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  1. #1
    dnka's Avatar
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    Starting Internal

    Hello,

    I have already read a lot but still have a few open questions.

    So to start Internal i need an Base/SDK, right?
    So if i take an Public Base/SDK, its automatically detected?
    I mean if i just only take the SDK but write my own function from this SDK an Triggerbot.

    No copy&paste so its = detected?
    So if its detected, how for example the P2C like a1mw4r3 make them so fast again undetected?
    If they need to write a completely new SDK/Base?

    Next Question is Internal are Scanning Patterns right?
    So the Patterns are changing after each Update from csgo or rather rare?

    Hope you dont be so hard with me, everyone started small.
    Sorry for my bad English too.

    Have a nice one

  2. #2
    Zaczero's Avatar
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    I know nothing about internals but I can answer to your pattern scan question.
    No. That's a point of pattern scans. They only change if big changes to code were made.
    They will stay updated 99% of the time.

    Base addresses change every update.
    You are using pattern scan to find that base addresses.
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  4. #3
    antep2727's Avatar
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    Sdk will not be sigscanned.

  5. #4
    CyanRed3's Avatar
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    Think of an SDK as tools and your hooks is what you make with the tools. As far as I know the actually sdk doesnt get detected because valve themselves made it.

  6. #5
    NotCarlsson's Avatar
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    If you are internal you don't need pattern scanning since you don't write to offsets.
    You can make an internal cheat without an SDK. But I don't really see the point of that.
    Not Carlsson.
    Steam

  7. #6
    WildAssassinz's Avatar
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    Quote Originally Posted by NotCarlsson View Post
    If you are internal you don't need pattern scanning since you don't write to offsets.
    You can make an internal cheat without an SDK. But I don't really see the point of that.
    Depends on what features you want.
    Current Projects:
    TurtleCheat GlowESP BunnyHop
    HelixGlow (With Permission from nullptr_t)

  8. #7
    antep2727's Avatar
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    Quote Originally Posted by NotCarlsson View Post
    If you are internal you don't need pattern scanning since you don't write to offsets.
    You can make an internal cheat without an SDK. But I don't really see the point of that.
    I suggest you to look up what offset means

  9. #8
    CyanRed3's Avatar
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    Quote Originally Posted by NotCarlsson View Post
    If you are internal you don't need pattern scanning since you don't write to offsets.
    You can make an internal cheat without an SDK. But I don't really see the point of that.
    You dont need patern scanning because you get the offsets via netvars.

  10. #9
    affe2626's Avatar
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    Why does everyone say that you doesn't need patterns, offsets, netvars and whatever? You can write your internal cheat however you want, it can be a 1:1 copy to an external (almost because you still need to change things like the main() function and inject it) or it can be a cheat where you just get all offsets/addresses from NetVar scanners etc. The only thing that's differend with internal cheats and external cheats is that you can read/write directly from the game instead of using functions like RPM and WPM.
    It's also easier to hook internally but I'm sure that you can do it externally to.

    No, you don't need an SDK but it's easier to code with one. Me personally just pasted some hooking functions from a finished cheat and made the rest myself.

    Glhf coding dank cheats

    Always PM me when trading, I've been hacked on my Skype previously
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  12. #10
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    Quote Originally Posted by affe2626 View Post
    Why does everyone say that you doesn't need patterns, offsets, netvars and whatever? You can write your internal cheat however you want, it can be a 1:1 copy to an external (almost because you still need to change things like the main() function and inject it) or it can be a cheat where you just get all offsets/addresses from NetVar scanners etc. The only thing that's differend with internal cheats and external cheats is that you can read/write directly from the game instead of using functions like RPM and WPM.
    It's also easier to hook internally but I'm sure that you can do it externally to.

    No, you don't need an SDK but it's easier to code with one. Me personally just pasted some hooking functions from a finished cheat and made the rest myself.

    Glhf coding dank cheats
    At least someone understands.
    Current Projects:
    TurtleCheat GlowESP BunnyHop
    HelixGlow (With Permission from nullptr_t)

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    affe2626 (02-20-2017)

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