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  1. #1
    inujoshua101's Avatar
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    Oct 2016
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    Confused

    Monster sprite not appearing when I seemingly do everything right??

    So. This is sorta odd, granted i have not made a monster before and im just testing how to add one berfore i start coding one.

    So i do everything this guy says to make an oryx 3 https()mpgh.net/forum/showthread.php?t=1153242&highlight=cat+rotmg+tutor ial I added it to the monster behaviors section and re built my server without errors. Then I read Cat's tutorial on embedding my xmls. I replaced the first bucket in binary "DefineBinaryData1" with

    Code:
     <?xml version="1.0" encoding="ISO-8859-1"?>
    
    
    <Objects>
          <Object type="0x186A0" id="Oryx the Mad God 3">
          <DisplayId>Oryx the Mad God 3</DisplayId>
          <Enemy/>
          <Class>Character</Class>
          <AnimatedTexture>
             <File>chars16x16dMountains1</File>
             <Index>0x00</Index>
          </AnimatedTexture>
          <HitSound>monster/oryx_hit</HitSound>
          <DeathSound>monster/oryx_death</DeathSound>
          <Size>150</Size>
          <MaxHitPoints>125000</MaxHitPoints>
          <Defense>80</Defense>
          <Quest/>
          <God/>
          <Oryx/>
          <StasisImmune/>
          <Level>1</Level>
          <XpMult>1</XpMult>
          <NoArticle/>
          <Projectile id="0">
             <ObjectId>Green Star</ObjectId>
             <Damage>160</Damage>
             <Speed>70</Speed>
             <LifetimeMS>2500</LifetimeMS>
             <ConditionEffect duration="10">Slowed</ConditionEffect>
          </Projectile>
          <Projectile id="1">
             <ObjectId>Blade</ObjectId>
             <Damage>240</Damage>
             <Speed>100</Speed>
             <LifetimeMS>450</LifetimeMS>
          </Projectile>
          <Projectile id="2">
             <ObjectId>Purple Star</ObjectId>
             <Damage>160</Damage>
             <Speed>55</Speed>
             <LifetimeMS>3000</LifetimeMS>
             <ConditionEffect duration="5">Blind</ConditionEffect>
          </Projectile>
          <Projectile id="3">
             <ObjectId>Blue Star</ObjectId>
             <Damage>160</Damage>
             <Speed>105</Speed>
             <LifetimeMS>1200</LifetimeMS>
             <ConditionEffect duration="5">Confused</ConditionEffect>
          </Projectile>
          <Projectile id="4">
             <ObjectId>Grey Star</ObjectId>
             <Damage>160</Damage>
             <Speed>45</Speed>
             <LifetimeMS>3000</LifetimeMS>
             <ConditionEffect duration="5">Quiet</ConditionEffect>
          </Projectile>
          <Projectile id="5">
             <ObjectId>Red Star</ObjectId>
             <Damage>160</Damage>
             <Speed>55</Speed>
             <LifetimeMS>3000</LifetimeMS>
             <ArmorPiercing/>
          </Projectile>
          <Projectile id="6">
             <ObjectId>Fire Boomerang</ObjectId>
             <Speed>140</Speed>
             <Size>100</Size>
             <Damage>150</Damage>
             <LifetimeMS>3000</LifetimeMS>
             <ConditionEffect duration="10">Armor Broken</ConditionEffect>
             <MultiHit/>
          </Projectile>
       </Object>
       <Object type="0x0e56" id="Masked Party God">
          <Enemy/>
          <Class>Character</Class>
          <Texture>
             <File>lofiObjBig</File>
             <Index>0x40</Index>
          </Texture>
          <AltTexture id="1">
             <Texture>
                <File>lofiObjBig</File>
                <Index>0x41</Index>
             </Texture>
          </AltTexture>
          <AltTexture id="2">
             <Texture>
                <File>lofiObjBig</File>
                <Index>0x42</Index>
             </Texture>
          </AltTexture>
          <AltTexture id="3">
             <Texture>
                <File>lofiObjBig</File>
                <Index>0x3f</Index>
             </Texture>
          </AltTexture>
          <HitSound>monster/default_hit</HitSound>
          <DeathSound>monster/dark_elves_death</DeathSound>
          <Size>140</Size>
          <ShadowSize>70</ShadowSize>
          <MaxHitPoints>30000</MaxHitPoints>
          <Defense>10</Defense>
          <DisplayId>{ghostShip.Masked_Party_God}</DisplayId>
       </Object>
       <Object type="0x0e55" id="Beach Bum">
          <Enemy/>
          <Class>Character</Class>
          <AnimatedTexture>
             <File>chars8x8rEncounters</File>
             <Index>37</Index>
          </AnimatedTexture>
          <HitSound>monster/default_hit</HitSound>
          <DeathSound>monster/dark_elves_death</DeathSound>
          <Size>100</Size>
          <ShadowSize>100</ShadowSize>
          <MaxHitPoints>1000</MaxHitPoints>
          <Defense>15</Defense>
          <DisplayId>{ghostShip.Beach_Bum}</DisplayId>
       </Object>
       <Object type="0x0e4f" id="Water Mine">
          <Enemy/>
          <Class>Character</Class>
          <AnimatedTexture>
             <File>chars16x16rEncounters</File>
             <Index>38</Index>
          </AnimatedTexture>
          <HitSound>monster/traps_hit</HitSound>
          <DeathSound>monster/traps_death</DeathSound>
          <Size>100</Size>
          <ShadowSize>100</ShadowSize>
          <MaxHitPoints>1000</MaxHitPoints>
          <Defense>30</Defense>
          <XpMult>0</XpMult>
          <Projectile id="0">
             <ObjectId>LavaBombBlast</ObjectId>
             <Damage>80</Damage>
             <Speed>60</Speed>
             <Size>120</Size>
             <LifetimeMS>450</LifetimeMS>
          </Projectile>
          <DisplayId>{ghostShip.Water_Mine}</DisplayId>
       </Object>
       <Object type="0x0e4e" id="Water Mine Path">
          <Enemy/>
          <DisplayId>{ghostShip.Water_Mine_Path}</DisplayId>
          <Class>Character</Class>
          <AnimatedTexture>
             <File>chars16x16rEncounters</File>
             <Index>38</Index>
          </AnimatedTexture>
          <HitSound>monster/traps_hit</HitSound>
          <DeathSound>monster/traps_death</DeathSound>
          <Size>100</Size>
          <ShadowSize>100</ShadowSize>
          <MaxHitPoints>1000</MaxHitPoints>
          <Defense>30</Defense>
          <XpMult>0</XpMult>
          <Projectile id="0">
             <ObjectId>LavaBombBlast</ObjectId>
             <Damage>80</Damage>
             <Speed>60</Speed>
             <Size>120</Size>
             <LifetimeMS>450</LifetimeMS>
          </Projectile>
       </Object>
       <Object type="0x0e3d" id="Beach Spectre">
          <Enemy/>
          <Class>Character</Class>
          <AnimatedTexture>
             <File>chars8x8rEncounters</File>
             <Index>35</Index>
          </AnimatedTexture>
          <HitSound>monster/dragons_hit</HitSound>
          <DeathSound>monster/dragons_death</DeathSound>
          <Size>100</Size>
          <ShadowSize>100</ShadowSize>
          <MaxHitPoints>800</MaxHitPoints>
          <Defense>5</Defense>
          <NoMiniMap/>
          <Flying/>
          <Z>0.2</Z>
          <XpMult>0.0</XpMult>
          <Projectile>
             <ObjectId>Ghostly Arrow</ObjectId>
             <Speed>66</Speed>
             <Damage>35</Damage>
             <Size>50</Size>
             <LifetimeMS>800</LifetimeMS>
          </Projectile>
          <DisplayId>{ghostShip.Beach_Spectre}</DisplayId>
       </Object>
       <Object type="0x0e3c" id="Beach Spectre Spawner">
          <Enemy/>
          <Class>Character</Class>
          <AnimatedTexture>
             <File>chars8x8rEncounters</File>
             <Index>36</Index>
          </AnimatedTexture>
          <Size>0</Size>
          <ShadowSize>0</ShadowSize>
          <MaxHitPoints>1000</MaxHitPoints>
          <Defense>100</Defense>
          <NoMiniMap/>
          <DisplayId>{ghostShip.Beach_Spectre_Spawner}</DisplayId>
       </Object>
       <Object type="0x0e3b" id="Tempest Cloud">
          <Enemy/>
          <Class>Character</Class>
          <Texture>
             <File>invisible</File>
             <Index>0</Index>
          </Texture>
          <AltTexture id="1">
             <Texture>
                <File>lofiObjBig</File>
                <Index>0x33</Index>
             </Texture>
          </AltTexture>
          <AltTexture id="2">
             <Texture>
                <File>lofiObjBig</File>
                <Index>0x33</Index>
             </Texture>
          </AltTexture>
          <AltTexture id="3">
             <Texture>
                <File>lofiObjBig</File>
                <Index>0x34</Index>
             </Texture>
          </AltTexture>
          <AltTexture id="4">
             <Texture>
                <File>lofiObjBig</File>
                <Index>0x35</Index>
             </Texture>
          </AltTexture>
          <AltTexture id="5">
             <Texture>
                <File>lofiObjBig</File>
                <Index>0x36</Index>
             </Texture>
          </AltTexture>
          <AltTexture id="6">
             <Texture>
                <File>lofiObjBig</File>
                <Index>0x37</Index>
             </Texture>
          </AltTexture>
          <AltTexture id="7">
             <Texture>
                <File>lofiObjBig</File>
                <Index>0x38</Index>
             </Texture>
          </AltTexture>
          <AltTexture id="8">
             <Texture>
                <File>lofiObjBig</File>
                <Index>0x39</Index>
             </Texture>
          </AltTexture>
          <AltTexture id="9">
             <Texture>
                <File>lofiObjBig</File>
                <Index>0x3a</Index>
             </Texture>
          </AltTexture>
          <HitSound>monster/sprites_hit</HitSound>
          <DeathSound>monster/sprites_death</DeathSound>
          <Size>0</Size>
          <MaxHitPoints>800</MaxHitPoints>
          <Defense>15</Defense>
          <Flying/>
          <Z>0.8</Z>
          <Projectile id="0">
             <ObjectId>Lightning Bolt</ObjectId>
             <Damage>66</Damage>
             <Speed>40</Speed>
             <Size>80</Size>
             <LifetimeMS>600</LifetimeMS>
          </Projectile>
          <DisplayId>{ghostShip.Tempest_Cloud}</DisplayId>
       </Object>
       <Object type="0x0e39" id="Vengeful Spirit">
          <Class>Character</Class>
          <AnimatedTexture>
             <File>chars16x16rEncounters</File>
             <Index>39</Index>
          </AnimatedTexture>
          <HitSound>monster/flaming_skulls_hit</HitSound>
          <DeathSound>monster/beholder_death</DeathSound>
          <MaxHitPoints>2000</MaxHitPoints>
          <XpMult>0</XpMult>
          <Enemy/>
          <Size>0</Size>
          <ShadowSize>80</ShadowSize>
          <Z>0.3</Z>
          <Flying/>
          <Projectile>
             <ObjectId>Ghostly Blast</ObjectId>
             <Speed>85</Speed>
             <Damage>65</Damage>
             <Size>100</Size>
             <LifetimeMS>600</LifetimeMS>
          </Projectile>
          <DisplayId>{ghostShip.Vengeful_Spirit}</DisplayId>
       </Object>
       <Object type="0x0e38" id="Ghost Ship Anchor">
          <Enemy/>
          <Class>Character</Class>
          <DisplayId>{ghostShip.Ghost_Ship_Anchor}</DisplayId>
          <AnimatedTexture>
             <File>chars16x16dEncounters2</File>
             <Index>40</Index>
          </AnimatedTexture>
          <HitSound>monster/sprites_hit</HitSound>
          <DeathSound>monster/sprites_death</DeathSound>
          <Size>0</Size>
          <ShadowSize>0</ShadowSize>
          <MaxHitPoints>6000</MaxHitPoints>
          <Defense>2000</Defense>
          <NoMiniMap/>
          <PerRealmMax>1</PerRealmMax>
          <Encounter/>
          <Projectile id="0">
             <ObjectId>Invisible</ObjectId>
             <MinDamage>50</MinDamage>
             <MaxDamage>100</MaxDamage>
             <Speed>0</Speed>
             <Size>100</Size>
             <LifetimeMS>5000</LifetimeMS>
             <MultiHit/>
          </Projectile>
       </Object>
       <Object type="0x0e37" id="Ghost Ship">
          <Enemy/>
          <Class>Character</Class>
          <AnimatedTexture>
             <File>chars16x16rEncounters</File>
             <Index>37</Index>
          </AnimatedTexture>
          <HitSound>monster/stone_walls_death</HitSound>
          <DeathSound>monster/flaming_skulls_death</DeathSound>
          <Size>130</Size>
          <ShadowSize>100</ShadowSize>
          <MaxHitPoints>42000</MaxHitPoints>
          <Defense>40</Defense>
          <Flying/>
          <Hero/>
          <Level>20</Level>
          <Quest/>
          <God/>
          <StasisImmune/>
          <KeepDamageRecord/>
          <AltTexture id="1">
             <AnimatedTexture>
                <File>chars16x16rEncounters</File>
                <Index>36</Index>
             </AnimatedTexture>
          </AltTexture>
          <AltTexture id="2">
             <AnimatedTexture>
                <File>chars16x16rEncounters</File>
                <Index>37</Index>
             </AnimatedTexture>
             <Effect particle="SwirlingMist" cooldown="0.2">XMLEffect</Effect>
          </AltTexture>
          <Projectile id="0">
             <ObjectId>Cannonball</ObjectId>
             <Damage>80</Damage>
             <Speed>60</Speed>
             <Size>80</Size>
             <LifetimeMS>4000</LifetimeMS>
             <MultiHit/>
          </Projectile>
          <Projectile id="1">
             <ObjectId>Giant Cannonball</ObjectId>
             <Damage>250</Damage>
             <Speed>40</Speed>
             <Size>180</Size>
             <LifetimeMS>4000</LifetimeMS>
             <MultiHit/>
          </Projectile>
          <DisplayId>{ghostShip.Ghost_Ship}</DisplayId>
       </Object>
       <Object type="0x0e32" id="Davy Jones">
          <Class>Character</Class>
          <Enemy/>
          <AnimatedTexture>
             <File>chars16x16rEncounters</File>
             <Index>26</Index>
          </AnimatedTexture>
          <AltTexture id="1">
             <AnimatedTexture>
                <File>chars16x16rEncounters</File>
                <Index>26</Index>
             </AnimatedTexture>
          </AltTexture>
          <AltTexture id="2">
             <AnimatedTexture>
                <File>chars16x16rEncounters</File>
                <Index>26</Index>
             </AnimatedTexture>
          </AltTexture>
          <AltTexture id="3">
             <AnimatedTexture>
                <File>chars16x16rEncounters</File>
                <Index>27</Index>
             </AnimatedTexture>
             <Effect particle="SwirlingMist" cooldown="0.2">XMLEffect</Effect>
          </AltTexture>
          <AltTexture id="4">
             <AnimatedTexture>
                <File>chars16x16rEncounters</File>
                <Index>28</Index>
             </AnimatedTexture>
          </AltTexture>
          <AltTexture id="5">
             <AnimatedTexture>
                <File>chars16x16rEncounters</File>
                <Index>29</Index>
             </AnimatedTexture>
          </AltTexture>
          <AltTexture id="6">
             <AnimatedTexture>
                <File>chars16x16rEncounters</File>
                <Index>30</Index>
             </AnimatedTexture>
          </AltTexture>
          <HitSound>monster/pirates_hit</HitSound>
          <DeathSound>monster/skull_shrine_death</DeathSound>
          <Size>0</Size>
          <MaxHitPoints>8000</MaxHitPoints>
          <StasisImmune/>
          <Defense>35</Defense>
          <God/>
          <Quest/>
          <XpMult>1.75</XpMult>
          <KeepDamageRecord/>
          <Projectile id="0">
             <ObjectId>Ghost Boss Slash</ObjectId>
             <Speed>65</Speed>
             <Damage>130</Damage>
             <LifetimeMS>1700</LifetimeMS>
             <Size>100</Size>
             <ConditionEffect duration="4">Bleeding</ConditionEffect>
          </Projectile>
          <Projectile id="1">
             <ObjectId>Ghost Boss Spinner</ObjectId>
             <Speed>45</Speed>
             <Damage>140</Damage>
             <Size>110</Size>
             <LifetimeMS>3600</LifetimeMS>
             <Boomerang/>
             <ConditionEffect duration="4">Bleeding</ConditionEffect>
          </Projectile>
          <DisplayId>{ghostShip.Davy_Jones}</DisplayId>
       </Object>
       <Object type="0x0e2d" id="Captain Summoner">
          <Class>Character</Class>
          <Texture>
             <File>invisible</File>
             <Index>0</Index>
          </Texture>
          <NoMiniMap/>
          <MaxHitPoints>10</MaxHitPoints>
          <Size>0</Size>
          <DisplayId>{ghostShip.Captain_Summoner}</DisplayId>
       </Object>
       <Object type="0x0e50" id="Ghost Pirate Sr">
          <Class>Character</Class>
          <Enemy/>
          <AnimatedTexture>
             <File>chars16x16rEncounters</File>
             <Index>31</Index>
          </AnimatedTexture>
          <AltTexture id="1">
             <AnimatedTexture>
                <File>chars16x16rEncounters</File>
                <Index>32</Index>
             </AnimatedTexture>
             <Effect particle="SwirlingMist" cooldown="0.2">XMLEffect</Effect>
          </AltTexture>
          <NoMiniMap/>
          <XpMult>0</XpMult>
          <Size>0</Size>
          <MaxHitPoints>1700</MaxHitPoints>
          <Defense>15</Defense>
          <HitSound>monster/ghosts_death</HitSound>
          <DeathSound>monster/flaming_skulls_hit</DeathSound>
          <Projectile id="0">
             <ObjectId>Ghost Sr Slash</ObjectId>
             <Speed>60</Speed>
             <Damage>80</Damage>
             <LifetimeMS>1700</LifetimeMS>
             <Size>100</Size>
          </Projectile>
          <DisplayId>{ghostShip.Ghost_Pirate_Sr}</DisplayId>
       </Object>
       <Object type="0x0e36" id="Ghost Lanturn On">
          <Class>Character</Class>
          <Enemy/>
          <NoMiniMap/>
          <StasisImmune/>
          <Group>GhostShip Lamps</Group>
          <Texture>
             <File>lofiObj3</File>
             <Index>0xac</Index>
          </Texture>
          <HitSound>monster/traps_hit</HitSound>
          <DeathSound>monster/flaming_skulls_hit</DeathSound>
          <Projectile id="0">
             <ObjectId>Lanturn Blast</ObjectId>
             <Speed>40</Speed>
             <Damage>85</Damage>
             <LifetimeMS>600</LifetimeMS>
             <Size>140</Size>
             <ConditionEffect duration="2">Paralyzed</ConditionEffect>
          </Projectile>
          <XpMult>0.0</XpMult>
          <Size>120</Size>
          <ShadowColor>0xfec937a</ShadowColor>
          <MaxHitPoints>600</MaxHitPoints>
          <Defense>5000</Defense>
          <DisplayId>{ghostShip.Ghost_Lanturn_On}</DisplayId>
       </Object>
       <Object type="0x0e35" id="Ghost Lanturn Off">
          <Class>Character</Class>
          <Enemy/>
          <NoMiniMap/>
          <StasisImmune/>
          <Group>GhostShip Lamps</Group>
          <Texture>
             <File>lofiObj3</File>
             <Index>0xad</Index>
          </Texture>
          <HitSound>monster/traps_hit</HitSound>
          <DeathSound>spell/fire_nova</DeathSound>
          <MaxHitPoints>2000</MaxHitPoints>
          <XpMult>0.0</XpMult>
          <Size>120</Size>
          <Defense>2</Defense>
          <DisplayId>{ghostShip.Ghost_Lanturn_Off}</DisplayId>
       </Object>
       <Object type="0x0e41" id="Yellow Key">
          <Class>Character</Class>
          <Texture>
             <File>lofiObj3</File>
             <Index>0xae</Index>
          </Texture>
          <Size>80</Size>
          <MaxHitPoints>100</MaxHitPoints>
          <NoMiniMap/>
          <ShadowSize>80</ShadowSize>
          <DeathSound>weapon/obsidian_dagger</DeathSound>
          <DisplayId>{ghostShip.Yellow_Key}</DisplayId>
       </Object>
       <Object type="0x0e40" id="Red Key">
          <Class>Character</Class>
          <Texture>
             <File>lofiObj3</File>
             <Index>0xaf</Index>
          </Texture>
          <Size>80</Size>
          <MaxHitPoints>100</MaxHitPoints>
          <NoMiniMap/>
          <ShadowSize>80</ShadowSize>
          <DeathSound>weapon/obsidian_dagger</DeathSound>
          <DisplayId>{ghostShip.Red_Key}</DisplayId>
       </Object>
       <Object type="0x0e3f" id="Green Key">
          <Class>Character</Class>
          <Texture>
             <File>lofiObj3</File>
             <Index>0xb6</Index>
          </Texture>
          <Size>80</Size>
          <MaxHitPoints>100</MaxHitPoints>
          <NoMiniMap/>
          <ShadowSize>80</ShadowSize>
          <DeathSound>weapon/obsidian_dagger</DeathSound>
          <DisplayId>{ghostShip.Green_Key}</DisplayId>
       </Object>
       <Object type="0x0e3e" id="Purple Key">
          <Class>Character</Class>
          <Texture>
             <File>lofiObj3</File>
             <Index>0xb7</Index>
          </Texture>
          <Size>80</Size>
          <MaxHitPoints>100</MaxHitPoints>
          <NoMiniMap/>
          <ShadowSize>80</ShadowSize>
          <DeathSound>weapon/obsidian_dagger</DeathSound>
          <DisplayId>{ghostShip.Purple_Key}</DisplayId>
       </Object>
       <Object type="0x0e2e" id="Yellow Opener">
          <Class>Character</Class>
          <Texture>
             <File>lofiObj3</File>
             <Index>0xae</Index>
          </Texture>
          <Size>0</Size>
          <MaxHitPoints>100</MaxHitPoints>
          <NoMiniMap/>
          <DisplayId>{ghostShip.Yellow_Opener}</DisplayId>
       </Object>
       <Object type="0x0e30" id="Red Opener">
          <Class>Character</Class>
          <Texture>
             <File>lofiObj3</File>
             <Index>0xaf</Index>
          </Texture>
          <Size>0</Size>
          <MaxHitPoints>100</MaxHitPoints>
          <NoMiniMap/>
          <DisplayId>{ghostShip.Red_Opener}</DisplayId>
       </Object>
       <Object type="0x0e33" id="Green Opener">
          <Class>Character</Class>
          <Texture>
             <File>lofiObj3</File>
             <Index>0xb8</Index>
          </Texture>
          <Size>0</Size>
          <MaxHitPoints>100</MaxHitPoints>
          <NoMiniMap/>
          <DisplayId>{ghostShip.Green_Opener}</DisplayId>
       </Object>
       <Object type="0x0e34" id="Purple Opener">
          <Class>Character</Class>
          <Texture>
             <File>lofiObj3</File>
             <Index>0xb9</Index>
          </Texture>
          <Size>0</Size>
          <MaxHitPoints>100</MaxHitPoints>
          <NoMiniMap/>
          <DisplayId>{ghostShip.Purple_Opener}</DisplayId>
       </Object>
       <Object type="0x0e4a" id="VDoor">
          <Class>Character</Class>
          <Enemy/>
          <NoMiniMap/>
          <StasisImmune/>
          <Texture>
             <File>lofiObj3</File>
             <Index>0xba</Index>
          </Texture>
          <MaxHitPoints>10</MaxHitPoints>
          <XpMult>0.0</XpMult>
          <Size>0</Size>
          <DisplayId>{ghostShip.VDoor}</DisplayId>
       </Object>
       <Object type="0x0e49" id="HDoor">
          <Class>Character</Class>
          <Enemy/>
          <NoMiniMap/>
          <StasisImmune/>
          <Texture>
             <File>lofiObj3</File>
             <Index>0xbb</Index>
          </Texture>
          <MaxHitPoints>10</MaxHitPoints>
          <XpMult>0.0</XpMult>
          <Size>0</Size>
          <DisplayId>{ghostShip.HDoor}</DisplayId>
       </Object>
       <Object type="0x0e3a" id="Violent Spirit">
          <Class>Character</Class>
          <AnimatedTexture>
             <File>chars8x8rEncounters</File>
             <Index>36</Index>
          </AnimatedTexture>
          <HitSound>monster/flaming_skulls_hit</HitSound>
          <DeathSound>monster/beholder_death</DeathSound>
          <MaxHitPoints>1200</MaxHitPoints>
          <XpMult>0</XpMult>
          <Enemy/>
          <Size>0</Size>
          <Z>0.3</Z>
          <Flying/>
          <Projectile>
             <ObjectId>Ghostly Arrow</ObjectId>
             <Speed>80</Speed>
             <Damage>40</Damage>
             <Size>50</Size>
             <LifetimeMS>400</LifetimeMS>
          </Projectile>
          <DisplayId>{ghostShip.Violent_Spirit}</DisplayId>
       </Object>
       <Object type="0x0e48" id="Lost Soul">
          <Class>Character</Class>
          <Group>GhostShip Group</Group>
          <Enemy/>
          <Texture>
             <File>lofiObj3</File>
             <Index>0xbc</Index>
          </Texture>
          <Animation prob="1.0" period="0.0">
             <Frame time="0.2">
                <RandomTexture>
                   <Texture>
                      <File>lofiObj3</File>
                      <Index>0xbc</Index>
                   </Texture>
                   <Texture>
                      <File>lofiObj3</File>
                      <Index>0xbd</Index>
                   </Texture>
                   <Texture>
                      <File>lofiObj3</File>
                      <Index>0xbe</Index>
                   </Texture>
                </RandomTexture>
             </Frame>
          </Animation>
          <XpMult>0</XpMult>
          <Size>90</Size>
          <ShadowSize>80</ShadowSize>
          <MaxHitPoints>500</MaxHitPoints>
          <Defense>30</Defense>
          <Z>0.33</Z>
          <DeathSound>monster/flaming_skulls_hit</DeathSound>
          <Projectile id="0">
             <ObjectId>Spirit Bolt</ObjectId>
             <Damage>40</Damage>
             <Speed>35</Speed>
             <Size>50</Size>
             <LifetimeMS>600</LifetimeMS>
          </Projectile>
          <DisplayId>{ghostShip.Lost_Soul}</DisplayId>
       </Object>
       <Object type="0x0e45" id="Ghost of Roger">
          <Class>Character</Class>
          <Group>GhostShip Group</Group>
          <Enemy/>
          <AnimatedTexture>
             <File>chars16x16rEncounters</File>
             <Index>33</Index>
          </AnimatedTexture>
          <XpMult>1.0</XpMult>
          <Size>120</Size>
          <MaxHitPoints>2300</MaxHitPoints>
          <Defense>50</Defense>
          <Z>0.15</Z>
          <HitSound>monster/ghosts_death</HitSound>
          <DeathSound>monster/flaming_skulls_hit</DeathSound>
          <Projectile id="0">
             <ObjectId>Roger Blast</ObjectId>
             <Speed>65</Speed>
             <Damage>110</Damage>
             <LifetimeMS>2000</LifetimeMS>
             <Size>100</Size>
          </Projectile>
          <Projectile id="1">
             <ObjectId>Skull Bolt</ObjectId>
             <Speed>70</Speed>
             <Damage>50</Damage>
             <LifetimeMS>1000</LifetimeMS>
             <Size>100</Size>
          </Projectile>
          <DisplayId>{ghostShip.Ghost_of_Roger}</DisplayId>
       </Object>
       <Object type="0x0e47" id="Maggot Sack">
          <Class>Character</Class>
          <Group>GhostShip Group</Group>
          <Enemy/>
          <Texture>
             <File>invisible</File>
             <Index>0</Index>
          </Texture>
          <XpMult>0</XpMult>
          <Size>0</Size>
          <MaxHitPoints>200</MaxHitPoints>
          <DisplayId>{ghostShip.Maggot_Sack}</DisplayId>
       </Object>
       <Object type="0x0e46" id="Maggot">
          <Class>Character</Class>
          <Group>GhostShip Group</Group>
          <Enemy/>
          <AnimatedTexture>
             <File>chars8x8rEncounters</File>
             <Index>30</Index>
          </AnimatedTexture>
          <XpMult>1.0</XpMult>
          <Size>40</Size>
          <ShadowSize>85</ShadowSize>
          <MaxHitPoints>200</MaxHitPoints>
          <Defense>2</Defense>
          <HitSound>monster/blobs_hit</HitSound>
          <DeathSound>monster/blobs_death</DeathSound>
          <Projectile id="0">
             <ObjectId>Invisible</ObjectId>
             <Damage>30</Damage>
             <Speed>0</Speed>
             <Size>80</Size>
             <LifetimeMS>200</LifetimeMS>
             <ConditionEffect duration="3">Sick</ConditionEffect>
          </Projectile>
          <DisplayId>{ghostShip.Maggot}</DisplayId>
       </Object>
       <Object type="0x0e44" id="School of Ghostfish">
          <Class>Character</Class>
          <Group>GhostShip Group</Group>
          <Enemy/>
          <AnimatedTexture>
             <File>chars8x8rEncounters</File>
             <Index>31</Index>
          </AnimatedTexture>
          <XpMult>1.0</XpMult>
          <Size>110</Size>
          <MaxHitPoints>1600</MaxHitPoints>
          <Defense>3</Defense>
          <Z>0.1</Z>
          <HitSound>monster/cubes_death</HitSound>
          <DeathSound>monster/dark_elves_death</DeathSound>
          <Projectile id="0">
             <ObjectId>Fish Shot</ObjectId>
             <Speed>40</Speed>
             <Damage>50</Damage>
             <LifetimeMS>1300</LifetimeMS>
             <Size>80</Size>
          </Projectile>
          <DisplayId>{ghostShip.School_of_Ghostfish}</DisplayId>
       </Object>
       <Object type="0x0e43" id="Zombie Pirate Sr">
          <Class>Character</Class>
          <Group>GhostShip Group</Group>
          <Enemy/>
          <AnimatedTexture>
             <File>chars16x16rEncounters</File>
             <Index>34</Index>
          </AnimatedTexture>
          <AltTexture id="1">
             <AnimatedTexture>
                <File>chars16x16rEncounters</File>
                <Index>35</Index>
             </AnimatedTexture>
          </AltTexture>
          <BloodProb>0.5</BloodProb>
          <BloodColor>0x50d71b</BloodColor>
          <XpMult>1.0</XpMult>
          <Size>110</Size>
          <MaxHitPoints>1200</MaxHitPoints>
          <Defense>17</Defense>
          <HitSound>monster/pirates_hit</HitSound>
          <DeathSound>monster/undead_hobbits_death</DeathSound>
          <Projectile id="0">
             <ObjectId>Zombie Shot</ObjectId>
             <Speed>55</Speed>
             <Damage>66</Damage>
             <LifetimeMS>1700</LifetimeMS>
             <Size>110</Size>
          </Projectile>
          <DisplayId>{ghostShip.Zombie_Pirate_Sr}</DisplayId>
       </Object>
       <Object type="0x0e42" id="Zombie Pirate Jr">
          <Class>Character</Class>
          <Group>GhostShip Group</Group>
          <Enemy/>
          <AnimatedTexture>
             <File>chars8x8rEncounters</File>
             <Index>32</Index>
          </AnimatedTexture>
          5171081
          <XpMult>1.0</XpMult>
          <Size>110</Size>
          <MaxHitPoints>700</MaxHitPoints>
          <Defense>11</Defense>
          <HitSound>monster/pirates_hit</HitSound>
          <DeathSound>monster/undead_hobbits_death</DeathSound>
          <BloodProb>0.5</BloodProb>
          <BloodColor>0x50d71b</BloodColor>
          <Projectile id="0">
             <ObjectId>Zombie Shot</ObjectId>
             <Speed>33</Speed>
             <Damage>50</Damage>
             <LifetimeMS>1700</LifetimeMS>
             <Size>80</Size>
          </Projectile>
          <DisplayId>{ghostShip.Zombie_Pirate_Jr}</DisplayId>
       </Object>
       <Object type="0x0e31" id="Lil' Ghost Pirate">
          <Class>Character</Class>
          <Group>GhostShip Group</Group>
          <Enemy/>
          <AnimatedTexture>
             <File>chars8x8rEncounters</File>
             <Index>33</Index>
          </AnimatedTexture>
          <AltTexture id="1">
             <AnimatedTexture>
                <File>chars8x8rEncounters</File>
                <Index>33</Index>
             </AnimatedTexture>
             <Effect particle="SwirlingMist" cooldown="0.2">XMLEffect</Effect>
          </AltTexture>
          <NoMiniMap/>
          <XpMult>0.005</XpMult>
          <Size>0</Size>
          <MaxHitPoints>700</MaxHitPoints>
          <Defense>0</Defense>
          <HitSound>monster/ghosts_death</HitSound>
          <DeathSound>monster/flaming_skulls_hit</DeathSound>
          <Projectile id="0">
             <ObjectId>Ghost Swipe</ObjectId>
             <Speed>66</Speed>
             <Damage>50</Damage>
             <LifetimeMS>1700</LifetimeMS>
             <Size>90</Size>
          </Projectile>
          <DisplayId>{ghostShip.LilAPOS_Ghost_Pirate}</DisplayId>
       </Object>
       <Object type="0x0e2f" id="GhostShip Rat">
          <Class>Character</Class>
          <Enemy/>
          <DisplayId>{ghostShip.GhostShip_Rat}</DisplayId>
          <AnimatedTexture>
             <File>chars8x8rEncounters</File>
             <Index>34</Index>
          </AnimatedTexture>
          <HitSound>monster/bats_hit</HitSound>
          <DeathSound>monster/flayers_hit</DeathSound>
          <XpMult>1.0</XpMult>
          <Size>100</Size>
          <MaxHitPoints>650</MaxHitPoints>
          <Defense>5</Defense>
          <Projectile id="0">
             <ObjectId>Rat Tail</ObjectId>
             <Speed>45</Speed>
             <Damage>45</Damage>
             <LifetimeMS>1500</LifetimeMS>
             <Size>100</Size>
             <ConditionEffect duration="1">Stunned</ConditionEffect>
          </Projectile>
       </Object>
    </Objects>
    And that didn't work... So I tried embedding the same file i replaced the "DefineBinaryData1" on all the clients with the edited version (the one with oryx 3) And it still doesn't seem to work. You should also know that after i did all the xml embedding i pressed the save button, not quite sure what recompiling means but it seemed to be correct. So i thought maybe it was the textures in the xmls that were off, so I went into my pserver andspawned a white demon, that monster seemed to work properly. I then went into the client and "DefineBinaryData1" and found the white demon xml in the (seventh?) bucket. I replaced the entire

    Code:
     <Texture>
    <File>lofiChar16x16</File>
    <Index>0x54</Index>
    </Texture>
    with

    Code:
           <AnimatedTexture>
             <File>chars16x16dMountains1</File>
             <Index>0x00</Index>
          </AnimatedTexture>
    which is the white demon's code. I checked it over and found that the white demons sml lines up perfectly with its proper sprite, so it thought it would definitly work... Obviously it didn't.

    The exact same thing happens to me as what happens to this guy https()mpgh.net/forum/showthread.php?t=1301247&highlight=monsters+code
    Except i didnt place my xml into a different bin, i added it to binarydata1 after decompiling my client.

    I've turned on shadows btw and he still isnt there.
    Is there any thingI did wrong? PLEASE HELP I WILL THANK YOU 20 TIMES OVER
    This is a repost btw except i used a prefix this time

    EDIT: For some reason im not allowed to post links here? just replace () with :// in the links above.
    Last edited by inujoshua101; 12-18-2017 at 07:05 PM.

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