Why would you read sendpacket?
What i came up with :
BYTE Sending = ReadProcess<BYTE>(EngineBase + offsets::bSendPacket);
if(Sending ==1)
//write whatever
So now when i write to it and set it to 0 it doesnt to anything, so i assume something is wrong.
Sig i use:
(B3 01 8B 01 8B xxxxx )+1 -> dumps me: 0xE1347
Why would you read sendpacket?
You could just write to it lo
write it 0 Sleep what ever amount Write to back to 1
Loop
What should happen when you set it to 0? You are checking if it is 1, not 0. And also, afaik the signature is "B3 01 8B 01 8B 40 10"
you dont need to check if its set to zero or one.
the easiest thing to do is a simple option, and what this option should do.
for example:
if my car is nice, write the sendpacket to one (true)
if my car is not nice, write the sendpacket to 0 (false)
with that said, only write, not read.
FAKEEDGEBOY$ - B4RB0$$4
antep2727 (09-02-2016)
i fixed this already can be closed
Been over a week since last update/bump after answers, assuming solved.
/Closed.