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  1. #61
    133spider's Avatar
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    @NormenJaydenFBI here you go

    Code:
    8/1/2016
    - Release
    
    8/3/2016
    - Added debug messages for when a bot command is executed in the console (not all commands though)
    - possibly fixed first index bug
    - new function in the bot manager: "Join And Cell" - https://i.imgur.com/8ltEtOa.png (if the command is side by side, I advise to put a delay in between)
    - workaround for the custom bot delay setting in more functions
    
    8/3/2016 
    - Revision II
    - heavily fixed performance issues 
    - drop configuration heavily fixed
    - big thank you to woods_879 for bug reports contribution (will credit you in the future versions)
    
    8/4/2016
    - fixed the way the bot checks for items
    - fixed problems with if statements inventory check
    
    8/5/2016
    - Revision III
    - made autorelogin wait six seconds longer to avoid grey screens (total of seven seconds)
    - fixed "Join Room And Then Cell" to check for correct pad
    - made "kill x for items" a bit more efficient on item checking
    - possibly fixed "resume bot"
    - fixed more issues with drop configuration (should work well now)
    - fixed a problem where loading a bot won't apply drop configuration changes
    
    8/8/2016
    - Revision IV
    - fixed a-ab kill conflicting with regular kill functions
    - (possibly) fixed random disconnects
    - fixed consoles not scrolling all the way down sometimes
    - fixed autorelogin problem
    - fixed load bot to properly register drop configuration
    - fixed a minor issue with "Item In Inv" and "Item In Temp"
    - "kill x until item(s) drop" is now renamed to "kill x until item(s) are in inv" to lessen confusion
    - once again, wouldn't have been possible without woods_879
    
    8/14/2016
    - Revision 4.5
    - Added new command function "Kill x Until Quest Complete"
    - Added if statement "If Quest Complete"
    - Added an option in "Miscellaneous" to enable private rooms
    - Map joining now wait til the map has loaded before going to the next index
    - Sneak peek for a new feature coming in Revision V on the bottom right corner
    - Fixed an issue with a broken "If Item In Inv" and "If Item Not In Inv" statements
    - Fixed issues where the bot would be continuously attacking
    - Fixed issues with drops not being picked up correctly
    - Recoded how quests are completed
    
    8/21/2016
    - Revision V
    - Added Packet Logger (access in start menu) image: https://i.imgur.com/OZECBhN.png
    - Added AutoBots (not that many atm, but will grow overtime) image: https://i.imgur.com/ZWkI6tw.png
    *Use the power button on the bottom right to start/stop the autobot
    *Courtesy to woods_879 for the bots
    - Added a separate list of commands in the bot for map items
    - Added a command to select a reward when completing a quest
    - Fixed minor issue with Kill x Until Quest Completes
    - Fixed issues with Rest If MP < & Rest If HP <
    - Fixed minor issue with going to cells in the bot
    - Fixed positioning of More Functions when opening for the first time
    - (Possibly) Fixed disconnects w/ quest completion
    Virus Scan 1
    Virus Scan 2

  2. The Following 3 Users Say Thank You to 133spider For This Useful Post:

    Delukea (08-27-2016),hendryirvin (08-23-2016),Trash (08-23-2016)

  3. #62
    master2497's Avatar
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    sorry noob here but when i run Cetera i cannot click on anything except console?
    why is that? is it because i just made a noob acc or the bot required some program?

  4. #63
    hendryirvin's Avatar
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    which one is the newest and updated version? too many attachments for it i got confused...

  5. #64
    woods_879's Avatar
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    Quote Originally Posted by hendryirvin View Post
    which one is the newest and updated version? too many attachments for it i got confused...
    The attachment on the first page
    Currently taking bot requests! P.M me or post a request here


  6. #65
    RefundKing's Avatar
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    Thanks for release! cheers

  7. #66
    Trash's Avatar
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    Now we could do VI:Totems, gg no re.
    - Added a command to select a reward when completing a quest
    Past Name(s):
    ImThrowingMyLifeAway

  8. #67
    woods_879's Avatar
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    Quote Originally Posted by ImThrowingMyLifeAway View Post
    Now we could do VI:Totems, gg no re.
    - Added a command to select a reward when completing a quest
    It was possible before, you just needed to use packets instead.
    Currently taking bot requests! P.M me or post a request here


  9. #68
    baka122's Avatar
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    Location? Daaang! Never heard of it!
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    Doh
    The trainer is awesome!

  10. #69
    133spider's Avatar
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    Thanks @Hero for clearing things up

    Added minor update for walkspeed as per requested:
    Quote Originally Posted by Delukea View Post
    Thks for making the trainer.
    like the UI very much .
    As of currently there's an issue with the walk speed, after entering a new cell, the walk speed will be reset to default and have to click the button to apply the speed again is there to a way to make it a fixed value?
    Code:
    8/1/2016
    - Release
    
    8/3/2016
    - Added debug messages for when a bot command is executed in the console (not all commands though)
    - possibly fixed first index bug
    - new function in the bot manager: "Join And Cell" - https://i.imgur.com/8ltEtOa.png (if the command is side by side, I advise to put a delay in between)
    - workaround for the custom bot delay setting in more functions
    
    8/3/2016 
    - Revision II
    - heavily fixed performance issues 
    - drop configuration heavily fixed
    - big thank you to woods_879 for bug reports contribution (will credit you in the future versions)
    
    8/4/2016
    - fixed the way the bot checks for items
    - fixed problems with if statements inventory check
    
    8/5/2016
    - Revision III
    - made autorelogin wait six seconds longer to avoid grey screens (total of seven seconds)
    - fixed "Join Room And Then Cell" to check for correct pad
    - made "kill x for items" a bit more efficient on item checking
    - possibly fixed "resume bot"
    - fixed more issues with drop configuration (should work well now)
    - fixed a problem where loading a bot won't apply drop configuration changes
    
    8/8/2016
    - Revision IV
    - fixed a-ab kill conflicting with regular kill functions
    - (possibly) fixed random disconnects
    - fixed consoles not scrolling all the way down sometimes
    - fixed autorelogin problem
    - fixed load bot to properly register drop configuration
    - fixed a minor issue with "Item In Inv" and "Item In Temp"
    - "kill x until item(s) drop" is now renamed to "kill x until item(s) are in inv" to lessen confusion
    - once again, wouldn't have been possible without woods_879
    
    8/14/2016
    - Revision 4.5
    - Added new command function "Kill x Until Quest Complete"
    - Added if statement "If Quest Complete"
    - Added an option in "Miscellaneous" to enable private rooms
    - Map joining now wait til the map has loaded before going to the next index
    - Sneak peek for a new feature coming in Revision V on the bottom right corner
    - Fixed an issue with a broken "If Item In Inv" and "If Item Not In Inv" statements
    - Fixed issues where the bot would be continuously attacking
    - Fixed issues with drops not being picked up correctly
    - Recoded how quests are completed
    
    8/21/2016
    - Revision V
    - Added Packet Logger (access in start menu) image: https://i.imgur.com/OZECBhN.png
    - Added AutoBots (not that many atm, but will grow overtime) image: https://i.imgur.com/ZWkI6tw.png
    *Use the power button on the bottom right to start/stop the autobot
    *Courtesy to woods_879 for the bots
    - Added a separate list of commands in the bot for map items
    - Added a command to select a reward when completing a quest
    - Fixed minor issue with Kill x Until Quest Completes
    - Fixed issues with Rest If MP < & Rest If HP <
    - Fixed minor issue with going to cells in the bot
    - Fixed positioning of More Functions when opening for the first time
    - (Possibly) Fixed disconnects w/ quest completion
    - Fixed walkspeed resetting to default when entering a new cell/pad
    Virus Scan 1
    Virus Scan 2
    Last edited by Hero; 08-24-2016 at 10:26 PM. Reason: fixed another overlooked bug

  11. The Following 2 Users Say Thank You to 133spider For This Useful Post:

    Delukea (08-25-2016),Hunter (08-25-2016)

  12. #70
    Hero's Avatar
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    Approved, use at your own risk.
    [] [] [] [][]

    Editor from 06•14•2011 • 2014
    Donator since 09•16•2011
    Minion from 10•10•2011 • 01•06•2011
    Minion+ from 01•06•2012 • 08•08•2012
    Moderator from 08•08•2012 • 10•06•2012
    Global Moderator from 10•06•2012 • 12•05•2017
    Staff Administrator from 12•05•2017 • 05•01•2019
    Trusted Member since 07•13•2019
    Global Moderator since 09•11•2020




  13. The Following User Says Thank You to Hero For This Useful Post:

    Hunter (08-25-2016)

  14. #71
    tonguetied's Avatar
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    it still has issue with characters position, like when you click begin botting your char moves to the center of the screen and gets stuck. but a temporary fix is to max skill range so it can attack

  15. #72
    woods_879's Avatar
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    Quote Originally Posted by tonguetied View Post
    it still has issue with characters position, like when you click begin botting your char moves to the center of the screen and gets stuck. but a temporary fix is to max skill range so it can attack
    That's because you used cell grabber/jumper and it always selects center as the pad.

    Just enter the room manually or input the pad yourself in the bot manager.
    Currently taking bot requests! P.M me or post a request here


  16. #73
    133spider's Avatar
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    Tired
    @Joe's Babe Req Thread Update

    Code:
    8/1/2016
    - Release
    
    8/3/2016
    - Added debug messages for when a bot command is executed in the console (not all commands though)
    - possibly fixed first index bug
    - new function in the bot manager: "Join And Cell" - https://i.imgur.com/8ltEtOa.png (if the command is side by side, I advise to put a delay in between)
    - workaround for the custom bot delay setting in more functions
    
    8/3/2016 
    - Revision II
    - heavily fixed performance issues 
    - drop configuration heavily fixed
    - big thank you to woods_879 for bug reports contribution (will credit you in the future versions)
    
    8/4/2016
    - fixed the way the bot checks for items
    - fixed problems with if statements inventory check
    
    8/5/2016
    - Revision III
    - made autorelogin wait six seconds longer to avoid grey screens (total of seven seconds)
    - fixed "Join Room And Then Cell" to check for correct pad
    - made "kill x for items" a bit more efficient on item checking
    - possibly fixed "resume bot"
    - fixed more issues with drop configuration (should work well now)
    - fixed a problem where loading a bot won't apply drop configuration changes
    
    8/8/2016
    - Revision IV
    - fixed a-ab kill conflicting with regular kill functions
    - (possibly) fixed random disconnects
    - fixed consoles not scrolling all the way down sometimes
    - fixed autorelogin problem
    - fixed load bot to properly register drop configuration
    - fixed a minor issue with "Item In Inv" and "Item In Temp"
    - "kill x until item(s) drop" is now renamed to "kill x until item(s) are in inv" to lessen confusion
    - once again, wouldn't have been possible without woods_879
    
    8/14/2016
    - Revision 4.5
    - Added new command function "Kill x Until Quest Complete"
    - Added if statement "If Quest Complete"
    - Added an option in "Miscellaneous" to enable private rooms
    - Map joining now wait til the map has loaded before going to the next index
    - Sneak peek for a new feature coming in Revision V on the bottom right corner
    - Fixed an issue with a broken "If Item In Inv" and "If Item Not In Inv" statements
    - Fixed issues where the bot would be continuously attacking
    - Fixed issues with drops not being picked up correctly
    - Recoded how quests are completed
    
    8/21/2016
    - Revision V
    - Added Packet Logger (access in start menu) image: https://i.imgur.com/OZECBhN.png
    - Added AutoBots (not that many atm, but will grow overtime) image: https://i.imgur.com/ZWkI6tw.png
    *Use the power button on the bottom right to start/stop the autobot
    *Courtesy to woods_879 for the bots
    - Added a separate list of commands in the bot for map items
    - Added a command to select a reward when completing a quest
    - Fixed minor issue with Kill x Until Quest Completes
    - Fixed issues with Rest If MP < & Rest If HP <
    - Fixed minor issue with going to cells in the bot
    - Fixed positioning of More Functions when opening for the first time
    - (Possibly) Fixed disconnects w/ quest completion
    - Fixed walkspeed resetting to default when entering a new cell/pad
    
    9/2/2016
    - Revision 5.5
    - Added Generic Attack to the autobots
    - Fixed Auto-Decline Drops breaking
    - Fixed general problem relating quests
    - Waiting on the server rewrite to go live

    Virus Scan 1

    Virus Scan 2

  17. The Following 2 Users Say Thank You to 133spider For This Useful Post:

    Hunter (09-03-2016),Souchyless (09-03-2016)

  18. #74
    Souchyless's Avatar
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    Thanks for this.
    Last edited by Hunter; 09-03-2016 at 08:53 PM.

  19. #75
    Biney's Avatar
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    There seems to be a problem with picking up items? I'm using "Kill for Items [{Monster} {Quantity}]" and used the drop configuration for the pickups. It disconnects me quite frequently, but not every time.

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