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  1. #16
    maxownage01's Avatar
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    Yeah I mean it should work, but maybe put it in a while true, make a Force Update method. What is happening is weird.
    EDIT:
    Try make a skinchanger (specific to skins), see if you get the same problems.
    Then use it, apparently external knifechanging doesn't work too well and requires quite a lot.
    Last edited by maxownage01; 03-06-2017 at 03:00 AM.

  2. #17
    MIXA066's Avatar
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    Quote Originally Posted by maxownage01 View Post
    Yeah I mean it should work, but maybe put it in a while true, make a Force Update method. What is happening is weird.
    EDIT:
    Try make a skinchanger (specific to skins), see if you get the same problems.
    Then use it, apparently external knifechanging doesn't work too well and requires quite a lot.
    Skinchanger is already working, and code in an Infinity loop

  3. #18
    gYH$%U$%UJH$J's Avatar
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    i would like to see a video of an online working skin changer if that exists

  4. #19
    MIXA066's Avatar
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    Quote Originally Posted by King♛Time View Post
    i would like to see a video of an online working skin changer if that exists
    I posted it earlier, skinchanger 0:41

  5. #20
    Don Coderleone's Avatar
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    I'll help you finding your mistake, when i get home. It's a fully working knifechanger externally.
    Last edited by Don Coderleone; 03-06-2017 at 07:32 AM.

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    MIXA066 (03-06-2017)

  7. #21
    MIXA066's Avatar
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    Quote Originally Posted by xpeace View Post


    I'll help you finding your mistake, when i get home. It's a fully working knifechanger externally.
    i'll waiting)

  8. #22
    maxownage01's Avatar
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    Quote Originally Posted by MIXA066 View Post
    internal shit with advertise), i want external changer in my cheat
    Yup, that guy clearly doesn't know much about cheating. It's possible and I would like to see what the fix is.

  9. #23
    gYH$%U$%UJH$J's Avatar
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    Quote Originally Posted by maxownage01 View Post
    Yup, that guy clearly doesn't know much about cheating. It's possible and I would like to see what the fix is.
    i understand private vs public

    but you dont gain an advantage from using this?
    so no vac ban?

  10. #24
    legit_player's Avatar
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    Like PhYz said, we released tons of info about it. all information you need. We found two ways how to change it.
    This way you dont have to change the nModelIndex:
    Changing nModelIndex:

  11. #25
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    Quote Originally Posted by King♛Time View Post
    i would like to see a video of an online working skin changer if that exists
    It exists lol, mine worked correctly a few months ago although i had to manually find the correct entity. Which was cancerous so i moved internal.

  12. #26
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    Quote Originally Posted by legit_player View Post
    Like PhYz said, we released tons of info about it. all information you need. We found two ways how to change it.
    This way you dont have to change the nModelIndex:
    Changing nModelIndex:
    I changed it in this code
    Code:
    DWORD ViewModelEntityIndex = Mem.Read<DWORD>(LocalPlayer.Base + m_hViewModel) & 0xFFF;
    			DWORD ViewModel = Mem.Read<DWORD>(Mem.Client() + Offsets.m_dwEntityList + ViewModelEntityIndex * 0x10);
    Mem.Write<int>(ViewModel + m_nModelIndex, 507);

  13. #27
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    Keep setting model index in an infinite loop.. ._. If you are not capable of doing that then i'm not sure why you're trying to make things like a skin changer .. >> https://www.cplusplus.com/doc/tutorial/

    And if you have already made a loop you're gonna have to share it so people can tell you what you're doing wrong its srsly not that hard

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    WildAssassinz (03-06-2017)

  15. #28
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    Quote Originally Posted by gregomodz View Post
    Keep setting model index in an infinite loop.. ._. If you are not capable of doing that then i'm not sure why you're trying to make things like a skin changer .. >> https://www.cplusplus.com/doc/tutorial/

    And if you have already made a loop you're gonna have to share it so people can tell you what you're doing wrong its srsly not that hard
    Code:
    void Changer::Start()
    {
    	while (true)
    	{
    		for (int i = 0; i<5; i++)
    		{
    			DWORD CurrentWeaponIndex = Mem.Read<DWORD>(LocalPlayer.Base + m_hMyWeapons + ((i - 1) * 0x4)) & 0xFFF;
    			DWORD CurrentWeaponEntity = Mem.Read<DWORD>(Mem.Client() + Offsets.m_dwEntityList + (CurrentWeaponIndex - 1) * 0x10);
    			int CurrentWeaponId = Mem.Read<int>(CurrentWeaponEntity + m_iItemDefinitionIndex);
    			int MyXuid = Mem.Read<int>(CurrentWeaponEntity + m_OriginalOwnerXuidLow);
    			Mem.Write<int>(CurrentWeaponEntity + m_iItemIDHigh, -1); 
    
    			DWORD ViewModelEntityIndex = Mem.Read<DWORD>(LocalPlayer.Base + m_hViewModel) & 0xFFF;
    			DWORD ViewModel = Mem.Read<DWORD>(Mem.Client() + Offsets.m_dwEntityList + ViewModelEntityIndex * 0x10);
    
    
    			if (LocalPlayer.GetWeapon() == WEAPON_KNIFE || LocalPlayer.GetWeapon() == WEAPON_KNIFE_T) {
    				Mem.Write<int>(ViewModel + m_nModelIndex, 507);
    				Mem.Write<int>(CurrentWeaponEntity + m_iViewModelIndex, 326);
    				Mem.Write<int>(CurrentWeaponEntity + m_iWorldModelIndex, 327);
    				Mem.Write<int>(CurrentWeaponEntity + m_iItemDefinitionIndex, 507);
    			}
    
    		
    			Mem.Write<int>(CurrentWeaponEntity + m_iAccountID, MyXuid);
    		}
    		Sleep(5);
    	}
    	return;
    }

  16. #29
    antep2727's Avatar
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    Quote Originally Posted by gregomodz View Post
    Keep setting model index in an infinite loop.. ._. If you are not capable of doing that then i'm not sure why you're trying to make things like a skin changer .. >> https://www.cplusplus.com/doc/tutorial/

    And if you have already made a loop you're gonna have to share it so people can tell you what you're doing wrong its srsly not that hard
    Stop acting like you know shit. Just take a look at your recent threads lmao

  17. #30
    Don Coderleone's Avatar
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    The value you wrote to nModelIndex is not the modelindex of karambit, use the sv_precacheinfo command to get the correct value. It'll be different on every map.

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    MIXA066 (03-07-2017)

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