addylogger
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//---------Pointers---------//
#define ADR_Playerpointer 0xCF4498
#define ADR_Serverpointer 0xBF3C00
#define ADR_BasePointer 0xC4A1B0
#define ADR_HealthPointer 0xC4BCB4
#define ADR_DevicePointer 0x0
#define ADR_WeaponPointer 0xB32220
//-----------D3D-----------//
#define ADR_D3DName 0xC4AAEC
#define ADR_D3DMap 0xCBB7B0
#define ADR_D3DHealth 0xC4BCB4
#define ADR_D3DGmWarning 0xA5008A
//---------MEMORY---------//
#define ADR_Scope 0xB2BD88
#define ADR_FastAmmo 0xB2BD94
#define ADR_FastRepair 0xB2BD9C
#define ADR_FastFlag 0xA4D59C
#define ADR_FastHealth 0xB2BD98
#define ADR_FullBright1 0xA0D934
#define ADR_FullBright2 0xB31D38
#define ADR_FullBright3 0xB31D3C
#define ADR_Glasswalls 0xB31C78
#define ADR_NoBounds1 0x0
#define ADR_NoBounds2 0xB2B15C
#define ADR_NoFog 0xB31C74
#define ADR_NoSpawn1 0xB4A350
#define ADR_NoSpawn2 0x0
#define ADR_NoSpread 0xBB24EC
#define ADR_NoWater 0x0
#define ADR_NoWater1 0xB2B9A0
#define ADR_NoWater2 0xA4D4BC
#define ADR_NoWater3 0xA007C0
#define ADR_Speed 0x9CBF84
#define ADR_SpeedRoll 0x9DD658
#define ADR_Triggerbot 0x0
//-----------PX-----------//
#define ADR_Bandage 0x0
#define ADR_ExtraAmmo1 0x0
#define ADR_ExtraAmmo2 0x0
#define ADR_SniperX2 0xB2BDD0
#define ADR_SPUp5 0x0
#define ADR_SPUp10 0x0
//----------ASM----------//
#define ADR_FastAs 0x0
#define ADR_AntiKick 0x4C350F ***PATCHED***
#define ADR_unlammo 0x61111F
#define ADR_unlammo1 0x0
#define ADR_unlammo2 0x0
#define ADR_unlammo3 0x0
#define ADR_UnlOxygen 0x616D00
#define ADR_HackShield 0x62B720
#define ADR_SVP 0x0
#define ADR_OPK1 0x0
#define ADR_OPK2 0x0
#define ADR_OPK3 0x0
#define ADR_AllServers 0x4C394B
#define ADR_Antimine 0x4972CC
#define ADR_Autoammo 0x61CAA7
#define ADR_Automedic 0x61CB60
#define ADR_Bullets 0x61A72D
#define ADR_Escalator1 0x6D40D7
#define ADR_Escalator2 0x6D4214
#define ADR_CQCprone 0x6159C0
#define ADR_Spectator 0x468358
#define ADR_STW 0x713490
#define ADR_WTW 0x6D3087
#define ADR_WUW 0x616C8E
#define ADR_NoRestriction 0x622F02
#define ADR_SuperNoSpread 0x61A818
#define ADR_AntiAFK 0x5C56A0
#define ADR_Winch2Fire 0x4501CF
#define ADR_Fakekick 0x69D6B9
#define ADR_Premcross1 0x681827
#define ADR_Premcross2 0x68183E
#define ADR_ESPName 0x689A1A
#define ADR_ESPMedic 0x689702
#define ADR_artilery1 0x61F06D
#define ADR_artilery2 0x6A6B09
#define ADR_artilery3 0x6A6B65
#define ADR_artilery4 0x6A68A4
#define ADR_artilery5 0x682281
#define ADR_artilery6 0x6A6A67
//----------CAR----------//
#define ADR_omglookcar1 0x0
#define ADR_omglookcar2 0x0
#define ADR_omglookcar3 0x0
#define ADR_norestr 0x421574
#define ADR_AutoRepair 0x450873
#define ADR_Supercar 0x45082D
#define ADR_VehicleJump1 0x77B20B
#define ADR_VehicleJump2 0x6D838C
#define ADR_VehicleJump3 0x77B21F
#define ADR_VehicleInvisible 0x46F4CA
#define ADR_VehicleNoFallDamage 0x0
#define ADR_VehicleLowJump 0x4ABC3D
//--------OFFSETS--------//
#define OFS_Stamina 0xF28
#define OFS_Stamina2 0x28
#define OFS_X 0x260
#define OFS_Y 0x268
#define OFS_Z 0x264
#define OFS_Gravity 0x80
#define OFS_NFD 0x0
#define OFS_Premium 0x37C
#define OFS_Premium2 0x41C
#define OFS_weapon1 0x0
#define OFS_weapon2 0x0
#define OFS_weapon3 0x182
#define OFS_rec1 0x1C
#define OFS_rec2 0x20
#define OFS_rec3 0xF24
#define OFS_rec4 0x24
#define OFS_5thslot 0xD127C
#define OFS_6thslot 0xD127D
#define OFS_7thslot 0xD127E
#define OFS_8thslot 0xD127F
#define OFS_Roommaster 0xCBDCC
#define OFS_Supermaster 0xCC220
#define OFS_Level 0xDF8A8
#define OFS_Dinar 0xDF8B8
#define OFS_PlayerSlot 0xE0DFC
#define OFS_MaxPlayers 0xCBDF0
#define OFS_Ping 0x118
#define OFS_GMMode 0x374
#define OFS_PlayerSize 0x1C58