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  1. #16
    formed's Avatar
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    le offsets

    Latest TU (mp executable):
    4 byte Health: s2_mp64_ship.exe+A024B0C
    4 byte Special thingy (normal maxxed=16384): s2_mp64_ship.exe+A40EF8A
    byte bSpecialActive: s2_mp64_ship.exe+A40EF8C

  2. #17
    elcapone's Avatar
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    offset

    hello bro someone have offset host game or jump height in last update please?thx if sharing
    unlimited health: 7FF7AD5B4B0C work mp zp
    Last edited by elcapone; 12-29-2018 at 01:15 PM.

  3. #18
    Monstercaat87's Avatar
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    Looking for a new one : #define CHECKING_THREAD_ADDR_RVA 0xB23DD0

  4. #19
    qwertyr's Avatar
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    Here's some structs and offsets for anyone who wants to make their own zombies trainer since I probably won't update mine for a bit. You can download reclass and update a bunch of other things with these offsets since I didn't spend much time finding things.

    struct GEntity_T
    {
    short ClientNum;
    char pad_0000[146];
    short WeaponID; //148
    char pad_0001[388];
    Vector3 vOrigin; //0x540
    char pad_0002[12]; //552
    Vector3 HeadPos; //564
    char pad_0003[156];
    int Health; //732
    char pad_0003[312];
    }; //0x418 size //next entity

    struct EntityInfo //don't know the name of this struct
    {
    char pad_0000[0x84];
    Vector3 ModifiableLocalPos; //0x84
    char pad_0001[0x3AC];
    int PrimaryWeapon; //0x430
    char pad_0002[0x340];
    int AmmoStart; //0x768 //for (int i = 0; i < 9; i++) AmmoStart + (i * 0x18)
    char pad_0003[0x117C];
    float SpecialAbility; //0x18E8
    };

    Offsets:
    GEntity_T = gameExe + 0xA0C7130
    EntityInfo = gameExe + 0xA4AF820

  5. #20
    johndoe787's Avatar
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    Few addresses I found for zombies

    Gun 1 Reserve Ammo: s2_mp64_ship.exe+A4AFE70
    Gun 2 Reserve Ammo: s2_mp64_ship.exe+A4AFEC0
    Gun 3 Reserve Ammo: s2_mp64_ship.exe+A4AFEAC

    Gun "2" Reserve Ammo: s2_mp64_ship.exe+A4AFED4
    Gun "2" Reserve Ammo: s2_mp64_ship.exe+A4AFEE8
    Gun "2" Reserve Ammo: s2_mp64_ship.exe+A4AFEFC
    Gun "2" Reserve Ammo: s2_mp64_ship.exe+A4AFF10

    ***Note: the Gun "2" is because after giving yourself various weapons, the ammo in magazine and reserve ammo pools get....weird. After giving a new weapon, there would be a whole new offset for that new weapon's ammo reserve. Probably because, depending on how you give yourself the weapon, you can start carrying 4-5 weapons (with one weapon that's weirdly glitched). The 4 that I listed there were the first 4 that show up if you give yourself a new weapon but if you keep giving new weapons, you'll eventually get a weapon whose reserve ammo is at a new address that isn't listed here.

  6. #21
    spectrummw2's Avatar
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    Quote Originally Posted by qwertyr View Post
    Here's some structs and offsets for anyone who wants to make their own zombies trainer since I probably won't update mine for a bit. You can download reclass and update a bunch of other things with these offsets since I didn't spend much time finding things.

    struct GEntity_T
    {
    short ClientNum;
    char pad_0000[146];
    short WeaponID; //148
    char pad_0001[388];
    Vector3 vOrigin; //0x540
    char pad_0002[12]; //552
    Vector3 HeadPos; //564
    char pad_0003[156];
    int Health; //732
    char pad_0003[312];
    }; //0x418 size //next entity

    struct EntityInfo //don't know the name of this struct
    {
    char pad_0000[0x84];
    Vector3 ModifiableLocalPos; //0x84
    char pad_0001[0x3AC];
    int PrimaryWeapon; //0x430
    char pad_0002[0x340];
    int AmmoStart; //0x768 //for (int i = 0; i < 9; i++) AmmoStart + (i * 0x18)
    char pad_0003[0x117C];
    float SpecialAbility; //0x18E8
    };

    Offsets:
    GEntity_T = gameExe + 0xA0C7130
    EntityInfo = gameExe + 0xA4AF820
    EntityInfo would be gentity->gclient->playerstate, as in this is playerstate

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