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  1. #361
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    8/22/2017
    Code:
    --- Signatures ---
    
    dwClientState                  => 0x5A4334
    dwClientState_GetLocalPlayer   => 0x180
    dwClientState_Map              => 0x28C
    dwClientState_MapDirectory     => 0x188
    dwClientState_MaxPlayer        => 0x310
    dwClientState_PlayerInfo       => 0x5240
    dwClientState_State            => 0x108
    dwClientState_ViewAngles       => 0x4D10
    dwClientState_IsHLTV           => 0x4CC8
    dwEntityList                   => 0x4A85AAC
    dwForceAttack                  => 0x2EC7E38
    dwForceAttack2                 => 0x2EC7E44
    dwForceBackward                => 0x2EC7E50
    dwForceForward                 => 0x2EC7E74
    dwForceJump                    => 0x4F1C928
    dwForceLeft                    => 0x2EC7E5C
    dwForceRight                   => 0x2EC7E98
    dwGameDir                      => 0x642BD0
    dwGameRulesProxy               => 0x4F86C6C
    dwGetAllClasses                => 0x4F86D40
    dwGlobalVars                   => 0x5A4038
    dwGlowObjectManager            => 0x4FA2238
    dwInput                        => 0x4ED0670
    dwInterfaceLinkList            => 0x6E5E94
    dwLocalPlayer                  => 0xAA8BBC
    dwMouseEnable                  => 0xAAE420
    dwMouseEnablePtr               => 0xAAE3F0
    dwPlayerResource               => 0x2EC61BC
    dwRadarBase                    => 0x4EBA7A4
    dwSensitivity                  => 0xAAE2BC
    dwSensitivityPtr               => 0xAAE290
    dwViewMatrix                   => 0x4A77504
    dwWeaponTable                  => 0x4ED1264
    dwWeaponTableIndex             => 0x31FC
    dwYawPtr                       => 0xAAE080
    dwZoomSensitivityRatioPtr      => 0xAB30E8
    dwbSendPackets                 => 0xCACAA
    dwppDirect3DDevice9            => 0x9CF40
    dwSetClanTag                   => 0x84A30
    m_pStudioHdr                   => 0x293C
    
    --- Netvars ---
    m_ArmorValue                   => 0xB228
    m_Collision                    => 0x318
    m_CollisionGroup               => 0x470
    m_Local                        => 0x2FAC
    m_MoveType                     => 0x258
    m_OriginalOwnerXuidHigh        => 0x316C
    m_OriginalOwnerXuidLow         => 0x3168
    m_aimPunchAngle                => 0x301C
    m_aimPunchAngleVel             => 0x3028
    m_bGunGameImmunity             => 0x3890
    m_bHasDefuser                  => 0xB238
    m_bHasHelmet                   => 0xB21C
    m_bInReload                    => 0x3245
    m_bIsDefusing                  => 0x3884
    m_bIsScoped                    => 0x387C
    m_bSpotted                     => 0x939
    m_bSpottedByMask               => 0x97C
    m_dwBoneMatrix                 => 0x2698
    m_fAccuracyPenalty             => 0x32B0
    m_fFlags                       => 0x100
    m_flFallbackWear               => 0x3178
    m_flFlashDuration              => 0xA2E8
    m_flFlashMaxAlpha              => 0xA2E4
    m_flNextPrimaryAttack          => 0x31D8
    m_hActiveWeapon                => 0x2EE8
    m_hMyWeapons                   => 0x2DE8
    m_hObserverTarget              => 0x3360
    m_hOwner                       => 0x29BC
    m_hOwnerEntity                 => 0x148
    m_iAccountID                   => 0x2FA8
    m_iClip1                       => 0x3204
    m_iCompetitiveRanking          => 0x1A44
    m_iCompetitiveWins             => 0x1B48
    m_iCrosshairId                 => 0xB294
    m_iEntityQuality               => 0x2F8C
    m_iFOVStart                    => 0x31D8
    m_iGlowIndex                   => 0xA300
    m_iHealth                      => 0xFC
    m_iItemDefinitionIndex         => 0x2F88
    m_iItemIDHigh                  => 0x2FA0
    m_iObserverMode                => 0x334C
    m_iShotsFired                  => 0xA2A0
    m_iState                       => 0x31F8
    m_iTeamNum                     => 0xF0
    m_lifeState                    => 0x25B
    m_nFallbackPaintKit            => 0x3170
    m_nFallbackSeed                => 0x3174
    m_nFallbackStatTrak            => 0x317C
    m_nForceBone                   => 0x267C
    m_nTickBase                    => 0x3404
    m_rgflCoordinateFrame          => 0x440
    m_szCustomName                 => 0x301C
    m_szLastPlaceName              => 0x3588
    m_vecOrigin                    => 0x134
    m_vecVelocity                  => 0x110
    m_vecViewOffset                => 0x104
    m_viewPunchAngle               => 0x3010

    "Never stop being a good person because of bad people"


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  2. #362
    FEBA_'s Avatar
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    iCurrentSequenceNumber Anyone?

  3. #363
    Not Officer's Avatar
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    Quote Originally Posted by FEBA_ View Post
    iCurrentSequenceNumber Anyone?
    Dunno exactly: 0x28AC









  4. #364
    amir3277's Avatar
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    give me offsets
    m_bDormant?
    dwWeaponId?
    m_dwIndex?

  5. #365
    KMWTW's Avatar
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    Quote Originally Posted by amir3277 View Post
    give me offsets
    m_bDormant?
    dwWeaponId?
    m_dwIndex?
    DWORD Dormant = 0xE9;
    DWORD Index = 0x64;
    DWORD Weapon = 0x4ED1264;// idk if it's right

  6. #366
    KMWTW's Avatar
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    Code:
    // Fri,  8 Sep 2017 16:18:12 +0100
     
    namespace hazedumper {
    namespace netvars {
    constexpr ::std::ptrdiff_t m_ArmorValue = 0xB228;
    constexpr ::std::ptrdiff_t m_Collision = 0x318;
    constexpr ::std::ptrdiff_t m_CollisionGroup = 0x470;
    constexpr ::std::ptrdiff_t m_Local = 0x2FAC;
    constexpr ::std::ptrdiff_t m_MoveType = 0x258;
    constexpr ::std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x316C;
    constexpr ::std::ptrdiff_t m_OriginalOwnerXuidLow = 0x3168;
    constexpr ::std::ptrdiff_t m_aimPunchAngle = 0x301C;
    constexpr ::std::ptrdiff_t m_aimPunchAngleVel = 0x3028;
    constexpr ::std::ptrdiff_t m_bGunGameImmunity = 0x3890;
    constexpr ::std::ptrdiff_t m_bHasDefuser = 0xB238;
    constexpr ::std::ptrdiff_t m_bHasHelmet = 0xB21C;
    constexpr ::std::ptrdiff_t m_bInReload = 0x3245;
    constexpr ::std::ptrdiff_t m_bIsDefusing = 0x3884;
    constexpr ::std::ptrdiff_t m_bIsScoped = 0x387C;
    constexpr ::std::ptrdiff_t m_bSpotted = 0x939;
    constexpr ::std::ptrdiff_t m_bSpottedByMask = 0x97C;
    constexpr ::std::ptrdiff_t m_dwBoneMatrix = 0x2698;
    constexpr ::std::ptrdiff_t m_fAccuracyPenalty = 0x32B0;
    constexpr ::std::ptrdiff_t m_fFlags = 0x100;
    constexpr ::std::ptrdiff_t m_flFallbackWear = 0x3178;
    constexpr ::std::ptrdiff_t m_flFlashDuration = 0xA2E8;
    constexpr ::std::ptrdiff_t m_flFlashMaxAlpha = 0xA2E4;
    constexpr ::std::ptrdiff_t m_flNextPrimaryAttack = 0x31D8;
    constexpr ::std::ptrdiff_t m_hActiveWeapon = 0x2EE8;
    constexpr ::std::ptrdiff_t m_hMyWeapons = 0x2DE8;
    constexpr ::std::ptrdiff_t m_hObserverTarget = 0x3360;
    constexpr ::std::ptrdiff_t m_hOwner = 0x29BC;
    constexpr ::std::ptrdiff_t m_hOwnerEntity = 0x148;
    constexpr ::std::ptrdiff_t m_iAccountID = 0x2FA8;
    constexpr ::std::ptrdiff_t m_iClip1 = 0x3204;
    constexpr ::std::ptrdiff_t m_iCompetitiveRanking = 0x1A44;
    constexpr ::std::ptrdiff_t m_iCompetitiveWins = 0x1B48;
    constexpr ::std::ptrdiff_t m_iCrosshairId = 0xB294;
    constexpr ::std::ptrdiff_t m_iEntityQuality = 0x2F8C;
    constexpr ::std::ptrdiff_t m_iFOVStart = 0x31D8;
    constexpr ::std::ptrdiff_t m_iGlowIndex = 0xA300;
    constexpr ::std::ptrdiff_t m_iHealth = 0xFC;
    constexpr ::std::ptrdiff_t m_iItemDefinitionIndex = 0x2F88;
    constexpr ::std::ptrdiff_t m_iItemIDHigh = 0x2FA0;
    constexpr ::std::ptrdiff_t m_iObserverMode = 0x334C;
    constexpr ::std::ptrdiff_t m_iShotsFired = 0xA2A0;
    constexpr ::std::ptrdiff_t m_iState = 0x31F8;
    constexpr ::std::ptrdiff_t m_iTeamNum = 0xF0;
    constexpr ::std::ptrdiff_t m_lifeState = 0x25B;
    constexpr ::std::ptrdiff_t m_nFallbackPaintKit = 0x3170;
    constexpr ::std::ptrdiff_t m_nFallbackSeed = 0x3174;
    constexpr ::std::ptrdiff_t m_nFallbackStatTrak = 0x317C;
    constexpr ::std::ptrdiff_t m_nForceBone = 0x267C;
    constexpr ::std::ptrdiff_t m_nTickBase = 0x3404;
    constexpr ::std::ptrdiff_t m_rgflCoordinateFrame = 0x440;
    constexpr ::std::ptrdiff_t m_szCustomName = 0x301C;
    constexpr ::std::ptrdiff_t m_szLastPlaceName = 0x3588;
    constexpr ::std::ptrdiff_t m_vecOrigin = 0x134;
    constexpr ::std::ptrdiff_t m_vecVelocity = 0x110;
    constexpr ::std::ptrdiff_t m_vecViewOffset = 0x104;
    constexpr ::std::ptrdiff_t m_viewPunchAngle = 0x3010;
    } // namespace netvars
    namespace signatures {
    constexpr ::std::ptrdiff_t dwClientState = 0x5A4334;
    constexpr ::std::ptrdiff_t dwClientState_GetLocalPlayer = 0x180;
    constexpr ::std::ptrdiff_t dwClientState_Map = 0x28C;
    constexpr ::std::ptrdiff_t dwClientState_MapDirectory = 0x188;
    constexpr ::std::ptrdiff_t dwClientState_MaxPlayer = 0x310;
    constexpr ::std::ptrdiff_t dwClientState_PlayerInfo = 0x5240;
    constexpr ::std::ptrdiff_t dwClientState_State = 0x108;
    constexpr ::std::ptrdiff_t dwClientState_ViewAngles = 0x4D10;
    constexpr ::std::ptrdiff_t dwClientState_IsHLTV = 0x4CC8;
    constexpr ::std::ptrdiff_t dwEntityList = 0x4A89C7C;
    constexpr ::std::ptrdiff_t dwForceAttack = 0x2ECC050;
    constexpr ::std::ptrdiff_t dwForceAttack2 = 0x2ECC05C;
    constexpr ::std::ptrdiff_t dwForceBackward = 0x2ECC038;
    constexpr ::std::ptrdiff_t dwForceForward = 0x2ECC02C;
    constexpr ::std::ptrdiff_t dwForceLeft = 0x2ECC014;
    constexpr ::std::ptrdiff_t dwForceRight = 0x2ECC020;
    constexpr ::std::ptrdiff_t dwGameDir = 0x642BD0;
    constexpr ::std::ptrdiff_t dwGameRulesProxy = 0x4F8AE3C;
    constexpr ::std::ptrdiff_t dwGetAllClasses = 0x4F8AF10;
    constexpr ::std::ptrdiff_t dwGlobalVars = 0x5A4038;
    constexpr ::std::ptrdiff_t dwGlowObjectManager = 0x4FA6620;
    constexpr ::std::ptrdiff_t dwInput = 0x4ED4840;
    constexpr ::std::ptrdiff_t dwInterfaceLinkList = 0x6E9B94;
    constexpr ::std::ptrdiff_t dwLocalPlayer = 0xAACBAC;
    constexpr ::std::ptrdiff_t dwMouseEnable = 0xAB2410;
    constexpr ::std::ptrdiff_t dwMouseEnablePtr = 0xAB23E0;
    constexpr ::std::ptrdiff_t dwPlayerResource = 0x2ECA38C;
    constexpr ::std::ptrdiff_t dwRadarBase = 0x4EBE974;
    constexpr ::std::ptrdiff_t dwSensitivity = 0xAB22AC;
    constexpr ::std::ptrdiff_t dwSensitivityPtr = 0xAB2280;
    constexpr ::std::ptrdiff_t dwViewMatrix = 0x4A7B6D4;
    constexpr ::std::ptrdiff_t dwWeaponTable = 0x4ED5434;
    constexpr ::std::ptrdiff_t dwWeaponTableIndex = 0x31FC;
    constexpr ::std::ptrdiff_t dwYawPtr = 0xAB2070;
    constexpr ::std::ptrdiff_t dwZoomSensitivityRatioPtr = 0xAB70D8;
    constexpr ::std::ptrdiff_t dwbSendPackets = 0xCACAA;
    constexpr ::std::ptrdiff_t dwppDirect3DDevice9 = 0x9CF40;
    constexpr ::std::ptrdiff_t dwSetClanTag = 0x84A30;
    constexpr ::std::ptrdiff_t m_pStudioHdr = 0x293C;
    constexpr ::std::ptrdiff_t dwForceJump = 0x4F20AF8;
    Last edited by KMWTW; 09-08-2017 at 07:59 AM.

  7. #367
    Coolkiller758's Avatar
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    Here is today's offsets (September 13, 2017):

    Code:
    constexpr ::std::ptrdiff_t m_ArmorValue = 0xB228;
    constexpr ::std::ptrdiff_t m_Collision = 0x318;
    constexpr ::std::ptrdiff_t m_CollisionGroup = 0x470;
    constexpr ::std::ptrdiff_t m_Local = 0x2FAC;
    constexpr ::std::ptrdiff_t m_MoveType = 0x258;
    constexpr ::std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x316C;
    constexpr ::std::ptrdiff_t m_OriginalOwnerXuidLow = 0x3168;
    constexpr ::std::ptrdiff_t m_aimPunchAngle = 0x301C;
    constexpr ::std::ptrdiff_t m_aimPunchAngleVel = 0x3028;
    constexpr ::std::ptrdiff_t m_bGunGameImmunity = 0x3890;
    constexpr ::std::ptrdiff_t m_bHasDefuser = 0xB238;
    constexpr ::std::ptrdiff_t m_bHasHelmet = 0xB21C;
    constexpr ::std::ptrdiff_t m_bInReload = 0x3245;
    constexpr ::std::ptrdiff_t m_bIsDefusing = 0x3884;
    constexpr ::std::ptrdiff_t m_bIsScoped = 0x387C;
    constexpr ::std::ptrdiff_t m_bSpotted = 0x939;
    constexpr ::std::ptrdiff_t m_bSpottedByMask = 0x97C;
    constexpr ::std::ptrdiff_t m_dwBoneMatrix = 0x2698;
    constexpr ::std::ptrdiff_t m_fAccuracyPenalty = 0x32B0;
    constexpr ::std::ptrdiff_t m_fFlags = 0x100;
    constexpr ::std::ptrdiff_t m_flFallbackWear = 0x3178;
    constexpr ::std::ptrdiff_t m_flFlashDuration = 0xA2E8;
    constexpr ::std::ptrdiff_t m_flFlashMaxAlpha = 0xA2E4;
    constexpr ::std::ptrdiff_t m_flNextPrimaryAttack = 0x31D8;
    constexpr ::std::ptrdiff_t m_hActiveWeapon = 0x2EE8;
    constexpr ::std::ptrdiff_t m_hMyWeapons = 0x2DE8;
    constexpr ::std::ptrdiff_t m_hObserverTarget = 0x3360;
    constexpr ::std::ptrdiff_t m_hOwner = 0x29BC;
    constexpr ::std::ptrdiff_t m_hOwnerEntity = 0x148;
    constexpr ::std::ptrdiff_t m_iAccountID = 0x2FA8;
    constexpr ::std::ptrdiff_t m_iClip1 = 0x3204;
    constexpr ::std::ptrdiff_t m_iCompetitiveRanking = 0x1A44;
    constexpr ::std::ptrdiff_t m_iCompetitiveWins = 0x1B48;
    constexpr ::std::ptrdiff_t m_iCrosshairId = 0xB294;
    constexpr ::std::ptrdiff_t m_iEntityQuality = 0x2F8C;
    constexpr ::std::ptrdiff_t m_iFOVStart = 0x31D8;
    constexpr ::std::ptrdiff_t m_iGlowIndex = 0xA300;
    constexpr ::std::ptrdiff_t m_iHealth = 0xFC;
    constexpr ::std::ptrdiff_t m_iItemDefinitionIndex = 0x2F88;
    constexpr ::std::ptrdiff_t m_iItemIDHigh = 0x2FA0;
    constexpr ::std::ptrdiff_t m_iObserverMode = 0x334C;
    constexpr ::std::ptrdiff_t m_iShotsFired = 0xA2A0;
    constexpr ::std::ptrdiff_t m_iState = 0x31F8;
    constexpr ::std::ptrdiff_t m_iTeamNum = 0xF0;
    constexpr ::std::ptrdiff_t m_lifeState = 0x25B;
    constexpr ::std::ptrdiff_t m_nFallbackPaintKit = 0x3170;
    constexpr ::std::ptrdiff_t m_nFallbackSeed = 0x3174;
    constexpr ::std::ptrdiff_t m_nFallbackStatTrak = 0x317C;
    constexpr ::std::ptrdiff_t m_nForceBone = 0x267C;
    constexpr ::std::ptrdiff_t m_nTickBase = 0x3404;
    constexpr ::std::ptrdiff_t m_rgflCoordinateFrame = 0x440;
    constexpr ::std::ptrdiff_t m_szCustomName = 0x301C;
    constexpr ::std::ptrdiff_t m_szLastPlaceName = 0x3588;
    constexpr ::std::ptrdiff_t m_vecOrigin = 0x134;
    constexpr ::std::ptrdiff_t m_vecVelocity = 0x110;
    constexpr ::std::ptrdiff_t m_vecViewOffset = 0x104;
    constexpr ::std::ptrdiff_t m_viewPunchAngle = 0x3010;
    } // namespace netvars
    namespace signatures {
    constexpr ::std::ptrdiff_t dwClientState = 0x5A4334;
    constexpr ::std::ptrdiff_t dwClientState_GetLocalPlayer = 0x180;
    constexpr ::std::ptrdiff_t dwClientState_Map = 0x28C;
    constexpr ::std::ptrdiff_t dwClientState_MapDirectory = 0x188;
    constexpr ::std::ptrdiff_t dwClientState_MaxPlayer = 0x310;
    constexpr ::std::ptrdiff_t dwClientState_PlayerInfo = 0x5240;
    constexpr ::std::ptrdiff_t dwClientState_State = 0x108;
    constexpr ::std::ptrdiff_t dwClientState_ViewAngles = 0x4D10;
    constexpr ::std::ptrdiff_t dwClientState_IsHLTV = 0x4CC8;
    constexpr ::std::ptrdiff_t dwEntityList = 0x4A89C7C;
    constexpr ::std::ptrdiff_t dwForceAttack = 0x2ECC050;
    constexpr ::std::ptrdiff_t dwForceAttack2 = 0x2ECC05C;
    constexpr ::std::ptrdiff_t dwForceBackward = 0x2ECC038;
    constexpr ::std::ptrdiff_t dwForceForward = 0x2ECC02C;
    constexpr ::std::ptrdiff_t dwForceJump = 0x4F20AF8;
    constexpr ::std::ptrdiff_t dwForceLeft = 0x2ECC014;
    constexpr ::std::ptrdiff_t dwForceRight = 0x2ECC020;
    constexpr ::std::ptrdiff_t dwGameDir = 0x642C50;
    constexpr ::std::ptrdiff_t dwGameRulesProxy = 0x4F8AE3C;
    constexpr ::std::ptrdiff_t dwGetAllClasses = 0x4F8AF10;
    constexpr ::std::ptrdiff_t dwGlobalVars = 0x5A4038;
    constexpr ::std::ptrdiff_t dwGlowObjectManager = 0x4FA6620;
    constexpr ::std::ptrdiff_t dwInput = 0x4ED4840;
    constexpr ::std::ptrdiff_t dwInterfaceLinkList = 0x6E9B94;
    constexpr ::std::ptrdiff_t dwLocalPlayer = 0xAACBAC;
    constexpr ::std::ptrdiff_t dwMouseEnable = 0xAB2410;
    constexpr ::std::ptrdiff_t dwMouseEnablePtr = 0xAB23E0;
    constexpr ::std::ptrdiff_t dwPlayerResource = 0x2ECA38C;
    constexpr ::std::ptrdiff_t dwRadarBase = 0x4EBE974;
    constexpr ::std::ptrdiff_t dwSensitivity = 0xAB22AC;
    constexpr ::std::ptrdiff_t dwSensitivityPtr = 0xAB2280;
    constexpr ::std::ptrdiff_t dwViewMatrix = 0x4A7B6D4;
    constexpr ::std::ptrdiff_t dwWeaponTable = 0x4ED5434;
    constexpr ::std::ptrdiff_t dwWeaponTableIndex = 0x31FC;
    constexpr ::std::ptrdiff_t dwYawPtr = 0xAB2070;
    constexpr ::std::ptrdiff_t dwZoomSensitivityRatioPtr = 0xAB70D8;
    constexpr ::std::ptrdiff_t dwbSendPackets = 0xCACAA;
    constexpr ::std::ptrdiff_t dwppDirect3DDevice9 = 0xA1F40;
    constexpr ::std::ptrdiff_t dwSetClanTag = 0x84A30;
    constexpr ::std::ptrdiff_t m_pStudioHdr = 0x293C;

  8. #368
    KMWTW's Avatar
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    22/09/2017

    Code:
    #pragma once
    #include <cstddef>
     
    // Offsets timestamp
    // Fri, 22 Sep 2017 04:18:07 +0100
     
    namespace hazedumper {
    namespace netvars {
    constexpr ::std::ptrdiff_t m_ArmorValue = 0xB228;
    constexpr ::std::ptrdiff_t m_Collision = 0x318;
    constexpr ::std::ptrdiff_t m_CollisionGroup = 0x470;
    constexpr ::std::ptrdiff_t m_Local = 0x2FAC;
    constexpr ::std::ptrdiff_t m_MoveType = 0x258;
    constexpr ::std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x316C;
    constexpr ::std::ptrdiff_t m_OriginalOwnerXuidLow = 0x3168;
    constexpr ::std::ptrdiff_t m_aimPunchAngle = 0x301C;
    constexpr ::std::ptrdiff_t m_aimPunchAngleVel = 0x3028;
    constexpr ::std::ptrdiff_t m_bGunGameImmunity = 0x3890;
    constexpr ::std::ptrdiff_t m_bHasDefuser = 0xB238;
    constexpr ::std::ptrdiff_t m_bHasHelmet = 0xB21C;
    constexpr ::std::ptrdiff_t m_bInReload = 0x3245;
    constexpr ::std::ptrdiff_t m_bIsDefusing = 0x3884;
    constexpr ::std::ptrdiff_t m_bIsScoped = 0x387C;
    constexpr ::std::ptrdiff_t m_bSpotted = 0x939;
    constexpr ::std::ptrdiff_t m_bSpottedByMask = 0x97C;
    constexpr ::std::ptrdiff_t m_dwBoneMatrix = 0x2698;
    constexpr ::std::ptrdiff_t m_fAccuracyPenalty = 0x32B0;
    constexpr ::std::ptrdiff_t m_fFlags = 0x100;
    constexpr ::std::ptrdiff_t m_flFallbackWear = 0x3178;
    constexpr ::std::ptrdiff_t m_flFlashDuration = 0xA2E8;
    constexpr ::std::ptrdiff_t m_flFlashMaxAlpha = 0xA2E4;
    constexpr ::std::ptrdiff_t m_flNextPrimaryAttack = 0x31D8;
    constexpr ::std::ptrdiff_t m_hActiveWeapon = 0x2EE8;
    constexpr ::std::ptrdiff_t m_hMyWeapons = 0x2DE8;
    constexpr ::std::ptrdiff_t m_hObserverTarget = 0x3360;
    constexpr ::std::ptrdiff_t m_hOwner = 0x29BC;
    constexpr ::std::ptrdiff_t m_hOwnerEntity = 0x148;
    constexpr ::std::ptrdiff_t m_iAccountID = 0x2FA8;
    constexpr ::std::ptrdiff_t m_iClip1 = 0x3204;
    constexpr ::std::ptrdiff_t m_iCompetitiveRanking = 0x1A44;
    constexpr ::std::ptrdiff_t m_iCompetitiveWins = 0x1B48;
    constexpr ::std::ptrdiff_t m_iCrosshairId = 0xB294;
    constexpr ::std::ptrdiff_t m_iEntityQuality = 0x2F8C;
    constexpr ::std::ptrdiff_t m_iFOVStart = 0x31D8;
    constexpr ::std::ptrdiff_t m_iGlowIndex = 0xA300;
    constexpr ::std::ptrdiff_t m_iHealth = 0xFC;
    constexpr ::std::ptrdiff_t m_iItemDefinitionIndex = 0x2F88;
    constexpr ::std::ptrdiff_t m_iItemIDHigh = 0x2FA0;
    constexpr ::std::ptrdiff_t m_iObserverMode = 0x334C;
    constexpr ::std::ptrdiff_t m_iShotsFired = 0xA2A0;
    constexpr ::std::ptrdiff_t m_iState = 0x31F8;
    constexpr ::std::ptrdiff_t m_iTeamNum = 0xF0;
    constexpr ::std::ptrdiff_t m_lifeState = 0x25B;
    constexpr ::std::ptrdiff_t m_nFallbackPaintKit = 0x3170;
    constexpr ::std::ptrdiff_t m_nFallbackSeed = 0x3174;
    constexpr ::std::ptrdiff_t m_nFallbackStatTrak = 0x317C;
    constexpr ::std::ptrdiff_t m_nForceBone = 0x267C;
    constexpr ::std::ptrdiff_t m_nTickBase = 0x3404;
    constexpr ::std::ptrdiff_t m_rgflCoordinateFrame = 0x440;
    constexpr ::std::ptrdiff_t m_szCustomName = 0x301C;
    constexpr ::std::ptrdiff_t m_szLastPlaceName = 0x3588;
    constexpr ::std::ptrdiff_t m_vecOrigin = 0x134;
    constexpr ::std::ptrdiff_t m_vecVelocity = 0x110;
    constexpr ::std::ptrdiff_t m_vecViewOffset = 0x104;
    constexpr ::std::ptrdiff_t m_viewPunchAngle = 0x3010;
    } // namespace netvars
    namespace signatures {
    constexpr ::std::ptrdiff_t dwClientState = 0x5A4334;
    constexpr ::std::ptrdiff_t dwClientState_GetLocalPlayer = 0x180;
    constexpr ::std::ptrdiff_t dwClientState_Map = 0x28C;
    constexpr ::std::ptrdiff_t dwClientState_MapDirectory = 0x188;
    constexpr ::std::ptrdiff_t dwClientState_MaxPlayer = 0x310;
    constexpr ::std::ptrdiff_t dwClientState_PlayerInfo = 0x5240;
    constexpr ::std::ptrdiff_t dwClientState_State = 0x108;
    constexpr ::std::ptrdiff_t dwClientState_ViewAngles = 0x4D10;
    constexpr ::std::ptrdiff_t dwClientState_IsHLTV = 0x4CC8;
    constexpr ::std::ptrdiff_t dwEntityList = 0x4A89E5C;
    constexpr ::std::ptrdiff_t dwForceAttack = 0x2ECC218;
    constexpr ::std::ptrdiff_t dwForceAttack2 = 0x2ECC224;
    constexpr ::std::ptrdiff_t dwForceBackward = 0x2ECC248;
    constexpr ::std::ptrdiff_t dwForceForward = 0x2ECC26C;
    constexpr ::std::ptrdiff_t dwForceJump = 0x4F20CE8;
    constexpr ::std::ptrdiff_t dwForceLeft = 0x2ECC254;
    constexpr ::std::ptrdiff_t dwForceRight = 0x2ECC1F4;
    constexpr ::std::ptrdiff_t dwGameDir = 0x642BD0;
    constexpr ::std::ptrdiff_t dwGameRulesProxy = 0x4F8B034;
    constexpr ::std::ptrdiff_t dwGetAllClasses = 0x4F8B108;
    constexpr ::std::ptrdiff_t dwGlobalVars = 0x5A4038;
    constexpr ::std::ptrdiff_t dwGlowObjectManager = 0x4FA6870;
    constexpr ::std::ptrdiff_t dwInput = 0x4ED4A20;
    constexpr ::std::ptrdiff_t dwInterfaceLinkList = 0x6EA594;
    constexpr ::std::ptrdiff_t dwLocalPlayer = 0xAACBFC;
    constexpr ::std::ptrdiff_t dwMouseEnable = 0xAB2460;
    constexpr ::std::ptrdiff_t dwMouseEnablePtr = 0xAB2430;
    constexpr ::std::ptrdiff_t dwPlayerResource = 0x2ECA56C;
    constexpr ::std::ptrdiff_t dwRadarBase = 0x4EBEB54;
    constexpr ::std::ptrdiff_t dwSensitivity = 0xAB22FC;
    constexpr ::std::ptrdiff_t dwSensitivityPtr = 0xAB22D0;
    constexpr ::std::ptrdiff_t dwViewMatrix = 0x4A7B8B4;
    constexpr ::std::ptrdiff_t dwWeaponTable = 0x4ED5614;
    constexpr ::std::ptrdiff_t dwWeaponTableIndex = 0x31FC;
    constexpr ::std::ptrdiff_t dwYawPtr = 0xAB20C0;
    constexpr ::std::ptrdiff_t dwZoomSensitivityRatioPtr = 0xAB7128;
    constexpr ::std::ptrdiff_t dwbSendPackets = 0xCAB5A;
    constexpr ::std::ptrdiff_t dwppDirect3DDevice9 = 0xA1F40;
    constexpr ::std::ptrdiff_t dwSetClanTag = 0x848F0;
    constexpr ::std::ptrdiff_t m_pStudioHdr = 0x293C;
    } // namespace signatures
    } // namespace hazedumper

  9. #369
    frost92's Avatar
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    localplayer, entitylist, crosshair id, glowobjectmanager anyone? My haze dumper will not stay open just flashes on and off and wont produce a new dump(using 0.2.1 newest version with newest config download no idea it was working other day)

  10. #370
    Chia1's Avatar
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    Can someone issue a new offset?
    Or tell me what tools to use

  11. #371
    Om18's Avatar
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    Quote Originally Posted by Chia1 View Post
    Can someone issue a new offset?
    Or tell me what tools to use
    I guess im a bit late, but these are the offsets as of 14.10.2017 01:41 UTC+2 (German summer time)

    Code:
    using System;
    
    // Offsets timestamp
    // Sat, 14 Oct 2017 01:40:42 +0200
    
    namespace hazedumper
    {
        public static class netvars
        {
            public const Int32 m_ArmorValue = 0xB228;
            public const Int32 m_Collision = 0x318;
            public const Int32 m_CollisionGroup = 0x470;
            public const Int32 m_Local = 0x2FAC;
            public const Int32 m_MoveType = 0x258;
            public const Int32 m_OriginalOwnerXuidHigh = 0x316C;
            public const Int32 m_OriginalOwnerXuidLow = 0x3168;
            public const Int32 m_aimPunchAngle = 0x301C;
            public const Int32 m_aimPunchAngleVel = 0x3028;
            public const Int32 m_bGunGameImmunity = 0x3890;
            public const Int32 m_bHasDefuser = 0xB238;
            public const Int32 m_bHasHelmet = 0xB21C;
            public const Int32 m_bInReload = 0x3245;
            public const Int32 m_bIsDefusing = 0x3884;
            public const Int32 m_bIsScoped = 0x387C;
            public const Int32 m_bSpotted = 0x939;
            public const Int32 m_bSpottedByMask = 0x97C;
            public const Int32 m_dwBoneMatrix = 0x2698;
            public const Int32 m_fAccuracyPenalty = 0x32B0;
            public const Int32 m_fFlags = 0x100;
            public const Int32 m_flFallbackWear = 0x3178;
            public const Int32 m_flFlashDuration = 0xA2E8;
            public const Int32 m_flFlashMaxAlpha = 0xA2E4;
            public const Int32 m_flNextPrimaryAttack = 0x31D8;
            public const Int32 m_hActiveWeapon = 0x2EE8;
            public const Int32 m_hMyWeapons = 0x2DE8;
            public const Int32 m_hObserverTarget = 0x3360;
            public const Int32 m_hOwner = 0x29BC;
            public const Int32 m_hOwnerEntity = 0x148;
            public const Int32 m_iAccountID = 0x2FA8;
            public const Int32 m_iClip1 = 0x3204;
            public const Int32 m_iCompetitiveRanking = 0x1A44;
            public const Int32 m_iCompetitiveWins = 0x1B48;
            public const Int32 m_iCrosshairId = 0xB294;
            public const Int32 m_iEntityQuality = 0x2F8C;
            public const Int32 m_iFOVStart = 0x31D8;
            public const Int32 m_iGlowIndex = 0xA300;
            public const Int32 m_iHealth = 0xFC;
            public const Int32 m_iItemDefinitionIndex = 0x2F88;
            public const Int32 m_iItemIDHigh = 0x2FA0;
            public const Int32 m_iObserverMode = 0x334C;
            public const Int32 m_iShotsFired = 0xA2A0;
            public const Int32 m_iState = 0x31F8;
            public const Int32 m_iTeamNum = 0xF0;
            public const Int32 m_lifeState = 0x25B;
            public const Int32 m_nFallbackPaintKit = 0x3170;
            public const Int32 m_nFallbackSeed = 0x3174;
            public const Int32 m_nFallbackStatTrak = 0x317C;
            public const Int32 m_nForceBone = 0x267C;
            public const Int32 m_nTickBase = 0x3404;
            public const Int32 m_rgflCoordinateFrame = 0x440;
            public const Int32 m_szCustomName = 0x301C;
            public const Int32 m_szLastPlaceName = 0x3588;
            public const Int32 m_vecOrigin = 0x134;
            public const Int32 m_vecVelocity = 0x110;
            public const Int32 m_vecViewOffset = 0x104;
            public const Int32 m_viewPunchAngle = 0x3010;
        }
        public static class signatures
        {
            public const Int32 dwClientState = 0x5A5344;
            public const Int32 dwClientState_GetLocalPlayer = 0x180;
            public const Int32 dwClientState_Map = 0x28C;
            public const Int32 dwClientState_MapDirectory = 0x188;
            public const Int32 dwClientState_MaxPlayer = 0x310;
            public const Int32 dwClientState_PlayerInfo = 0x5240;
            public const Int32 dwClientState_State = 0x108;
            public const Int32 dwClientState_ViewAngles = 0x4D10;
            public const Int32 dwClientState_IsHLTV = 0x4CC8;
            public const Int32 dwEntityList = 0x4A8D05C;
            public const Int32 dwForceAttack = 0x2ECF3DC;
            public const Int32 dwForceAttack2 = 0x2ECF3E8;
            public const Int32 dwForceBackward = 0x2ECF460;
            public const Int32 dwForceForward = 0x2ECF424;
            public const Int32 dwForceJump = 0x4F23F08;
            public const Int32 dwForceLeft = 0x2ECF46C;
            public const Int32 dwForceRight = 0x2ECF448;
            public const Int32 dwGameDir = 0x643BD0;
            public const Int32 dwGameRulesProxy = 0x4F8E254;
            public const Int32 dwGetAllClasses = 0x4F8E328;
            public const Int32 dwGlobalVars = 0x5A5048;
            public const Int32 dwGlowObjectManager = 0x4FA9AA8;
            public const Int32 dwInput = 0x4ED7C20;
            public const Int32 dwInterfaceLinkList = 0x6EB7E4;
            public const Int32 dwLocalPlayer = 0xAAFC3C;
            public const Int32 dwMouseEnable = 0xAB54A0;
            public const Int32 dwMouseEnablePtr = 0xAB5470;
            public const Int32 dwPlayerResource = 0x2ECD76C;
            public const Int32 dwRadarBase = 0x4EC1D54;
            public const Int32 dwSensitivity = 0xAB533C;
            public const Int32 dwSensitivityPtr = 0xAB5310;
            public const Int32 dwViewMatrix = 0x4A7EAB4;
            public const Int32 dwWeaponTable = 0x4ED8814;
            public const Int32 dwWeaponTableIndex = 0x31FC;
            public const Int32 dwYawPtr = 0xAB5100;
            public const Int32 dwZoomSensitivityRatioPtr = 0xABA168;
            public const Int32 dwbSendPackets = 0xCAB8A;
            public const Int32 dwppDirect3DDevice9 = 0xA1F40;
            public const Int32 dwSetClanTag = 0x848F0;
            public const Int32 m_pStudioHdr = 0x293C;
        }
    } // namespace hazedumper

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    Chia1 (10-14-2017)

  13. #372
    iamnada's Avatar
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    Quote Originally Posted by Om18 View Post
    I guess im a bit late, but these are the offsets as of 14.10.2017 01:41 UTC+2 (German summer time)

    Code:
    using System;
    
    // Offsets timestamp
    // Sat, 14 Oct 2017 01:40:42 +0200
    
    namespace hazedumper
    {
        public static class netvars
        {
            public const Int32 m_ArmorValue = 0xB228;
            public const Int32 m_Collision = 0x318;
            public const Int32 m_CollisionGroup = 0x470;
            public const Int32 m_Local = 0x2FAC;
            public const Int32 m_MoveType = 0x258;
            public const Int32 m_OriginalOwnerXuidHigh = 0x316C;
            public const Int32 m_OriginalOwnerXuidLow = 0x3168;
            public const Int32 m_aimPunchAngle = 0x301C;
            public const Int32 m_aimPunchAngleVel = 0x3028;
            public const Int32 m_bGunGameImmunity = 0x3890;
            public const Int32 m_bHasDefuser = 0xB238;
            public const Int32 m_bHasHelmet = 0xB21C;
            public const Int32 m_bInReload = 0x3245;
            public const Int32 m_bIsDefusing = 0x3884;
            public const Int32 m_bIsScoped = 0x387C;
            public const Int32 m_bSpotted = 0x939;
            public const Int32 m_bSpottedByMask = 0x97C;
            public const Int32 m_dwBoneMatrix = 0x2698;
            public const Int32 m_fAccuracyPenalty = 0x32B0;
            public const Int32 m_fFlags = 0x100;
            public const Int32 m_flFallbackWear = 0x3178;
            public const Int32 m_flFlashDuration = 0xA2E8;
            public const Int32 m_flFlashMaxAlpha = 0xA2E4;
            public const Int32 m_flNextPrimaryAttack = 0x31D8;
            public const Int32 m_hActiveWeapon = 0x2EE8;
            public const Int32 m_hMyWeapons = 0x2DE8;
            public const Int32 m_hObserverTarget = 0x3360;
            public const Int32 m_hOwner = 0x29BC;
            public const Int32 m_hOwnerEntity = 0x148;
            public const Int32 m_iAccountID = 0x2FA8;
            public const Int32 m_iClip1 = 0x3204;
            public const Int32 m_iCompetitiveRanking = 0x1A44;
            public const Int32 m_iCompetitiveWins = 0x1B48;
            public const Int32 m_iCrosshairId = 0xB294;
            public const Int32 m_iEntityQuality = 0x2F8C;
            public const Int32 m_iFOVStart = 0x31D8;
            public const Int32 m_iGlowIndex = 0xA300;
            public const Int32 m_iHealth = 0xFC;
            public const Int32 m_iItemDefinitionIndex = 0x2F88;
            public const Int32 m_iItemIDHigh = 0x2FA0;
            public const Int32 m_iObserverMode = 0x334C;
            public const Int32 m_iShotsFired = 0xA2A0;
            public const Int32 m_iState = 0x31F8;
            public const Int32 m_iTeamNum = 0xF0;
            public const Int32 m_lifeState = 0x25B;
            public const Int32 m_nFallbackPaintKit = 0x3170;
            public const Int32 m_nFallbackSeed = 0x3174;
            public const Int32 m_nFallbackStatTrak = 0x317C;
            public const Int32 m_nForceBone = 0x267C;
            public const Int32 m_nTickBase = 0x3404;
            public const Int32 m_rgflCoordinateFrame = 0x440;
            public const Int32 m_szCustomName = 0x301C;
            public const Int32 m_szLastPlaceName = 0x3588;
            public const Int32 m_vecOrigin = 0x134;
            public const Int32 m_vecVelocity = 0x110;
            public const Int32 m_vecViewOffset = 0x104;
            public const Int32 m_viewPunchAngle = 0x3010;
        }
        public static class signatures
        {
            public const Int32 dwClientState = 0x5A5344;
            public const Int32 dwClientState_GetLocalPlayer = 0x180;
            public const Int32 dwClientState_Map = 0x28C;
            public const Int32 dwClientState_MapDirectory = 0x188;
            public const Int32 dwClientState_MaxPlayer = 0x310;
            public const Int32 dwClientState_PlayerInfo = 0x5240;
            public const Int32 dwClientState_State = 0x108;
            public const Int32 dwClientState_ViewAngles = 0x4D10;
            public const Int32 dwClientState_IsHLTV = 0x4CC8;
            public const Int32 dwEntityList = 0x4A8D05C;
            public const Int32 dwForceAttack = 0x2ECF3DC;
            public const Int32 dwForceAttack2 = 0x2ECF3E8;
            public const Int32 dwForceBackward = 0x2ECF460;
            public const Int32 dwForceForward = 0x2ECF424;
            public const Int32 dwForceJump = 0x4F23F08;
            public const Int32 dwForceLeft = 0x2ECF46C;
            public const Int32 dwForceRight = 0x2ECF448;
            public const Int32 dwGameDir = 0x643BD0;
            public const Int32 dwGameRulesProxy = 0x4F8E254;
            public const Int32 dwGetAllClasses = 0x4F8E328;
            public const Int32 dwGlobalVars = 0x5A5048;
            public const Int32 dwGlowObjectManager = 0x4FA9AA8;
            public const Int32 dwInput = 0x4ED7C20;
            public const Int32 dwInterfaceLinkList = 0x6EB7E4;
            public const Int32 dwLocalPlayer = 0xAAFC3C;
            public const Int32 dwMouseEnable = 0xAB54A0;
            public const Int32 dwMouseEnablePtr = 0xAB5470;
            public const Int32 dwPlayerResource = 0x2ECD76C;
            public const Int32 dwRadarBase = 0x4EC1D54;
            public const Int32 dwSensitivity = 0xAB533C;
            public const Int32 dwSensitivityPtr = 0xAB5310;
            public const Int32 dwViewMatrix = 0x4A7EAB4;
            public const Int32 dwWeaponTable = 0x4ED8814;
            public const Int32 dwWeaponTableIndex = 0x31FC;
            public const Int32 dwYawPtr = 0xAB5100;
            public const Int32 dwZoomSensitivityRatioPtr = 0xABA168;
            public const Int32 dwbSendPackets = 0xCAB8A;
            public const Int32 dwppDirect3DDevice9 = 0xA1F40;
            public const Int32 dwSetClanTag = 0x848F0;
            public const Int32 m_pStudioHdr = 0x293C;
        }
    } // namespace hazedumper
    i've been checked all of this offsets, same with the last one... there is nothing changed..

  14. #373
    RedBlueGreen_'s Avatar
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    Offsets after new update 10/18/2017

    Code:
    using System;
    
    // Offsets timestamp
    // Thu, 19 Oct 2017 00:08:15 +0200
    
    namespace hazedumper
    {
        public static class netvars
        {
            public const Int32 m_ArmorValue = 0xB238;
            public const Int32 m_Collision = 0x318;
            public const Int32 m_CollisionGroup = 0x470;
            public const Int32 m_Local = 0x2FAC;
            public const Int32 m_MoveType = 0x258;
            public const Int32 m_OriginalOwnerXuidHigh = 0x316C;
            public const Int32 m_OriginalOwnerXuidLow = 0x3168;
            public const Int32 m_aimPunchAngle = 0x301C;
            public const Int32 m_aimPunchAngleVel = 0x3028;
            public const Int32 m_bGunGameImmunity = 0x3894;
            public const Int32 m_bHasDefuser = 0xB248;
            public const Int32 m_bHasHelmet = 0xB22C;
            public const Int32 m_bInReload = 0x3245;
            public const Int32 m_bIsDefusing = 0x3888;
            public const Int32 m_bIsScoped = 0x387E;
            public const Int32 m_bSpotted = 0x939;
            public const Int32 m_bSpottedByMask = 0x97C;
            public const Int32 m_dwBoneMatrix = 0x2698;
            public const Int32 m_fAccuracyPenalty = 0x32B0;
            public const Int32 m_fFlags = 0x100;
            public const Int32 m_flFallbackWear = 0x3178;
            public const Int32 m_flFlashDuration = 0xA2F8;
            public const Int32 m_flFlashMaxAlpha = 0xA2F4;
            public const Int32 m_flNextPrimaryAttack = 0x31D8;
            public const Int32 m_hActiveWeapon = 0x2EE8;
            public const Int32 m_hMyWeapons = 0x2DE8;
            public const Int32 m_hObserverTarget = 0x3360;
            public const Int32 m_hOwner = 0x29BC;
            public const Int32 m_hOwnerEntity = 0x148;
            public const Int32 m_iAccountID = 0x2FA8;
            public const Int32 m_iClip1 = 0x3204;
            public const Int32 m_iCompetitiveRanking = 0x1A44;
            public const Int32 m_iCompetitiveWins = 0x1B48;
            public const Int32 m_iCrosshairId = 0xB2A4;
            public const Int32 m_iEntityQuality = 0x2F8C;
            public const Int32 m_iFOVStart = 0x31D8;
            public const Int32 m_iGlowIndex = 0xA310;
            public const Int32 m_iHealth = 0xFC;
            public const Int32 m_iItemDefinitionIndex = 0x2F88;
            public const Int32 m_iItemIDHigh = 0x2FA0;
            public const Int32 m_iObserverMode = 0x334C;
            public const Int32 m_iShotsFired = 0xA2B0;
            public const Int32 m_iState = 0x31F8;
            public const Int32 m_iTeamNum = 0xF0;
            public const Int32 m_lifeState = 0x25B;
            public const Int32 m_nFallbackPaintKit = 0x3170;
            public const Int32 m_nFallbackSeed = 0x3174;
            public const Int32 m_nFallbackStatTrak = 0x317C;
            public const Int32 m_nForceBone = 0x267C;
            public const Int32 m_nTickBase = 0x3404;
            public const Int32 m_rgflCoordinateFrame = 0x440;
            public const Int32 m_szCustomName = 0x301C;
            public const Int32 m_szLastPlaceName = 0x3588;
            public const Int32 m_vecOrigin = 0x134;
            public const Int32 m_vecVelocity = 0x110;
            public const Int32 m_vecViewOffset = 0x104;
            public const Int32 m_viewPunchAngle = 0x3010;
        }
        public static class signatures
        {
            public const Int32 dwClientState = 0x5A5344;
            public const Int32 dwClientState_GetLocalPlayer = 0x180;
            public const Int32 dwClientState_Map = 0x28C;
            public const Int32 dwClientState_MapDirectory = 0x188;
            public const Int32 dwClientState_MaxPlayer = 0x310;
            public const Int32 dwClientState_PlayerInfo = 0x5240;
            public const Int32 dwClientState_State = 0x108;
            public const Int32 dwClientState_ViewAngles = 0x4D10;
            public const Int32 dwClientState_IsHLTV = 0x4CC8;
            public const Int32 dwEntityList = 0x4A8D1BC;
            public const Int32 dwForceAttack = 0x2ECF53C;
            public const Int32 dwForceAttack2 = 0x2ECF548;
            public const Int32 dwForceBackward = 0x2ECF5C0;
            public const Int32 dwForceForward = 0x2ECF584;
            public const Int32 dwForceJump = 0x4F2406C;
            public const Int32 dwForceLeft = 0x2ECF5CC;
            public const Int32 dwForceRight = 0x2ECF5A8;
            public const Int32 dwGameDir = 0x643BD0;
            public const Int32 dwGameRulesProxy = 0x4F8E3B4;
            public const Int32 dwGetAllClasses = 0x4F8E488;
            public const Int32 dwGlobalVars = 0x5A5048;
            public const Int32 dwGlowObjectManager = 0x4FA9C08;
            public const Int32 dwInput = 0x4ED7D80;
            public const Int32 dwInterfaceLinkList = 0x6EC074;
            public const Int32 dwLocalPlayer = 0xAAFD7C;
            public const Int32 dwMouseEnable = 0xAB55E0;
            public const Int32 dwMouseEnablePtr = 0xAB55B0;
            public const Int32 dwPlayerResource = 0x2ECD8CC;
            public const Int32 dwRadarBase = 0x4EC1EB4;
            public const Int32 dwSensitivity = 0xAB547C;
            public const Int32 dwSensitivityPtr = 0xAB5450;
            public const Int32 dwViewMatrix = 0x4A7EC14;
            public const Int32 dwWeaponTable = 0x4ED8974;
            public const Int32 dwWeaponTableIndex = 0x31FC;
            public const Int32 dwYawPtr = 0xAB5240;
            public const Int32 dwZoomSensitivityRatioPtr = 0xABA2A8;
            public const Int32 dwbSendPackets = 0xCAC2A;
            public const Int32 dwppDirect3DDevice9 = 0xA1F40;
            public const Int32 dwSetClanTag = 0x84930;
            public const Int32 m_pStudioHdr = 0x293C;
        }

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    iamnada (10-18-2017)

  16. #374
    iamnada's Avatar
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    ^THANKYOU bro...
    there is sig changed after this update?

  17. #375
    happydz's Avatar
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    New Patterns Pls!

    tOffsets.GlowManager = *(DWORD*)(Pattern::FindPattern("client.dll", "F3 ?? ?? ?? ?? ?? ?? ?? 83 C8 01 C7 05") + 0x4);
    static auto StartDrawing = reinterpret_cast<void(__thiscall*)(void*)>(Pattern ::FindPattern("vguimatsurface.dll", "55 8B EC 83 E4 C0 83 EC 38"));
    static auto FinishDrawing = reinterpret_cast<void(__thiscall*)(void*)>(Pattern ::FindPattern("vguimatsurface.dll", "8B 0D ? ? ? ? 56 C6 05"));

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