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  1. #1
    liroy142's Avatar
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    WERE ARE ALL OF YOU????!

    All Of The Script Makers are gone in Mpghh.
    I Hope All Of You Will Come Back And Make Us Scripts.
    -MoriSWAG / liroy142

  2. #2
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    Camera Script

    Code:
    if (!isNil "BIS_DEBUG_CAM") exitwith {};
    
    //--- Is FLIR available
    if (isnil "BIS_DEBUG_CAM_ISFLIR") then {
    	BIS_DEBUG_CAM_ISFLIR = isclass (configfile >> "cfgpatches" >> "A3_Data_F");
    };
    
    BIS_DEBUG_CAM_MAP = false;
    BIS_DEBUG_CAM_VISION = 0;
    BIS_DEBUG_CAM_FOCUS = 0;
    BIS_DEBUG_CAM_COLOR = ppEffectCreate ["colorCorrections", 1600];
    if (isnil "BIS_DEBUG_CAM_PPEFFECTS") then {
    	BIS_DEBUG_CAM_PPEFFECTS = [
    		[1, 1, -0.01, [1.0, 0.6, 0.0, 0.005], [1.0, 0.96, 0.66, 0.55], [0.95, 0.95, 0.95, 0.0]],
    		[1, 1.02, -0.005, [0.0, 0.0, 0.0, 0.0], [1, 0.8, 0.6, 0.65],  [0.199, 0.587, 0.114, 0.0]],
    		[1, 1.15, 0, [0.0, 0.0, 0.0, 0.0], [0.5, 0.8, 1, 0.5],  [0.199, 0.587, 0.114, 0.0]],
    		[1, 1.06, -0.01, [0.0, 0.0, 0.0, 0.0], [0.44, 0.26, 0.078, 0],  [0.199, 0.587, 0.114, 0.0]]
    	];
    };
    
    //--- Undefined
    if (typename _this != typename objnull) then {_this = cameraon};
    
    private ["_ppos", "_pX", "_pY"];
    _ppos = getPosATL _this;
    _pX = _ppos select 0;
    _pY = _ppos select 1;
    _pZ = _ppos select 2;
    
    private ["_local"];
    _local = "camera" camCreate [_pX, _pY, _pZ + 2];
    BIS_DEBUG_CAM = _local;
    _local camCommand "MANUAL ON";
    _local camCommand "INERTIA OFF";
    _local cameraEffect ["INTERNAL", "BACK"];
    
    if (isnil "BIS_DEBUG_CAM_ISCOMFY") then {
      _local camCommand "COMFY OFF";
    }
    else {
      _local camCommand "COMFY ON";
    };
    
    showCinemaBorder false;
    BIS_DEBUG_CAM setDir direction (vehicle player);
    
    
    //--- Marker
    BIS_DEBUG_CAM_MARKER = createmarkerlocal ["BIS_DEBUG_CAM_MARKER",_ppos];
    BIS_DEBUG_CAM_MARKER setmarkertypelocal "mil_start";
    BIS_DEBUG_CAM_MARKER setmarkercolorlocal "colorpink";
    BIS_DEBUG_CAM_MARKER setmarkersizelocal [.75,.75];
    BIS_DEBUG_CAM_MARKER setmarkertextlocal "BIS_DEBUG_CAM";
    
    
    //--- Key Down
    _keyDown = (finddisplay 46) displayaddeventhandler ["keydown","
    	_key = _this select 1;
    	_ctrl = _this select 3;
    
    	if (_key in (actionkeys 'nightvision')) then {
    		BIS_DEBUG_CAM_VISION = BIS_DEBUG_CAM_VISION + 1;
    		if (BIS_DEBUG_CAM_ISFLIR) then {
    					_vision = BIS_DEBUG_CAM_VISION % 4;
    			switch (_vision) do {
    				case 0: {
    					camusenvg false;
    					call compile 'false SetCamUseTi 0';
    				};
    				case 1: {
    					camusenvg true;
    					call compile 'false SetCamUseTi 0';
    				};
    				case 2: {
    					camusenvg false;
    					call compile 'true SetCamUseTi 0';
    				};
    				case 3: {
    					camusenvg false;
    					call compile 'true SetCamUseTi 1';
    				};
    			};
    		} else {
    			_vision = BIS_DEBUG_CAM_VISION % 2;
    			switch (_vision) do {
    				case 0: {
    					camusenvg false;
    				};
    				case 1: {
    					camusenvg true;
    				};
    			};
    		};
    	};
    
    	if (_key in (actionkeys 'showmap')) then {
    		if (BIS_DEBUG_CAM_MAP) then {
    			openmap [false,false];
    			BIS_DEBUG_CAM_MAP = false;
    		} else {
    			openmap [true,true];
    			BIS_DEBUG_CAM_MAP = true;
    			BIS_DEBUG_CAM_MARKER setmarkerposlocal position BIS_DEBUG_CAM;
    			BIS_DEBUG_CAM_MARKER setmarkerdirlocal direction BIS_DEBUG_CAM;
    			mapanimadd [0,0.1,position BIS_DEBUG_CAM];
    			mapanimcommit;
    		};
    	};
    
    	if (_key == 55) then {
    		_worldpos = screentoworld [.5,.5];
    		if (_ctrl) then {
    			vehicle player setpos _worldpos;
    		} else {
    			copytoclipboard str _worldpos;
    		};
    	};
    	if (_key == 83 && !isnil 'BIS_DEBUG_CAM_LASTPOS') then {
    		BIS_DEBUG_CAM setpos BIS_DEBUG_CAM_LASTPOS;
    	};
    
    	if (_key == 41) then {
    		BIS_DEBUG_CAM_COLOR ppeffectenable false;
    	};
    	if (_key >= 2 && _key <= 11) then {
    		_id = _key - 2;
    		if (_id < count BIS_DEBUG_CAM_PPEFFECTS) then {
    			BIS_DEBUG_CAM_COLOR ppEffectAdjust (BIS_DEBUG_CAM_PPEFFECTS select _id);
    			BIS_DEBUG_CAM_COLOR ppEffectCommit 0;
    			BIS_DEBUG_CAM_COLOR ppeffectenable true;
    		};
    	};
    "];
    
    //--- Mouse wheel moving
    _mousezchanged = (finddisplay 46) displayaddeventhandler ["mousezchanged","
    	_n = _this select 1;
    	BIS_DEBUG_CAM_FOCUS = BIS_DEBUG_CAM_FOCUS + _n/10;
    	if (_n > 0 && BIS_DEBUG_CAM_FOCUS < 0) then {BIS_DEBUG_CAM_FOCUS = 0};
    	if (BIS_DEBUG_CAM_FOCUS < 0) then {BIS_DEBUG_CAM_FOCUS = -1};
    	BIS_DEBUG_CAM camcommand 'manual off';
    	BIS_DEBUG_CAM campreparefocus [BIS_DEBUG_CAM_FOCUS,1];
    	BIS_DEBUG_CAM camcommitprepared 0;
    	BIS_DEBUG_CAM camcommand 'manual on';
    "];
    
    _map_mousebuttonclick = ((finddisplay 12) displayctrl 51) ctrladdeventhandler ["mousebuttonclick","
    	_button = _this select 1;
    	_ctrl = _this select 5;
    	if (_button == 0) then {
    		_x = _this select 2;
    		_y = _this select 3;
    		_worldpos = (_this select 0) posscreentoworld [_x,_y];
    		if (_ctrl) then {
    			_veh = vehicle player;
    			_veh setpos [_worldpos select 0,_worldpos select 1,position _veh select 2];
    		} else {
    			BIS_DEBUG_CAM setpos [_worldpos select 0,_worldpos select 1,position BIS_DEBUG_CAM select 2];
    			BIS_DEBUG_CAM_MARKER setmarkerposlocal _worldpos;
    		};
    	};
    "];
    
    
    
    
    //Wait until destroy is forced or camera auto-destroyed.
    [_local,_keyDown,_mousezchanged,_map_mousebuttonclick] spawn {
    	private ["_local","_keyDown","_mousezchanged","_map_mousebuttonclick","_lastpos"];
    
    	_local = _this select 0;
    	_keyDown = _this select 1;
    	_mousezchanged = _this select 2;
    	_map_mousebuttonclick = _this select 3;
    
    	waituntil {
    		if (!isnull BIS_DEBUG_CAM) then {_lastpos = position BIS_DEBUG_CAM};
    		isNull BIS_DEBUG_CAM
    	};
    
    	player cameraEffect ["TERMINATE", "BACK"];
    	deletemarkerlocal BIS_DEBUG_CAM_MARKER;
    	BIS_DEBUG_CAM = nil;
    	BIS_DEBUG_CAM_MAP = nil;
    	BIS_DEBUG_CAM_MARKER = nil;
    	BIS_DEBUG_CAM_VISION = nil;
    	camDestroy _local;
    	BIS_DEBUG_CAM_LASTPOS = _lastpos;
    
    	ppeffectdestroy BIS_DEBUG_CAM_COLOR;
    	(finddisplay 46) displayremoveeventhandler ["keydown",_keyDown];
    	(finddisplay 46) displayremoveeventhandler ["mousezchanged",_mousezchanged];
    	((finddisplay 12) displayctrl 51) ctrlremoveeventhandler ["mousebuttonclick",_map_mousebuttonclick];
    
    };

  3. #3
    Jun19972's Avatar
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    Quote Originally Posted by HackShap View Post
    Code:
    if (!isNil "BIS_DEBUG_CAM") exitwith {};
    
    //--- Is FLIR available
    if (isnil "BIS_DEBUG_CAM_ISFLIR") then {
    	BIS_DEBUG_CAM_ISFLIR = isclass (configfile >> "cfgpatches" >> "A3_Data_F");
    };
    
    BIS_DEBUG_CAM_MAP = false;
    BIS_DEBUG_CAM_VISION = 0;
    BIS_DEBUG_CAM_FOCUS = 0;
    BIS_DEBUG_CAM_COLOR = ppEffectCreate ["colorCorrections", 1600];
    if (isnil "BIS_DEBUG_CAM_PPEFFECTS") then {
    	BIS_DEBUG_CAM_PPEFFECTS = [
    		[1, 1, -0.01, [1.0, 0.6, 0.0, 0.005], [1.0, 0.96, 0.66, 0.55], [0.95, 0.95, 0.95, 0.0]],
    		[1, 1.02, -0.005, [0.0, 0.0, 0.0, 0.0], [1, 0.8, 0.6, 0.65],  [0.199, 0.587, 0.114, 0.0]],
    		[1, 1.15, 0, [0.0, 0.0, 0.0, 0.0], [0.5, 0.8, 1, 0.5],  [0.199, 0.587, 0.114, 0.0]],
    		[1, 1.06, -0.01, [0.0, 0.0, 0.0, 0.0], [0.44, 0.26, 0.078, 0],  [0.199, 0.587, 0.114, 0.0]]
    	];
    };
    
    //--- Undefined
    if (typename _this != typename objnull) then {_this = cameraon};
    
    private ["_ppos", "_pX", "_pY"];
    _ppos = getPosATL _this;
    _pX = _ppos select 0;
    _pY = _ppos select 1;
    _pZ = _ppos select 2;
    
    private ["_local"];
    _local = "camera" camCreate [_pX, _pY, _pZ + 2];
    BIS_DEBUG_CAM = _local;
    _local camCommand "MANUAL ON";
    _local camCommand "INERTIA OFF";
    _local cameraEffect ["INTERNAL", "BACK"];
    
    if (isnil "BIS_DEBUG_CAM_ISCOMFY") then {
      _local camCommand "COMFY OFF";
    }
    else {
      _local camCommand "COMFY ON";
    };
    
    showCinemaBorder false;
    BIS_DEBUG_CAM setDir direction (vehicle player);
    
    
    //--- Marker
    BIS_DEBUG_CAM_MARKER = createmarkerlocal ["BIS_DEBUG_CAM_MARKER",_ppos];
    BIS_DEBUG_CAM_MARKER setmarkertypelocal "mil_start";
    BIS_DEBUG_CAM_MARKER setmarkercolorlocal "colorpink";
    BIS_DEBUG_CAM_MARKER setmarkersizelocal [.75,.75];
    BIS_DEBUG_CAM_MARKER setmarkertextlocal "BIS_DEBUG_CAM";
    
    
    //--- Key Down
    _keyDown = (finddisplay 46) displayaddeventhandler ["keydown","
    	_key = _this select 1;
    	_ctrl = _this select 3;
    
    	if (_key in (actionkeys 'nightvision')) then {
    		BIS_DEBUG_CAM_VISION = BIS_DEBUG_CAM_VISION + 1;
    		if (BIS_DEBUG_CAM_ISFLIR) then {
    					_vision = BIS_DEBUG_CAM_VISION % 4;
    			switch (_vision) do {
    				case 0: {
    					camusenvg false;
    					call compile 'false SetCamUseTi 0';
    				};
    				case 1: {
    					camusenvg true;
    					call compile 'false SetCamUseTi 0';
    				};
    				case 2: {
    					camusenvg false;
    					call compile 'true SetCamUseTi 0';
    				};
    				case 3: {
    					camusenvg false;
    					call compile 'true SetCamUseTi 1';
    				};
    			};
    		} else {
    			_vision = BIS_DEBUG_CAM_VISION % 2;
    			switch (_vision) do {
    				case 0: {
    					camusenvg false;
    				};
    				case 1: {
    					camusenvg true;
    				};
    			};
    		};
    	};
    
    	if (_key in (actionkeys 'showmap')) then {
    		if (BIS_DEBUG_CAM_MAP) then {
    			openmap [false,false];
    			BIS_DEBUG_CAM_MAP = false;
    		} else {
    			openmap [true,true];
    			BIS_DEBUG_CAM_MAP = true;
    			BIS_DEBUG_CAM_MARKER setmarkerposlocal position BIS_DEBUG_CAM;
    			BIS_DEBUG_CAM_MARKER setmarkerdirlocal direction BIS_DEBUG_CAM;
    			mapanimadd [0,0.1,position BIS_DEBUG_CAM];
    			mapanimcommit;
    		};
    	};
    
    	if (_key == 55) then {
    		_worldpos = screentoworld [.5,.5];
    		if (_ctrl) then {
    			vehicle player setpos _worldpos;
    		} else {
    			copytoclipboard str _worldpos;
    		};
    	};
    	if (_key == 83 && !isnil 'BIS_DEBUG_CAM_LASTPOS') then {
    		BIS_DEBUG_CAM setpos BIS_DEBUG_CAM_LASTPOS;
    	};
    
    	if (_key == 41) then {
    		BIS_DEBUG_CAM_COLOR ppeffectenable false;
    	};
    	if (_key >= 2 && _key <= 11) then {
    		_id = _key - 2;
    		if (_id < count BIS_DEBUG_CAM_PPEFFECTS) then {
    			BIS_DEBUG_CAM_COLOR ppEffectAdjust (BIS_DEBUG_CAM_PPEFFECTS select _id);
    			BIS_DEBUG_CAM_COLOR ppEffectCommit 0;
    			BIS_DEBUG_CAM_COLOR ppeffectenable true;
    		};
    	};
    "];
    
    //--- Mouse wheel moving
    _mousezchanged = (finddisplay 46) displayaddeventhandler ["mousezchanged","
    	_n = _this select 1;
    	BIS_DEBUG_CAM_FOCUS = BIS_DEBUG_CAM_FOCUS + _n/10;
    	if (_n > 0 && BIS_DEBUG_CAM_FOCUS < 0) then {BIS_DEBUG_CAM_FOCUS = 0};
    	if (BIS_DEBUG_CAM_FOCUS < 0) then {BIS_DEBUG_CAM_FOCUS = -1};
    	BIS_DEBUG_CAM camcommand 'manual off';
    	BIS_DEBUG_CAM campreparefocus [BIS_DEBUG_CAM_FOCUS,1];
    	BIS_DEBUG_CAM camcommitprepared 0;
    	BIS_DEBUG_CAM camcommand 'manual on';
    "];
    
    _map_mousebuttonclick = ((finddisplay 12) displayctrl 51) ctrladdeventhandler ["mousebuttonclick","
    	_button = _this select 1;
    	_ctrl = _this select 5;
    	if (_button == 0) then {
    		_x = _this select 2;
    		_y = _this select 3;
    		_worldpos = (_this select 0) posscreentoworld [_x,_y];
    		if (_ctrl) then {
    			_veh = vehicle player;
    			_veh setpos [_worldpos select 0,_worldpos select 1,position _veh select 2];
    		} else {
    			BIS_DEBUG_CAM setpos [_worldpos select 0,_worldpos select 1,position BIS_DEBUG_CAM select 2];
    			BIS_DEBUG_CAM_MARKER setmarkerposlocal _worldpos;
    		};
    	};
    "];
    
    
    
    
    //Wait until destroy is forced or camera auto-destroyed.
    [_local,_keyDown,_mousezchanged,_map_mousebuttonclick] spawn {
    	private ["_local","_keyDown","_mousezchanged","_map_mousebuttonclick","_lastpos"];
    
    	_local = _this select 0;
    	_keyDown = _this select 1;
    	_mousezchanged = _this select 2;
    	_map_mousebuttonclick = _this select 3;
    
    	waituntil {
    		if (!isnull BIS_DEBUG_CAM) then {_lastpos = position BIS_DEBUG_CAM};
    		isNull BIS_DEBUG_CAM
    	};
    
    	player cameraEffect ["TERMINATE", "BACK"];
    	deletemarkerlocal BIS_DEBUG_CAM_MARKER;
    	BIS_DEBUG_CAM = nil;
    	BIS_DEBUG_CAM_MAP = nil;
    	BIS_DEBUG_CAM_MARKER = nil;
    	BIS_DEBUG_CAM_VISION = nil;
    	camDestroy _local;
    	BIS_DEBUG_CAM_LASTPOS = _lastpos;
    
    	ppeffectdestroy BIS_DEBUG_CAM_COLOR;
    	(finddisplay 46) displayremoveeventhandler ["keydown",_keyDown];
    	(finddisplay 46) displayremoveeventhandler ["mousezchanged",_mousezchanged];
    	((finddisplay 12) displayctrl 51) ctrlremoveeventhandler ["mousebuttonclick",_map_mousebuttonclick];
    
    };
    that will not work in Dayz SA, Plus im still to lazy to make anything tho
    What Comes with power comes great responsibility - Talkin about you NormenJay

  4. #4
    HackShap's Avatar
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    Quote Originally Posted by Jun19972 View Post
    that will not work in Dayz SA, Plus im still to lazy to make anything tho
    That will be Work this is in the PBO Files

    But i donīt can test anything with script i donīt have an Injector / Script Executor
    Last edited by HackShap; 08-05-2016 at 02:06 PM.

  5. #5
    Jun19972's Avatar
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    Quote Originally Posted by HackShap View Post
    That will be Work this is in the PBO Files

    But i donīt can test anything with script i donīt have an Injector / Script Executor
    it wont work because those are old scripts in the pbo any variable in there wont come through as a variable in the new system
    What Comes with power comes great responsibility - Talkin about you NormenJay

  6. #6
    Zhico978's Avatar
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    Quote Originally Posted by liroy142 View Post
    All Of The Script Makers are gone in Mpghh.
    I Hope All Of You Will Come Back And Make Us Scripts.
    -MoriSWAG / liroy142
    Probably won't happen. DayZ cheating is dead anyway. Just go make your own cheats if you really want 'em.

  7. #7
    liroy142's Avatar
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    i dont know how to make them xD,
    I always buy them.

  8. #8
    Zhico978's Avatar
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    Quote Originally Posted by liroy142 View Post
    i dont know how to make them xD,
    I always buy them.
    such a waste...

  9. #9
    vl5's Avatar
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    Quote Originally Posted by HackShap View Post
    That will be Work this is in the PBO Files

    But i donīt can test anything with script i donīt have an Injector / Script Executor
    If you need one, add me on skype: jason.fisch5

  10. #10
    Betterfudge's Avatar
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    Quote Originally Posted by Zhico978 View Post
    Probably won't happen. DayZ cheating is dead anyway. Just go make your own cheats if you really want 'em.
    One of the reasons it's not as prominent is because BattlEye has gotten much better, to the point where it takes a lot of time and dedication to write a memory-based kernel mode hack.

    I remember when they first implemented Battleye into the kernel level, back in like 0.52, and since then it's been only getting better and better at detecting cheats. Pre-0.52 were the good old days when anyone with a bit of C++ knowledge could make cheat codes for dayz :P

  11. #11
    Zhico978's Avatar
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    Quote Originally Posted by Betterfudge View Post
    One of the reasons it's not as prominent is because BattlEye has gotten much better, to the point where it takes a lot of time and dedication to write a memory-based kernel mode hack.

    I remember when they first implemented Battleye into the kernel level, back in like 0.52, and since then it's been only getting better and better at detecting cheats. Pre-0.52 were the good old days when anyone with a bit of C++ knowledge could make cheat codes for dayz :P
    Atleast we know cheating is still possible

  12. #12
    FawAKServices's Avatar
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    In H1Z1 x')

  13. #13
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    all goes to H1Z1 ..

  14. #14
    Jun19972's Avatar
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    Quote Originally Posted by RichDaz View Post
    all goes to H1Z1 ..
    i would say h1z1 is even worse then dayz so its most likely not true because those forums are dead too
    What Comes with power comes great responsibility - Talkin about you NormenJay

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