Checking for dormancy works fine.
Hi, I have been recently developing an external DirectX ESP. Unfortunately I cannot for the life of me figure out when an enemy is out of range. Because of this, my ESP says an enemy is somewhere it really isn't, as shown in the screenshot below (sorry can't post it properly because of level):
http: //i.imgur. com/7ivyeSM.png
So is there a boolean or something that I can read that tells me whether the server is sending me an accurate location. I read up on bDormant, but by the looks of it that no longer works. I have a feeling it may be harder than just a boolean, but any replies are appreciated.
Checking for dormancy works fine.
m_bIsDormant (LocalPlayer + 0xE9)
if True then the entity is out of your ESP range.
hope you mean entity and not localplayer
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Somehow being the idiot I am the problem was caused elsewhere and dormant works fine. I dont remember where I read that it didn't work, but nevertheless, problem solved.
. . . malsignature.com . . .
[ global rules ] [ scam report ] [ image title ] [ name change ] [ anime force ]
[ league of legends marketplace rules ] [ battlefield marketplace rules ]
"because everytime you post a picture of anime in here
your virginity's time increases by 1 month"
~Smoke 2/18/2018
Former Staff 09-29-2018
Battlefield Minion 07-21-2018
Premium Seller 03-04-2018
Publicist 12-10-2017
League of Legends Minion 05-31-2017
Premium 02-05-2017
Member 10-13-2013