Have you debugged it and see where it fails?
Hey All,
I recently coded an external aimbot that uses wpm to write to the games angles. I have ensured that the angles are normalized and clamped, yet while the aimbot works fine in offline with bots, it wont work in a deathmatch server (cross hair doesn't move). Any help would be much appreciated.
Have you debugged it and see where it fails?
Not Carlsson.
Steam
I only managed to quickly test it before going out, based off what I think it is either A. Vac blocking wpm to viewangles(wpm glow still worked) or B. Something is going wrong during normalization of view angles. I know the normalization function should work in theory but I will cout the aim angles when I get a chance to check tomorrow to make sure they are within the parameters.
It appears as if wpm to view angles is now detected, I checked the angles today and the pitch was always between -89 -> 89, the yaw between -180 -> 180 and the roll was always zero, despite this using wpm to viewangles resulted in a vac ban on the test account. Looks like I will just have to implement a w2s function for viewangles.