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    scruzz's Avatar
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    Post [AHK] CS:GO| Balto Source Code. BHOP-TRIGGER-AIM (PROBABLY)

    So this is the code. Can someone tell if in this code have aim assist. I'm sure for bhop and trigger but i can't find aim. Soo here is the code

    ;_________________________________________
    Process = csgo.exe
    DllName = client.dll
    ;_________________________________________
    loop {
    Process, Exist, %Process%
    If (ErrorLevel = 0)
    {
    msgbox, Run game
    waittime:=1
    sleep 2000
    }
    else
    {
    break
    }
    }
    if (waittime==1)
    {
    sleep 20000
    }
    Process, Exist, %Process%
    PID = %ErrorLevel%
    SetFormat, Integer, Hex
    Base := GetDllBase(DllName, PID)
    ;_________________________________________
    Bhop:=true
    triggerbody:=0
    Checkteam:=0
    aimhelp:=true
    trigger:=false
    local:=base+0xA804CC
    entrybegin:=base+0x4A9B4E4
    radarbasee:=base+0x47da20+0x6
    zet:=0x4A8CD78
    radb:=0x4ED01CC
    norecoil:=0x3018
    valuee:=0xA954
    sens:=base+0xA85CD4
    zoomsensadr:=base+0xA8A9DC
    activewp:=0x2EE8
    zoomww:=0x3330
    weaponoffset:=0x2F80
    sensa:=ReadMemoryfloat(sens,"Counter-Strike: Global Offensive")
    sensa:=6/sensa
    zoom:=1
    zoomsens:=ReadMemoryfloat(zoomsensadr,"Counter-Strike: Global Offensive")
    ;______________________________________INI
    IniRead,Activekey,BaltoConfig.ini,CheatSystem,Acti vekey , Mbutton
    IniRead,Bhop,BaltoConfig.ini,CheatSystem,Bhop , 1


    ;_________________________________________________ MAIN___________
    SetTimer,Teamcheck, 3000

    ;_________________________________________________ _______________





    loop
    {
    GetKeyState, state, %Activekey%
    if state = D
    {


    ;__________________________WEAPON
    localadress:=ReadMemory(local,"Counter-Strike: Global Offensive")
    weapon:=ReadMemory(localadress+activewp,"Counter-Strike: Global Offensive")
    weapon&= 0xFFF ;ID


    weaponentry:=ReadMemory(entrybegin+(weapon-1)*0x10,"Counter-Strike: Global Offensive") ;ENTRY ADRESS
    weaponstatus:=ReadMemory(weaponentry+0x4ED4,"Count er-Strike: Global Offensive")

    weapontype:=ReadMemory(weaponentry+weaponoffset,"C ounter-Strike: Global Offensive")
    zoomw:=ReadMemory(weaponentry+zoomww,"Counter-Strike: Global Offensive")




    localadress:=ReadMemory(local,"Counter-Strike: Global Offensive")
    ;________________________________Default ak m4 etc
    norecoilav:=1
    limitaim:=0.5
    comp:=0.5
    zoom:=1
    shot:=0
    missshot:=1
    aftershot:=1
    smooth:=1

    ;WEAPON_AWP = 9 WEAPON_TASER = 31 WEAPON_SCAR20 = 38 WEAPON_G3SG1 = 11 WEAPON_SSG08 = 40
    ;________________OTHER SCOPES
    if ( weapontype==38 || weapontype==11 || weapontype==40 )
    {
    comp:=1
    if (zoomw==1)
    {
    zoom:=2.25/zoomsens
    comp:=1.5
    }
    else if (zoomw==2)
    {
    zoom:=6/zoomsens
    comp:=2
    }
    missshot:=0
    aftershot:=300
    norecoilav:=0
    limitaim:=3
    smooth:=3
    }
    ;_______________________SCOPES awp__
    else if (weapontype==9 )
    {

    comp:=1
    if (zoomw==1)
    {
    zoom:=2.25/zoomsens
    comp:=2

    }
    if (zoomw==2)
    {
    zoom:=9/zoomsens
    comp:=2
    }
    missshot:=0
    aftershot:=500
    norecoilav:=0
    limitaim:=3
    smooth:=3
    }
    ;_________________________ZEUSHACK
    else if( weapontype==31)
    {
    missshot:=0
    shot:=1
    }
    ;________________________PISTOL DGL
    if( weapontype==1)
    {
    aftershot:=400
    norecoilav:=0
    smooth:=3
    comp:=1
    limitaim:=3
    }

    ;__________DROBOVIKI

    else if( weapontype==29 || weapontype==35 || weapontype==25 || weapontype==27)
    {
    missshot:=0
    aftershot:=300
    norecoilav:=0
    limitaim:=3
    comp:=1
    smooth:=3
    }
    ;_______________PISTOLS
    else if( weapontype==2 || weapontype==3 || weapontype==4 || weapontype==32 || weapontype==4 || weapontype==32 || weapontype==30 || weapontype==36 || weapontype==61 )
    {
    aftershot:=100
    norecoilav:=0
    limitaim:=2
    comp:=1
    smooth:=2

    }

    if (trigger==true)
    {
    missshot:=0
    }

    value:=ReadMemory(localadress+valuee,"Counter-Strike: Global Offensive")
    ;_________________________________________________ ______TRIGGER
    if(value==enemy1 || value==enemy2 || value==enemy3 || value==enemy4 || value==enemy5 || value==enemy6 || value==enemy7 || value==enemy8 || value==enemy9 || value==enemy10 ) {
    if (shot==0) {
    entry:=entrybegin+(0x10*value)-0x10
    entryadress:=ReadMemory(entry,"Counter-Strike: Global Offensive")
    Gosub, koordinatcheck
    if (shot==0) {
    send {Lbutton}

    }
    }
    else {
    send {Lbutton}

    }
    }

    ;_________________________________________________

    if (shot==0) {
    entry:=entrybegin+(0x10*enemy1)-0x10
    entryadress:=ReadMemory(entry,"Counter-Strike: Global Offensive")
    heath:=ReadMemory(entryadress+0xFC ,"Counter-Strike: Global Offensive")
    if (heath>0){
    Gosub, koordinatcheck
    }}

    if (shot==0) {
    entry:=entrybegin+(0x10*enemy2)-0x10
    entryadress:=ReadMemory(entry,"Counter-Strike: Global Offensive")
    heath:=ReadMemory(entryadress+0xFC ,"Counter-Strike: Global Offensive")
    if (heath>0){
    Gosub, koordinatcheck
    }}

    if (shot==0) {
    entry:=entrybegin+(0x10*enemy3)-0x10
    entryadress:=ReadMemory(entry,"Counter-Strike: Global Offensive")
    heath:=ReadMemory(entryadress+0xFC ,"Counter-Strike: Global Offensive")
    if (heath>0){
    Gosub, koordinatcheck
    }}

    if (shot==0) {
    entry:=entrybegin+(0x10*enemy4)-0x10
    entryadress:=ReadMemory(entry,"Counter-Strike: Global Offensive")
    heath:=ReadMemory(entryadress+0xFC ,"Counter-Strike: Global Offensive")
    if (heath>0){
    Gosub, koordinatcheck
    }}

    if (shot==0) {
    entry:=entrybegin+(0x10*enemy5)-0x10
    entryadress:=ReadMemory(entry,"Counter-Strike: Global Offensive")
    heath:=ReadMemory(entryadress+0xFC ,"Counter-Strike: Global Offensive")
    if (heath>0){
    Gosub, koordinatcheck
    }}
    if (enemycount > 5){
    if (shot==0) {
    entry:=entrybegin+(0x10*enemy6)-0x10
    entryadress:=ReadMemory(entry,"Counter-Strike: Global Offensive")
    heath:=ReadMemory(entryadress+0xFC ,"Counter-Strike: Global Offensive")
    if (heath>0){
    Gosub, koordinatcheck
    }}

    if (shot==0) {
    entry:=entrybegin+(0x10*enemy7)-0x10
    entryadress:=ReadMemory(entry,"Counter-Strike: Global Offensive")
    heath:=ReadMemory(entryadress+0xFC ,"Counter-Strike: Global Offensive")
    if (heath>0){
    Gosub, koordinatcheck
    }}

    if (shot==0) {
    entry:=entrybegin+(0x10*enemy8)-0x10
    entryadress:=ReadMemory(entry,"Counter-Strike: Global Offensive")
    heath:=ReadMemory(entryadress+0xFC ,"Counter-Strike: Global Offensive")
    if (heath>0){
    Gosub, koordinatcheck
    }}

    if (shot==0) {
    entry:=entrybegin+(0x10*enemy9)-0x10
    entryadress:=ReadMemory(entry,"Counter-Strike: Global Offensive")
    heath:=ReadMemory(entryadress+0xFC ,"Counter-Strike: Global Offensive")
    if (heath>0){
    Gosub, koordinatcheck
    }}

    if (shot==0) {
    entry:=entrybegin+(0x10*enemy10)-0x10
    entryadress:=ReadMemory(entry,"Counter-Strike: Global Offensive")
    heath:=ReadMemory(entryadress+0xFC ,"Counter-Strike: Global Offensive")
    if (heath>0){
    Gosub, koordinatcheck
    }}
    }
    ;________________________________________MISSSHOT
    if (shot==0 && missshot==1)
    {

    send {Lbutton}
    sleep aftershot
    }
    }
    }


    ;_______________________________________

    ;_________________________________________________ _______
    koordinatcheck:
    ; ENEMY1 PLAYER2
    playerot:=ReadMemoryfloat(base+zet+0x8,"Counter-Strike: Global Offensive")
    playerotz:=ReadMemoryfloat(base+zet+0x4,"Counter-Strike: Global Offensive")

    bonmat:=ReadMemory(entryadress+0x2698,"Counter-Strike: Global Offensive")
    x1:=ReadMemoryfloat(bonmat+0x12C,"Counter-Strike: Global Offensive")
    y1:=ReadMemoryfloat(bonmat+0x13C,"Counter-Strike: Global Offensive")
    z1:=ReadMemoryfloat(bonmat+0x14C,"Counter-Strike: Global Offensive")

    x2:=ReadMemoryfloat(localadress+0xA0 ,"Counter-Strike: Global Offensive")
    y2:=ReadMemoryfloat(localadress+0xA4 ,"Counter-Strike: Global Offensive")
    z2:=ReadMemoryfloat(base+zet,"Counter-Strike: Global Offensive")

    ygol:= ((y2-y1) / (x2-x1))
    if( (x2-x1)<0)
    {
    ygol2:=atan(ygol)*57.29578
    }
    else
    {
    ygol:= ((y1-y2) / (x1-x2))
    ygol2:=(3.14-atan(ygol))*-57.29578
    }
    if (ygol2 < -180){
    ygol2:=180-((ygol2*-1)-180)
    }

    dis:=sqrt((x2-x1)*(x2-x1)+(y2-y1)*(y2-y1))

    ygolz:=(z1-z2)/(dis)
    ygolz2:=atan(ygolz)*-57.29578
    ;____________NORECOIL
    if (norecoilav==1) {
    recoilz:=ReadMemoryfloat(localadress+norecoil ,"Counter-Strike: Global Offensive")
    playerotz:=playerotz+recoilz
    recoil:=ReadMemoryfloat(localadress+norecoil+0x4 ,"Counter-Strike: Global Offensive")
    playerot:=playerot+recoil

    }

    predel:=270/dis+3
    predel2:=(270/dis*1.5)+3

    if (dis>=300)
    {predel:=274/dis+2
    predel2:=(274/dis*1.5)+2
    }

    if (dis>=500)
    {predel:=2
    predel2:=2
    }
    if (dis>=1000)
    {predel:=1
    predel2:=1
    }


    predel:=predel/comp
    predel2:=predel2/comp

    if ((abs(ygolz2-playerotz))<predel2 && (abs(ygol2-playerot))<predel ) {
    aimz:=(ygolz2-playerotz)
    if (aimz>limitaim)
    {aimz:=limitaim
    }
    if (aimz<-limitaim)
    {aimz:=-limitaim
    }

    ;_________________________________________________ ___________________________
    aim2:=(ygol2-playerot)
    if (aim2>limitaim)
    {aim2:=limitaim
    }
    if (aim2<-limitaim)
    {aim2:=-limitaim
    }



    aim2:=(aim2/-0.132)*sensa*zoom
    aimz:=(aimz/0.132)*sensa*zoom


    DllCall("mouse_event", uint, 1, int, aim2, int, 0, uint, 0, int, 1)
    DllCall("mouse_event", uint, 1, int, 0, int, aimz, uint, 0, int, 1)


    send {Lbutton}
    shot:=1
    sleep aftershot
    }
    Return
    ;_________________________________________________ _____
    GetDllBase(DllName, PID = 0)
    {
    TH32CS_SNAPMODULE := 0x00000008
    INVALID_HANDLE_VALUE = -1
    VarSetCapacity(me32, 548, 0)
    NumPut(548, me32)
    snapMod := DllCall("CreateToolhelp32Snapshot", "Uint", TH32CS_SNAPMODULE
    , "Uint", PID)
    If (snapMod = INVALID_HANDLE_VALUE) {
    Return 0
    }
    If (DllCall("Module32First", "Uint", snapMod, "Uint", &me32)){
    while(DllCall("Module32Next", "Uint", snapMod, "UInt", &me32)) {
    If !DllCall("lstrcmpi", "Str", DllName, "UInt", &me32 + 32) {
    DllCall("CloseHandle", "UInt", snapMod)
    Return NumGet(&me32 + 20)
    }
    }
    }
    DllCall("CloseHandle", "Uint", snapMod)
    Return 0
    }
    ReadMemory(MADDRESS,PROGRAM)
    {
    winget, pid, PID, %PROGRAM%
    VarSetCapacity(MVALUE,4,0)
    ProcessHandle := DllCall("OpenProcess", "Int", 24, "Char", 0, "UInt", pid, "UInt")
    DllCall("ReadProcessMemory","UInt",ProcessHandle," UInt",MADDRESS,"Str",MVALUE,"UInt",4,"UInt *",0)
    DllCall("CloseHandle", "int", ProcessHandle)
    Loop 4
    result += *(&MVALUE + A_Index-1) << 8*(A_Index-1)
    return, result
    }
    ;_____________DETECT_____
    Teamcheck:
    checkplayer:=entrybegin
    localadress:=ReadMemory(local,"Counter-Strike: Global Offensive")
    myteam:=ReadMemory(localadress+0xf0,"Counter-Strike: Global Offensive")
    if ( myteam==3)
    {
    enemyteam:=2
    }
    else {
    enemyteam:=3
    }
    enemycount:=0

    loop, 50
    {
    entryadress1:=ReadMemory(checkplayer,"Counter-Strike: Global Offensive")
    hisid:=ReadMemory(entryadress1+0x64,"Counter-Strike: Global Offensive")
    histeam:=ReadMemory(entryadress1+0xf0,"Counter-Strike: Global Offensive")


    if (histeam==enemyteam) {

    enemycount:=enemycount+1

    if(enemycount==1 )
    {
    enemy1:=hisid
    }
    else if(enemycount==2 )
    {
    enemy2:=hisid
    }
    else if(enemycount==3 )
    {
    enemy3:=hisid
    }
    else if(enemycount==4 )
    {
    enemy4:=hisid
    }
    else if(enemycount==5 )
    {
    enemy5:=hisid
    }
    else if(enemycount==6 )
    {
    enemy6:=hisid
    }
    else if(enemycount==7 )
    {
    enemy7:=hisid
    }
    else if(enemycount==8 )
    {
    enemy8:=hisid
    }
    else if(enemycount==9 )
    {
    enemy9:=hisid
    }
    else if(enemycount==10 )
    {
    enemy10:=hisid
    }

    }
    checkplayer:=checkplayer+0x10
    }

    Return






    ;________________________________________-
    ReadMemoryfloat(MADDRESS,PROGRAM)
    {
    winget, pid, PID, %PROGRAM%
    VarSetCapacity(MVALUE,4,0)
    ProcessHandle := DllCall("OpenProcess", "Int", 24, "Char", 0, "UInt", pid, "UInt")
    DllCall("ReadProcessMemory","UInt",ProcessHandle," UInt",MADDRESS,"Float*",float,"UInt",8,"UInt *",0)
    DllCall("CloseHandle", "int", ProcessHandle)
    return, float
    }
    ;_________________________________________________ _________________________

    ReadMemoryString(MADDRESS,PROGRAM)
    {
    winget, pid, PID, %PROGRAM%

    ProcessHandle := DllCall("OpenProcess", "Int", 24, "Char", 0, "UInt", pid, "Uint")
    teststr =
    Loop 32
    {
    Output := "x" ; Put exactly one character in as a placeholder. used to break loop on null
    tempVar := DllCall("ReadProcessMemory", "UInt", ProcessHandle, "UInt", MADDRESS, "str", Output, "Uint", 1, "Uint *", 0)
    if (ErrorLevel or !tempVar)
    {
    DllCall("CloseHandle", "int", ProcessHandle)
    return teststr
    }
    ;if Output =
    ;break

    teststr = %teststr%%Output%
    MADDRESS++
    }
    DllCall("CloseHandle", "int", ProcessHandle)
    return, teststr

    }


    ;___________________________________________BHOP__ ___________________


    *~$Space::
    if (Bhop==1){

    jumps:=ReadMemory(localadress+0x100,"Counter-Strike: Global Offensive")

    Sleep 100
    Loop
    {
    GetKeyState, SpaceState, Space, P
    If SpaceState = U
    break
    Sleep 1
    Send, {Blind}{Space}
    }}
    Return
    ;_________________________________________________ ________________

    *~$Numpad1::
    if (trigger==true)
    {
    trigger:=false
    }
    else {
    trigger:=true
    }
    msgbox, trigger %trigger%
    Return
    ;____________________
    *~$Numpad4::
    offsetname:=Base+radb
    offsetname1:=Readmemory(offsetname,"Counter-Strike: Global Offensive")
    offsetname2:=ReadMemory(offsetname1+0x20,"Counter-Strike: Global Offensive")
    offsetname3:=(offsetname2+0x210-0x1EC,"Counter-Strike: Global Offensive")

    nam****uy1:=ReadMemoryString(offsetname3+(0x1EC*en emy1),"Counter-Strike: Global Offensive")
    nam****uy2:=ReadMemoryString(offsetname3+(0x1EC*en emy2),"Counter-Strike: Global Offensive")
    nam****uy3:=ReadMemoryString(offsetname3+(0x1EC*en emy3),"Counter-Strike: Global Offensive")
    nam****uy4:=ReadMemoryString(offsetname3+(0x1EC*en emy4),"Counter-Strike: Global Offensive")
    nam****uy5:=ReadMemoryString(offsetname3+(0x1EC*en emy5),"Counter-Strike: Global Offensive")
    ;_________________________________________________ _______
    entry1:=entrybegin+(0x10*enemy1)-0x10
    entry2:=entrybegin+(0x10*enemy2)-0x10
    entry3:=entrybegin+(0x10*enemy3)-0x10
    entry4:=entrybegin+(0x10*enemy4)-0x10
    entry5:=entrybegin+(0x10*enemy5)-0x10
    entryadress1:=ReadMemory(entry1 ,"Counter-Strike: Global Offensive")
    entryadress2:=ReadMemory(entry2 ,"Counter-Strike: Global Offensive")
    entryadress3:=ReadMemory(entry3 ,"Counter-Strike: Global Offensive")
    entryadress4:=ReadMemory(entry4 ,"Counter-Strike: Global Offensive")
    entryadress5:=ReadMemory(entry5 ,"Counter-Strike: Global Offensive")
    SetFormat, IntegerFast, d
    ;heath1:=ReadMemory(entryadress1+0xFC ,"Counter-Strike: Global Offensive")
    ;heath2:=ReadMemory(entryadress2+0xFC ,"Counter-Strike: Global Offensive")
    ;heath3:=ReadMemory(entryadress3+0xFC ,"Counter-Strike: Global Offensive")
    ;heath4:=ReadMemory(entryadress4+0xFC ,"Counter-Strike: Global Offensive")
    ;heath5:=ReadMemory(entryadress5+0xFC ,"Counter-Strike: Global Offensive")
    heath1:=ReadMemory(offsetname3+(0x1EC*enemy1)-0x4 ,"Counter-Strike: Global Offensive")
    heath2:=ReadMemory(offsetname3+(0x1EC*enemy2)-0x4 ,"Counter-Strike: Global Offensive")
    heath3:=ReadMemory(offsetname3+(0x1EC*enemy3)-0x4 ,"Counter-Strike: Global Offensive")
    heath4:=ReadMemory(offsetname3+(0x1EC*enemy4)-0x4 ,"Counter-Strike: Global Offensive")
    heath5:=ReadMemory(offsetname3+(0x1EC*enemy5)-0x4 ,"Counter-Strike: Global Offensive")




    SetFormat, Integer, Hex


    place1:=ReadMemoryString(entryadress1+0x51A0 ,"Counter-Strike: Global Offensive")
    place2:=ReadMemoryString(entryadress2+0x51A0 ,"Counter-Strike: Global Offensive")
    place3:=ReadMemoryString(entryadress3+0x51A0 ,"Counter-Strike: Global Offensive")
    place4:=ReadMemoryString(entryadress4+0x51A0 ,"Counter-Strike: Global Offensive")
    place5:=ReadMemoryString(entryadress5+0x51A0 ,"Counter-Strike: Global Offensive")

    if(heath1==0){
    heath1:="DEAD"
    place1:=NULL
    }
    if(heath2==0){
    heath2:="DEAD"
    place2:=NULL
    }
    if(heath3==0){
    heath3:="DEAD"
    place3:=NULL
    }
    if(heath4==0){
    heath4:="DEAD"
    place4:=NULL
    }
    if(heath5==0){
    heath5:="DEAD"
    place5:=NULL
    }
    ;msgbox, %heath1% %heath2% %heath3% %heath4% %heath5%

    if(heath1=="DEAD" && heath2=="DEAD" && heath3=="DEAD" && heath4=="DEAD" && heath5=="DEAD"){
    msgbox, ALL DEAD BITCH
    }
    else {
    msgbox, %nam****uy1% %place1% %heath1% `n%nam****uy2% %place2% %heath2% `n%nam****uy3% %place3% %heath3% `n%nam****uy4% %place4% %heath4% `n%nam****uy5% %place5% %heath5%
    }
    Return
    ;_____________________________
    *~$Numpad0::
    offsetname:=Base+radb
    offsetname1:=Readmemory(offsetname,"Counter-Strike: Global Offensive")
    offsetname2:=ReadMemory(offsetname1+0x20,"Counter-Strike: Global Offensive")
    offsetname3:=(offsetname2+0x210,"Counter-Strike: Global Offensive")

    nam****uy1:=ReadMemoryString(offsetname3+(0x1EC*10 ),"Counter-Strike: Global Offensive")
    nam****uy2:=ReadMemoryString(offsetname3+(0x1EC*1) ,"Counter-Strike: Global Offensive")
    nam****uy3:=ReadMemoryString(offsetname3+(0x1EC*2) ,"Counter-Strike: Global Offensive")
    nam****uy4:=ReadMemoryString(offsetname3+(0x1EC*3) ,"Counter-Strike: Global Offensive")
    nam****uy5:=ReadMemoryString(offsetname3+(0x1EC*4) ,"Counter-Strike: Global Offensive")
    nam****uy6:=ReadMemoryString(offsetname3+(0x1EC*5) ,"Counter-Strike: Global Offensive")
    nam****uy7:=ReadMemoryString(offsetname3+(0x1EC*6) ,"Counter-Strike: Global Offensive")
    nam****uy8:=ReadMemoryString(offsetname3+(0x1EC*7) ,"Counter-Strike: Global Offensive")
    nam****uy9:=ReadMemoryString(offsetname3+(0x1EC*8) ,"Counter-Strike: Global Offensive")
    nam****uy10:=ReadMemoryString(offsetname3+(0x1EC*9 ),"Counter-Strike: Global Offensive")

    mainoffsetrank:=Base+0x2ED949C
    offset1:=Readmemory(mainoffsetrank,"Counter-Strike: Global Offensive")

    player1:=offset1+0x1B48+11*4
    player2:=offset1+0x1B48+2*4
    player3:=offset1+0x1B48+3*4
    player4:=offset1+0x1B48+4*4
    player5:=offset1+0x1B48+5*4
    player6:=offset1+0x1B48+6*4
    player7:=offset1+0x1B48+7*4
    player8:=offset1+0x1B48+8*4
    player9:=offset1+0x1B48+9*4
    player10:=offset1+0x1B48+10*4

    rankplayer1:=offset1+0x1A44+11*4
    rankplayer2:=offset1+0x1A44+2*4
    rankplayer3:=offset1+0x1A44+3*4
    rankplayer4:=offset1+0x1A44+4*4
    rankplayer5:=offset1+0x1A44+5*4
    rankplayer6:=offset1+0x1A44+6*4
    rankplayer7:=offset1+0x1A44+7*4
    rankplayer8:=offset1+0x1A44+8*4
    rankplayer9:=offset1+0x1A44+9*4
    rankplayer10:=offset1+0x1A44+10*4




    SetFormat, IntegerFast, d

    ;test:=Readmemory(offset1+0xadc+11*4,"Counter-Strike: Global Offensive")
    ;msgbox, %test%

    enemylal1:=NULL
    enemylal2:=NULL
    enemylal3:=NULL
    enemylal4:=NULL
    enemylal5:=NULL
    enemylal6:=NULL
    enemylal7:=NULL
    enemylal8:=NULL
    enemylal9:=NULL
    enemylal10:=NULL

    idofguy1:=ReadMemory(offsetname3+(0x1EC*10)-0x8,"Counter-Strike: Global Offensive")
    idofguy2:=ReadMemory(offsetname3+(0x1EC*1)-0x8,"Counter-Strike: Global Offensive")
    idofguy3:=ReadMemory(offsetname3+(0x1EC*2)-0x8,"Counter-Strike: Global Offensive")
    idofguy4:=ReadMemory(offsetname3+(0x1EC*3)-0x8,"Counter-Strike: Global Offensive")
    idofguy5:=ReadMemory(offsetname3+(0x1EC*4)-0x8,"Counter-Strike: Global Offensive")
    idofguy6:=ReadMemory(offsetname3+(0x1EC*5)-0x8,"Counter-Strike: Global Offensive")
    idofguy7:=ReadMemory(offsetname3+(0x1EC*6)-0x8,"Counter-Strike: Global Offensive")
    idofguy8:=ReadMemory(offsetname3+(0x1EC*7)-0x8,"Counter-Strike: Global Offensive")
    idofguy9:=ReadMemory(offsetname3+(0x1EC*8)-0x8,"Counter-Strike: Global Offensive")
    idofguy10:=ReadMemory(offsetname3+(0x1EC*9)-0x8,"Counter-Strike: Global Offensive")



    if (idofguy1==enemy1||idofguy1==enemy2||idofguy1==ene my3||idofguy1==enemy4||idofguy1==enemy5)
    {enemylal1:="ENEMY"
    }
    if (idofguy2==enemy1||idofguy2==enemy2||idofguy2==ene my3||idofguy2==enemy4||idofguy2==enemy5)
    {enemylal2:="ENEMY"
    }
    if (idofguy3==enemy1||idofguy3==enemy2||idofguy3==ene my3||idofguy3==enemy4||idofguy3==enemy5)
    {enemylal3:="ENEMY"
    }
    if (idofguy4==enemy1||idofguy4==enemy2||idofguy4==ene my3||idofguy4==enemy4||idofguy4==enemy5)
    {enemylal4:="ENEMY"
    }
    if (idofguy5==enemy1||idofguy5==enemy2||idofguy5==ene my3||idofguy5==enemy4||idofguy5==enemy5)
    {enemylal5:="ENEMY"
    }
    if (idofguy6==enemy1||idofguy6==enemy2||idofguy6==ene my3||idofguy6==enemy4||idofguy6==enemy5)
    {enemylal6:="ENEMY"
    }
    if (idofguy7==enemy1||idofguy7==enemy2||idofguy7==ene my3||idofguy7==enemy4||idofguy7==enemy5)
    {enemylal7:="ENEMY"
    }
    if (idofguy1==enemy8||idofguy8==enemy2||idofguy8==ene my3||idofguy8==enemy4||idofguy8==enemy5)
    {enemylal8:="ENEMY"
    }
    if (idofguy1==enemy9||idofguy9==enemy2||idofguy9==ene my3||idofguy9==enemy4||idofguy9==enemy5)
    {enemylal9:="ENEMY"
    }
    if (idofguy1==enemy10||idofguy10==enemy2||idofguy10== enemy3||idofguy10==enemy4||idofguy10==enemy5)
    {enemylal10:="ENEMY"
    }
    ;msgbox, %enemy1%


    wins1:=Readmemory(player1,"Counter-Strike: Global Offensive")
    wins2:=Readmemory(player2,"Counter-Strike: Global Offensive")
    wins3:=Readmemory(player3,"Counter-Strike: Global Offensive")
    wins4:=Readmemory(player4,"Counter-Strike: Global Offensive")
    wins5:=Readmemory(player5,"Counter-Strike: Global Offensive")
    wins6:=Readmemory(player6,"Counter-Strike: Global Offensive")
    wins7:=Readmemory(player7,"Counter-Strike: Global Offensive")
    wins8:=Readmemory(player8,"Counter-Strike: Global Offensive")
    wins9:=Readmemory(player9,"Counter-Strike: Global Offensive")
    wins10:=Readmemory(player10,"Counter-Strike: Global Offensive")

    rank10:=Readmemory(rankplayer1,"Counter-Strike: Global Offensive")
    rank20:=Readmemory(rankplayer2,"Counter-Strike: Global Offensive")
    rank30:=Readmemory(rankplayer3,"Counter-Strike: Global Offensive")
    rank40:=Readmemory(rankplayer4,"Counter-Strike: Global Offensive")
    rank50:=Readmemory(rankplayer5,"Counter-Strike: Global Offensive")
    rank60:=Readmemory(rankplayer6,"Counter-Strike: Global Offensive")
    rank70:=Readmemory(rankplayer7,"Counter-Strike: Global Offensive")
    rank80:=Readmemory(rankplayer8,"Counter-Strike: Global Offensive")
    rank90:=Readmemory(rankplayer9,"Counter-Strike: Global Offensive")
    rank100:=Readmemory(rankplayer10,"Counter-Strike: Global Offensive")

    rank1:=Rankcheck(rank10)
    rank2:=Rankcheck(rank20)
    rank3:=Rankcheck(rank30)
    rank4:=Rankcheck(rank40)
    rank5:=Rankcheck(rank50)
    rank6:=Rankcheck(rank60)
    rank7:=Rankcheck(rank70)
    rank8:=Rankcheck(rank80)
    rank9:=Rankcheck(rank90)
    rank10:=Rankcheck(rank100)

    SetFormat, Integer, Hex



    msgbox %nam****uy2% %rank2% %wins2% %enemylal2%`n%nam****uy3% %rank3% %wins3% %enemylal3%`n%nam****uy4% %rank4% %wins4% %enemylal4%`n%nam****uy5% %rank5% %wins5% %enemylal5%`n%nam****uy6% %rank6% %wins6% %enemylal6%`n%nam****uy7% %rank7% %wins7% %enemylal7%`n%nam****uy8% %rank8% %wins8% %enemylal8%`n%nam****uy9% %rank9% %wins9% %enemylal9%`n%nam****uy10% %rank10% %wins10% %enemylal0%`n%nam****uy1% %rank1% %wins1% %enemylal1%
    Return
    ;___________________
    Rankcheck(rankcount)
    {
    if (rankcount==0)
    {
    rankcount=Norank
    }
    if (rankcount==1)
    {
    rankcount=Silver 1
    }
    if (rankcount==2)
    {
    rankcount=Silver 2
    }
    if (rankcount==3)
    {
    rankcount=Silver 3
    }
    if (rankcount==4)
    {
    rankcount=Silver 4
    }
    if (rankcount==5)
    {
    rankcount=Silver Elite
    }
    if (rankcount==6)
    {
    rankcount=Silver Elite Master
    }
    if (rankcount==7)
    {
    rankcount=Gold Nova 1
    }
    if (rankcount==8)
    {
    rankcount=Gold Nova 2
    }
    if (rankcount==9)
    {
    rankcount=Gold Nova 3
    }
    if (rankcount==10)
    {
    rankcount=Gold Nova Master
    }
    if (rankcount==11)
    {
    rankcount=Master Guardian 1
    }
    if (rankcount==12)
    {
    rankcount=Master Guardian 2
    }
    if (rankcount==13)
    {
    rankcount=Master Guardian Elite
    }
    if (rankcount==14)
    {
    rankcount=DMG
    }
    if (rankcount=15)
    {
    rankcount=LE
    }
    if (rankcount=16)
    {
    rankcount=LEM
    }
    if (rankcount=17)
    {
    rankcount=Supreme
    }
    if (rankcount=18)
    {
    rankcount=Global
    }
    return, rankcount
    }

    ;_____________________________________________GUI






    *~$Numpad3::
    Gui, Add, Text,, Bhop:
    Gui, Add, Text,, Last name:
    Gui, Add, Text,, 3Last name:



    Gui, Add, Edit, vBhop ym, %Bhop%
    Gui, Add, Edit, vLastName
    Gui, Add, Edit, v3LastName


    Gui, Add, Button, default, OK ;




    Gui, Show
    Gui, Show,, Hack Menu
    return ;


    ButtonOK:
    Gui, Submit
    Gui, Destroy


    Return

  2. #2
    DarknzNet's Avatar
    Join Date
    Aug 2015
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    male
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    15,682
    Looks like cancer code.
    Last edited by DarknzNet; 04-22-2017 at 03:12 AM.
     
    Member since : 08-24-2015

    Premium Member since : 01-19-2016

    Contributor : 02-27-2016 - 11.09.2017

    League of Legends Minion since : 08-24-2016

    Counter Strike: Global Offensive Minion since : 12-29-2016

    Steam Minion since : 02-11-2017

    Resigned : 04-20-2017

  3. #3
    StilianBG's Avatar
    Join Date
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    Somewhere in Europe
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    Relaxed
    It reads the memory, so you can get banned. Just saying it for the noobs here.
    SMILE



  4. #4
    bcztheboss's Avatar
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    that code doesnt even work lmao

  5. #5
    certmemer's Avatar
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    yea it does have aimbot

  6. #6
    scruzz's Avatar
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    whats de bind?

  7. #7
    SanctumNinjas101292's Avatar
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    Does it wwork on 3rd party programs or no?

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