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  1. #16
    r0dspunk's Avatar
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    Pre Alligatorsky meron po ba tayung updated Addys, Pointers and offset kahit as of august or september

  2. #17
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    pa request naman ng menu cheat yong may ka sama na injector

    - - - Updated - - -

    sino po may working na injector pang cf pa hingi naman ako

  3. #18
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    pange din kahit wallhack lang

  4. #19
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    ANY ONE SELLING VIP CHEAT IN CROSSFIRE??

  5. #20
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    Quote Originally Posted by amagooliver View Post
    te selected text * * * ** *
    bo ka kasi thanga kapa wala kang kwenta

  6. #21
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    Pano yan gamitin tutorial nga Sa Video pls

  7. #22
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    Quote Originally Posted by alligatorsky123 View Post
    i hope this may help.

    Code:
    // [01:19:45] Log started...
    
    //|--------------------------------------------------------------------------------|
    //|--------------------------------------------------------------------------------|
    //|---------------------- CROSSFIRE LOGGER BY alligatorsky123 ---------------------|
    //|--------------------------------- mpgh.net --------------------------------|
    //|--------------------------------------------------------------------------------|
    //|----------------------------- CROSSFIRE LOG STARTED ----------------------------|
    //|--------------------------------------------------------------------------------|
    //|---------------------- CROSSFIRE ADDY AND OFFSETS STARTED ----------------------|
    //|--------------------------------------------------------------------------------|
    
    //|-----------------------------| Hook Engine Address |----------------------------|
    
    #define DIPEngine                0x4CB642
    DWORD retDIPEngine            =    ( DIPEngine + 0x8 );
    
    #define newDIPEngine2            0x4C39BF
    DWORD retnewDIPEngine2        =    ( newDIPEngine2 + 0x7 );
    
    #define EndSceneEngine            0x45868F
    DWORD retEndSceneEngine        =    ( EndSceneEngine + 0x8 );
    
    #define PresentEngine            0x4E50CF
    DWORD retPresentEngine        =    ( PresentEngine + 0x5 );
    
    //|--------------------------| Draw Text Engine Address |--------------------------|
    
    #define DrawTextEngine            0x1C1E6F8
    #define CallDrawTextEngine        0x564850
    
    //|----------------------------------| WallHack |----------------------------------|
    
    #define WALL_ARRAY                0x468BF4
    #define WallHack                0x468CA2
    #define SeeGhost                0x468CB6
    
    //|--------------------------------| Wall Pointer |--------------------------------|
    
    #define WallPointer                0x1C11FC4
    #define TextureType                0x594
    #define offset1                    0x568
    #define offset2                    0x56C
    #define offset3                    0x570
    
    //|-------------------------------| Weapon Manager |-------------------------------|
    
    #define dw_pWeaponMgr            0x1C11FDC
    
    //|------------------------------| HeadShot Manager |------------------------------|
    
    #define ModelNode                0x1C11F0C
    #define ModelNodeOffset            0x54
    #define ModelNodeLoop            0x9C
    #define SuperKillOffset            0x38
    
    //|--------------------------------------------------------------------------------|
    //| 1034F261 | 8B0D 5C6AA111    | MOV ECX,DWORD PTR DS:[11A16A5C] ->ModelNode      |
    //| 1034F267 | 83C4 04          | ADD ESP,4                                          |
    //| 1034F26A | 89440F 54        | MOV DWORD PTR DS:[EDI+ECX+54],EAX -> Offset 0x54 |
    //| 1034F26E | 8B15 5C6AA111    | MOV EDX,DWORD PTR DS:[11A16A5C]                  |
    //| 1034F274 | 8B0417           | MOV EAX,DWORD PTR DS:[EDI+EDX]                   |
    //| 1034F277 | 3BC3             | CMP EAX,EBX                                      |
    //| 1034F279 | 7C 0E            | JL SHORT Dumped_0.1034F289                       |
    //| 1034F27B | 3D 96000000      | CMP EAX,96                                       |
    //| 1034F280 | 7D 07            | JGE SHORT Dumped_0.1034F289                      |
    //| 1034F282 | 892C85 0068A111  | MOV DWORD PTR DS:[EAX*4+11A16800],EBP            |
    //| 1034F289 | 8305 586AA111 01 | ADD DWORD PTR DS:[11A16A58],1                    |
    //| 1034F290 | 83C5 01          | ADD EBP,1                                        |
    //| 1034F293 | 81C7 9C000000    | ADD EDI,9C -> Loop                               |
    //|--------------------------------------------------------------------------------|
    
    //|---------------------------------| Auto Head |----------------------------------|
    //| DWORD pHeadShotMgr = *( DWORD* )( CShell + ModelNode );// Initializing Address |
    //| DWORD pModelNodeType = ( DWORD )( pHeadShotMgr + x * 0x9C );// Loop            |
    //| *( int* )( pModelNodeType + 0x54 )// Value // 1 = Golden / 2 = Silver          |
    //|--------------------------------------------------------------------------------|
    
    //|---------------------------------| Super Kill |---------------------------------|
    //| *( float* )( ( pHeadShotMgr + 0x38 +  y * 4 ) + ( x * 0x9C ) )                 |
    //|--------------------------------------------------------------------------------|
    
    //|---------------------------------| Bug Damage |---------------------------------|
    
    #define DamagePerMeter            0x1C11FBC
    #define FallDamageOffset        0x4
       
    #define VisibleZoneIndex        0xA9CDB0
    #define DamageZone                0xA9CE68
    #define DamagePerSec            0xA9CE58
    #define Eatman                    0xA9CDF4
    #define versioncode                0xA9CE80
    
    //|--------------------------------| Player Pointer |------------------------------|
    
    #define BasicPlayerInfo            0x1B44200
    
    //|--------------------------------| Player Pointer |------------------------------|
    
    #define dw_pCLTPlayerClient        0xD37CC8
    #define CLTPlayerClientOffset    0x70
    
    //|--------------------------------------| ESP |-----------------------------------|
    
    #define dw_pLTClientShell        0xD1E4D0
    #define dwCPlayerStart            0x7904
    #define MEOffset                0x790C
    #define dwCPlayerSize            0x860
    #define dw_pLTModel                0xD1B99C
    #define aLTModelOffset            0x3C
    
    //|--------------------------------------------------------------------------------|
    //|        __asm                                                                  |
    //|        {                                                                      |
    //|              MOV ECX,pLTModel                                                      |
    //|              MOV EDX,DWORD PTR DS:[ECX]                                          |
    //|              MOV EDX,DWORD PTR DS:[EDX + 0x3C] (0x3C = aLTModelOffset)           |
    //|              PUSH 1                                                              |
    //|              PUSH Trans                                                          |
    //|              PUSH Bone                                                          |
    //|              PUSH obj                                                              |
    //|              CALL EDX                                                              |
    //|        }                                                                      |
    //|              This is used to get bone position (GetBonePositionEx)              |
    //|              and marely to update, we are just making sure we have it            |
    //|--------------------------------------------------------------------------------|
    
    //|----------------------------| Visible Check | PTC |-----------------------------|
    
    #define aIntersectSegment        0x66FDED
    #define aILTClient                0xD1E4C4
    #define PTCOffset                0x210
    
    //|------------------------| CROSSFIRE ADDY AND OFFSETS END |----------------------|
    
    //|--------------------------------------------------------------------------------|
    //|--------------------------------------------------------------------------------|
    //|-------------------------------| CROSSFIRE LOG END |----------------------------|
    //|--------------------------------------------------------------------------------|
    //|--------------------------------------------------------------------------------|
    
    // [01:20:19] Log End...
    sir pwedeng patulong sa x,y,z ng offset meron na saakin pero sa w wala pa pwede po bang malaman ang offset ng w pra sa superkill

  8. #23
    HardHaxing's Avatar
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    i'll studie it

  9. #24
    zlangtu19's Avatar
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    Quote Originally Posted by alligatorsky123 View Post
    i hope this may help.

    Code:
    // [01:19:45] Log started...
    
    //|--------------------------------------------------------------------------------|
    //|--------------------------------------------------------------------------------|
    //|---------------------- CROSSFIRE LOGGER BY alligatorsky123 ---------------------|
    //|--------------------------------- mpgh.net --------------------------------|
    //|--------------------------------------------------------------------------------|
    //|----------------------------- CROSSFIRE LOG STARTED ----------------------------|
    //|--------------------------------------------------------------------------------|
    //|---------------------- CROSSFIRE ADDY AND OFFSETS STARTED ----------------------|
    //|--------------------------------------------------------------------------------|
    
    //|-----------------------------| Hook Engine Address |----------------------------|
    
    #define DIPEngine                0x4CB642
    DWORD retDIPEngine            =    ( DIPEngine + 0x8 );
    
    #define newDIPEngine2            0x4C39BF
    DWORD retnewDIPEngine2        =    ( newDIPEngine2 + 0x7 );
    
    #define EndSceneEngine            0x45868F
    DWORD retEndSceneEngine        =    ( EndSceneEngine + 0x8 );
    
    #define PresentEngine            0x4E50CF
    DWORD retPresentEngine        =    ( PresentEngine + 0x5 );
    
    //|--------------------------| Draw Text Engine Address |--------------------------|
    
    #define DrawTextEngine            0x1C1E6F8
    #define CallDrawTextEngine        0x564850
    
    //|----------------------------------| WallHack |----------------------------------|
    
    #define WALL_ARRAY                0x468BF4
    #define WallHack                0x468CA2
    #define SeeGhost                0x468CB6
    
    //|--------------------------------| Wall Pointer |--------------------------------|
    
    #define WallPointer                0x1C11FC4
    #define TextureType                0x594
    #define offset1                    0x568
    #define offset2                    0x56C
    #define offset3                    0x570
    
    //|-------------------------------| Weapon Manager |-------------------------------|
    
    #define dw_pWeaponMgr            0x1C11FDC
    
    //|------------------------------| HeadShot Manager |------------------------------|
    
    #define ModelNode                0x1C11F0C
    #define ModelNodeOffset            0x54
    #define ModelNodeLoop            0x9C
    #define SuperKillOffset            0x38
    
    //|--------------------------------------------------------------------------------|
    //| 1034F261 | 8B0D 5C6AA111    | MOV ECX,DWORD PTR DS:[11A16A5C] ->ModelNode      |
    //| 1034F267 | 83C4 04          | ADD ESP,4                                          |
    //| 1034F26A | 89440F 54        | MOV DWORD PTR DS:[EDI+ECX+54],EAX -> Offset 0x54 |
    //| 1034F26E | 8B15 5C6AA111    | MOV EDX,DWORD PTR DS:[11A16A5C]                  |
    //| 1034F274 | 8B0417           | MOV EAX,DWORD PTR DS:[EDI+EDX]                   |
    //| 1034F277 | 3BC3             | CMP EAX,EBX                                      |
    //| 1034F279 | 7C 0E            | JL SHORT Dumped_0.1034F289                       |
    //| 1034F27B | 3D 96000000      | CMP EAX,96                                       |
    //| 1034F280 | 7D 07            | JGE SHORT Dumped_0.1034F289                      |
    //| 1034F282 | 892C85 0068A111  | MOV DWORD PTR DS:[EAX*4+11A16800],EBP            |
    //| 1034F289 | 8305 586AA111 01 | ADD DWORD PTR DS:[11A16A58],1                    |
    //| 1034F290 | 83C5 01          | ADD EBP,1                                        |
    //| 1034F293 | 81C7 9C000000    | ADD EDI,9C -> Loop                               |
    //|--------------------------------------------------------------------------------|
    
    //|---------------------------------| Auto Head |----------------------------------|
    //| DWORD pHeadShotMgr = *( DWORD* )( CShell + ModelNode );// Initializing Address |
    //| DWORD pModelNodeType = ( DWORD )( pHeadShotMgr + x * 0x9C );// Loop            |
    //| *( int* )( pModelNodeType + 0x54 )// Value // 1 = Golden / 2 = Silver          |
    //|--------------------------------------------------------------------------------|
    
    //|---------------------------------| Super Kill |---------------------------------|
    //| *( float* )( ( pHeadShotMgr + 0x38 +  y * 4 ) + ( x * 0x9C ) )                 |
    //|--------------------------------------------------------------------------------|
    
    //|---------------------------------| Bug Damage |---------------------------------|
    
    #define DamagePerMeter            0x1C11FBC
    #define FallDamageOffset        0x4
       
    #define VisibleZoneIndex        0xA9CDB0
    #define DamageZone                0xA9CE68
    #define DamagePerSec            0xA9CE58
    #define Eatman                    0xA9CDF4
    #define versioncode                0xA9CE80
    
    //|--------------------------------| Player Pointer |------------------------------|
    
    #define BasicPlayerInfo            0x1B44200
    
    //|--------------------------------| Player Pointer |------------------------------|
    
    #define dw_pCLTPlayerClient        0xD37CC8
    #define CLTPlayerClientOffset    0x70
    
    //|--------------------------------------| ESP |-----------------------------------|
    
    #define dw_pLTClientShell        0xD1E4D0
    #define dwCPlayerStart            0x7904
    #define MEOffset                0x790C
    #define dwCPlayerSize            0x860
    #define dw_pLTModel                0xD1B99C
    #define aLTModelOffset            0x3C
    
    //|--------------------------------------------------------------------------------|
    //|        __asm                                                                  |
    //|        {                                                                      |
    //|              MOV ECX,pLTModel                                                      |
    //|              MOV EDX,DWORD PTR DS:[ECX]                                          |
    //|              MOV EDX,DWORD PTR DS:[EDX + 0x3C] (0x3C = aLTModelOffset)           |
    //|              PUSH 1                                                              |
    //|              PUSH Trans                                                          |
    //|              PUSH Bone                                                          |
    //|              PUSH obj                                                              |
    //|              CALL EDX                                                              |
    //|        }                                                                      |
    //|              This is used to get bone position (GetBonePositionEx)              |
    //|              and marely to update, we are just making sure we have it            |
    //|--------------------------------------------------------------------------------|
    
    //|----------------------------| Visible Check | PTC |-----------------------------|
    
    #define aIntersectSegment        0x66FDED
    #define aILTClient                0xD1E4C4
    #define PTCOffset                0x210
    
    //|------------------------| CROSSFIRE ADDY AND OFFSETS END |----------------------|
    
    //|--------------------------------------------------------------------------------|
    //|--------------------------------------------------------------------------------|
    //|-------------------------------| CROSSFIRE LOG END |----------------------------|
    //|--------------------------------------------------------------------------------|
    //|--------------------------------------------------------------------------------|
    
    // [01:20:19] Log End...
    How to get poiter and offset . i cann't read it! can you teach me

  10. #25
    laborte's Avatar
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    Quote Originally Posted by satomilumi View Post
    gusto ko sana matuto mag coding kaso wala akong time ^_^ high school palang eh
    Tol Gusto mo Na toto na kao nyan

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