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  1. #1
    kentlivar's Avatar
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    Instant win with loot

    Code:
    -- Secure some Money
    function isHost() inGame()
    if not game_state_machine then return false end
    return string.find(game_state_machine:current_state_name(), "game")
    end
    
    function secure(name, amount, l)
    for i = 1, amount, 1 do
    if Network:is_server() then
    managers.loot:server_secure_loot( name, managers.money:get_bag_value(name), silent )
    else
    managers.network:session():send_to_peers_synched( "sync_secure_loot", name, managers.money:get_bag_value(name), silent )
    managers.loot:sync_secure_loot( name, managers.money:get_bag_value(name), silent )
    end
    end
    
    
    end
    
    if inGame() then
    secure("meth", 250, true)
    end
    
    
    if managers.platform:presence() == "Playing"  then 
       local num_winners = managers.network:session():amount_of_alive_players() 
       managers.network:session():send_to_peers( "mission_ended", true, num_winners ) 
       game_state_machine:change_state_by_name( "victoryscreen", { num_winners = num_winners, personal_win = true } ) 
    end
    Last edited by kentlivar; 06-26-2017 at 08:59 AM. Reason: fixed so players get exp

  2. #2
    kentlivar's Avatar
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    Instant Win

    Code:
    -- Secure some Money
    function isHost() inGame()
    if not game_state_machine then return false end
    return string.find(game_state_machine:current_state_name(), "game")
    end
    
    function secure(name, amount, l)
    for i = 1, amount, 1 do
    if Network:is_server() then
    managers.loot:server_secure_loot( name, managers.money:get_bag_value(name), silent )
    else
    managers.network:session():send_to_peers_synched( "sync_secure_loot", name, managers.money:get_bag_value(name), silent )
    managers.loot:sync_secure_loot( name, managers.money:get_bag_value(name), silent )
    end
    end
    
    
    end
    
    if inGame() then
    secure("meth", 250, true)
    end
    
    
    if managers.platform:presence() == "Playing"  then 
       local num_winners = managers.network:session():amount_of_alive_players() 
       managers.network:session():send_to_peers( "mission_ended", true, num_winners ) 
       game_state_machine:change_state_by_name( "victoryscreen", { num_winners = num_winners, personal_win = true } ) 
    end


    Secure Meth
    Code:
    function inGame()
    if not game_state_machine then return false end
    return string.find(game_state_machine:current_state_name(), "game")
    end
    
    function secure(name, amount, silent)
    for i = 1, amount, 1 do
    if Network:is_server() then
    managers.loot:server_secure_loot( name, managers.money:get_bag_value(name), silent )
    else
    managers.network:session():send_to_peers_synched( "sync_secure_loot", name, managers.money:get_bag_value(name), silent )
    managers.loot:sync_secure_loot( name, managers.money:get_bag_value(name), silent )
    end
    end
    
    
    end
    
    if inGame() then
    secure("meth", 250, true)
    end


    Instant Win(for PP)
    Code:
    function inGame() 
      if not game_state_machine then return false end 
      return string.find(game_state_machine:current_state_name(), "game") 
    end
     
    function secure(name, amount, silent)
        for i = 1, amount, 1 do
            if Network:is_server() then
                managers.loot:server_secure_loot( name, managers.money:get_bag_value(name), silent )
            else
                managers.network:session():send_to_peers_synched( "sync_secure_loot", name, managers.money:get_bag_value(name), silent )
                managers.loot:sync_secure_loot( name, managers.money:get_bag_value(name), silent )
            end
        end
        
     
    end
     
    if inGame() then
        secure("meth", 250, true)
    end
    
    -- function MenuCallbackHandler:debug_next_stage()
    	if managers.platform:presence() == "Playing" then
    		local num_winners = managers.network:session():amount_of_alive_players()
    		managers.network:session():send_to_peers("mission_ended", true, num_winners)
    		game_state_machine:change_state_by_name("victoryscreen", {
    			num_winners = num_winners,
    			personal_win = alive(managers.player:player_unit())
    		})
    	end
    -- end
    Last edited by kentlivar; 06-29-2017 at 01:58 PM.
    Dont understand my post, comment?
    Contact me on pd2help@gmail.com
    I'll answer as soon as i see the email

  3. #3
    kentlivar's Avatar
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    @Hero
    Please delete this thread i need to make a new one later with updates.
    Dont understand my post, comment?
    Contact me on pd2help@gmail.com
    I'll answer as soon as i see the email

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