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  1. #16
    iFile_shift's Avatar
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    Quote Originally Posted by brunkenstein View Post
    its working, can you add money function? ist mir egal ob es nicht funktioniert will es probieren denn ich spiele gt mp
    Quote Originally Posted by AL Maroo View Post
    can u add a few more options, like there is no self godmode
    besides that its very useful, the teleport is very good and u can teleport inside vehicles so +++
    The point of this is to help you make your own release, not beg for someone to give you more...

  2. #17
    INER9918's Avatar
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    Thank you

    Add to get weapons you are welcome

  3. #18
    Thecopp_E's Avatar
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    Great job. thanks

  4. #19
    luckiest's Avatar
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    why not work ??

  5. #20
    NissanKhaskai's Avatar
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    is undetected? thanks for share

  6. #21
    INER9918's Avatar
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    Script activates in-game cheats


    [ENABLE]
    aobscanmodule(INJECT0,GTA5.exe,C7 03 04 00 00 00 E9 13)
    alloc(newmem,$1000,"GTA5.exe"+14D7D0C)
    label(code)
    label(return)
    newmem:
    code:
    mov [rbx],00000001
    jmp return
    INJECT0:
    jmp newmem
    nop
    return:
    registersymbol(INJECT0)
    [DISABLE]
    INJECT0:
    db C7 03 04 00 00 00
    unregistersymbol(INJECT0)
    dealloc(newmem)

  7. #22
    anangrychip's Avatar
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    Vehicle Godmode doesn't seem to work with Special Vehicles

    Python,C#,C++ and coder.

    I have multiple CSGO acc'ts for sale, PM for info

    I vouch for people

    Total VAC Bans so far: 1


    Lurking since 2011




  8. #23
    FigliDiPapaFritti's Avatar
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    Thx for sharing

  9. #24
    robinking9898's Avatar
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    I think they are quite risky in this version

  10. #25
    kiddion's Avatar
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    The Ruiner Rockets don't seem to be located at the offset in this sheet? At 0x31C I have a constant 1.25 float, not changing even when there are no rockets left to fire (RSC version). Am I missing something?

  11. The Following User Says Thank You to kiddion For This Useful Post:

    [MPGH]MikeRohsoft (06-08-2017)

  12. #26
    MikeRohsoft's Avatar
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    Quote Originally Posted by kiddion View Post
    The Ruiner Rockets don't seem to be located at the offset in this sheet? At 0x31C I have a constant 1.25 float, not changing even when there are no rockets left to fire (RSC version). Am I missing something?
    are you sure? i mean, if you are "alone" you have anyway unlimited Rockets, so it wont change. You need to be near to other Players to test it

    - - - Updated - - -

    oh f*ck you are right and you can see easy my misstake xD
    Code:
                <CheatEntry>
                      <ID>38</ID>
                      <Description>"Rockets"</Description>
                      <Color>FF80FF</Color>
                      <VariableType>Float</VariableType>
                      <Address>WorldPTR</Address>
                      <Offsets>
                        <Offset>31C</Offset>
                        <Offset>D28</Offset>
                        <Offset>8</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>39</ID>
                      <Description>"Boost"</Description>
                      <Color>FF80FF</Color>
                      <VariableType>Float</VariableType>
                      <Address>WorldPTR</Address>
                      <Offsets>
                        <Offset>31C</Offset>
                        <Offset>D28</Offset>
                        <Offset>8</Offset>
                      </Offsets>
                    </CheatEntry>
    Offsets are:
    float fRocketState; //0x0318
    float fBoostState; //0x031C
    i'm sry ^^ and thx

  13. #27
    AtherLanGan's Avatar
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    It work good seem, can you add money function drop too? It fantastic!

  14. #28
    kiddion's Avatar
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    Quote Originally Posted by MikeRohsoft View Post
    oh f*ck you are right and you can see easy my misstake xD
    Code:
                <CheatEntry>
                      <ID>38</ID>
                      <Description>"Rockets"</Description>
                      <Color>FF80FF</Color>
                      <VariableType>Float</VariableType>
                      <Address>WorldPTR</Address>
                      <Offsets>
                        <Offset>31C</Offset>
                        <Offset>D28</Offset>
                        <Offset>8</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>39</ID>
                      <Description>"Boost"</Description>
                      <Color>FF80FF</Color>
                      <VariableType>Float</VariableType>
                      <Address>WorldPTR</Address>
                      <Offsets>
                        <Offset>31C</Offset>
                        <Offset>D28</Offset>
                        <Offset>8</Offset>
                      </Offsets>
                    </CheatEntry>
    Offsets are:
    float fRocketState; //0x0318
    float fBoostState; //0x031C
    i'm sry ^^ and thx
    the float at 0x318 seems to be zero by default, if I make it positive for the Ruiner 2000, the only thing that seems to happen is a short visual blooming effect, similar to what you get when using boost on a Voltec. But the value does not change when firing rockets from the Ruiner 2000. (There are 8 at max)

    However, with some trial-and-error I found it at 0x11C0 (DWORD)

  15. #29
    AtomicFire's Avatar
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    Quote Originally Posted by kiddion View Post
    the float at 0x318 seems to be zero by default, if I make it positive for the Ruiner 2000, the only thing that seems to happen is a short visual blooming effect, similar to what you get when using boost on a Voltec. But the value does not change when firing rockets from the Ruiner 2000. (There are 8 at max)

    However, with some trial-and-error I found it at 0x11C0 (DWORD)
    how do I imput this to fix the runier rocket then? Im not good at scripting but willing to try.

  16. #30
    kiddion's Avatar
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    Quote Originally Posted by AtomicFire View Post
    how do I imput this to fix the runier rocket then? Im not good at scripting but willing to try.
    I'm no CheatEngine expert, but I guess you can open the .CT file in notepad++/sublime and change the "<Offset>31C</Offset>" line for rockets into "<Offset>11C0</Offset>" and "<VariableType>Float</VariableType>" into "<VariableType>4 bytes</VariableType>".

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