Thread: With Hacks.

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  1. #1
    yomamaalex's Avatar
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    Exclamation With Hacks.

    I've been trying to get chams. I have tried many ways, but could never figure it out. Could someone give me some help. I have never been great with computers. So I need stuff step, by step. Please.

  2. #2
    Julma Henri's Avatar
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    Do u have injector ?

  3. #3
    Derail's Avatar
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    go here for help with hacks :https://www.mpgh.net/forum/17-game-hacking-tutorials/
    or here to learn how to actually make them with c++:https://www.mpgh.net/forum/31-c-c/


    Thank me :d

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    yomamaalex (04-09-2010)

  5. #4
    DeathHunter's Avatar
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    There aren't any hacks just wait.

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    yomamaalex (04-08-2010)

  7. #5
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    Quote Originally Posted by NoobsAreOwnage View Post
    Do u have injector ?
    Yes


    Quote Originally Posted by DeathHunter View Post
    There aren't any hacks just wait.
    Oh, ok thanks.

  8. #6
    MvRouC12's Avatar
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    If you get dave to give you the xtrap bypass code he used on the most previous hack

    THEN all you have to do is update the code and add this source code to it...

    Note: This is D3D coding.

    EDIT::: As i look through the code it will need some updating... Such as adding the SPOP Properties and such.

    EDIT2::: ALSO note the extra character names. dont ask me why those are there. but you should still have no problem with it. You can add and take them out as you please... its a source code.


    BASIC CHAMS SOURCE CODE - OLD POST BUY A GUY NAMED HELL BOMB ON A DIF. SITE:
    Code:
     
    typedef HRESULT ( WINAPI* oDrawIndexedPrimitive ) ( LPDIRECT3DDEVICE8 pDevice, D3DPRIMITIVETYPE pType, UINT nMinIndex, UINT nNumVertices, UINT nStartIndex, UINT nPrimitiveCount );
    oDrawIndexedPrimitive pDrawIndexedPrimitive;
     
    HRESULT WINAPI myDrawIndexedPrimitive(LPDIRECT3DDEVICE8 pDevice, D3DPRIMITIVETYPE pType, UINT nMinIndex, UINT nNumVertices, UINT nStartIndex, UINT nPrimitiveCount)
    {
     
    if(chams)
    {
    texnum = (nNumVertices*100000)+nPrimitiveCount; 
    if(m_Stride==40 && 
    (texnum==34900580)|| // Delta Force Head
    (texnum==36100604)|| // Spetsnaz Head
    (texnum==38000658)|| // Spetsnaz Legs
    (texnum==18300268)|| // Spetsnaz Body
    (texnum==36200604)|| // GIGN Head
    (texnum==21200306)|| // GIGN Body
    (texnum==35500568)|| // GSG9 Head
    (texnum==2200024)|| // GSG9 Bangs
    (texnum==8800105)|| // GSG9 Feet
    (texnum==36900650)|| // GSG9 Legs
    (texnum==19600314)|| // GSG9 Body
    (texnum==36700612)|| // SAS Head
    (texnum==8500105)|| // SAS Feet
    (texnum==37000650)|| // SAS Legs
    (texnum==18000274)|| // SAS Body
    (texnum==35300556)|| // KSF Head
    (texnum==7500121)|| // KSF Arms
    (texnum==9200115)|| // KSF Feet
    (texnum==12400168)|| // KSF Hands
    (texnum==30100522)|| // KSF Legs
    (texnum==18700288)|| // KSF Body
    (texnum==40900594)|| // ARTC Head
    (texnum==11700190)|| // ARTC Arms
    (texnum==9100118)|| // ARTC Feet
    (texnum==12500170)|| // ARTC Hands
    (texnum==37000634)|| // ARTC Legs
    (texnum==41700516)|| // ARTC Body
    (texnum==19400260)|| // ROKMC Body
    (texnum==37900592)|| // ROKMC Head
    (texnum==36500642)|| // ROKMC Legs
    (texnum==44800776)|| // SRG Head
    (texnum==15900200)|| // SRG Left Arm
    (texnum==10500168)|| // SRG Right Arm
    (texnum==80401016)|| // SRG Body
    (texnum==10000121)|| // SRG Feet
    (texnum==13200180)|| // SRG Hands
    (ForceRecon)|| // ForceRecon
    (Mulan)||
    (texnum==33800534)) // SRG Leg
     
    {
    pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
    pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
    pDevice->SetTexture(0,Yellow);
    pDrawIndexedPrimitive(pDevice, pType, nMinIndex, nNumVertices, nStartIndex, nPrimitiveCount);
    pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
    pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);
    pDevice->SetTexture(0,Red);
    }
     
    if (nNumVertices == 213 && nPrimitiveCount == 174) // M67 Grenade =============== //
    {
    pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
    pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
    pDevice->SetTexture(0,Red);
    pDrawIndexedPrimitive(pDevice, pType, nMinIndex, nNumVertices, nStartIndex, nPrimitiveCount);
    pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
    pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);
    pDevice->SetTexture(0,Green);
    }
    if (nNumVertices == 158 && nPrimitiveCount == 131) // Flashbang =============== //
    {
    pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
    pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
    pDevice->SetTexture(0,Red);
    pDrawIndexedPrimitive(pDevice, pType, nMinIndex, nNumVertices, nStartIndex, nPrimitiveCount);
    pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
    pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);
    pDevice->SetTexture(0,Green);
    }
    if (nNumVertices == 171 && nPrimitiveCount == 143) // Smoke Grenade =============== //
    {
    pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
    pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
    pDevice->SetTexture(0,Red);
    pDrawIndexedPrimitive(pDevice, pType, nMinIndex, nNumVertices, nStartIndex, nPrimitiveCount);
    pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
    pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);
    pDevice->SetTexture(0,Blue);
    }
    if (nNumVertices == 271 && nPrimitiveCount == 257) // VX Grenade =============== //
    {
    pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
    pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
    pDevice->SetTexture(0,Red);
    pDrawIndexedPrimitive(pDevice, pType, nMinIndex, nNumVertices, nStartIndex, nPrimitiveCount);
    pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
    pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);
    pDevice->SetTexture(0,Blue);
    }
    if (nNumVertices == 338 && nPrimitiveCount == 339) // RGD-5 Grenade =============== //
    {
    pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
    pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
    pDevice->SetTexture(0,Red);
    pDrawIndexedPrimitive(pDevice, pType, nMinIndex, nNumVertices, nStartIndex, nPrimitiveCount);
    pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
    pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);
    pDevice->SetTexture(0,Yellow);
    }
     
     
     
    if (m_Stride==40 && // Equipment =============== //
    (texnum==13200212)|| // Delta Force Helmet
    (texnum==13200212)|| // Delta Force Helmet 2
    (texnum==34700538)|| // Delta Force Gas Mask
    (texnum==19500352)|| // Delta Force Balaclava
    (texnum==84900778)|| // Delta Force Clan BDU
    (texnum==27500442)|| // Delta Force Body Armor
    (texnum==42800576)|| // Delta Force Body Armor 2
    (texnum==52100658)|| // Delta Force Tactical Vest
    (texnum==12200196)|| // Spetsnaz Helmet
    (texnum==27100464)|| // Spetsnaz Gas Mask
    (texnum==33600552)|| // Spetsnaz Body Armor
    (texnum==44100646)|| // Spetsnaz Tactical Vest
    (texnum==17800292)|| // GIGN Red Bandana
    (texnum==21300290)|| // GIGN Helmet
    (texnum==2800036)|| // GIGN Helmet Lens
    (texnum==35700558)|| // GIGN Gas Mask
    (texnum==22100396)|| // GIGN Balaclava
    (texnum==29700492)|| // GIGN Body Armor
    (texnum==11200188)|| // ROKMC Beret
    (texnum==12000194)|| // ROKMC Helmet
    (texnum==29800450)|| // ROKMC Gas Mask
    (texnum==27100394)|| // ROKMC Body Armor
    (texnum==28700374)|| // ROKMC X Harness
    (texnum==34700470)|| // ROKMC X Harness
    (texnum==5100056)|| // ROKMC Pouch
    (texnum==9900163)|| // ROKMC Left Arm
    (texnum==18300163)|| // ROKMC Right Arm
    (texnum==16400266)|| // GSG9 Red Bandana
    (texnum==16200243)|| // GSG9 Helmet
    (texnum==31900466)|| // GSG9 Gas Mask
    (texnum==19300342)|| // GSG9 Balaclava
    (texnum==83600752)|| // GSG9 Clan BDU
    (texnum==33400477)|| // GSG9 Body Armor
    (texnum==10500163)|| // GSG9 Rolled Up Sleeves
    (texnum==38100666)|| // GSG9 Tactical Knee Pads
    (texnum==9600172)|| // SAS Boonie Hat
    (texnum==14200236)|| // SAS Helmet
    (texnum==37800552)|| // SAS Gas Mask
    (texnum==28100486)|| // SAS Balaclava
    (texnum==62400752)|| // SAS Clan BDU
    (texnum==27900456)|| // SAS Body Armor
    (texnum==45700654)|| // SAS Tactical Vest
    (texnum==39800532)|| // SAS Tactical Vest 2
    (texnum==9200100)|| // SAS Holster
    (texnum==4800040)|| // SAS Magazine Pouch
    (texnum==4000044)|| // SAS Pouch
    (texnum==6500110) || // KSF Boonie Hat
    (texnum==12900208)|| // KSF Helmet
    (texnum==29600448)|| // KSF Gas Mask
    (texnum==31100398)|| // KSF Sunglasses
    (texnum==84700776)|| // KSF Clan BDU
    (texnum==600004)|| // KSF Clan BDU Logo
    (texnum==36500606)|| // KSF Body Armor
    (texnum==63100646)|| // KSF Tactical Vest
    (texnum==19800163)|| // KSF Rolled Up Sleeves
    (texnum==7000066)|| // KSF Holster
    (texnum==10400190)|| // SRG Beret
    (texnum==23800294)|| // SRG Deer Head
    (texnum==11600180)|| // SRG NIJ IIIA Helmet
    (texnum==17100278)|| // SRG Red Bandana
    (texnum==14600198)|| // SRG Battle Cap
    (texnum==18200266)|| // SRG Helmet
    (texnum==19100106)|| // SRG Gas Mask
    (texnum==54300350)|| // SRG Sunglasses
    (texnum==30800380)|| // SRG Mid Class Sunglasses
    (texnum==79300995)|| // SRG Clan BDU 1
    (texnum==13300138)|| // SRG Clan BDU 2
    (texnum==300001)|| // SRG Clan BDU 3
    (texnum==1200012)|| // SRG Clan BDU Logo
    (texnum==10900110)|| // SRG Bulletproof Vest
    (texnum==6200064)|| // SRG Holster
    (ForceReconAddons)||
    (MulanAddons)||
    (texnum==22700250)) // SRG Pouch
    {
    pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
    pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
    pDevice->SetTexture(0,Green);
    pDrawIndexedPrimitive(pDevice, pType, nMinIndex, nNumVertices, nStartIndex, nPrimitiveCount);
    pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
    pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);
    pDevice->SetTexture(0,Blue);
    }
    if (m_Stride==40 && // Guns =============== //
    (texnum==187200968)|| // GALIL
    (texnum==187200968)|| // GALIL 2
    (texnum==149701124)|| // UZI
    (texnum==193701304)|| // M249
    (texnum==232501431)|| // SIG551
    (texnum==161500751)|| // FA-MAS
    (texnum==107400724)|| // FR-F2
    (texnum==141600900)|| // AN94
    (texnum==145900805)|| // G36C
    (texnum==42200339)|| // K1
    (texnum==23400116)|| // K1 2
    (texnum==17500073)|| // K1 3
    (texnum==3200012)|| // K1 4
    (texnum==2300012)|| // K1 5
    (texnum==71900459)|| // MP5
    (texnum==1800008)|| // MP5 2
    (texnum==20300084)|| // MP5 3
    (texnum==16700083)|| // MP5 4
    (texnum==79100469)|| // M4A1
    (texnum==12000044)|| // M4A1 2
    (texnum==16800062)|| // M4A1 3
    (texnum==2400008)|| // M4A1 4
    (texnum==600002)|| // M4A1 5
    (texnum==12800050)|| // M4A1 6
    (texnum==2600010)|| // M4A1 7
    (texnum==4200014)|| // M4A1 8
    (texnum==1400008)|| // M4A1 9
    (texnum==80600442)|| // M16A2
    (texnum==13400052)|| // M16A2 2
    (texnum==17600066)|| // M16A2 3
    (texnum==5400018)|| // M16A2 4
    (texnum==46200348)|| // STEYR_AUG 
    (texnum==27000133)|| // STEYR_AUG 2
    (texnum==4100025)|| // STEYR_AUG 3
    (texnum==1200006)|| // STEYR_AUG 4
    (texnum==400002)|| // STEYR_AUG 5
    (texnum==46800367)|| // PSG-1
    (texnum==9600042)|| // PSG-1 2
    (texnum==18800092)|| // PSG-1 3
    (texnum==16900071)|| // PSG-1 4
    (texnum==3400012)|| // PSG-1 5
    (texnum==800004)|| // PSG-1 6
    (texnum==40500383)|| // K2
    (texnum==15800089)|| // K2 2
    (texnum==2200012)|| // K2 3
    (texnum==7000034)|| // K2 4
    (texnum==60700349)|| // P90
    (texnum==5500033)|| // P90 2
    (texnum==47700227)|| // P90 3
    (texnum==10300047)|| // P90 4
    (texnum==3800014)|| // P90 5
    (texnum==50300349)|| // AK-74
    (texnum==14700071)|| // AK-74 2
    (texnum==13100061)|| // AK-74 3
    (texnum==194501145)|| // MG36
    (texnum==116000670)|| // DESERT EAGLE
    (texnum==182101089)|| // MR73
    (texnum==62500454)|| // REMINGTON M870
    (texnum==95200571)|| // BENELLI M1
    (texnum==40700334)|| // GLOCK 23
    (texnum==71500449)|| // BERETTA M92F
    (texnum==11000044)|| // BERETTA M92F 2
    (texnum==16500075)|| // BERETTA M92F 3
    (texnum==4400020)|| // BERETTA M92F 4
    (texnum==2800014)|| // BERETTA M92F 5
    (texnum==92000543)|| // COLT 45
    (texnum==239001276)) // DRAGONUV
    {
    pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
    pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
    pDevice->SetTexture(0,Blue);
    pDrawIndexedPrimitive(pDevice, pType, nMinIndex, nNumVertices, nStartIndex, nPrimitiveCount);
    pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
    pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);
    pDevice->SetTexture(0,Green);
    }
    }
    return pDrawIndexedPrimitive(pDevice, pType, nMinIndex, nNumVertices, nStartIndex, nPrimitiveCount);
    }
    Last edited by MvRouC12; 04-08-2010 at 04:25 PM. Reason: adsfasdfadfs

    [IMG]https://i986.photobucke*****m/albums/ae345/TripleSixPf/Okami-MvRouC12.jpg[/IMG]
    Quote Originally Posted by m_t_h View Post


    By stop playing AVA untill brasilian server comes.

    Do you guys really need to ruin EVERY game?
    [IMG]https://i175.photobucke*****m/albums/w148/Guitarman1157/dontforget.gif[/IMG]

  9. #7
    Threadstarter
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    yomamaalex's Avatar
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    Quote Originally Posted by SSK.Darken View Post
    If you get dave to give you the xtrap bypass code he used on the most previous hack

    THEN all you have to do is update the code and add this source code to it...

    Note: This is D3D coding.

    EDIT::: As i look through the code it will need some updating... Such as adding the SPOP Properties and such.

    EDIT2::: ALSO note the extra character names. dont ask me why those are there. but you should still have no problem with it. You can add and take them out as you please... its a source code.


    BASIC CHAMS SOURCE CODE - OLD POST BUY A GUY NAMED HELL BOMB ON A DIF. SITE:
    Code:
     
    typedef HRESULT ( WINAPI* oDrawIndexedPrimitive ) ( LPDIRECT3DDEVICE8 pDevice, D3DPRIMITIVETYPE pType, UINT nMinIndex, UINT nNumVertices, UINT nStartIndex, UINT nPrimitiveCount );
    oDrawIndexedPrimitive pDrawIndexedPrimitive;
     
    HRESULT WINAPI myDrawIndexedPrimitive(LPDIRECT3DDEVICE8 pDevice, D3DPRIMITIVETYPE pType, UINT nMinIndex, UINT nNumVertices, UINT nStartIndex, UINT nPrimitiveCount)
    {
     
    if(chams)
    {
    texnum = (nNumVertices*100000)+nPrimitiveCount; 
    if(m_Stride==40 && 
    (texnum==34900580)|| // Delta Force Head
    (texnum==36100604)|| // Spetsnaz Head
    (texnum==38000658)|| // Spetsnaz Legs
    (texnum==18300268)|| // Spetsnaz Body
    (texnum==36200604)|| // GIGN Head
    (texnum==21200306)|| // GIGN Body
    (texnum==35500568)|| // GSG9 Head
    (texnum==2200024)|| // GSG9 Bangs
    (texnum==8800105)|| // GSG9 Feet
    (texnum==36900650)|| // GSG9 Legs
    (texnum==19600314)|| // GSG9 Body
    (texnum==36700612)|| // SAS Head
    (texnum==8500105)|| // SAS Feet
    (texnum==37000650)|| // SAS Legs
    (texnum==18000274)|| // SAS Body
    (texnum==35300556)|| // KSF Head
    (texnum==7500121)|| // KSF Arms
    (texnum==9200115)|| // KSF Feet
    (texnum==12400168)|| // KSF Hands
    (texnum==30100522)|| // KSF Legs
    (texnum==18700288)|| // KSF Body
    (texnum==40900594)|| // ARTC Head
    (texnum==11700190)|| // ARTC Arms
    (texnum==9100118)|| // ARTC Feet
    (texnum==12500170)|| // ARTC Hands
    (texnum==37000634)|| // ARTC Legs
    (texnum==41700516)|| // ARTC Body
    (texnum==19400260)|| // ROKMC Body
    (texnum==37900592)|| // ROKMC Head
    (texnum==36500642)|| // ROKMC Legs
    (texnum==44800776)|| // SRG Head
    (texnum==15900200)|| // SRG Left Arm
    (texnum==10500168)|| // SRG Right Arm
    (texnum==80401016)|| // SRG Body
    (texnum==10000121)|| // SRG Feet
    (texnum==13200180)|| // SRG Hands
    (ForceRecon)|| // ForceRecon
    (Mulan)||
    (texnum==33800534)) // SRG Leg
     
    {
    pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
    pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
    pDevice->SetTexture(0,Yellow);
    pDrawIndexedPrimitive(pDevice, pType, nMinIndex, nNumVertices, nStartIndex, nPrimitiveCount);
    pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
    pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);
    pDevice->SetTexture(0,Red);
    }
     
    if (nNumVertices == 213 && nPrimitiveCount == 174) // M67 Grenade =============== //
    {
    pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
    pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
    pDevice->SetTexture(0,Red);
    pDrawIndexedPrimitive(pDevice, pType, nMinIndex, nNumVertices, nStartIndex, nPrimitiveCount);
    pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
    pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);
    pDevice->SetTexture(0,Green);
    }
    if (nNumVertices == 158 && nPrimitiveCount == 131) // Flashbang =============== //
    {
    pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
    pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
    pDevice->SetTexture(0,Red);
    pDrawIndexedPrimitive(pDevice, pType, nMinIndex, nNumVertices, nStartIndex, nPrimitiveCount);
    pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
    pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);
    pDevice->SetTexture(0,Green);
    }
    if (nNumVertices == 171 && nPrimitiveCount == 143) // Smoke Grenade =============== //
    {
    pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
    pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
    pDevice->SetTexture(0,Red);
    pDrawIndexedPrimitive(pDevice, pType, nMinIndex, nNumVertices, nStartIndex, nPrimitiveCount);
    pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
    pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);
    pDevice->SetTexture(0,Blue);
    }
    if (nNumVertices == 271 && nPrimitiveCount == 257) // VX Grenade =============== //
    {
    pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
    pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
    pDevice->SetTexture(0,Red);
    pDrawIndexedPrimitive(pDevice, pType, nMinIndex, nNumVertices, nStartIndex, nPrimitiveCount);
    pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
    pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);
    pDevice->SetTexture(0,Blue);
    }
    if (nNumVertices == 338 && nPrimitiveCount == 339) // RGD-5 Grenade =============== //
    {
    pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
    pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
    pDevice->SetTexture(0,Red);
    pDrawIndexedPrimitive(pDevice, pType, nMinIndex, nNumVertices, nStartIndex, nPrimitiveCount);
    pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
    pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);
    pDevice->SetTexture(0,Yellow);
    }
     
     
     
    if (m_Stride==40 && // Equipment =============== //
    (texnum==13200212)|| // Delta Force Helmet
    (texnum==13200212)|| // Delta Force Helmet 2
    (texnum==34700538)|| // Delta Force Gas Mask
    (texnum==19500352)|| // Delta Force Balaclava
    (texnum==84900778)|| // Delta Force Clan BDU
    (texnum==27500442)|| // Delta Force Body Armor
    (texnum==42800576)|| // Delta Force Body Armor 2
    (texnum==52100658)|| // Delta Force Tactical Vest
    (texnum==12200196)|| // Spetsnaz Helmet
    (texnum==27100464)|| // Spetsnaz Gas Mask
    (texnum==33600552)|| // Spetsnaz Body Armor
    (texnum==44100646)|| // Spetsnaz Tactical Vest
    (texnum==17800292)|| // GIGN Red Bandana
    (texnum==21300290)|| // GIGN Helmet
    (texnum==2800036)|| // GIGN Helmet Lens
    (texnum==35700558)|| // GIGN Gas Mask
    (texnum==22100396)|| // GIGN Balaclava
    (texnum==29700492)|| // GIGN Body Armor
    (texnum==11200188)|| // ROKMC Beret
    (texnum==12000194)|| // ROKMC Helmet
    (texnum==29800450)|| // ROKMC Gas Mask
    (texnum==27100394)|| // ROKMC Body Armor
    (texnum==28700374)|| // ROKMC X Harness
    (texnum==34700470)|| // ROKMC X Harness
    (texnum==5100056)|| // ROKMC Pouch
    (texnum==9900163)|| // ROKMC Left Arm
    (texnum==18300163)|| // ROKMC Right Arm
    (texnum==16400266)|| // GSG9 Red Bandana
    (texnum==16200243)|| // GSG9 Helmet
    (texnum==31900466)|| // GSG9 Gas Mask
    (texnum==19300342)|| // GSG9 Balaclava
    (texnum==83600752)|| // GSG9 Clan BDU
    (texnum==33400477)|| // GSG9 Body Armor
    (texnum==10500163)|| // GSG9 Rolled Up Sleeves
    (texnum==38100666)|| // GSG9 Tactical Knee Pads
    (texnum==9600172)|| // SAS Boonie Hat
    (texnum==14200236)|| // SAS Helmet
    (texnum==37800552)|| // SAS Gas Mask
    (texnum==28100486)|| // SAS Balaclava
    (texnum==62400752)|| // SAS Clan BDU
    (texnum==27900456)|| // SAS Body Armor
    (texnum==45700654)|| // SAS Tactical Vest
    (texnum==39800532)|| // SAS Tactical Vest 2
    (texnum==9200100)|| // SAS Holster
    (texnum==4800040)|| // SAS Magazine Pouch
    (texnum==4000044)|| // SAS Pouch
    (texnum==6500110) || // KSF Boonie Hat
    (texnum==12900208)|| // KSF Helmet
    (texnum==29600448)|| // KSF Gas Mask
    (texnum==31100398)|| // KSF Sunglasses
    (texnum==84700776)|| // KSF Clan BDU
    (texnum==600004)|| // KSF Clan BDU Logo
    (texnum==36500606)|| // KSF Body Armor
    (texnum==63100646)|| // KSF Tactical Vest
    (texnum==19800163)|| // KSF Rolled Up Sleeves
    (texnum==7000066)|| // KSF Holster
    (texnum==10400190)|| // SRG Beret
    (texnum==23800294)|| // SRG Deer Head
    (texnum==11600180)|| // SRG NIJ IIIA Helmet
    (texnum==17100278)|| // SRG Red Bandana
    (texnum==14600198)|| // SRG Battle Cap
    (texnum==18200266)|| // SRG Helmet
    (texnum==19100106)|| // SRG Gas Mask
    (texnum==54300350)|| // SRG Sunglasses
    (texnum==30800380)|| // SRG Mid Class Sunglasses
    (texnum==79300995)|| // SRG Clan BDU 1
    (texnum==13300138)|| // SRG Clan BDU 2
    (texnum==300001)|| // SRG Clan BDU 3
    (texnum==1200012)|| // SRG Clan BDU Logo
    (texnum==10900110)|| // SRG Bulletproof Vest
    (texnum==6200064)|| // SRG Holster
    (ForceReconAddons)||
    (MulanAddons)||
    (texnum==22700250)) // SRG Pouch
    {
    pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
    pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
    pDevice->SetTexture(0,Green);
    pDrawIndexedPrimitive(pDevice, pType, nMinIndex, nNumVertices, nStartIndex, nPrimitiveCount);
    pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
    pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);
    pDevice->SetTexture(0,Blue);
    }
    if (m_Stride==40 && // Guns =============== //
    (texnum==187200968)|| // GALIL
    (texnum==187200968)|| // GALIL 2
    (texnum==149701124)|| // UZI
    (texnum==193701304)|| // M249
    (texnum==232501431)|| // SIG551
    (texnum==161500751)|| // FA-MAS
    (texnum==107400724)|| // FR-F2
    (texnum==141600900)|| // AN94
    (texnum==145900805)|| // G36C
    (texnum==42200339)|| // K1
    (texnum==23400116)|| // K1 2
    (texnum==17500073)|| // K1 3
    (texnum==3200012)|| // K1 4
    (texnum==2300012)|| // K1 5
    (texnum==71900459)|| // MP5
    (texnum==1800008)|| // MP5 2
    (texnum==20300084)|| // MP5 3
    (texnum==16700083)|| // MP5 4
    (texnum==79100469)|| // M4A1
    (texnum==12000044)|| // M4A1 2
    (texnum==16800062)|| // M4A1 3
    (texnum==2400008)|| // M4A1 4
    (texnum==600002)|| // M4A1 5
    (texnum==12800050)|| // M4A1 6
    (texnum==2600010)|| // M4A1 7
    (texnum==4200014)|| // M4A1 8
    (texnum==1400008)|| // M4A1 9
    (texnum==80600442)|| // M16A2
    (texnum==13400052)|| // M16A2 2
    (texnum==17600066)|| // M16A2 3
    (texnum==5400018)|| // M16A2 4
    (texnum==46200348)|| // STEYR_AUG 
    (texnum==27000133)|| // STEYR_AUG 2
    (texnum==4100025)|| // STEYR_AUG 3
    (texnum==1200006)|| // STEYR_AUG 4
    (texnum==400002)|| // STEYR_AUG 5
    (texnum==46800367)|| // PSG-1
    (texnum==9600042)|| // PSG-1 2
    (texnum==18800092)|| // PSG-1 3
    (texnum==16900071)|| // PSG-1 4
    (texnum==3400012)|| // PSG-1 5
    (texnum==800004)|| // PSG-1 6
    (texnum==40500383)|| // K2
    (texnum==15800089)|| // K2 2
    (texnum==2200012)|| // K2 3
    (texnum==7000034)|| // K2 4
    (texnum==60700349)|| // P90
    (texnum==5500033)|| // P90 2
    (texnum==47700227)|| // P90 3
    (texnum==10300047)|| // P90 4
    (texnum==3800014)|| // P90 5
    (texnum==50300349)|| // AK-74
    (texnum==14700071)|| // AK-74 2
    (texnum==13100061)|| // AK-74 3
    (texnum==194501145)|| // MG36
    (texnum==116000670)|| // DESERT EAGLE
    (texnum==182101089)|| // MR73
    (texnum==62500454)|| // REMINGTON M870
    (texnum==95200571)|| // BENELLI M1
    (texnum==40700334)|| // GLOCK 23
    (texnum==71500449)|| // BERETTA M92F
    (texnum==11000044)|| // BERETTA M92F 2
    (texnum==16500075)|| // BERETTA M92F 3
    (texnum==4400020)|| // BERETTA M92F 4
    (texnum==2800014)|| // BERETTA M92F 5
    (texnum==92000543)|| // COLT 45
    (texnum==239001276)) // DRAGONUV
    {
    pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
    pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_NEVER);
    pDevice->SetTexture(0,Blue);
    pDrawIndexedPrimitive(pDevice, pType, nMinIndex, nNumVertices, nStartIndex, nPrimitiveCount);
    pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
    pDevice->SetRenderState(D3DRS_ZFUNC,D3DCMP_LESSEQUAL);
    pDevice->SetTexture(0,Green);
    }
    }
    return pDrawIndexedPrimitive(pDevice, pType, nMinIndex, nNumVertices, nStartIndex, nPrimitiveCount);
    }
    As I said I am not so great with computers. Please don't judge me on that but. HUH? O.o

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