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  1. #1
    Invader_Zim's Avatar
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    Custom Tile Blending

    How do I go about giving a tile correct blending properties? My custom tiles seem to use other tile sprites for blending... I'm sure there is somewhere I need to add the ID's to an array?



    You can see my custom tiles blending, but the blend is using the wrong sprite.

    My weapon is a backpack.

  2. #2
    9Gold's Avatar
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    In the xml, did you use another tile as a base and edit from there or from scratch and making its own properties?
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  3. #3
    Invader_Zim's Avatar
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    Quote Originally Posted by 9Gold View Post
    In the xml, did you use another tile as a base and edit from there or from scratch and making its own properties?
    It's completely unique.

    My weapon is a backpack.

  4. #4
    MikeRaarupBirk's Avatar
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    look at the other tiles xmls, they have a tag called blendpriority, mess around with that until ur satisfied ^^

  5. #5
    Invader_Zim's Avatar
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    Quote Originally Posted by MikeRaarupBirk View Post
    look at the other tiles xmls, they have a tag called blendpriority, mess around with that until ur satisfied ^^
    Blend priority does not change the texture, it is just what takes priority.

    My weapon is a backpack.

  6. #6
    MikeRaarupBirk's Avatar
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    Quote Originally Posted by Invader_Zim View Post
    Blend priority does not change the texture, it is just what takes priority.
    I had the same issue, and i just changed blend priority to 1, and it worked. so i cant really help if that doesn fix it.

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