 DT_Local: m_chAreaBits = 0x4 m_chAreaBits: m_chAreaPortalBits = 0x24 m_chAreaPortalBits: m_iHideHUD = 0x48 m_flFOVRate = 0x44 m_bDucked = 0x88 m_bDucking = 0x89 m_bInDuckJump = 0x8A m_nDuckTimeMsecs = 0x4C m_nDuckJumpTimeMsecs = 0x50 m_nJumpTimeMsecs = 0x54 m_flFallVelocity = 0x58 m_viewPunchAngle = 0x64 m_aimPunchAngle = 0x70 m_aimPunchAngleVel = 0x7C m_bDrawViewmodel = 0x8B m_bWearingSuit = 0x8C m_bPoisoned = 0x8D m_flStepSize = 0x60 m_bAllowAutoMovement = 0x8E m_skybox3d.scale = 0x12C m_skybox3d.origin = 0x130 m_skybox3d.area = 0x13C m_skybox3d.fog.enable = 0x184 m_skybox3d.fog.blend = 0x185 m_skybox3d.fog.dirPrimary = 0x144 m_skybox3d.fog.colorPrimary = 0x150 m_skybox3d.fog.colorSecondary = 0x154 m_skybox3d.fog.start = 0x160 m_skybox3d.fog.end = 0x164 m_skybox3d.fog.maxdensity = 0x16C m_skybox3d.fog.HDRColorScale = 0x18C m_audio.localSound[0] = 0x194 m_audio.localSound[1] = 0x1A0 m_audio.localSound[2] = 0x1AC m_audio.localSound[3] = 0x1B8 m_audio.localSound[4] = 0x1C4 m_audio.localSound[5] = 0x1D0 m_audio.localSound[6] = 0x1DC m_audio.localSound[7] = 0x1E8 m_audio.soundscapeIndex = 0x1F4 m_audio.localBits = 0x1F8 m_audio.entIndex = 0x1FC m_vecViewOffset[0] = 0x104 m_vecViewOffset[1] = 0x108 m_vecViewOffset[2] = 0x10C m_flFriction = 0x140 m_fOnTarget = 0x3318 m_nTickBase = 0x3414 m_nNextThinkTick = 0xF8 m_hLastWeapon = 0x32EC m_vecVelocity[0] = 0x110 m_vecVelocity[1] = 0x114 m_vecVelocity[2] = 0x118 m_vecBaseVelocity = 0x11C m_hConstraintEntity = 0x3334 m_vecConstraintCenter = 0x3338 m_flConstraintRadius = 0x3344 m_flConstraintWidth = 0x3348 m_flConstraintSpeedFactor = 0x334C m_bConstraintPastRadius = 0x3350 m_flDeathTime = 0x33AC m_fForceTeam = 0x33B0 m_nWaterLevel = 0x25A m_flLaggedMovementValue = 0x3578 m_hTonemapController = 0x31B0 pl = 0x31B4 DT_PlayerState: deadflag = 0x4 m_iFOV = 0x31C8 m_iFOVStart = 0x31CC m_flFOVTime = 0x31EC m_iDefaultFOV = 0x3320 m_hZoomOwner = 0x3244 m_afPhysicsFlags = 0x32E4 m_hVehicle = 0x32E8 m_hUseEntity = 0x331C m_hGroundEntity = 0x14C m_iHealth = 0xFC m_lifeState = 0x25B m_iAmmo = 0x2D68 m_iAmmo: m_iBonusProgress = 0x3238 m_iBonusChallenge = 0x323C m_flMaxspeed = 0x3240 m_fFlags = 0x100 m_iObserverMode = 0x3360 m_bActiveCameraMan = 0x3364 m_bCameraManXRay = 0x3365 m_bCameraManOverview = 0x3366 m_bCameraManScoreBoard = 0x3367 m_uCameraManGraphs = 0x3368 m_iDeathPostEffect = 0x335C m_hObserverTarget = 0x3374 m_hViewModel[0] = 0x32F0 m_hViewModel = 0x0 m_iCoachingTeam = 0x2F40 m_szLastPlaceName = 0x3598 m_vecLadderNormal = 0x3208 m_ladderSurfaceProps = 0x31E4 m_ubEFNoInterpParity = 0x35BC m_hPostProcessCtrl = 0x377C m_hColorCorrectionCtrl = 0x3780 m_PlayerFog.m_hCtrl = 0x3788 m_vphysicsCollisionState = 0x3254 m_hViewEntity = 0x332C m_bShouldDrawPlayerWhileUsingViewEntity = 0x3330 DT_BaseFlex: m_flexWeight = 0x2A18 m_flexWeight: m_blinktoggle = 0x2BC4 m_viewtarget = 0x29E0 DT_BaseEntity: AnimTimeMustBeFirst = 0x0 DT_AnimTimeMustBeFirst: m_flAnimTime = 0x25C m_flSimulationTime = 0x264 m_cellbits = 0x74 m_cellX = 0x7C m_cellY = 0x80 m_cellZ = 0x84 m_vecOrigin = 0x134 m_angRotation = 0x128 m_nModelIndex = 0x254 m_fEffects = 0xEC m_nRenderMode = 0x257 m_nRenderFX = 0x256 m_clrRender = 0x70 m_iTeamNum = 0xF0 m_iPendingTeamNum = 0xF4 m_CollisionGroup = 0x470 m_flElasticity = 0x398 m_flShadowCastDistance = 0x39C m_hOwnerEntity = 0x148 m_hEffectEntity = 0x994 moveparent = 0x144 m_iParentAttachment = 0x2E8 m_iName = 0x150 movetype = 0x0 movecollide = 0x0 m_Collision = 0x318 DT_CollisionProperty: m_vecMins = 0x8 m_vecMaxs = 0x14 m_nSolidType = 0x22 m_usSolidFlags = 0x20 m_nSurroundType = 0x2A m_triggerBloat = 0x23 m_vecSpecifiedSurroundingMins = 0x2C m_vecSpecifiedSurroundingMaxs = 0x38 m_iTextureFrameIndex = 0x988 m_bSimulatedEveryTick = 0x936 m_bAnimatedEveryTick = 0x937 m_bAlternateSorting = 0x938 m_bSpotted = 0x939 m_bSpottedBy = 0x93A m_bSpottedBy: m_bSpottedByMask = 0x97C m_bSpottedByMask: m_bIsAutoaimTarget = 0x60 m_fadeMinDist = 0x2F0 m_fadeMaxDist = 0x2F4 m_flFadeScale = 0x2F8 m_nMinCPULevel = 0x984 m_nMaxCPULevel = 0x985 m_nMinGPULevel = 0x986 m_nMaxGPULevel = 0x987 m_flUseLookAtAngle = 0x2C8 DT_BaseDoor: m_flWaveHeight = 0xA08 DT_BaseCombatCharacter: bcc_localdata = 0x0 DT_BCCLocalPlayerExclusive: m_flNextAttack = 0x2D60 bcc_nonlocaldata = 0x0 DT_BCCNonLocalPlayerExclusive: m_hMyWeapons = 0x2DE8 m_hMyWeapons: m_LastHitGroup = 0x2D64 m_hActiveWeapon = 0x2EE8 m_flTimeOfLastInjury = 0x2EEC m_nRelativeDirectionOfLastInjury = 0x2EF0 m_hMyWeapons = 0x2DE8 m_hMyWeapons: DT_BaseAnimatingOverlay: overlay_vars = 0x0 DT_OverlayVars: m_AnimOverlay = 0x0 _ST_m_AnimOverlay_15: lengthproxy = 0x0 _LPT_m_AnimOverlay_15: lengthprop15 = 0x0 DT_BoneFollower: m_modelIndex = 0x9D8 m_solidIndex = 0x9DC DT_BaseAnimating: m_nSequence = 0x28AC m_nForceBone = 0x267C m_vecForce = 0x2670 m_nSkin = 0xA1C m_nBody = 0xA20 m_nHitboxSet = 0x9FC m_flModelScale = 0x2738 m_flPoseParameter = 0x2764 m_flPoseParameter: m_flPlaybackRate = 0xA18 m_flEncodedController = 0xA48 m_flEncodedController: m_bClientSideAnimation = 0x288C m_bClientSideFrameReset = 0x26B0 m_bClientSideRagdoll = 0x275 m_nNewSequenceParity = 0xA38 m_nResetEventsParity = 0xA3C m_nMuzzleFlashParity = 0xA58 m_hLightingOrigin = 0x2934 serveranimdata = 0x0 DT_ServerAnimationData: m_flCycle = 0xA14 m_flFrozen = 0x26E8 m_ScaleType = 0x273C m_bSuppressAnimSounds = 0x293A DT_AI_BaseNPC: m_lifeState = 0x25B m_bPerformAvoidance = 0x2F14 m_bIsMoving = 0x2F15 m_bFadeCorpse = 0x2F16 m_iDeathPose = 0x2F04 m_iDeathFrame = 0x2F08 m_iSpeedModRadius = 0x2F0C m_iSpeedModSpeed = 0x2F10 m_bSpeedModActive = 0x2F17 m_bImportanRagdoll = 0x2F18 m_flTimePingEffect = 0x2F00 DT_Beam: m_nBeamType = 0x9F4 m_nBeamFlags = 0x9F8 m_nNumBeamEnts = 0x9E8 m_hAttachEntity = 0x9FC m_hAttachEntity: m_nAttachIndex = 0xA24 m_nAttachIndex: m_nHaloIndex = 0x9F0 m_fHaloScale = 0xA58 m_fWidth = 0xA4C m_fEndWidth = 0xA50 m_fFadeLength = 0xA54 m_fAmplitude = 0xA5C m_fStartFrame = 0xA60 m_fSpeed = 0xA64 m_flFrameRate = 0x9D8 m_flHDRColorScale = 0x9DC m_clrRender = 0x70 m_nRenderFX = 0x256 m_nRenderMode = 0x257 m_flFrame = 0xA68 m_nClipStyle = 0xA6C m_vecEndPos = 0xA70 m_nModelIndex = 0x254 m_vecOrigin = 0x134 moveparent = 0x144 DT_BaseViewModel: m_nModelIndex = 0x254 m_hWeapon = 0x29B8 m_nSkin = 0xA1C m_nBody = 0xA20 m_nSequence = 0x28AC m_nViewModelIndex = 0x29B0 m_flPlaybackRate = 0xA18 m_fEffects = 0xEC m_nAnimationParity = 0x29B4 m_hOwner = 0x29BC m_nNewSequenceParity = 0xA38 m_nResetEventsParity = 0xA3C m_nMuzzleFlashParity = 0xA58 m_bShouldIgnoreOffsetAndAccuracy = 0x2980 DT_BaseParticleEntity: DT_BaseGrenade: m_flDamage = 0x2988 m_DmgRadius = 0x2974 m_bIsLive = 0x2971 m_hThrower = 0x2990 m_vecVelocity = 0x110 m_fFlags = 0x100 DT_BaseCombatWeapon: LocalWeaponData = 0x0 DT_LocalWeaponData: m_iPrimaryAmmoType = 0x31EC m_iSecondaryAmmoType = 0x31F0 m_nViewModelIndex = 0x31C4 m_bFlipViewModel = 0x3254 m_iWeaponOrigin = 0x3258 m_iWeaponModule = 0x31DC LocalActiveWeaponData = 0x0 DT_LocalActiveWeaponData: m_flNextPrimaryAttack = 0x31C8 m_flNextSecondaryAttack = 0x31CC m_nNextThinkTick = 0xF8 m_flTimeWeaponIdle = 0x3204 m_iViewModelIndex = 0x31D0 m_iWorldModelIndex = 0x31D4 m_iWorldDroppedModelIndex = 0x31D8 m_iState = 0x31E8 m_hOwner = 0x31C0 m_iClip1 = 0x31F4 m_iClip2 = 0x31F8 m_iPrimaryReserveAmmoCount = 0x31FC m_iSecondaryReserveAmmoCount = 0x3200 m_hWeaponWorldModel = 0x31E4 m_iNumEmptyAttacks = 0x31E0 DT_BaseWeaponWorldModel: m_nModelIndex = 0x254 m_nBody = 0xA20 m_fEffects = 0xEC moveparent = 0x144 m_hCombatWeaponParent = 0x29E0
Last edited by Herp Derpinstine; 07-27-2016 at 08:28 PM.
Hunter (07-28-2016)
I NeED VIEWMATRIX!!!
Current Projects:TurtleCheat GlowESP BunnyHopHelixGlow (With Permission from nullptr_t)
Hunter (07-28-2016)
Code:EntityList = 0x04A4FCA4 LocalPlayer = 0x00A323E4 FlashDuration = 0x0000A2F8 RadarBase = 0x04E849FC ScoreBoardBase/GameResources = 0x04A6FEFC ServerBase = 0x04E96C50 EnginePointer = 0x005B82B4 SetViewAngles = 0x00004D0C CrosshairIndex = 0x0000AA44 GlowObjectBase = 0x00000000 ViewMatrix1 = 0xE0590058 ViewMatrix2 = 0xE0590168 ViewMatrix3 = 0xE0590478 attack = 0x02E8FCDC attack2 = 0x02E8FC88 forward = 0x02E8FCB8 backward = 0x02E8FCC4 moveleft = 0x02E8FCA0 moveright = 0x02E8FCAC jump = 0x04EE5114
Last edited by Hunter; 07-28-2016 at 03:19 PM. Reason: Use the [.Code] tags next time.
Hunter (07-28-2016),WildAssassinz (07-28-2016)
Latest offsets as of 28 July 2016
Code:DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032B0 DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C DT_BaseCombatWeapon -> m_iState: _______________ 0x000031E8 DT_BaseCombatWeapon -> m_iClip1: _______________ 0x000031F4 DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031C8 DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003235 DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031EC DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032DC DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003330 DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939 DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148 DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134 DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0 DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A2F4 DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A2F8 DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A310 DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A9EC DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9DC DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A9E8 DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038A0 DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2B0 DT_CSPlayerResource -> CSPlayerResource: _______ 0x02E8DEEC DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44 DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48 DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8 DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0 DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4 DT_CSPlayerResource -> m_iScore: _______________ 0x00001940 DT_CSPlayerResource -> m_szClan: _______________ 0x00004120 DT_BasePlayer -> m_lifeState: __________________ 0x0000025B DT_BasePlayer -> m_fFlags: _____________________ 0x00000100 DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032EC DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8 DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8 DT_BasePlayer -> m_Local: ______________________ 0x00002FA8 DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104 DT_BasePlayer -> m_nTickBase: __________________ 0x00003414 DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110 DT_BasePlayer -> m_szLastPlaceName: ____________ 0x00003598 DT_Local -> m_vecPunch: ________________________ 0x00003018 DT_Local -> m_iCrossHairID: ____________________ 0x0000AA44 BaseEntity -> m_bDormant: ______________________ 0x000000E9 BaseEntity -> m_dwModel: _______________________ 0x0000006C BaseEntity -> m_dwIndex: _______________________ 0x00000064 BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698 BaseEntity -> m_bMoveType: _____________________ 0x00000258 ClientState -> m_dwClientState: ________________ 0x005B82B4 ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178 ClientState -> m_dwInGame: _____________________ 0x00000100 ClientState -> m_dwMaxPlayer: __________________ 0x00000308 ClientState -> m_dwMapDirectory: _______________ 0x00000180 ClientState -> m_dwMapname: ____________________ 0x00000284 ClientState -> m_dwPlayerInfo: _________________ 0x0000523C ClientState -> m_dwViewAngles: _________________ 0x00004D0C EngineRender -> m_dwViewMatrix: ________________ 0x04A41854 EngineRender -> m_dwEnginePosition: ____________ 0x00666B3C RadarBase -> m_dwRadarBase: ____________________ 0x04E849FC RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050 LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A323E4 EntityList -> m_dwEntityList: __________________ 0x04A4FCA4 WeaponTable -> m_dwWeaponTable: ________________ 0x04E96DFC WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003260 Extra -> m_dwInput: ____________________________ 0x04E9A770 Extra -> m_dwGlobalVars: _______________________ 0x004D111C Extra -> m_dwGlowObject: _______________________ 0x04F6589C Extra -> m_dwForceJump: ________________________ 0x04EE5114 Extra -> m_dwForceAttack: ______________________ 0x02E8FCDC Extra -> m_dwSensitivity: ______________________ 0x00A37BEC Extra -> m_dwMouseEnable: ______________________ 0x00A37C48
Hunter (07-28-2016),Lols12342 (07-28-2016),uNder- (07-28-2016),WildAssassinz (07-28-2016)
Thx dudes :P
Last edited by TheSurprise; 07-28-2016 at 12:22 AM.
if anyone needs glowbase pattern -> 0x83, 0xC4, 0x04, 0xB8, 0x00, 0x00, 0x00, 0x00, 0xC3, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC
should i change my code here friend?
if i need to change it with yours, should i change "14" there?Code:void COffsets::updateGlow() { DWORD gpStart = mem->FindPatternArr(modClient.dwBase, modClient.dwSize, "x????xxxxxxxx?", 14, 0xB8, 0x0, 0x0, 0x0, 0x0, 0xC3, 0xCC, 0xCC, 0xCC, 0x55, 0x8B, 0xEC, 0xA1, 0x0); dwGlow = mem->Read<DWORD>(gpStart + 1) - modClient.dwBase; }
thank you sry newbie
Last edited by Hunter; 07-28-2016 at 03:24 PM. Reason: Fixed.
Need the new offsets some of them aint working for me :/