iCurrentSequenceNumber Anyone?
8/22/2017
Code:--- Signatures --- dwClientState => 0x5A4334 dwClientState_GetLocalPlayer => 0x180 dwClientState_Map => 0x28C dwClientState_MapDirectory => 0x188 dwClientState_MaxPlayer => 0x310 dwClientState_PlayerInfo => 0x5240 dwClientState_State => 0x108 dwClientState_ViewAngles => 0x4D10 dwClientState_IsHLTV => 0x4CC8 dwEntityList => 0x4A85AAC dwForceAttack => 0x2EC7E38 dwForceAttack2 => 0x2EC7E44 dwForceBackward => 0x2EC7E50 dwForceForward => 0x2EC7E74 dwForceJump => 0x4F1C928 dwForceLeft => 0x2EC7E5C dwForceRight => 0x2EC7E98 dwGameDir => 0x642BD0 dwGameRulesProxy => 0x4F86C6C dwGetAllClasses => 0x4F86D40 dwGlobalVars => 0x5A4038 dwGlowObjectManager => 0x4FA2238 dwInput => 0x4ED0670 dwInterfaceLinkList => 0x6E5E94 dwLocalPlayer => 0xAA8BBC dwMouseEnable => 0xAAE420 dwMouseEnablePtr => 0xAAE3F0 dwPlayerResource => 0x2EC61BC dwRadarBase => 0x4EBA7A4 dwSensitivity => 0xAAE2BC dwSensitivityPtr => 0xAAE290 dwViewMatrix => 0x4A77504 dwWeaponTable => 0x4ED1264 dwWeaponTableIndex => 0x31FC dwYawPtr => 0xAAE080 dwZoomSensitivityRatioPtr => 0xAB30E8 dwbSendPackets => 0xCACAA dwppDirect3DDevice9 => 0x9CF40 dwSetClanTag => 0x84A30 m_pStudioHdr => 0x293C --- Netvars --- m_ArmorValue => 0xB228 m_Collision => 0x318 m_CollisionGroup => 0x470 m_Local => 0x2FAC m_MoveType => 0x258 m_OriginalOwnerXuidHigh => 0x316C m_OriginalOwnerXuidLow => 0x3168 m_aimPunchAngle => 0x301C m_aimPunchAngleVel => 0x3028 m_bGunGameImmunity => 0x3890 m_bHasDefuser => 0xB238 m_bHasHelmet => 0xB21C m_bInReload => 0x3245 m_bIsDefusing => 0x3884 m_bIsScoped => 0x387C m_bSpotted => 0x939 m_bSpottedByMask => 0x97C m_dwBoneMatrix => 0x2698 m_fAccuracyPenalty => 0x32B0 m_fFlags => 0x100 m_flFallbackWear => 0x3178 m_flFlashDuration => 0xA2E8 m_flFlashMaxAlpha => 0xA2E4 m_flNextPrimaryAttack => 0x31D8 m_hActiveWeapon => 0x2EE8 m_hMyWeapons => 0x2DE8 m_hObserverTarget => 0x3360 m_hOwner => 0x29BC m_hOwnerEntity => 0x148 m_iAccountID => 0x2FA8 m_iClip1 => 0x3204 m_iCompetitiveRanking => 0x1A44 m_iCompetitiveWins => 0x1B48 m_iCrosshairId => 0xB294 m_iEntityQuality => 0x2F8C m_iFOVStart => 0x31D8 m_iGlowIndex => 0xA300 m_iHealth => 0xFC m_iItemDefinitionIndex => 0x2F88 m_iItemIDHigh => 0x2FA0 m_iObserverMode => 0x334C m_iShotsFired => 0xA2A0 m_iState => 0x31F8 m_iTeamNum => 0xF0 m_lifeState => 0x25B m_nFallbackPaintKit => 0x3170 m_nFallbackSeed => 0x3174 m_nFallbackStatTrak => 0x317C m_nForceBone => 0x267C m_nTickBase => 0x3404 m_rgflCoordinateFrame => 0x440 m_szCustomName => 0x301C m_szLastPlaceName => 0x3588 m_vecOrigin => 0x134 m_vecVelocity => 0x110 m_vecViewOffset => 0x104 m_viewPunchAngle => 0x3010
"Never stop being a good person because of bad people"
Super User -> 15-7-2020
Global Moderator -> 23-3-2019 - 15-7-2020
Steam Moderator -> 12-12-2017 - 23-3-2019
Steam Minion+ -> 09-04-2017 - 12-12-2017
Steam Minion -> 03-01-2017 - 09-04-2017
give me offsets
m_bDormant?
dwWeaponId?
m_dwIndex?
Code:// Fri, 8 Sep 2017 16:18:12 +0100 namespace hazedumper { namespace netvars { constexpr ::std::ptrdiff_t m_ArmorValue = 0xB228; constexpr ::std::ptrdiff_t m_Collision = 0x318; constexpr ::std::ptrdiff_t m_CollisionGroup = 0x470; constexpr ::std::ptrdiff_t m_Local = 0x2FAC; constexpr ::std::ptrdiff_t m_MoveType = 0x258; constexpr ::std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x316C; constexpr ::std::ptrdiff_t m_OriginalOwnerXuidLow = 0x3168; constexpr ::std::ptrdiff_t m_aimPunchAngle = 0x301C; constexpr ::std::ptrdiff_t m_aimPunchAngleVel = 0x3028; constexpr ::std::ptrdiff_t m_bGunGameImmunity = 0x3890; constexpr ::std::ptrdiff_t m_bHasDefuser = 0xB238; constexpr ::std::ptrdiff_t m_bHasHelmet = 0xB21C; constexpr ::std::ptrdiff_t m_bInReload = 0x3245; constexpr ::std::ptrdiff_t m_bIsDefusing = 0x3884; constexpr ::std::ptrdiff_t m_bIsScoped = 0x387C; constexpr ::std::ptrdiff_t m_bSpotted = 0x939; constexpr ::std::ptrdiff_t m_bSpottedByMask = 0x97C; constexpr ::std::ptrdiff_t m_dwBoneMatrix = 0x2698; constexpr ::std::ptrdiff_t m_fAccuracyPenalty = 0x32B0; constexpr ::std::ptrdiff_t m_fFlags = 0x100; constexpr ::std::ptrdiff_t m_flFallbackWear = 0x3178; constexpr ::std::ptrdiff_t m_flFlashDuration = 0xA2E8; constexpr ::std::ptrdiff_t m_flFlashMaxAlpha = 0xA2E4; constexpr ::std::ptrdiff_t m_flNextPrimaryAttack = 0x31D8; constexpr ::std::ptrdiff_t m_hActiveWeapon = 0x2EE8; constexpr ::std::ptrdiff_t m_hMyWeapons = 0x2DE8; constexpr ::std::ptrdiff_t m_hObserverTarget = 0x3360; constexpr ::std::ptrdiff_t m_hOwner = 0x29BC; constexpr ::std::ptrdiff_t m_hOwnerEntity = 0x148; constexpr ::std::ptrdiff_t m_iAccountID = 0x2FA8; constexpr ::std::ptrdiff_t m_iClip1 = 0x3204; constexpr ::std::ptrdiff_t m_iCompetitiveRanking = 0x1A44; constexpr ::std::ptrdiff_t m_iCompetitiveWins = 0x1B48; constexpr ::std::ptrdiff_t m_iCrosshairId = 0xB294; constexpr ::std::ptrdiff_t m_iEntityQuality = 0x2F8C; constexpr ::std::ptrdiff_t m_iFOVStart = 0x31D8; constexpr ::std::ptrdiff_t m_iGlowIndex = 0xA300; constexpr ::std::ptrdiff_t m_iHealth = 0xFC; constexpr ::std::ptrdiff_t m_iItemDefinitionIndex = 0x2F88; constexpr ::std::ptrdiff_t m_iItemIDHigh = 0x2FA0; constexpr ::std::ptrdiff_t m_iObserverMode = 0x334C; constexpr ::std::ptrdiff_t m_iShotsFired = 0xA2A0; constexpr ::std::ptrdiff_t m_iState = 0x31F8; constexpr ::std::ptrdiff_t m_iTeamNum = 0xF0; constexpr ::std::ptrdiff_t m_lifeState = 0x25B; constexpr ::std::ptrdiff_t m_nFallbackPaintKit = 0x3170; constexpr ::std::ptrdiff_t m_nFallbackSeed = 0x3174; constexpr ::std::ptrdiff_t m_nFallbackStatTrak = 0x317C; constexpr ::std::ptrdiff_t m_nForceBone = 0x267C; constexpr ::std::ptrdiff_t m_nTickBase = 0x3404; constexpr ::std::ptrdiff_t m_rgflCoordinateFrame = 0x440; constexpr ::std::ptrdiff_t m_szCustomName = 0x301C; constexpr ::std::ptrdiff_t m_szLastPlaceName = 0x3588; constexpr ::std::ptrdiff_t m_vecOrigin = 0x134; constexpr ::std::ptrdiff_t m_vecVelocity = 0x110; constexpr ::std::ptrdiff_t m_vecViewOffset = 0x104; constexpr ::std::ptrdiff_t m_viewPunchAngle = 0x3010; } // namespace netvars namespace signatures { constexpr ::std::ptrdiff_t dwClientState = 0x5A4334; constexpr ::std::ptrdiff_t dwClientState_GetLocalPlayer = 0x180; constexpr ::std::ptrdiff_t dwClientState_Map = 0x28C; constexpr ::std::ptrdiff_t dwClientState_MapDirectory = 0x188; constexpr ::std::ptrdiff_t dwClientState_MaxPlayer = 0x310; constexpr ::std::ptrdiff_t dwClientState_PlayerInfo = 0x5240; constexpr ::std::ptrdiff_t dwClientState_State = 0x108; constexpr ::std::ptrdiff_t dwClientState_ViewAngles = 0x4D10; constexpr ::std::ptrdiff_t dwClientState_IsHLTV = 0x4CC8; constexpr ::std::ptrdiff_t dwEntityList = 0x4A89C7C; constexpr ::std::ptrdiff_t dwForceAttack = 0x2ECC050; constexpr ::std::ptrdiff_t dwForceAttack2 = 0x2ECC05C; constexpr ::std::ptrdiff_t dwForceBackward = 0x2ECC038; constexpr ::std::ptrdiff_t dwForceForward = 0x2ECC02C; constexpr ::std::ptrdiff_t dwForceLeft = 0x2ECC014; constexpr ::std::ptrdiff_t dwForceRight = 0x2ECC020; constexpr ::std::ptrdiff_t dwGameDir = 0x642BD0; constexpr ::std::ptrdiff_t dwGameRulesProxy = 0x4F8AE3C; constexpr ::std::ptrdiff_t dwGetAllClasses = 0x4F8AF10; constexpr ::std::ptrdiff_t dwGlobalVars = 0x5A4038; constexpr ::std::ptrdiff_t dwGlowObjectManager = 0x4FA6620; constexpr ::std::ptrdiff_t dwInput = 0x4ED4840; constexpr ::std::ptrdiff_t dwInterfaceLinkList = 0x6E9B94; constexpr ::std::ptrdiff_t dwLocalPlayer = 0xAACBAC; constexpr ::std::ptrdiff_t dwMouseEnable = 0xAB2410; constexpr ::std::ptrdiff_t dwMouseEnablePtr = 0xAB23E0; constexpr ::std::ptrdiff_t dwPlayerResource = 0x2ECA38C; constexpr ::std::ptrdiff_t dwRadarBase = 0x4EBE974; constexpr ::std::ptrdiff_t dwSensitivity = 0xAB22AC; constexpr ::std::ptrdiff_t dwSensitivityPtr = 0xAB2280; constexpr ::std::ptrdiff_t dwViewMatrix = 0x4A7B6D4; constexpr ::std::ptrdiff_t dwWeaponTable = 0x4ED5434; constexpr ::std::ptrdiff_t dwWeaponTableIndex = 0x31FC; constexpr ::std::ptrdiff_t dwYawPtr = 0xAB2070; constexpr ::std::ptrdiff_t dwZoomSensitivityRatioPtr = 0xAB70D8; constexpr ::std::ptrdiff_t dwbSendPackets = 0xCACAA; constexpr ::std::ptrdiff_t dwppDirect3DDevice9 = 0x9CF40; constexpr ::std::ptrdiff_t dwSetClanTag = 0x84A30; constexpr ::std::ptrdiff_t m_pStudioHdr = 0x293C; constexpr ::std::ptrdiff_t dwForceJump = 0x4F20AF8;
Last edited by KMWTW; 09-08-2017 at 07:59 AM.
Here is today's offsets (September 13, 2017):
Code:constexpr ::std::ptrdiff_t m_ArmorValue = 0xB228; constexpr ::std::ptrdiff_t m_Collision = 0x318; constexpr ::std::ptrdiff_t m_CollisionGroup = 0x470; constexpr ::std::ptrdiff_t m_Local = 0x2FAC; constexpr ::std::ptrdiff_t m_MoveType = 0x258; constexpr ::std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x316C; constexpr ::std::ptrdiff_t m_OriginalOwnerXuidLow = 0x3168; constexpr ::std::ptrdiff_t m_aimPunchAngle = 0x301C; constexpr ::std::ptrdiff_t m_aimPunchAngleVel = 0x3028; constexpr ::std::ptrdiff_t m_bGunGameImmunity = 0x3890; constexpr ::std::ptrdiff_t m_bHasDefuser = 0xB238; constexpr ::std::ptrdiff_t m_bHasHelmet = 0xB21C; constexpr ::std::ptrdiff_t m_bInReload = 0x3245; constexpr ::std::ptrdiff_t m_bIsDefusing = 0x3884; constexpr ::std::ptrdiff_t m_bIsScoped = 0x387C; constexpr ::std::ptrdiff_t m_bSpotted = 0x939; constexpr ::std::ptrdiff_t m_bSpottedByMask = 0x97C; constexpr ::std::ptrdiff_t m_dwBoneMatrix = 0x2698; constexpr ::std::ptrdiff_t m_fAccuracyPenalty = 0x32B0; constexpr ::std::ptrdiff_t m_fFlags = 0x100; constexpr ::std::ptrdiff_t m_flFallbackWear = 0x3178; constexpr ::std::ptrdiff_t m_flFlashDuration = 0xA2E8; constexpr ::std::ptrdiff_t m_flFlashMaxAlpha = 0xA2E4; constexpr ::std::ptrdiff_t m_flNextPrimaryAttack = 0x31D8; constexpr ::std::ptrdiff_t m_hActiveWeapon = 0x2EE8; constexpr ::std::ptrdiff_t m_hMyWeapons = 0x2DE8; constexpr ::std::ptrdiff_t m_hObserverTarget = 0x3360; constexpr ::std::ptrdiff_t m_hOwner = 0x29BC; constexpr ::std::ptrdiff_t m_hOwnerEntity = 0x148; constexpr ::std::ptrdiff_t m_iAccountID = 0x2FA8; constexpr ::std::ptrdiff_t m_iClip1 = 0x3204; constexpr ::std::ptrdiff_t m_iCompetitiveRanking = 0x1A44; constexpr ::std::ptrdiff_t m_iCompetitiveWins = 0x1B48; constexpr ::std::ptrdiff_t m_iCrosshairId = 0xB294; constexpr ::std::ptrdiff_t m_iEntityQuality = 0x2F8C; constexpr ::std::ptrdiff_t m_iFOVStart = 0x31D8; constexpr ::std::ptrdiff_t m_iGlowIndex = 0xA300; constexpr ::std::ptrdiff_t m_iHealth = 0xFC; constexpr ::std::ptrdiff_t m_iItemDefinitionIndex = 0x2F88; constexpr ::std::ptrdiff_t m_iItemIDHigh = 0x2FA0; constexpr ::std::ptrdiff_t m_iObserverMode = 0x334C; constexpr ::std::ptrdiff_t m_iShotsFired = 0xA2A0; constexpr ::std::ptrdiff_t m_iState = 0x31F8; constexpr ::std::ptrdiff_t m_iTeamNum = 0xF0; constexpr ::std::ptrdiff_t m_lifeState = 0x25B; constexpr ::std::ptrdiff_t m_nFallbackPaintKit = 0x3170; constexpr ::std::ptrdiff_t m_nFallbackSeed = 0x3174; constexpr ::std::ptrdiff_t m_nFallbackStatTrak = 0x317C; constexpr ::std::ptrdiff_t m_nForceBone = 0x267C; constexpr ::std::ptrdiff_t m_nTickBase = 0x3404; constexpr ::std::ptrdiff_t m_rgflCoordinateFrame = 0x440; constexpr ::std::ptrdiff_t m_szCustomName = 0x301C; constexpr ::std::ptrdiff_t m_szLastPlaceName = 0x3588; constexpr ::std::ptrdiff_t m_vecOrigin = 0x134; constexpr ::std::ptrdiff_t m_vecVelocity = 0x110; constexpr ::std::ptrdiff_t m_vecViewOffset = 0x104; constexpr ::std::ptrdiff_t m_viewPunchAngle = 0x3010; } // namespace netvars namespace signatures { constexpr ::std::ptrdiff_t dwClientState = 0x5A4334; constexpr ::std::ptrdiff_t dwClientState_GetLocalPlayer = 0x180; constexpr ::std::ptrdiff_t dwClientState_Map = 0x28C; constexpr ::std::ptrdiff_t dwClientState_MapDirectory = 0x188; constexpr ::std::ptrdiff_t dwClientState_MaxPlayer = 0x310; constexpr ::std::ptrdiff_t dwClientState_PlayerInfo = 0x5240; constexpr ::std::ptrdiff_t dwClientState_State = 0x108; constexpr ::std::ptrdiff_t dwClientState_ViewAngles = 0x4D10; constexpr ::std::ptrdiff_t dwClientState_IsHLTV = 0x4CC8; constexpr ::std::ptrdiff_t dwEntityList = 0x4A89C7C; constexpr ::std::ptrdiff_t dwForceAttack = 0x2ECC050; constexpr ::std::ptrdiff_t dwForceAttack2 = 0x2ECC05C; constexpr ::std::ptrdiff_t dwForceBackward = 0x2ECC038; constexpr ::std::ptrdiff_t dwForceForward = 0x2ECC02C; constexpr ::std::ptrdiff_t dwForceJump = 0x4F20AF8; constexpr ::std::ptrdiff_t dwForceLeft = 0x2ECC014; constexpr ::std::ptrdiff_t dwForceRight = 0x2ECC020; constexpr ::std::ptrdiff_t dwGameDir = 0x642C50; constexpr ::std::ptrdiff_t dwGameRulesProxy = 0x4F8AE3C; constexpr ::std::ptrdiff_t dwGetAllClasses = 0x4F8AF10; constexpr ::std::ptrdiff_t dwGlobalVars = 0x5A4038; constexpr ::std::ptrdiff_t dwGlowObjectManager = 0x4FA6620; constexpr ::std::ptrdiff_t dwInput = 0x4ED4840; constexpr ::std::ptrdiff_t dwInterfaceLinkList = 0x6E9B94; constexpr ::std::ptrdiff_t dwLocalPlayer = 0xAACBAC; constexpr ::std::ptrdiff_t dwMouseEnable = 0xAB2410; constexpr ::std::ptrdiff_t dwMouseEnablePtr = 0xAB23E0; constexpr ::std::ptrdiff_t dwPlayerResource = 0x2ECA38C; constexpr ::std::ptrdiff_t dwRadarBase = 0x4EBE974; constexpr ::std::ptrdiff_t dwSensitivity = 0xAB22AC; constexpr ::std::ptrdiff_t dwSensitivityPtr = 0xAB2280; constexpr ::std::ptrdiff_t dwViewMatrix = 0x4A7B6D4; constexpr ::std::ptrdiff_t dwWeaponTable = 0x4ED5434; constexpr ::std::ptrdiff_t dwWeaponTableIndex = 0x31FC; constexpr ::std::ptrdiff_t dwYawPtr = 0xAB2070; constexpr ::std::ptrdiff_t dwZoomSensitivityRatioPtr = 0xAB70D8; constexpr ::std::ptrdiff_t dwbSendPackets = 0xCACAA; constexpr ::std::ptrdiff_t dwppDirect3DDevice9 = 0xA1F40; constexpr ::std::ptrdiff_t dwSetClanTag = 0x84A30; constexpr ::std::ptrdiff_t m_pStudioHdr = 0x293C;
22/09/2017
Code:#pragma once #include <cstddef> // Offsets timestamp // Fri, 22 Sep 2017 04:18:07 +0100 namespace hazedumper { namespace netvars { constexpr ::std::ptrdiff_t m_ArmorValue = 0xB228; constexpr ::std::ptrdiff_t m_Collision = 0x318; constexpr ::std::ptrdiff_t m_CollisionGroup = 0x470; constexpr ::std::ptrdiff_t m_Local = 0x2FAC; constexpr ::std::ptrdiff_t m_MoveType = 0x258; constexpr ::std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x316C; constexpr ::std::ptrdiff_t m_OriginalOwnerXuidLow = 0x3168; constexpr ::std::ptrdiff_t m_aimPunchAngle = 0x301C; constexpr ::std::ptrdiff_t m_aimPunchAngleVel = 0x3028; constexpr ::std::ptrdiff_t m_bGunGameImmunity = 0x3890; constexpr ::std::ptrdiff_t m_bHasDefuser = 0xB238; constexpr ::std::ptrdiff_t m_bHasHelmet = 0xB21C; constexpr ::std::ptrdiff_t m_bInReload = 0x3245; constexpr ::std::ptrdiff_t m_bIsDefusing = 0x3884; constexpr ::std::ptrdiff_t m_bIsScoped = 0x387C; constexpr ::std::ptrdiff_t m_bSpotted = 0x939; constexpr ::std::ptrdiff_t m_bSpottedByMask = 0x97C; constexpr ::std::ptrdiff_t m_dwBoneMatrix = 0x2698; constexpr ::std::ptrdiff_t m_fAccuracyPenalty = 0x32B0; constexpr ::std::ptrdiff_t m_fFlags = 0x100; constexpr ::std::ptrdiff_t m_flFallbackWear = 0x3178; constexpr ::std::ptrdiff_t m_flFlashDuration = 0xA2E8; constexpr ::std::ptrdiff_t m_flFlashMaxAlpha = 0xA2E4; constexpr ::std::ptrdiff_t m_flNextPrimaryAttack = 0x31D8; constexpr ::std::ptrdiff_t m_hActiveWeapon = 0x2EE8; constexpr ::std::ptrdiff_t m_hMyWeapons = 0x2DE8; constexpr ::std::ptrdiff_t m_hObserverTarget = 0x3360; constexpr ::std::ptrdiff_t m_hOwner = 0x29BC; constexpr ::std::ptrdiff_t m_hOwnerEntity = 0x148; constexpr ::std::ptrdiff_t m_iAccountID = 0x2FA8; constexpr ::std::ptrdiff_t m_iClip1 = 0x3204; constexpr ::std::ptrdiff_t m_iCompetitiveRanking = 0x1A44; constexpr ::std::ptrdiff_t m_iCompetitiveWins = 0x1B48; constexpr ::std::ptrdiff_t m_iCrosshairId = 0xB294; constexpr ::std::ptrdiff_t m_iEntityQuality = 0x2F8C; constexpr ::std::ptrdiff_t m_iFOVStart = 0x31D8; constexpr ::std::ptrdiff_t m_iGlowIndex = 0xA300; constexpr ::std::ptrdiff_t m_iHealth = 0xFC; constexpr ::std::ptrdiff_t m_iItemDefinitionIndex = 0x2F88; constexpr ::std::ptrdiff_t m_iItemIDHigh = 0x2FA0; constexpr ::std::ptrdiff_t m_iObserverMode = 0x334C; constexpr ::std::ptrdiff_t m_iShotsFired = 0xA2A0; constexpr ::std::ptrdiff_t m_iState = 0x31F8; constexpr ::std::ptrdiff_t m_iTeamNum = 0xF0; constexpr ::std::ptrdiff_t m_lifeState = 0x25B; constexpr ::std::ptrdiff_t m_nFallbackPaintKit = 0x3170; constexpr ::std::ptrdiff_t m_nFallbackSeed = 0x3174; constexpr ::std::ptrdiff_t m_nFallbackStatTrak = 0x317C; constexpr ::std::ptrdiff_t m_nForceBone = 0x267C; constexpr ::std::ptrdiff_t m_nTickBase = 0x3404; constexpr ::std::ptrdiff_t m_rgflCoordinateFrame = 0x440; constexpr ::std::ptrdiff_t m_szCustomName = 0x301C; constexpr ::std::ptrdiff_t m_szLastPlaceName = 0x3588; constexpr ::std::ptrdiff_t m_vecOrigin = 0x134; constexpr ::std::ptrdiff_t m_vecVelocity = 0x110; constexpr ::std::ptrdiff_t m_vecViewOffset = 0x104; constexpr ::std::ptrdiff_t m_viewPunchAngle = 0x3010; } // namespace netvars namespace signatures { constexpr ::std::ptrdiff_t dwClientState = 0x5A4334; constexpr ::std::ptrdiff_t dwClientState_GetLocalPlayer = 0x180; constexpr ::std::ptrdiff_t dwClientState_Map = 0x28C; constexpr ::std::ptrdiff_t dwClientState_MapDirectory = 0x188; constexpr ::std::ptrdiff_t dwClientState_MaxPlayer = 0x310; constexpr ::std::ptrdiff_t dwClientState_PlayerInfo = 0x5240; constexpr ::std::ptrdiff_t dwClientState_State = 0x108; constexpr ::std::ptrdiff_t dwClientState_ViewAngles = 0x4D10; constexpr ::std::ptrdiff_t dwClientState_IsHLTV = 0x4CC8; constexpr ::std::ptrdiff_t dwEntityList = 0x4A89E5C; constexpr ::std::ptrdiff_t dwForceAttack = 0x2ECC218; constexpr ::std::ptrdiff_t dwForceAttack2 = 0x2ECC224; constexpr ::std::ptrdiff_t dwForceBackward = 0x2ECC248; constexpr ::std::ptrdiff_t dwForceForward = 0x2ECC26C; constexpr ::std::ptrdiff_t dwForceJump = 0x4F20CE8; constexpr ::std::ptrdiff_t dwForceLeft = 0x2ECC254; constexpr ::std::ptrdiff_t dwForceRight = 0x2ECC1F4; constexpr ::std::ptrdiff_t dwGameDir = 0x642BD0; constexpr ::std::ptrdiff_t dwGameRulesProxy = 0x4F8B034; constexpr ::std::ptrdiff_t dwGetAllClasses = 0x4F8B108; constexpr ::std::ptrdiff_t dwGlobalVars = 0x5A4038; constexpr ::std::ptrdiff_t dwGlowObjectManager = 0x4FA6870; constexpr ::std::ptrdiff_t dwInput = 0x4ED4A20; constexpr ::std::ptrdiff_t dwInterfaceLinkList = 0x6EA594; constexpr ::std::ptrdiff_t dwLocalPlayer = 0xAACBFC; constexpr ::std::ptrdiff_t dwMouseEnable = 0xAB2460; constexpr ::std::ptrdiff_t dwMouseEnablePtr = 0xAB2430; constexpr ::std::ptrdiff_t dwPlayerResource = 0x2ECA56C; constexpr ::std::ptrdiff_t dwRadarBase = 0x4EBEB54; constexpr ::std::ptrdiff_t dwSensitivity = 0xAB22FC; constexpr ::std::ptrdiff_t dwSensitivityPtr = 0xAB22D0; constexpr ::std::ptrdiff_t dwViewMatrix = 0x4A7B8B4; constexpr ::std::ptrdiff_t dwWeaponTable = 0x4ED5614; constexpr ::std::ptrdiff_t dwWeaponTableIndex = 0x31FC; constexpr ::std::ptrdiff_t dwYawPtr = 0xAB20C0; constexpr ::std::ptrdiff_t dwZoomSensitivityRatioPtr = 0xAB7128; constexpr ::std::ptrdiff_t dwbSendPackets = 0xCAB5A; constexpr ::std::ptrdiff_t dwppDirect3DDevice9 = 0xA1F40; constexpr ::std::ptrdiff_t dwSetClanTag = 0x848F0; constexpr ::std::ptrdiff_t m_pStudioHdr = 0x293C; } // namespace signatures } // namespace hazedumper
localplayer, entitylist, crosshair id, glowobjectmanager anyone? My haze dumper will not stay open just flashes on and off and wont produce a new dump(using 0.2.1 newest version with newest config download no idea it was working other day)
Can someone issue a new offset?
Or tell me what tools to use
I guess im a bit late, but these are the offsets as of 14.10.2017 01:41 UTC+2 (German summer time)
Code:using System; // Offsets timestamp // Sat, 14 Oct 2017 01:40:42 +0200 namespace hazedumper { public static class netvars { public const Int32 m_ArmorValue = 0xB228; public const Int32 m_Collision = 0x318; public const Int32 m_CollisionGroup = 0x470; public const Int32 m_Local = 0x2FAC; public const Int32 m_MoveType = 0x258; public const Int32 m_OriginalOwnerXuidHigh = 0x316C; public const Int32 m_OriginalOwnerXuidLow = 0x3168; public const Int32 m_aimPunchAngle = 0x301C; public const Int32 m_aimPunchAngleVel = 0x3028; public const Int32 m_bGunGameImmunity = 0x3890; public const Int32 m_bHasDefuser = 0xB238; public const Int32 m_bHasHelmet = 0xB21C; public const Int32 m_bInReload = 0x3245; public const Int32 m_bIsDefusing = 0x3884; public const Int32 m_bIsScoped = 0x387C; public const Int32 m_bSpotted = 0x939; public const Int32 m_bSpottedByMask = 0x97C; public const Int32 m_dwBoneMatrix = 0x2698; public const Int32 m_fAccuracyPenalty = 0x32B0; public const Int32 m_fFlags = 0x100; public const Int32 m_flFallbackWear = 0x3178; public const Int32 m_flFlashDuration = 0xA2E8; public const Int32 m_flFlashMaxAlpha = 0xA2E4; public const Int32 m_flNextPrimaryAttack = 0x31D8; public const Int32 m_hActiveWeapon = 0x2EE8; public const Int32 m_hMyWeapons = 0x2DE8; public const Int32 m_hObserverTarget = 0x3360; public const Int32 m_hOwner = 0x29BC; public const Int32 m_hOwnerEntity = 0x148; public const Int32 m_iAccountID = 0x2FA8; public const Int32 m_iClip1 = 0x3204; public const Int32 m_iCompetitiveRanking = 0x1A44; public const Int32 m_iCompetitiveWins = 0x1B48; public const Int32 m_iCrosshairId = 0xB294; public const Int32 m_iEntityQuality = 0x2F8C; public const Int32 m_iFOVStart = 0x31D8; public const Int32 m_iGlowIndex = 0xA300; public const Int32 m_iHealth = 0xFC; public const Int32 m_iItemDefinitionIndex = 0x2F88; public const Int32 m_iItemIDHigh = 0x2FA0; public const Int32 m_iObserverMode = 0x334C; public const Int32 m_iShotsFired = 0xA2A0; public const Int32 m_iState = 0x31F8; public const Int32 m_iTeamNum = 0xF0; public const Int32 m_lifeState = 0x25B; public const Int32 m_nFallbackPaintKit = 0x3170; public const Int32 m_nFallbackSeed = 0x3174; public const Int32 m_nFallbackStatTrak = 0x317C; public const Int32 m_nForceBone = 0x267C; public const Int32 m_nTickBase = 0x3404; public const Int32 m_rgflCoordinateFrame = 0x440; public const Int32 m_szCustomName = 0x301C; public const Int32 m_szLastPlaceName = 0x3588; public const Int32 m_vecOrigin = 0x134; public const Int32 m_vecVelocity = 0x110; public const Int32 m_vecViewOffset = 0x104; public const Int32 m_viewPunchAngle = 0x3010; } public static class signatures { public const Int32 dwClientState = 0x5A5344; public const Int32 dwClientState_GetLocalPlayer = 0x180; public const Int32 dwClientState_Map = 0x28C; public const Int32 dwClientState_MapDirectory = 0x188; public const Int32 dwClientState_MaxPlayer = 0x310; public const Int32 dwClientState_PlayerInfo = 0x5240; public const Int32 dwClientState_State = 0x108; public const Int32 dwClientState_ViewAngles = 0x4D10; public const Int32 dwClientState_IsHLTV = 0x4CC8; public const Int32 dwEntityList = 0x4A8D05C; public const Int32 dwForceAttack = 0x2ECF3DC; public const Int32 dwForceAttack2 = 0x2ECF3E8; public const Int32 dwForceBackward = 0x2ECF460; public const Int32 dwForceForward = 0x2ECF424; public const Int32 dwForceJump = 0x4F23F08; public const Int32 dwForceLeft = 0x2ECF46C; public const Int32 dwForceRight = 0x2ECF448; public const Int32 dwGameDir = 0x643BD0; public const Int32 dwGameRulesProxy = 0x4F8E254; public const Int32 dwGetAllClasses = 0x4F8E328; public const Int32 dwGlobalVars = 0x5A5048; public const Int32 dwGlowObjectManager = 0x4FA9AA8; public const Int32 dwInput = 0x4ED7C20; public const Int32 dwInterfaceLinkList = 0x6EB7E4; public const Int32 dwLocalPlayer = 0xAAFC3C; public const Int32 dwMouseEnable = 0xAB54A0; public const Int32 dwMouseEnablePtr = 0xAB5470; public const Int32 dwPlayerResource = 0x2ECD76C; public const Int32 dwRadarBase = 0x4EC1D54; public const Int32 dwSensitivity = 0xAB533C; public const Int32 dwSensitivityPtr = 0xAB5310; public const Int32 dwViewMatrix = 0x4A7EAB4; public const Int32 dwWeaponTable = 0x4ED8814; public const Int32 dwWeaponTableIndex = 0x31FC; public const Int32 dwYawPtr = 0xAB5100; public const Int32 dwZoomSensitivityRatioPtr = 0xABA168; public const Int32 dwbSendPackets = 0xCAB8A; public const Int32 dwppDirect3DDevice9 = 0xA1F40; public const Int32 dwSetClanTag = 0x848F0; public const Int32 m_pStudioHdr = 0x293C; } } // namespace hazedumper
Chia1 (10-14-2017)
Offsets after new update 10/18/2017
Code:using System; // Offsets timestamp // Thu, 19 Oct 2017 00:08:15 +0200 namespace hazedumper { public static class netvars { public const Int32 m_ArmorValue = 0xB238; public const Int32 m_Collision = 0x318; public const Int32 m_CollisionGroup = 0x470; public const Int32 m_Local = 0x2FAC; public const Int32 m_MoveType = 0x258; public const Int32 m_OriginalOwnerXuidHigh = 0x316C; public const Int32 m_OriginalOwnerXuidLow = 0x3168; public const Int32 m_aimPunchAngle = 0x301C; public const Int32 m_aimPunchAngleVel = 0x3028; public const Int32 m_bGunGameImmunity = 0x3894; public const Int32 m_bHasDefuser = 0xB248; public const Int32 m_bHasHelmet = 0xB22C; public const Int32 m_bInReload = 0x3245; public const Int32 m_bIsDefusing = 0x3888; public const Int32 m_bIsScoped = 0x387E; public const Int32 m_bSpotted = 0x939; public const Int32 m_bSpottedByMask = 0x97C; public const Int32 m_dwBoneMatrix = 0x2698; public const Int32 m_fAccuracyPenalty = 0x32B0; public const Int32 m_fFlags = 0x100; public const Int32 m_flFallbackWear = 0x3178; public const Int32 m_flFlashDuration = 0xA2F8; public const Int32 m_flFlashMaxAlpha = 0xA2F4; public const Int32 m_flNextPrimaryAttack = 0x31D8; public const Int32 m_hActiveWeapon = 0x2EE8; public const Int32 m_hMyWeapons = 0x2DE8; public const Int32 m_hObserverTarget = 0x3360; public const Int32 m_hOwner = 0x29BC; public const Int32 m_hOwnerEntity = 0x148; public const Int32 m_iAccountID = 0x2FA8; public const Int32 m_iClip1 = 0x3204; public const Int32 m_iCompetitiveRanking = 0x1A44; public const Int32 m_iCompetitiveWins = 0x1B48; public const Int32 m_iCrosshairId = 0xB2A4; public const Int32 m_iEntityQuality = 0x2F8C; public const Int32 m_iFOVStart = 0x31D8; public const Int32 m_iGlowIndex = 0xA310; public const Int32 m_iHealth = 0xFC; public const Int32 m_iItemDefinitionIndex = 0x2F88; public const Int32 m_iItemIDHigh = 0x2FA0; public const Int32 m_iObserverMode = 0x334C; public const Int32 m_iShotsFired = 0xA2B0; public const Int32 m_iState = 0x31F8; public const Int32 m_iTeamNum = 0xF0; public const Int32 m_lifeState = 0x25B; public const Int32 m_nFallbackPaintKit = 0x3170; public const Int32 m_nFallbackSeed = 0x3174; public const Int32 m_nFallbackStatTrak = 0x317C; public const Int32 m_nForceBone = 0x267C; public const Int32 m_nTickBase = 0x3404; public const Int32 m_rgflCoordinateFrame = 0x440; public const Int32 m_szCustomName = 0x301C; public const Int32 m_szLastPlaceName = 0x3588; public const Int32 m_vecOrigin = 0x134; public const Int32 m_vecVelocity = 0x110; public const Int32 m_vecViewOffset = 0x104; public const Int32 m_viewPunchAngle = 0x3010; } public static class signatures { public const Int32 dwClientState = 0x5A5344; public const Int32 dwClientState_GetLocalPlayer = 0x180; public const Int32 dwClientState_Map = 0x28C; public const Int32 dwClientState_MapDirectory = 0x188; public const Int32 dwClientState_MaxPlayer = 0x310; public const Int32 dwClientState_PlayerInfo = 0x5240; public const Int32 dwClientState_State = 0x108; public const Int32 dwClientState_ViewAngles = 0x4D10; public const Int32 dwClientState_IsHLTV = 0x4CC8; public const Int32 dwEntityList = 0x4A8D1BC; public const Int32 dwForceAttack = 0x2ECF53C; public const Int32 dwForceAttack2 = 0x2ECF548; public const Int32 dwForceBackward = 0x2ECF5C0; public const Int32 dwForceForward = 0x2ECF584; public const Int32 dwForceJump = 0x4F2406C; public const Int32 dwForceLeft = 0x2ECF5CC; public const Int32 dwForceRight = 0x2ECF5A8; public const Int32 dwGameDir = 0x643BD0; public const Int32 dwGameRulesProxy = 0x4F8E3B4; public const Int32 dwGetAllClasses = 0x4F8E488; public const Int32 dwGlobalVars = 0x5A5048; public const Int32 dwGlowObjectManager = 0x4FA9C08; public const Int32 dwInput = 0x4ED7D80; public const Int32 dwInterfaceLinkList = 0x6EC074; public const Int32 dwLocalPlayer = 0xAAFD7C; public const Int32 dwMouseEnable = 0xAB55E0; public const Int32 dwMouseEnablePtr = 0xAB55B0; public const Int32 dwPlayerResource = 0x2ECD8CC; public const Int32 dwRadarBase = 0x4EC1EB4; public const Int32 dwSensitivity = 0xAB547C; public const Int32 dwSensitivityPtr = 0xAB5450; public const Int32 dwViewMatrix = 0x4A7EC14; public const Int32 dwWeaponTable = 0x4ED8974; public const Int32 dwWeaponTableIndex = 0x31FC; public const Int32 dwYawPtr = 0xAB5240; public const Int32 dwZoomSensitivityRatioPtr = 0xABA2A8; public const Int32 dwbSendPackets = 0xCAC2A; public const Int32 dwppDirect3DDevice9 = 0xA1F40; public const Int32 dwSetClanTag = 0x84930; public const Int32 m_pStudioHdr = 0x293C; }
iamnada (10-18-2017)
^THANKYOU bro...
there is sig changed after this update?
New Patterns Pls!
tOffsets.GlowManager = *(DWORD*)(Pattern::FindPattern("client.dll", "F3 ?? ?? ?? ?? ?? ?? ?? 83 C8 01 C7 05") + 0x4);
static auto StartDrawing = reinterpret_cast<void(__thiscall*)(void*)>(Pattern ::FindPattern("vguimatsurface.dll", "55 8B EC 83 E4 C0 83 EC 38"));
static auto FinishDrawing = reinterpret_cast<void(__thiscall*)(void*)>(Pattern ::FindPattern("vguimatsurface.dll", "8B 0D ? ? ? ? 56 C6 05"));