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  1. #1
    vuxane's Avatar
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    Python Rock Paper Scissors.

    Check my Python rock paper scissors out.

    Code:
    import random
    
    options = ["Rock","Paper","Scissors"]
    AI = random.choice(options)
    user = raw_input("Pick either Rock, Paper or Scissors: ")
    user = user.lower()
    if user == 'rock' or 'paper' or 'scissors':
        print "The computer has drawn %s whilst you have drawn %s " % (AI,user)
    if user == 'rock':
        if AI == 'Rock':
            print 'Tie Game'
        elif AI == 'Paper':
            print 'AI Wins'
        else:
            print 'User Wins'
    if user == 'paper':
        if AI == 'Rock':
            print 'User Wins'
        elif AI == 'Paper':
            print 'Tie Game'
        else:
            print 'AI Wins'
    if user == 'scissors':
        if AI == 'Rock':
            print 'AI Wins'
        elif AI == 'Paper':
            print 'User Wins'
        else:
            print 'Tie Game'

  2. #2
    BLURREDDOGE's Avatar
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    It's been a while since I've seen raw input used in python. Also, ew python 2.
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  3. #3
    Vox's Avatar
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    Quote Originally Posted by BLURREDDOGE View Post
    ew python 2
    ^ what they said

  4. #4
    Vox's Avatar
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    I took a stab at this using python 3.6.4 (My favourite). At first, i didn't want to try, as i thought i would just end up complicating things a lot more, but i actually think i did a pretty good job, and i had a lot of fun doing it as well.
    Code:
    import random
    import sys
    
    #this is a script i added a bit extra, bare minimum code is in spoiler below
    
    def main():
        cheats = False
        if len(sys.argv) == 2:
            cheats = True if sys.argv[1] == "-c"
    
    
        choices = ["rock", "paper", "scissors"]
        computer_action = random.choice(choices)
    
        if cheats:
            print(f"Computer chose: {computer_action}")
    
        player_action = None
        while player_action == None:
            player_action = input("Choose your weapon: ").lower()
    
            if player_action not in choices:
                player_action = None
    
        computer_result = choices.index(computer_action)
        player_result = choices.index(player_action)
    
        if player_result != computer_result:
            if player_result != 2 and computer_result != 2:
                winner = "Computer" if computer_result > player_result else "You"
    
            elif computer_result > player_result:
                winner = "Computer" if player_result == 1 else "You"
    
            elif player_result > computer_result:
                winner = "You" if computer_result == 1 else "Computer"
        else:
            print("It's a Tie!")
            main()
    
        print(f"{winner} won!")
        sys.exit()
    
    if __name__ == "__main__":
        main()
     

    Code:
    import random
    #this is the bare minimum for (my) rock paper scissors.
    #It removes error checking, and re-rolling on a tie, as well as letting python close itself.
    
    choices = ["rock", "paper", "scissors"]
    
    computer_action = random.choice(choices)
    player_action = input("Choose your weapon: ").lower()
    
    computer_result = choices.index(computer_action)
    player_result = choices.index(player_action)
    
    if player_result != computer_result:
    	if player_result != 2 and computer_result != 2:
    		winner = "Computer" if computer_result > player_result else "You"
    
    	elif computer_result > player_result:
    		winner = "Computer" if player_result == 1 else "You"
    
    	elif player_result > computer_result:
    		winner = "You" if computer_result == 1 else "Computer"
    else:
    	print("It's a Tie!")
    
    print(f"{winner} won!")
    Last edited by Vox; 08-27-2018 at 06:30 AM.
    --- Hack to learn, don't learn to hack.



  5. The Following User Says Thank You to Vox For This Useful Post:

    Hell_Demon (08-27-2018)

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