ok
texture: rename the sg550 to the name of the m16a3 texture and inject it
killinfo:same again rename the sg500 killinfo to the name of the m16a3 killinfo
weaponinfo:same procedure again to change the name
shop->guns_m_hh and guns_t_hh ^^
ok
texture: rename the sg550 to the name of the m16a3 texture and inject it
killinfo:same again rename the sg500 killinfo to the name of the m16a3 killinfo
weaponinfo:same procedure again to change the name
shop->guns_m_hh and guns_t_hh ^^
nice, but the textures didn't work, or I'll test again.
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Yeah it doesn't I just tried. I renamed to PV_M16A3 like I was supposed to and injected to have the same result. Anyone else know how?
EDIT: I also can't extract UI_WeaponInfo It says "Invalid .Rez file"
EDIT2: Never mind I extracted it...
Last edited by Streak; 03-17-2010 at 02:55 PM.
Crossmod take the textures look like the hands 1 , so the only way to get the textures work is to read the TUT on REAL model changing and it will look good. Btw if you want I can make the model for you....
I tried that TUT, I failed it. XD Sure if you can. I already have everything else set up, I just need the texture, besides you've done this before. Like with your Default to G23 Carbon Black (love it) so can you show me how for this?
I found out by reading 20 something pages of someoneds profile fun stuff
e i was bored and browsing group memebers
Lol, nvm this post I guess?
Last edited by tempta43; 03-17-2010 at 05:45 PM.
shutup
edit ure post now
thats a secret
Edited* because noob555 want us to keep the secret
Last edited by Ali; 03-17-2010 at 05:54 PM.
noob555 (03-17-2010)
ermmm
idk wtf u guys are talking about
And for the textures I'm sure you used the ani_g file. You're supposed to do this swap instead: CW_HND_NM_"Gun Name".LTB to PVMLA_M16.LTB
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