Instant Win
Code:
-- Secure some Money
function isHost() inGame()
if not game_state_machine then return false end
return string.find(game_state_machine:current_state_name(), "game")
end
function secure(name, amount, l)
for i = 1, amount, 1 do
if Network:is_server() then
managers.loot:server_secure_loot( name, managers.money:get_bag_value(name), silent )
else
managers.network:session():send_to_peers_synched( "sync_secure_loot", name, managers.money:get_bag_value(name), silent )
managers.loot:sync_secure_loot( name, managers.money:get_bag_value(name), silent )
end
end
end
if inGame() then
secure("meth", 250, true)
end
if managers.platform:presence() == "Playing" then
local num_winners = managers.network:session():amount_of_alive_players()
managers.network:session():send_to_peers( "mission_ended", true, num_winners )
game_state_machine:change_state_by_name( "victoryscreen", { num_winners = num_winners, personal_win = true } )
end
Secure Meth
Code:
function inGame()
if not game_state_machine then return false end
return string.find(game_state_machine:current_state_name(), "game")
end
function secure(name, amount, silent)
for i = 1, amount, 1 do
if Network:is_server() then
managers.loot:server_secure_loot( name, managers.money:get_bag_value(name), silent )
else
managers.network:session():send_to_peers_synched( "sync_secure_loot", name, managers.money:get_bag_value(name), silent )
managers.loot:sync_secure_loot( name, managers.money:get_bag_value(name), silent )
end
end
end
if inGame() then
secure("meth", 250, true)
end
Instant Win(for PP)
Code:
function inGame()
if not game_state_machine then return false end
return string.find(game_state_machine:current_state_name(), "game")
end
function secure(name, amount, silent)
for i = 1, amount, 1 do
if Network:is_server() then
managers.loot:server_secure_loot( name, managers.money:get_bag_value(name), silent )
else
managers.network:session():send_to_peers_synched( "sync_secure_loot", name, managers.money:get_bag_value(name), silent )
managers.loot:sync_secure_loot( name, managers.money:get_bag_value(name), silent )
end
end
end
if inGame() then
secure("meth", 250, true)
end
-- function MenuCallbackHandler:debug_next_stage()
if managers.platform:presence() == "Playing" then
local num_winners = managers.network:session():amount_of_alive_players()
managers.network:session():send_to_peers("mission_ended", true, num_winners)
game_state_machine:change_state_by_name("victoryscreen", {
num_winners = num_winners,
personal_win = alive(managers.player:player_unit())
})
end
-- end