Code:
while(true){
cout<<"x-cord="<<read<float>(y,botbonebase + (0x30 * 10 + 0xC))<<endl;
cout<<"y-cord="<<read<float>(y,botbonebase + (0x30 * 10 + 0x1C))<<endl;
cout<<"z-cord="<<read<float>(y,botbonebase + (0x30 * 10 + 0x2C))<<endl;
Sleep(1000);
system("cls");
}
WTF
use vectors
Code:
Vector GetBonePosition(int boneId);
Code:
Vector Player::GetBonePosition(int boneId)
{
Vector bone;
DWORD boneMatrix = Mem->Read<DWORD>(BaseAddr + Offsets::boneMatrix);
bone.x = Mem->Read<float>(boneMatrix + (0x30 * boneId) + 0x0C);
bone.y = Mem->Read<float>(boneMatrix + (0x30 * boneId) + 0x1C);
bone.z = Mem->Read<float>(boneMatrix + (0x30 * boneId) + 0x2C);
return bone;
}
it's so fck easy to make bro