you can lookup the pointer that points to that address..., or if you are advanced just find what writes to that address... if you understand me...
Edit: CE will help you...
I'm just getting into creating trainers for games today. I created a simple program on a game called, "Assault Cube". It changes the ammo for the assault rifle to "9999".
I just learned that the addresses I was using to in my program, to write to the memory, change every time I restart the game. I need help on how to find the static addresses.
Any help would be much appreciated!
you can lookup the pointer that points to that address..., or if you are advanced just find what writes to that address... if you understand me...
Edit: CE will help you...
Last edited by niko1921; 09-19-2017 at 12:53 PM.
f*ck you!Code:__usercall
Find the code that writes to the value and change that instead of the value itself.
Pro (09-28-2017)