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  1. #1
    Silent's Avatar
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    Updated dvar dumper. 12 games supported!

    Hey all, Just fixed my dvar dumper, It's a lot better then what it was before.

    New features:
    - Reads dvar string length.(main new feature)
    - New memory class
    - fully re-coded

    Supported games:
    No Game
    MW3 - MP
    MW2 - MP
    BlackOps - MP
    BlackOps II - MP
    MW1 - MP
    WAW - MP
    MW3 - SP
    MW2 - SP
    BlackOps - SP
    BlackOps II - SP
    BlackOps II - ZM
    WAW - SP

    For nerds:
     
    Code:
    using System;
    using System.Collections.Generic;
    using System.ComponentModel;
    using System.Data;
    using System.Diagnostics;
    using System.Drawing;
    using System****;
    using System.Linq;
    using System.Text;
    using System.Threading.Tasks;
    using System.Windows.Forms;
    
    namespace New_dvar_dumper
    {
        public partial class FormMain : Form
        {
            public FormMain()
            {
                InitializeComponent();
    
                games = new Game[]
                {
                    new Game { name = "No Game",  processName = "...", dvarBase = 0, dvarSize = 0, pointerToAddress = 0 },
                    new Game { name = "MW3 - MP",  processName = "iw5mp", dvarBase = 0x59CDE00, dvarSize = 76, pointerToAddress = 12 },
                    new Game { name = "MW2 - MP",  processName = "iw4mp", dvarBase = 0x63813F0, dvarSize = 76, pointerToAddress = 12 },
                    new Game { name = "BlackOps - MP",  processName = "BlackOpsMP", dvarBase = 0x3860E90, dvarSize = 112, pointerToAddress = 0x18 },
                    new Game { name = "BlackOps II - MP",  processName = "t6mp", dvarBase = 0x2A1FC48, dvarSize = 96, pointerToAddress = 0x18 },
                    new Game { name = "MW1 - MP",  processName = "iw3mp", dvarBase = 0xCBAB808, dvarSize = 76, pointerToAddress = 12 },
                    new Game { name = "WAW - MP",  processName = "CoDWaWmp", dvarBase = 0xF3F3F70, dvarSize = 92, pointerToAddress = 16 },
                    new Game { name = "MW3 - SP",  processName = "iw5sp", dvarBase = 0x1C473C0, dvarSize = 76, pointerToAddress = 12 },
                    new Game { name = "MW2 - SP",  processName = "iw4sp", dvarBase = 0x196AA90, dvarSize = 80, pointerToAddress = 12 },
                    new Game { name = "BlackOps - SP",  processName = "BlackOps", dvarBase = 0x2621BF0, dvarSize = 112, pointerToAddress = 0x18 },
                    new Game { name = "BlackOps II - SP",  processName = "t6sp", dvarBase = 0x2A41B10, dvarSize = 96, pointerToAddress = 0x18 },
                    new Game { name = "BlackOps II - ZM",  processName = "t6zm", dvarBase = 0x29F5548, dvarSize = 96, pointerToAddress = 0x18 },
                    new Game { name = "WAW - SP",  processName = "CoDWaW", dvarBase = 0x21B1348, dvarSize = 92, pointerToAddress = 16 },
                };
            }
    
            static Memory memory = new Memory();
            static Game[] games;
            int gameFound = 0;
    
            private struct Game
            {
                public string processName;
                public string name;
                public int dvarBase;
                public int dvarSize;
                public int pointerToAddress;
            }
    
            private void timerGameCheck_Tick(object sender, EventArgs e)
            {
                for (int i = 0; i < games.Length; i++)
                {
                    Process[] processes = Process.GetProcessesByName(games[i].processName);
                    if (processes.Length != 0)
                    {
                        gameFound = i;
                        labelFoundGame.Text = games[i].name;
                    }
                }
            }
    
            private void buttonDump_Click(object sender, EventArgs e)
            {
                textDumped.Text = null;
                if(!memory.Open_pHandel(games[gameFound].processName))
                {
                    MessageBox.Show("Game not found!");
                    return;
                }
    
                bool containIndex = checkContainIndex.Checked;
                bool containDebugInfo = checkHaveDebugInfo.Checked;
                int startTime = Environment.TickCount;
                textDumped.Text += (containIndex ? "Index | " : "") + "Name | Address\r\n\r\n";
    
                for (int i = 0; i <= 4096; i++)
                {
                    int tempBase = games[gameFound].dvarBase + (games[gameFound].dvarSize * i);
    
                    string name = memory.ReadStringAdvanced(memory.ReadInt(tempBase), 32);
                    int address = tempBase + games[gameFound].pointerToAddress;
    
                    if (name == null || address == 0)
                        break;//I would do continue, But either way works.
    
                    textDumped.Text += (containIndex ? i.ToString() + " - " : "") + name + " - 0x" + address.ToString("X") + "\r\n";
                }
    
                if(containDebugInfo)
                {
                    int timeTaken = Environment.TickCount - startTime;
                    textDumped.Text += "\r\nDebugInformation\r\n\r\nTime taken: " + timeTaken.ToString() + "ms(" + (timeTaken / 1000).ToString() + "seconds)\r\n";
                }
            }
    
            private void buttonSave_Click(object sender, EventArgs e)
            {
                if (gameFound != 0)
                    File.WriteAllText(Environment.GetFolderPath(Environment.SpecialFolder.Desktop) + "\\" + games[gameFound].name + " dvar dump.txt", textDumped.Text);
            }
        }
    }


    Virus scans:
    https://www.virustotal.com/en/file/f...is/1492930374/
    https://virusscan.jotti.org/en-US/fi...job/te7ts02f1f


    <b>Downloadable Files</b> Downloadable Files
    Last edited by Silent; 04-23-2017 at 01:02 AM. Reason: adding source code

    My GitHub





     

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  2. The Following 11 Users Say Thank You to Silent For This Useful Post:

    Combine24 (07-02-2017),CrunchLikeTwix (06-04-2017),CrypticMods (06-04-2017),Hydra (04-26-2017),Iw4.ir (1 Week Ago),larsbrekke10 (05-25-2017),lordvoldemort666 (1 Week Ago),QuentinFR (05-25-2017),SJMairaB (08-08-2017),ZeubyX (4 Weeks Ago),zezemorreu (04-29-2017)

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  4. #3
    Varun001's Avatar
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    Here is very well job i understand everything

    Here is very well job i understand everything

  5. #4
    uoz2734z8d02's Avatar
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    What is this ?

  6. #5
    Silent's Avatar
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    Quote Originally Posted by uoz2734z8d02 View Post
    What is this ?
    dumps the dvars. which seems pretty obvious?

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  7. #6
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  8. #7
    CrypticMods's Avatar
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    Is it possible to dump bo2 without a bunch of null text? Also. A lot of dvars are missing

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  10. #9
    CrypticMods's Avatar
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    Quote Originally Posted by Hydra View Post
    There's a full list of Dvar in the Black Ops 2 Source Code section.
    The dvar i'm looking for doesn't work. And when i find it with cheat engine, it crashes when i try to prevent it from running that dvar.

  11. #10
    HighQuaIity's Avatar
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    Thank you man

    for this i try it

  12. #11
    Iwesley93I's Avatar
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    Needs to be updated to work with Black Ops 3

  13. #12
    Silent's Avatar
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    Quote Originally Posted by Iwesley93I View Post
    Needs to be updated to work with Black Ops 3
    Well what are you waiting for? get to work.

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  14. The Following User Says Thank You to Silent For This Useful Post:

    CrypticMods (05-31-2017)

  15. #13
    Iwesley93I's Avatar
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    Quote Originally Posted by JamesBond View Post


    Well what are you waiting for? get to work.
    I will leave it for somebody else, Im too busy for that

  16. #14
    Loading00's Avatar
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    Thanks, going to try this out
    Last edited by Silent; 06-04-2017 at 04:03 AM. Reason: the capital a in thanks was driving me crazy

  17. #15
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    thanks for this eithan

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