Well first thank you for every works in there.
They might not possible but seeing Rare Chests and ISI Loader would be good
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If any swf creator is out there...a working XLS Item Loader would be nice.
Former BattleOn Minion
If you cannot run trainers please see this thread: https://www.mpgh.net/forum/showthread.php?t=1170564
Jikurein (02-06-2018)
The formulas may have been changed by the massive stat changes that happened a few years ago. It completely breaks XLS item loader in this case - outdated and the variables that work shit out different numbers. I reckon it could be adjusted, but we just have to wait for the one Einstein to fix this shit up. (if it's possible)
Not possible as I showed you. You cannot set temporary variables. The variable is the same and it still works, intDmgMin/Max the only difference is now there are two extra numbers that are always added since there is no way of telling the game not to add those new variables. When I looked through it I remember it was connected to the stats, which I assume means they have a new formula of determining weapon damage. Before (just a last year and before then) it there would always be an added 0 or number to the begging of your weapon damage, but since it was in front it didn't change the value.
It probably will never be fixed on our end. DF will probably be dead and gone before they ever make a change that fixes our ability to set dmg variable properly.
- - - Updated - - -
If you really wanted to, you could debug the game and maybe packet edit the min/max damage and remove the extra digits. Other than that you could rip the game completely like a private server and modify it. There may be a way to design something in AS to do this as well. Either way I doubt anybody will ever work on this.
Former BattleOn Minion
If you cannot run trainers please see this thread: https://www.mpgh.net/forum/showthread.php?t=1170564
As far as stats go, the XLS Item Loader FAILS to take WISDOM into account (this is one of the stats that none of the video files have yet to account for).
So, basically, no way of increasing MAX MANA.
I've also noticed that although the game looks like it is giving you basically eight or nine figure base damage, in reality, the base damage is three or four figures, five for a critical/elemental weakness...
I'd like to see Dragonfable remade in Unity (a much more stable engine in comparison); if they could do it with Daggerfall...
Former BattleOn Minion
If you cannot run trainers please see this thread: https://www.mpgh.net/forum/showthread.php?t=1170564
In the old times (2007 i think) it drops from some quests or you can buy from Cysero's Shop.. If you want too see an example of this items go to book 3 Swordhaven and see Arcanum (where we get quests) He uses Wicked Chest and Obisidian Chest with (colorful)death knight armor
Also you can google these:
(
Ash Chest
Bloodember Meteorite
Cherry Chest
Ensorceled Chest
Golden Aurous Meteorite
Golden Chest
Noble Chest
Oak Chest
Obsidian Chest
Onyx Meteorite
Pine Chest
Rough Egg
Smooth Egg
Weird Egg
White Marble Chest
Wicked Chest
)
Last edited by catay59; 02-08-2018 at 10:02 AM.
Amyrakunejo (02-08-2018)
***REMEMBER THAT YOU ALWAYS USE CHEAT AT YOUR OWN RISK***
MESSAGE FOR BATTLE-ON (DF, AQ, etc) SECTION : If you have problem using trainers, go take a look here!
Vouch Thread
Hey you!! yeah you! if you found this helpfull don't forget to *say thanks* ^_^
***REMEMBER THAT YOU ALWAYS USE CHEAT AT YOUR OWN RISK***
MESSAGE FOR BATTLE-ON (DF, AQ, etc) SECTION : If you have problem using trainers, go take a look here!
Vouch Thread
Hey you!! yeah you! if you found this helpfull don't forget to *say thanks* ^_^