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  1. #1
    33pwnt33's Avatar
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    Detect when enemy is out of ESP Range

    Hi, I have been recently developing an external DirectX ESP. Unfortunately I cannot for the life of me figure out when an enemy is out of range. Because of this, my ESP says an enemy is somewhere it really isn't, as shown in the screenshot below (sorry can't post it properly because of level):
    http: //i.imgur. com/7ivyeSM.png
    So is there a boolean or something that I can read that tells me whether the server is sending me an accurate location. I read up on bDormant, but by the looks of it that no longer works. I have a feeling it may be harder than just a boolean, but any replies are appreciated.

  2. #2
    WasserEsser's Avatar
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    Checking for dormancy works fine.

  3. #3
    SilentWarp's Avatar
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    m_bIsDormant (LocalPlayer + 0xE9)

    if True then the entity is out of your ESP range.

  4. #4
    ironsdkk's Avatar
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    hope you mean entity and not localplayer

  5. #5
    Zaczero's Avatar
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    Quote Originally Posted by SilentWarp View Post
    m_bIsDormant (LocalPlayer + 0xE9)

    if True then the entity is out of your ESP range.
    for (i = 0; i < 32; i++)
    {
    var handle = bla.. bla..
    if(Memory.ReadBool(handle + 0xE9))
    continue; //skip
    }
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  6. #6
    33pwnt33's Avatar
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    Somehow being the idiot I am the problem was caused elsewhere and dormant works fine. I dont remember where I read that it didn't work, but nevertheless, problem solved.

  7. #7
    Zaczero's Avatar
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    Quote Originally Posted by 33pwnt33 View Post
    Somehow being the idiot I am the problem was caused elsewhere and dormant works fine. I dont remember where I read that it didn't work, but nevertheless, problem solved.
    @Gaar @Raple
    . . . malsignature.com . . .



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  8. #8
    Gaar's Avatar
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    Solved,

    //closed.

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