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  1. #1
    Conan04's Avatar
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    Can anybody help me?

    When i want to build my paste, i get this error :

    Error C3861 '_ReturnAddress': identifier not found AYYWARE CSGO C:\Users\user\Desktop\CSGOPasting\ayyware\AYYWARE
    CSGO\Hooks.cpp 48

    If anybody can help me, i preshade it.

    Thanks.

  2. #2
    KingJsi123's Avatar
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    include intrin

  3. #3
    Conan04's Avatar
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    Can you explain it, i just starting to learn how to code, and every help is good for me. Here is the code:


    void __fastcall PaintTraverse_Hooked(PVOID pPanels, int edx, unsigned int vguiPanel, bool forceRepaint, bool allowForce);

    bool __stdcall Hooked_InPrediction()
    {
    bool result;
    static InPrediction_ origFunc = (InPrediction_)Hooks::VMTPrediction.GetOriginalFun ction(14);
    static DWORD *ecxVal = Interfaces::Prediction;
    result = origFunc(ecxVal);

    // If we are in the right place where the player view is calculated
    // Calculate the change in the view and get rid of it
    if (Menu::Window.VisualsTab.OtherNoVisualRecoil.GetSt ate() && (DWORD)(_ReturnAddress()) == Offsets::Functions::dwCalcPlayerView)
    {
    IClientEntity* pLocalEntity = NULL;

    float* m_LocalViewAngles = NULL;

    __asm
    {
    MOV pLocalEntity, ESI
    MOV m_LocalViewAngles, EBX
    }

    Vector viewPunch = pLocalEntity->localPlayerExclusive()->GetViewPunchAngle();
    Vector aimPunch = pLocalEntity->localPlayerExclusive()->GetAimPunchAngle();

    m_LocalViewAngles[0] -= (viewPunch[0] + (aimPunch[0] * 2 * 0.4499999f));
    m_LocalViewAngles[1] -= (viewPunch[1] + (aimPunch[1] * 2 * 0.4499999f));
    m_LocalViewAngles[2] -= (viewPunch[2] + (aimPunch[2] * 2 * 0.4499999f));
    return true;
    }

    return result;
    }


    The red is the wrong code.

  4. #4
    darkis006's Avatar
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    omg can all stop pasting ayyware? go make u own cheats, no paste... Ayyware, ayyware, ayyware, shut up with ayyware fcking retards Stop pasting go www.learncpp.com

  5. #5
    Conan04's Avatar
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    Thanks for the helpful link

  6. #6
    KMWTW's Avatar
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    Quote Originally Posted by Conan04 View Post
    Can you explain it, i just starting to learn how to code, and every help is good for me. Here is the code:


    void __fastcall PaintTraverse_Hooked(PVOID pPanels, int edx, unsigned int vguiPanel, bool forceRepaint, bool allowForce);

    bool __stdcall Hooked_InPrediction()
    {
    bool result;
    static InPrediction_ origFunc = (InPrediction_)Hooks::VMTPrediction.GetOriginalFun ction(14);
    static DWORD *ecxVal = Interfaces::Prediction;
    result = origFunc(ecxVal);

    // If we are in the right place where the player view is calculated
    // Calculate the change in the view and get rid of it
    if (Menu::Window.VisualsTab.OtherNoVisualRecoil.GetSt ate() && (DWORD)(_ReturnAddress()) == Offsets::Functions::dwCalcPlayerView)
    {
    IClientEntity* pLocalEntity = NULL;

    float* m_LocalViewAngles = NULL;

    __asm
    {
    MOV pLocalEntity, ESI
    MOV m_LocalViewAngles, EBX
    }

    Vector viewPunch = pLocalEntity->localPlayerExclusive()->GetViewPunchAngle();
    Vector aimPunch = pLocalEntity->localPlayerExclusive()->GetAimPunchAngle();

    m_LocalViewAngles[0] -= (viewPunch[0] + (aimPunch[0] * 2 * 0.4499999f));
    m_LocalViewAngles[1] -= (viewPunch[1] + (aimPunch[1] * 2 * 0.4499999f));
    m_LocalViewAngles[2] -= (viewPunch[2] + (aimPunch[2] * 2 * 0.4499999f));
    return true;
    }

    return result;
    }


    The red is the wrong code.
    U won't learn too much from ayysauce dude

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