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  1. #1
    Zen0233's Avatar
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    Exclamation Entity list health issue

    I've noticed that all health values in the entity list only update when a player is killed.

    It is annoying as I use this method to check whether or not to render the ESP on a player, and players who have just respawned don't show up on the ESP until after another player is killed.

    Is it normal for this to happen or am I the only one with this issue? And if so are there any ways of fixing this?

    I was going to post an image of the problem but my account is limited.
    Last edited by Zen0233; 09-23-2017 at 12:29 AM.

  2. #2
    96neko's Avatar
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    post the source of the ESP at the part where your checking players health so we can help you , use pasteofcode or code tags



  3. #3
    Zen0233's Avatar
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    Quote Originally Posted by nqrse.k View Post
    post the source of the ESP at the part where your checking players health so we can help you , use pasteofcode or code tags
    This is what I use in my entity loop for my ESP.

    if (Entity->Health < 1)
    continue;

    I've also noticed that this value updates whenever a player leaves or joins the game aswell as when a player dies, so I'm assuming that it's nothing that can be fixed client-sided.

  4. #4
    96neko's Avatar
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    Quote Originally Posted by Zen0233 View Post
    This is what I use in my entity loop for my ESP.

    if (Entity->Health < 1)
    continue;

    I've also noticed that this value updates whenever a player leaves or joins the game aswell as when a player dies, so I'm assuming that it's nothing that can be fixed client-sided.
    why not doing it like this as a simple function and use it to check if it's valid entity or not ?
    Code:
    bool IsValidEntity(cEntity* Entity)//it was just random class use ur own
    {
    	if ((Entity != 0) && (Entity->Health >> 0))
    		return true;
    	return false;
    }



  5. #5
    eth0s's Avatar
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    Quote Originally Posted by nqrse.k View Post
    why not doing it like this as a simple function and use it to check if it's valid entity or not ?
    Code:
    bool IsValidEntity(cEntity* Entity)//it was just random class use ur own
    {
    	if ((Entity != 0) && (Entity->Health >> 0))
    		return true;
    	return false;
    }
    Hey retard, he doesn't need help checking if the entity is valid, he has a problem with with health not updating properly can you not read? Or is all of that anime corrupting your brain you low iq smegma ridden idiot.

  6. The Following User Says Thank You to eth0s For This Useful Post:

    Zen0233 (09-29-2017)

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    Zen0233's Avatar
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    Quote Originally Posted by eth0s View Post
    Hey retard, he doesn't need help checking if the entity is valid, he has a problem with with health not updating properly can you not read? Or is all of that anime corrupting your brain you low iq smegma ridden idiot.
    this.

    Quote Originally Posted by nqrse.k View Post
    why not doing it like this as a simple function and use it to check if it's valid entity or not ?
    Code:
    bool IsValidEntity(cEntity* Entity)//it was just random class use ur own
    {
    	if ((Entity != 0) && (Entity->Health >> 0))
    		return true;
    	return false;
    }

    And regarding checking if the entity is valid, I'm already checking this within my loop.

  8. #7
    96neko's Avatar
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    Quote Originally Posted by Zen0233 View Post
    this.

    And regarding checking if the entity is valid, I'm already checking this within my loop.
    this is valid too , but since you don't want to waste your time using the search button that's another thing , here's the player class i use + simple usage ( just google crossfire vip source and download an outdated source and read it ) : link

    Quote Originally Posted by eth0s View Post
    Hey retard, he doesn't need help checking if the entity is valid, he has a problem with with health not updating properly can you not read? Or is all of that anime corrupting your brain you low iq smegma ridden idiot.
    @Ahlwong be my guest here
    not sure if you even bother to read or just wasted your time checking my av/sig which have nothing to do with the thread , if you have something to add/help the guy with , be our guest
    Quote Originally Posted by nqrse.k View Post
    Code:
     && (Entity->Health >> 0))



  9. #8
    Zen0233's Avatar
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    Quote Originally Posted by nqrse.k View Post
    this is valid too , but since you don't want to waste your time using the search button that's another thing , here's the player class i use + simple usage ( just google crossfire vip source and download an outdated source and read it ) :
    I've spent hours of time before and after I posted this thread searching for a fix for this issue, and don't blame eth0s for your lack of comprehension.

    However you did try to help so thanks for making somewhat of an effort.

  10. #9
    eth0s's Avatar
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    Quote Originally Posted by nqrse.k View Post
    this is valid too , but since you don't want to waste your time using the search button that's another thing , here's the player class i use + simple usage ( just google crossfire vip source and download an outdated source and read it ) : link

    @Ahlwong be my guest here
    not sure if you even bother to read or just wasted your time checking my av/sig which have nothing to do with the thread , if you have something to add/help the guy with , be our guest
    Why are you bit shifting the health 0 bits to the right, oh right you don't even know what a bit shift is, you lactose intolerant repugnant monkey. Try learning c++ before trying to cheat on video games. Try drinking some milk before learning to code.
    Last edited by eth0s; 09-29-2017 at 09:40 AM.

  11. #10
    96neko's Avatar
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    Quote Originally Posted by Zen0233 View Post
    I've spent hours of time before and after I posted this thread searching for a fix for this issue, and don't blame eth0s for your lack of comprehension.

    However you did try to help so thanks for making somewhat of an effort.
    it only took me 2 mins to get old sources from mpgh/uc , read the pinned threads in the source section of crossfire forum , there you can find everything about the game and it will help you , and i've already gave you a working class , i just don't get it when you say hours and aint finding anything ; and make sure you are in the correct forum in the first place



  12. #11
    Zen0233's Avatar
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    Quote Originally Posted by nqrse.k View Post
    it only took me 2 mins to get old sources from mpgh/uc , read the pinned threads in the source section of crossfire forum , there you can find everything about the game and it will help you , and i've already gave you a working class , i just don't get it when you say hours and aint finding anything ; and make sure you are in the correct forum in the first place
    Here is a demonstration of the problem, maybe you will understand after watching this...

    https: //www . youtube . com/watch?v=gT1tZ3ncGMY (remove the spaces)

  13. #12
    96neko's Avatar
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    Quote Originally Posted by Zen0233 View Post
    Here is a demonstration of the problem, maybe you will understand after watching this...

    https: //www . youtube . com/watch?v=gT1tZ3ncGMY (remove the spaces)
    add me on skype then , i'll check your ESP quickly via TV if u want for sure



  14. #13
    NTWiz's Avatar
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    Aonde que fica essa "lista de entidades" ?

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