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  1. #1
    gabrielgbs97's Avatar
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    Question Enemy position debugging

    I had a theory how to know enemy postion, ingame with a hack. First of all, I dont know if the game protects the memory that it uses to prevent these things. When we are playing the game, we can't know the enemy position visually.
    Despite that, we could look for the enemy position adresses, then manage to render a square (DX or OpenGL dont remember what the game uses) in the position of each enemy. Could it be posible? I do not mean this for do an abuse of the game, only for learning purpose, i have always liked this kind of scene. I am awaitnig for your opinions

    Let's figure out:
    We do not know (visually) the enemy position, because of the black fog.
    [I have done a photo but i can't post it T.T]

    My theory is that our computers 'know' the enemy position, we could read the adress of enemy positions to render a square/polygonal form (with OpenGL/DX ?) on the surface of the map. Like this: (srry for my art xD, fast GIMP)
    [I have done a photo but i can't post it T.T]

    The possible problems are: render the squares of enemy's position with barely touching client's memory, encryption/protection of LOL client's memory, anti-hack tools of the game could spot the program that is working.

    PD: can a member off staff put these 2 photos for me? I can PM the link.
    Last edited by gabrielgbs97; 08-16-2016 at 03:59 AM. Reason: educational purposes

  2. #2
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    Not sure about this, but if it worked this guy @DarknzNet would have released tons of hacks for it.

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  4. #4
    "We are shaped by our thoughts; we become what we think"
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    Quote Originally Posted by Raw View Post
    It would be a game breaking hack to see the other team. If you figure it out props to you.
    I think he's looking for something that would be more based upon the fact of last known location of an enemy and then having something kind of show where they would path? Not sure what he's getting at tbh.
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    Quote Originally Posted by A View Post
    I think he's looking for something that would be more based upon the fact of last known location of an enemy and then having something kind of show where they would path? Not sure what he's getting at tbh.
    He is talking about finding the address/code equal to the enemy player, then having a graphic in example a square at his location. At least I believe that is what he is saying.

  6. #6
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    Quote Originally Posted by Raw View Post


    He is talking about finding the address/code equal to the enemy player, then having a graphic in example a square at his location. At least I believe that is what he is saying.
    Oh, if you did it with the address, yes that would be an insane hack. Probably get caught really quickly tbh. League is too gud for that crap.
    Last edited by Hunter; 08-16-2016 at 11:01 AM.
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    Quote Originally Posted by A View Post
    Oh, if you did it with the address, yes that would be an insane hack. Probably get caught really quickly tbh. League is too gud for that crap.
    Yea if I found out a way to code a hack like that, I'd deff sell it for a high price in a limited quantity to keep it from being leaked.

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    If this was possible, it would be awesome.

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    Quote Originally Posted by bobbyjoejohn View Post
    If this was possible, it would be awesome.
    It would ruin gameplay.
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    Quote Originally Posted by A View Post
    It would ruin gameplay.
    Yeah, that's kind of true. But it would be pretty cool.

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    Quote Originally Posted by A View Post
    It would ruin gameplay.
    But that's the purpose of MPGH. Why you keep forgetting?

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    Ticherhaz (08-16-2016)

  13. #12
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    Hey guys thx for your opinions, I still do not have skills enough to develop a hack like that (I know (a bit) Java and C, but i do not domine low level stuff). I will update the concept of the hack in the main post with some images and ideas. I would like to hear opinons of skilled and experenced hackers to know if it is viable, or not. Have a look to the thread in 1h or something like that!

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    its possible. ithink . just like csgo .
    Anything can PM me. I'm from Malaysia.

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    Quote Originally Posted by Raw View Post


    CS:GO is different because League's fog of war is probably the reason it's hard for coders to find players locations.
    Yes exactly .
     
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