Thread: AHK Banable?

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  1. #1
    Amedia's Avatar
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    Post AHK Banable?

    Hey ive been using crouch jump ahk for a while but i see now plenty of people getting banned for using ahk so i stopped.

    Im using this crouch jump macro.
    Code:
    F1::
    Suspend,Toggle
    return
    
    Shift & Space::
    SendInput, {Space}
    SendInput, {c}
    So im wondering how you get banned? Is it by getting too many reports or do BattleEye detects ahk?

  2. #2
    HaZe_7's Avatar
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    It's because of BattlEye scans, but AHK in general will not get you banned. This is about Class1's No Recoil script:
    Quote Originally Posted by cra0
    bastian is F5 refreshing this subforum every so often
    Code:
    sig_23
    {
    	header:    [ ED 04 07 ]Size: 23
    	sig_bytes: [ 0E 41 75 74 6F 48 6F 74 6B 65 79 2E 65 78 65 41 75 74 6F 46 69 72 65 ]
    	sig_ascii: [A u t o H o t k e y . e x e A u t o F i r e ]
    }
    sig_24
    {
    	header:    [ ED 04 07 ]Size: 23
    	sig_bytes: [ 0E 41 75 74 6F 48 6F 74 6B 65 79 2E 65 78 65 4E 6F 52 65 63 6F 69 6C ]
    	sig_ascii: [A u t o H o t k e y . e x e N o R e c o i l ]
    }
    [...]
    he is scanning process AHK for that specific string which is present in this script.
    Quote Originally Posted by dracorx
    For those that really want to keep using this, you can deduce from cra0's dumped BE sigs that replacing the strings "AutoFire" and "NoRecoil" within the .ahk should make it UD again. I'd change it all just in case, gl!
    Your crouch jump script should be fine.

  3. #3
    Gelax's Avatar
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    Everyone (or alot of kids on here) seem to think it is simply AHK which gets you banned, which is not true. As HaZe_7 says its due to scans and certain strings/ sigs getting detected.

    I have been using a private ahk based anti recoil and auto fire program since launch pretty much every day, and whilst all of Class1's public script users got banned I am still not banned. Lesson here is ahk is as safe enough as any other language without a bypass aslong as you use a private, or limited slot script which contains no blacklisted sigs etc. There is always a risk of a ban when using any program.

  4. #4
    natsu.anime's Avatar
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    i m still using the no recoil v5 but changed names and stuff in the script and i m still not banned

  5. #5
    mfarhanry's Avatar
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    Quote Originally Posted by Amedia View Post
    Hey ive been using crouch jump ahk for a while but i see now plenty of people getting banned for using ahk so i stopped.

    Im using this crouch jump macro.
    Code:
    F1::
    Suspend,Toggle
    return
    
    Shift & Space::
    SendInput, {Space}
    SendInput, {c}
    So im wondering how you get banned? Is it by getting too many reports or do BattleEye detects ahk?
    Why are you still bothering about crouch jumping? The next update will remove it.

  6. #6
    neuronuro's Avatar
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    I got Steam Banned 2 days ago for using CrouchJump and Hold to ADS. I used to use AutoFire and no recoil aswell. But I saw people getting banned for using that and got rid of the code for them. Used this script for roughly 2weeks. I thought CrouchJump and ADS might be safe but I was wrong, haha.

    I didn't use ANY of class1's NoRecoil scripts.
    Never used any esp, chams, aimbot, speed hack or any cheats along those lines.
    Edited the .ini for nograss last month. Only played 2 games with it and then got rid of it.
    Here is the script I used. I edited this script together from 2 different AHK sources.

    Code:
    ;#########################
    ;#     Configuration     #
    ;#########################
    #NoEnv ; Improves performance and compatibility with future AHK updates.
    #SingleInstance force ; It allows to run only one at the same time.
    SetTitleMatchMode, 2 ; Matching for window title.
    #ifwinactive, PLAYERUNKNOWN'S BATTLEGROUNDS ; enabled only when in PUBG.
    
    ;#####################
    ;#     Variables     #
    ;#####################
    isMouseShown() ; To suspend script when mouse is visible.
    
    ADS = 0 ; Var for fast aiming.
    CrouchJump = 1 ; Var for crouch when jumping.
    
    
    ;########################################
    ;#     Suspendsifmouseisvisible     #
    ;########################################
    
    
    isMouseShown() ; It suspends the script when mouse is visible (map, inventory, menu).
    {
      StructSize := A_PtrSize + 16
      VarSetCapacity(InfoStruct, StructSize)
      NumPut(StructSize, InfoStruct)
      DllCall("GetCursorInfo", UInt, &InfoStruct)
      Result := NumGet(InfoStruct, 8)
    
      if Result > 1
        Return 1
      else
        Return 0
    }
    Loop
    {
      if isMouseShown() ==1
        Suspend On
      else
        Suspend Off
        Sleep 1
    }
    
    
    ;#######################
    ;#     FastAiming      #
    ;#######################
    
    *RButton:: ; Fast Aiming
    if ADS = 1
    { ; If enabled, clicks once and clicks again when button is released.
      SendInput {RButton}
      SendInput {RButton Down}
      KeyWait, RButton
      SendInput {RButton Up}
    } else { ; If not, just keeps holding until button is released.
      SendInput {RButton Down}
      KeyWait, RButton
      SendInput {RButton Up}
    }
    Return
    
    ;######################
    ;#     CrouchJump     #
    ;######################
    *$Space::
    if CrouchJump = 1
    {
      KeyWait, Space, T0.08
      If ErrorLevel = 1  ; If Space is holding then jumps and crouch.
      {
        SendInput {Space}{c down}
        Sleep 500 ; And keeps crouching 0.5 seconds to improve the jump.
        SendInput {c up}
      } else { ; Else just jumps.
        SendInput {Space}
      }
    } else
      SendInput {Space}
    Return
    
    
    ;###################
    ;#     ToolTip     #
    ;###################
    
    ToolTip(Text) ; Function to show a tooltip when activating, deactivating or changing values.
    {
      activeMonitorInfo(X, Y, Width, Height) ; Get current resolution
      xPos := Width / 2 - 50
      yPos := Height / 2 + (Height / 10)
    
      ToolTip, %Text%, xPos, yPos ; Tooltips are shown under crosshair.
      SetTimer, RemoveToolTip, 1300 ; Removes tooltip after 1.3 seconds.
      return
      RemoveToolTip:
      SetTimer, RemoveToolTip, Off
      ToolTip
      Return
    }
    
    /*
    ToolTip(Text, Color) {
      activeMonitorInfo(X, Y, Width, Height) ; Get current resolution
      xPos := Width / 2 - 30
      yPos := Height / 2 + (Height / 10)
    ;SoundPlay, *64  ; Simple beep. If the sound card is not available, the sound is generated using the speaker.
      CustomColor = EEAA99
      Gui +LastFound +AlwaysOnTop -Caption +ToolWindow
      Gui, Color, %CustomColor%
      Gui, Font, s16, Arial
      Gui, Add, Text, c%Color% , %Text%
      WinSet, TransColor, %CustomColor%
      Gui, Show, x%xPos% y%yPos% NoActivate
      Sleep, 600
      Gui, Destroy
      Return
    }
    */
    
    ;####################################
    ;#     Hotkeys to change values     #
    ;####################################
    
    ; Toggles
    Pause::
    	Suspend
    	if (A_IsSuspended)
      {
    		ToolTip("SCRIPT OFF")
    	} else
    		ToolTip("SCRIPT ON")
    return
    *NumPad1::( ADS = 0 ? (ADS := 1,ToolTip("ADS ON")) : (ADS := 0,ToolTip("ADS OFF")) ) ; ADS Toggle
    *NumPad0::( CrouchJump = 0 ? (CrouchJump := 1,ToolTip("CrouchJump ON")) : (CrouchJump := 0,ToolTip("CrouchJump OFF")) ) ; CrouchJump Toggle
    
    ;##########################
    ;#     GetResolution      #
    ;##########################
    
    activeMonitorInfo( ByRef X, ByRef Y, ByRef Width,  ByRef  Height  )
    { ; Retrieves the size of the monitor, the mouse is on
    
    	CoordMode, Mouse, Screen
    	MouseGetPos, mouseX , mouseY
    	SysGet, monCount, MonitorCount
    	Loop %monCount%
        { 	SysGet, curMon, Monitor, %a_index%
            if ( mouseX >= curMonLeft and mouseX <= curMonRight and mouseY >= curMonTop and mouseY <= curMonBottom )
                {
    				X      := curMonTop
    				y      := curMonLeft
    				Height := curMonBottom - curMonTop
    				Width  := curMonRight  - curMonLeft
    				return
    			}
        }

  7. #7
    csppppp001's Avatar
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    dude,my account get steam ban , however i only use AHK for Autofire/ADS/CrouchJump.
    my friend's account get globle ban, he change the .PAK file for no recoil .
    my question is whats the difference of steam ban and globle ban.
    So can i appeal my account geted ban on offical forum?

  8. #8
    Amedia's Avatar
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    Quote Originally Posted by mfarhanry View Post
    Why are you still bothering about crouch jumping? The next update will remove it.
    Because the update haven't came yet? lol.
    And the 1.0 patch will probably come in January so still a while to wait.

  9. #9
    aku's Avatar
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    All AHK are bannable ..
    I like fruits!
    Enjoy your life, you don't know how short it might be~
     


    Ech maachen just dës Idioten :^)

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