Code:
.Init("Horrific Creation",
new State(
new State("comeatmebro",
new ConditionalEffect(ConditionEffectIndex.Invincible),
new EntitiesNotExistsTransition(9999, "Rawr", "Tesla Coil")
),
new State("Rawr",
new Wander(0.5),
new RemoveEntity(9999, "Blue Torch Wall"),
new ConditionalEffect(ConditionEffectIndex.Invulnerable, perm: false),
new Taunt(0.90, "Me Master! WHY WOULD YOU KILL ME MASTER!"),
new Taunt(0.75, "Come here and face my horrific blast!"),
new Taunt(0.50, "I was created to crush you, me Master said so himself!"),
new Shoot(8.4, count: 18, projectileIndex: 4, shootAngle: 20, coolDown: 870),
new Shoot(8.4, count: 1, projectileIndex: 5, coolDown: 200),
new TimedTransition(10000, "JumpOnIt")
),
new State("JumpOnIt",
new Flash(0xFF0000, 2, 2),
new Taunt(0.90, "Me indestructible!"),
new Charge(2, coolDown: 1000),
new Shoot(8.4, count: 18, projectileIndex: 4, shootAngle: 25, coolDown: 1200),
new ConditionalEffect(ConditionEffectIndex.Invulnerable, perm: false),
new TimedTransition(7500, "ArmoredFighting")
),
new State("ArmoredFighting",
new Follow(0.8, 8, 1),
new Shoot(8.4, count: 6, projectileIndex: 4, shootAngle: 5, coolDown: 1000),
new Shoot(8.4, count: 10, projectileIndex: 4, shootAngle: 20, coolDown: 600),
new ConditionalEffect(ConditionEffectIndex.Armored),
new TimedTransition(8000, "Rawr")
)
),
new Threshold(0.025,
new TierLoot(10, ItemType.Weapon, 0.1),
new TierLoot(5, ItemType.Ability, 0.1),
new TierLoot(11, ItemType.Armor, 0.1),
new TierLoot(10, ItemType.Armor, 0.05),
new TierLoot(10, ItemType.Weapon, 0.05),
new TierLoot(4, ItemType.Ring, 0.025),
new ItemLoot("Potion of Wisdom", 1),
new ItemLoot("Potion of Defense", 0.8),
new ItemLoot("Conducting Wand", 0.0272),
new ItemLoot("Golden Bolt", 0.03),
new ItemLoot("Golden Nut", 0.03)
)
)
Paste this in Lab behaviour and rebuild your solution.