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  1. #1
    Silent's Avatar
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    Game Offset/Address/Cheat Engine Table Mega-Thread

    If you find anything in the game that might be helpful to someone, post it here. This thread is being made so that people can easily post resources so others can hack, if you're not posting resources your post will be deleted.
    Click Here to visit the official MPGH wiki! Keep up with the latest news and information on games and MPGH! To check out pages dedicated to games, see the links below!











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  3. #2
    An0m4ly_15's Avatar
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    RegisterFont -> 0x14084EBC0
    RegisterShader -> 0x140863E30
    RegisterTag -> 0x14069C180
    GetTagPos -> 0x140069780
    entities -> 0x157831040 (?)
    entity size -> 0x6F8
    clientinfo -> 0x157794878 (?)
    clientinfo size -> 0x1228 (?)


    entity related stuff:
    Code:
       if ( *(_BYTE *)(v13 + 0x688) & 1 ) // alive
        		
        v9 = *(_WORD *)(v4 + 0x478); // clientnum

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  5. #3
    LackingAgoodName's Avatar
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    Didn't test in SP or ZM. These aren't meant to be significant, but maybe it'll get the ball rolling on this thread?

    Primary Ammo: 7FF6F307BD24 (4 Bytes)
    Primary Reserve Ammo: 7FF6F307BBF0 (4 Bytes)

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  7. #4
    ZeubyX's Avatar
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    Solo zombies
    Ammo : 7FF6FB9FBD0C (4 Bytes)
    Ammo : 7FF6FB9FBD3C
    Ammo : 7FF6FB9FBD6C
    Ammo : 7FF6FB9FBD54
    include primary/secondary
    Health : 7FF6FB67ECFC (change to 999 and lock it = godmode)
    Jump height : 7FF6E058FA98 (FLOAT)
    Unlucky offset money change everytime I restart the map, and I can't get the pointers due to anti-debugger. But im still trying.

    Result:

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  9. #5
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    7FF70C1ABD84 special grenade ( 4bytes )
    7FF70BE2ECFC health for me (4bytes )
    Last edited by astrals; 11-09-2017 at 03:01 AM. Reason: adding value

  10. #6
    ZeubyX's Avatar
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    Here updated offset for solo zombies :
    Ammo: 7FF7D486BD3C 4 (Bytes)
    Ammo: 7FF7D486BD0C 4 (Bytes)
    Grenade : 7FF7D486BCF4 (4 Bytes)
    Health : 7FF7D44EECFC (change to 999 and lock it = godmode)
    Jump_Height : 7FF7B93FFA98 (FLOAT) default is 39.
    money offset still change after the map restart.. need pointers
    Last edited by ZeubyX; 11-09-2017 at 02:06 AM.

  11. #7
    CamxxCore's Avatar
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    You people need to patch your exe or everything in this thread is pretty much useless. The game will load at a dynamic base every time. Basically just open the exe in a hex editor and change the byte at 0x186 from 0x22 to 0x23. This will add the IMAGE_FILE_RELOCS_STRIPPED (0x01) flag to the characteristics of the PE header so the file loads at the same base address every-time.

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  13. #8
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    Quote Originally Posted by CamxxCore View Post
    You people need to patch your exe or everything in this thread is pretty much useless. The game will load at a dynamic base every time. Basically just open the exe in a hex editor and change the byte at 0x186 from 0x22 to 0x23. This will add the IMAGE_FILE_RELOCS_STRIPPED (0x01) flag to the characteristics of the PE header so the file loads at the same base address every-time.
    Why would you do that anyway, that's pointless. Cheats wouldn't work for people who didn't. You can get the base address of a process using any language, then you may want to calculate the correct address according to it.

    As for sharing memory addresses on this thread, just put the full address (base + address) e.g: s2_mp64_ship+XXXXXXX

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  15. #9
    iBaSHyXx's Avatar
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    your jump height doesnt work for me but i found everything else myself, a little confused
    i also get 0 results from pointer scans on the jolts address, not sure why but probably me doing it all wrong
    Last edited by iBaSHyXx; 11-12-2017 at 09:29 PM.

  16. #10
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    PartyHost_GameStateChanged 0x7FF6E4949880
    PartyHost_AutoStart 0x7FF6E4383E30
    PartyHost_StartMatch 0x7FF6E4387450
    CBUF_InsertText 0x7FF6E496B380
    Cvar_SetString 0x7FF6E48989A0

  17. #11
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    Zombies V1.3.2113141 offsets (reloaded version):
    Health (int): 0x1BCBECFC
    Special (float): 0x1C03D5F0 (1=max special)
    Give weapon 1 (int): 0x1C03BA28
    Give weapon 2 (int): 0x1C03BA4C
    Give weapon 3 (int): 0x1C03BA58
    Rapid fire (int): 0x1C03B9D8
    Jump height (float): 0xBCFA98
    X, Y, Z (float): 0x1C03B694, 0x1C03B694 + 0x4, 0x1C03B694 + 0x8
    Norecoil (byte): 0x5494D (116=OFF, 117=ON)
    Current weapon ID (int): 0x1BFBB628
    Timescale (float): 0x13EF5BE4
    Ammo (int): start offset = 0x1C03BCF4, add 0x18 for the next ammo offset
    Zombies' health (int): start offset = 0x1BCCB17C, add 0x418 for the next zombie
    Zombies X, Y, Z (float): start offset = 0x1C15EF94, add 0x5BA0 for the next zombie
    Money (array of bytes): ?? ?? ?? ?? 00 00 00 ?? ?? ?? ?? 00 06 6B 00 00 31
    Round (array of bytes): ?? ?? ?? ?? 00 00 00 00 ?? ?? ?? ?? 06 C0 00 00 54 ??
    (I don't know if the patterns are 100% correct)

    Remember to add the base address to every offset, if you are using cheat engine for example you have to insert "s2_mp64_ship + <offset>".
     

    2 = BAR
    9 = Bren
    19 = FG 42
    22 = Fliegerfaust
    28 = Grease Gun
    30 = Jack in the box
    34 = Karabin
    36 = Lee Enfield
    39 = Lewis
    45 = 1911
    47 = M1941
    51 = M1 Garand
    53 = M30 Luftwaffe Drilling
    58 = MG 15
    60 = MG 42
    65 = Waffe 28
    67 = MP-40
    74 = PPSh-41
    85 = M1903
    88 = STG44
    90 = SVT-40
    91 = Tesla Gun
    98 = M1928
    103 = Type 100
    108 = Toggle Action
    111 = Combat Shotgun
    Last edited by MisterY; 11-16-2017 at 10:54 AM.

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  19. #12
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    Current Weapon Name: String [21] s2_mp64_ship.exe+0x164F3E98

    Primary Grenades ID: [Byte] s2_mp64_ship.exe+0x1C03BB54 - Change this to grenade ID you want and get a Max Ammo to see changes.

    Secondary Grenades ID: [Byte] s2_mp64_ship.exe+0x1C03BB60 - Change this to grenade ID you want and get a Max Ammo to see changes. Example: Change ID: 0 to 30 to have Jack in the box then collect a max ammo to see changes.

    Weapon Melee ID: [Byte] s2_mp64_ship.exe+0x1C03BA40 - Currently cannot get this to work with changing to Red Talon (Sword) but working on it. P.S. To test yourself make sure to set as 2 byte or more to use any ID above 255.

     

    :====NONE====
    0:None

    :====LETHAL====
    5:S-Mine 44
    10:Satchel Charge
    23:MK 2 Fragmentation
    30:Jack in the box
    82:No 74 ST
    99:Throwing Knife

    :====LMGS====
    8:Ronnie
    9:Bren
    38:Belgian Rattlesnake
    39:Lewis
    57:Prop Shredder
    58:MG 15
    59:Bone Saw
    60:MG 42

    :====MELEE====
    83:US Shovel

    :====PACK-A-PUNCH====

    :====PISTOLS====
    40:P-08
    41:G.I.'s Souvenir
    42:P-08
    43:1911
    44:Bacon and Eggs
    45:1911
    54:Machine Pistol
    55:Red 9
    56:Machine Pistol

    :====RIFLES====
    1:Fu-Bar
    2:BAR
    18: Device 450
    19:FG 42
    46:Emma-Gee
    47:M1941
    48:M2 Carbine
    49:M1A1 Carbine
    50:G.O.A.T
    51:M1 Garand
    87:STG770
    88:STG44
    89:AVT-40
    90:SVT-40

    :====EXPLOSIVES====
    3:M1 Bazooka
    70:Panzerschreck

    :====SHOTGUNS====
    52:Trips
    53:M30 Luftwaffe Drilling
    61:Sawed-Off Shotgun
    62:Last Model
    63:Sawed-Off Shotgun
    107:Lucky
    108:Toggle Action
    109:Combat Shotgun
    110: Diplomatic Solution
    111:Combat Shotgun

    :====SMGS====
    27:The Greaser
    28:Grease Gun
    64:Flapjack
    65:Waffe 28
    66:Hardly Werkeing
    67:MP-40
    71:Babushka
    72:The Classic
    73: Dedushka
    74:PPSh-41
    97:Chicago Typewriter
    98:M1928
    102:Blood Type
    103:Type 100

    :====SNIPERS====
    31:War Model
    32:Kar98k
    33:White Death
    34:Karabin
    35:Smiley
    36:Lee Enfield
    84:Massachusetts
    85:M1903

    :====TESLAS====
    91:Tesla Gun
    92:Bloodthirst
    93:Reaper
    94:Midnight
    95:Hurricane

    :====OTHER====
    4:WEAPON_MTX2_BERETTA
    6:WEAPON_MTX1_BREDA30
    7:WEAPON_MTX1_BREDA30
    25:WEAPON_MTX1_G43
    26:WEAPON_MTX1_G43
    37:WEAPON_MTX6_LEVERACTION
    68:WEAPON_P38
    69:WEAPON_P38
    75:WEAPON_REICH
    76:WEAPON_REICH
    86:WEAPON_MTX1_STEN
    105:ZOMBIES_VOLK_PAP
    106:WEAPON_MTX3_VOLK

    :====Quest Items====
    124:Überschnalle
    294:Red Talon
    295:Brenner Head


    :====ToDo====
    21:Luftaust-B
    22:Fliegerfaust
    113:Cool Hand
    115: Dude Up
    117:Fly Boy
    119:Old Captain
    120:Pointblank
    121:Menace
    122:Eagle's Nest
    123:Vulcan


    I am currently sorting pack a punch guns into their own category. You can copy and paste this list into cheat engine as a drop down list for you weapon ids. Hence the formatting.
    Last edited by jfrazer91; 12-02-2017 at 01:54 AM.

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  21. #13
    jfrazer91's Avatar
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    I made a little CE Script for Unlimited Special for cracked version of game. Feel free to tidy it up for me as my CE skills are not 100% and there are probably better ways to do this.

    Zombies V1.3.2113141 offsets (reloaded version):

     

    s2_mp64_ship.exe+0x1C03D5F0 - Set to 1 for level 1 special, set to 2 for level 2 special.


     

    s2_mp64_ship.exe+0x1C03D5F4 - Set to 1 to activate current special.


     

    Free Fire (Infinite Ammo): s2_mp64_ship.exe+0x1C040C44 - Set it to 1 to have Infinite Ammo.


     

    { Game : s2_mp64_ship.exe
    Version:
    Date : 2017-12-06
    Author : jfraz

    This script sets Specials float value to 2.0 and sets Specials decrease address to constantly be 0 therefore stopping special from decreasing on use.
    }

    [ENABLE]

    aobscanmodule(Special,s2_mp64_ship.exe,F3 0F 11 1F 76 1E) // should be unique
    alloc(newmem,$1000,"s2_mp64_ship.exe"+2133C4)

    label(code)
    label(return)

    newmem:
    mov [rdi],(float)2.0
    mov [rdi+04],00
    jna s2_mp64_ship.exe+2133E8
    code:
    movss [rdi],xmm3
    jna s2_mp64_ship.exe+2133E8
    jmp return

    Special:
    jmp newmem
    nop
    return:
    registersymbol(Special)

    [DISABLE]

    Special:
    db F3 0F 11 1F 76 1E

    unregistersymbol(Special)
    dealloc(newmem)

    {
    // ORIGINAL CODE - INJECTION POINT: "s2_mp64_ship.exe"+2133C4

    "s2_mp64_ship.exe"+2133A1: 0F 28 D0 - movaps xmm2,xmm0
    "s2_mp64_ship.exe"+2133A4: F3 0F 5F D1 - maxss xmm2,xmm1
    "s2_mp64_ship.exe"+2133A8: 0F 28 C7 - movaps xmm0,xmm7
    "s2_mp64_ship.exe"+2133AB: F3 41 0F 58 C0 - addss xmm0,xmm8
    "s2_mp64_ship.exe"+2133B0: 0F 28 D8 - movaps xmm3,xmm0
    "s2_mp64_ship.exe"+2133B3: 0F 28 C6 - movaps xmm0,xmm6
    "s2_mp64_ship.exe"+2133B6: F3 0F 5F DE - maxss xmm3,xmm6
    "s2_mp64_ship.exe"+2133BA: 0F 28 C2 - movaps xmm0,xmm2
    "s2_mp64_ship.exe"+2133BD: F3 0F 5D DA - minss xmm3,xmm2
    "s2_mp64_ship.exe"+2133C1: 0F 2F DF - comiss xmm3,xmm7
    // ---------- INJECTING HERE ----------
    "s2_mp64_ship.exe"+2133C4: F3 0F 11 1F - movss [rdi],xmm3
    "s2_mp64_ship.exe"+2133C8: 76 1E - jna s2_mp64_ship.exe+2133E8
    // ---------- DONE INJECTING ----------
    "s2_mp64_ship.exe"+2133CA: 0F 2E DC - ucomiss xmm3,xmm4
    "s2_mp64_ship.exe"+2133CD: 7A 0B - jp s2_mp64_ship.exe+2133DA
    "s2_mp64_ship.exe"+2133CF: 75 09 - jne s2_mp64_ship.exe+2133DA
    "s2_mp64_ship.exe"+2133D1: 48 8D 0D 98 17 99 00 - lea rcx,[s2_mp64_ship.exe+BA4B70]
    "s2_mp64_ship.exe"+2133D8: EB 21 - jmp s2_mp64_ship.exe+2133FB
    "s2_mp64_ship.exe"+2133DA: 0F 2F DC - comiss xmm3,xmm4
    "s2_mp64_ship.exe"+2133DD: 76 31 - jna s2_mp64_ship.exe+213410
    "s2_mp64_ship.exe"+2133DF: 48 8D 0D B2 17 99 00 - lea rcx,[s2_mp64_ship.exe+BA4B98]
    "s2_mp64_ship.exe"+2133E6: EB 13 - jmp s2_mp64_ship.exe+2133FB
    "s2_mp64_ship.exe"+2133E8: 0F 2F FB - comiss xmm7,xmm3
    }
    Last edited by jfrazer91; 12-06-2017 at 05:10 AM.

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  23. #14
    i4mTh3Fr34kPr0's Avatar
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    MP Solo

    Weapon #1 Clip #1 - 7FF7CE30532C = 8 Bytes
    Weapon #1 Clip #2 - 7FF7CE3051F8 = 4 Bytes
    Weapon #2 Clip #1 - 7FF7CE3052FC = 8 Bytes
    Weapon #2 Clip #2 - 7FF7CE3051D0 = 4 Bytes
    Grenade #1 - 7FF7CE305314 = 8 Bytes
    Grenade #2 - 7FF7CE305344 = 8 Bytes

    Visible Only:
    Scoreboard Death - 7FF7CE30A6EE = 8 Bytes
    Scoreboard Kills - 7FF7CE30A6EC = 8 Bytes
    Scoreboard Score - 7FF7CE30A6E8 = 4 Bytes
    Last edited by i4mTh3Fr34kPr0; 01-20-2018 at 04:04 PM.



  24. #15
    Sala296's Avatar
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    Arrow

    List of all Weapon IDs as of right now (excluding non-weapons and variations) - Except the saw gun, haven't got round to that yet.

    Format:

    Name
    ID
    Upgradable


    Upgradable weapons can be attained through ID-1. For example, the M1941 Upgraded would be 49-1, so 48.


     
    #Rifles
    ~
    M1941
    49
    1
    ~
    M1 Garand
    53
    1
    ~
    STG44
    95
    1
    ~
    M1A1 Carbine
    51
    1
    ~
    FG 42
    22
    1
    ~
    BAR
    2
    1
    ~
    SVT-40
    97
    1
    ~
    Gewehr 43
    29
    1
    #SMGs
    ~
    Grease Gun
    31
    1
    ~
    PPSh-41
    80
    1
    ~
    Type 100
    111
    1
    ~
    Waffe 28
    71
    1
    ~
    M1928
    106
    1
    ~
    MP-40
    73
    1
    ~
    Sten
    93
    1
    ~
    Orso
    5
    1
    ~
    M-38
    60
    1
    #LMGs
    ~
    Lewis
    41
    1
    ~
    MG 15
    62
    1
    ~
    Bren
    10
    1
    ~
    MG 42
    64
    1
    ~
    GPMG
    8
    1
    ~
    MG 81
    66
    1
    #Shotguns
    ~
    Combat Shotgun
    119
    1
    ~
    M30 Luftwaffe Drilling
    55
    1
    ~
    Toggle Action
    116
    1
    ~
    Sawed-Off Shotgun
    67
    1
    #Snipers
    ~
    Karabin
    37
    1
    ~
    Lee Enfield
    39
    1
    ~
    M1903
    91
    1
    ~
    Kar98k
    35
    1
    #Pistols
    ~
    P-08
    44
    1
    ~
    1911
    47
    1
    ~
    Machine Pistol
    58
    1
    ~
    9mm SAP
    75
    1
    ~
    Reichsrevolver
    82
    1
    ~
    Enfield No. 2
    18
    1
    #Launchers
    ~
    M1 Bazooka
    3
    0
    ~
    Panzerschreck
    76
    0
    ~
    Fliegerflaust
    25
    1
    #Teslas
    ~
    Tesla Gun
    99
    0
    ~
    Hurricane
    103
    0
    ~
    Bloodthirst
    100
    0
    ~
    Midnight
    102
    0
    ~
    Reaper
    101
    0
    #Specials
    ~
    The Classic
    78
    1

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