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Is it possible to take ANY .net c++ ESP source (Like one used for BF4 for example) and modify the offsets to make it work with siege?
Last edited by king9872; 05-28-2017 at 08:48 PM.
Originally Posted by king9872 Is it possible to take ANY .net c++ ESP source (Like one used for BF4 for example) and modify the offsets to make it work with siege? no /./
Originally Posted by mertiser123 no /./ Why is that
Originally Posted by king9872 Why is that Forewarning: I'm not a coder. I believe it's because it uses a completely different engine. But I'm not certain. HOWEVER, if someone did make an ESP via .net, the .exe could be obfuscated, which means it could never truly be identified as said ESP.
king9872 (05-29-2017)
Originally Posted by Root User Forewarning: I'm not a coder. I believe it's because it uses a completely different engine. But I'm not certain. HOWEVER, if someone did make an ESP via .net, the .exe could be obfuscated, which means it could never truly be identified as said ESP. That's what I'm thinking too. What sucks is that there's no good sources out there from what I can find.