Thread: Need 3 offsets

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  1. #1
    FuelLF's Avatar
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    Need 3 offsets for sound esp

    Managed to get these so far apart from the three that are missing,

    Const int_PlayerBase As Int32 = 11197932
    Const int_EntinityBase As Int32 = 78164492
    Const int_EntinityLoop As Int32 =
    Const int_EngineBase As Int32 =
    Const int_HealtOffset As Int32 = 252
    Const int_TeamOffset As Int32 = 240
    Const int_PlayerPos As Int32 =
    Const int_angRotation As Int32 = 19728

    Any help is appreciated
    Last edited by FuelLF; 11-15-2017 at 11:21 AM.

  2. #2
    Zaczero's Avatar
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    loop 0x10
    enginebase get base address from engine.dll (changes every time u run the game)
    playerpos 0x134
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  3. #3
    FuelLF's Avatar
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    thanks a bunch!

  4. #4
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    Quote Originally Posted by FuelLF View Post
    Managed to get these so far apart from the three that are missing,

    Const int_PlayerBase As Int32 = 11197932
    Const int_EntinityBase As Int32 = 78164492
    Const int_EntinityLoop As Int32 =
    Const int_EngineBase As Int32 =
    Const int_HealtOffset As Int32 = 252
    Const int_TeamOffset As Int32 = 240
    Const int_PlayerPos As Int32 =
    Const int_angRotation As Int32 = 19728

    Any help is appreciated
    Code:
    using System;
    
    // Offsets timestamp
    // Thu, 16 Nov 2017 21:10:27 +1300
    
    namespace hazedumper
    {
        public static class netvars
        {
            public const Int32 m_ArmorValue = 0xB238;
            public const Int32 m_Collision = 0x318;
            public const Int32 m_CollisionGroup = 0x470;
            public const Int32 m_Local = 0x2FAC;
            public const Int32 m_MoveType = 0x258;
            public const Int32 m_OriginalOwnerXuidHigh = 0x316C;
            public const Int32 m_OriginalOwnerXuidLow = 0x3168;
            public const Int32 m_aimPunchAngle = 0x301C;
            public const Int32 m_aimPunchAngleVel = 0x3028;
            public const Int32 m_bGunGameImmunity = 0x3894;
            public const Int32 m_bHasDefuser = 0xB248;
            public const Int32 m_bHasHelmet = 0xB22C;
            public const Int32 m_bInReload = 0x3245;
            public const Int32 m_bIsDefusing = 0x3888;
            public const Int32 m_bIsScoped = 0x387E;
            public const Int32 m_bSpotted = 0x939;
            public const Int32 m_bSpottedByMask = 0x97C;
            public const Int32 m_dwBoneMatrix = 0x2698;
            public const Int32 m_fAccuracyPenalty = 0x32B0;
            public const Int32 m_fFlags = 0x100;
            public const Int32 m_flFallbackWear = 0x3178;
            public const Int32 m_flFlashDuration = 0xA2F8;
            public const Int32 m_flFlashMaxAlpha = 0xA2F4;
            public const Int32 m_flNextPrimaryAttack = 0x31D8;
            public const Int32 m_hActiveWeapon = 0x2EE8;
            public const Int32 m_hMyWeapons = 0x2DE8;
            public const Int32 m_hObserverTarget = 0x3360;
            public const Int32 m_hOwner = 0x29BC;
            public const Int32 m_hOwnerEntity = 0x148;
            public const Int32 m_iAccountID = 0x2FA8;
            public const Int32 m_iClip1 = 0x3204;
            public const Int32 m_iCompetitiveRanking = 0x1A44;
            public const Int32 m_iCompetitiveWins = 0x1B48;
            public const Int32 m_iCrosshairId = 0xB2A4;
            public const Int32 m_iEntityQuality = 0x2F8C;
            public const Int32 m_iFOVStart = 0x31D8;
            public const Int32 m_iFOV = 0x31D4;
            public const Int32 m_iGlowIndex = 0xA310;
            public const Int32 m_iHealth = 0xFC;
            public const Int32 m_iItemDefinitionIndex = 0x2F88;
            public const Int32 m_iItemIDHigh = 0x2FA0;
            public const Int32 m_iItemIDLow = 0x2FA4;
            public const Int32 m_iObserverMode = 0x334C;
            public const Int32 m_iShotsFired = 0xA2B0;
            public const Int32 m_iState = 0x31F8;
            public const Int32 m_iTeamNum = 0xF0;
            public const Int32 m_lifeState = 0x25B;
            public const Int32 m_nFallbackPaintKit = 0x3170;
            public const Int32 m_nFallbackSeed = 0x3174;
            public const Int32 m_nFallbackStatTrak = 0x317C;
            public const Int32 m_nForceBone = 0x267C;
            public const Int32 m_nTickBase = 0x3404;
            public const Int32 m_rgflCoordinateFrame = 0x440;
            public const Int32 m_szCustomName = 0x301C;
            public const Int32 m_szLastPlaceName = 0x3588;
            public const Int32 m_vecOrigin = 0x134;
            public const Int32 m_vecVelocity = 0x110;
            public const Int32 m_vecViewOffset = 0x104;
            public const Int32 m_viewPunchAngle = 0x3010;
            public const Int32 m_szArmsModel = 0x38D7;
        }
        public static class signatures
        {
            public const Int32 dwClientState = 0x5A783C;
            public const Int32 dwClientState_GetLocalPlayer = 0x180;
            public const Int32 dwClientState_Map = 0x28C;
            public const Int32 dwClientState_MapDirectory = 0x188;
            public const Int32 dwClientState_MaxPlayer = 0x310;
            public const Int32 dwClientState_PlayerInfo = 0x5240;
            public const Int32 dwClientState_State = 0x108;
            public const Int32 dwClientState_ViewAngles = 0x4D10;
            public const Int32 dwClientState_IsHLTV = 0x4CC8;
            public const Int32 dwEntityList = 0x4A8B20C;
            public const Int32 dwForceAttack = 0x2ECD5B0;
            public const Int32 dwForceAttack2 = 0x2ECD5BC;
            public const Int32 dwForceBackward = 0x2ECD5C8;
            public const Int32 dwForceForward = 0x2ECD5BC;
            public const Int32 dwForceJump = 0x4F22478;
            public const Int32 dwForceLeft = 0x2ECD604;
            public const Int32 dwForceRight = 0x2ECD610;
            public const Int32 dwGameDir = 0x6460E8;
            public const Int32 dwGameRulesProxy = 0x4F8C7BC;
            public const Int32 dwGetAllClasses = 0x4F8C890;
            public const Int32 dwGlobalVars = 0x5A7540;
            public const Int32 dwGlowObjectManager = 0x4FA8050;
            public const Int32 dwInput = 0x4ED5DD0;
            public const Int32 dwInterfaceLinkList = 0x6EA194;
            public const Int32 dwLocalPlayer = 0xAADDEC;
            public const Int32 dwMouseEnable = 0xAB3650;
            public const Int32 dwMouseEnablePtr = 0xAB3620;
            public const Int32 dwPlayerResource = 0x2ECB91C;
            public const Int32 dwRadarBase = 0x4EBFF04;
            public const Int32 dwSensitivity = 0xAB34EC;
            public const Int32 dwSensitivityPtr = 0xAB34C0;
            public const Int32 dwViewMatrix = 0x4A7CC64;
            public const Int32 dwWeaponTable = 0x4ED69C4;
            public const Int32 dwWeaponTableIndex = 0x31FC;
            public const Int32 dwYawPtr = 0xAB32B0;
            public const Int32 dwZoomSensitivityRatioPtr = 0xAB8318;
            public const Int32 dwbSendPackets = 0xCD22A;
            public const Int32 dwppDirect3DDevice9 = 0xA1F40;
            public const Int32 dwSetClanTag = 0xAA45E;
            public const Int32 m_dwViewAngles = 0x8B575653;
            public const Int32 m_pStudioHdr = 0x293C;
        }
    } // namespace hazedumper

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