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  1. #1
    Natiiix's Avatar
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    [X22.1.1] Proxy-Only Client (for a completely legit-looking K-Relay experience)

    RotMG #X22.1.1 Proxy-Only Client

    Regardless of which server you choose, you will always get connected to the the proxy server (most likely K-Relay).
    The only effect of changing a server in the client will be a different message displayed when you enter Nexus.

    To switch to a different server, you must change it in the K-Relay settings and restart K-Relay.
    Choosing a server in the client has a purely visual effect.


    This client looks exactly the same as the official vanilla client from DECA.
    It uses real server names (of whatever server you've picked) and the client name will be the one of the official client.

    If you're going to use K-Relay in stealth mode without any visible plugins (fame notifier, red glow, etc.), it should be impossible to tell that you're not using the official vanilla client.

    The only thing you should be aware of is that the server you've chosen in the client doesn't have to match the one you're actually on - the one you've picked in K-Relay, so someone could figure out that you're cheating from that.

     

    They are absolutely pointless, but the original thread was disapproved because it didn't include them.
    It's a completely retarded rule, but there's nothing I can do about it, so here you go, have your screenshots.
    You can't tell anything from them, so don't really bother looking at them.
    I may have used the vanilla client to take them, but there's no way to know anyways, since they look precisely the same.







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  3. #2
    Nyaro's Avatar
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  4. #3
    Vissisium's Avatar
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    Thanks for your help with my question before, his guide makes good sense. I still haven't found a tutorial on making anti unstable only affect abilities however, is there any place for this?

  5. #4
    Natiiix's Avatar
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    Quote Originally Posted by Vissisium View Post
    Thanks for your help with my question before, his guide makes good sense. I still haven't found a tutorial on making anti unstable only affect abilities however, is there any place for this?
    Unstable affects abilities too? I had no idea, so I'm afraid I can't be of assistance with in that regard. However you could find all the references to the isUnstable trait and see which one of the is related to abilities.

  6. #5
    Segwaym8's Avatar
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    Quote Originally Posted by Vissisium View Post
    Thanks for your help with my question before, his guide makes good sense. I still haven't found a tutorial on making anti unstable only affect abilities however, is there any place for this?
    All changes need to be made in com.company.assembleegameclient.game.MapUserInput. The line numbers are exact for x22.1.1, so they might vary slightly in other versions. At every location you edit, you will see actionscript that looks something like:
    Code:
    if(_loc2_.isUnstable())
    {
        _loc6_ = Math.random() * 600 - 300;
        _loc7_ = Math.random() * 600 - 325;
    }
    else
    {
        _loc6_ = this.gs_.map.mouseX;
        _loc7_ = this.gs_.map.mouseY;
    }
    1) Go to line 257 in the actionscript. In that byte code, find the section of code that goes from line 73 to line 94. Delete the code in red:
    Code:
    line 73: ofs0079:getlocal_2
    everything in-between
    line 93: ofs00ac:getlocal_0
    2) Go to line 453 in the actionscript. In the byte code there, find the section of code that starts at line 318 and ends at line 338. Once again, delete the code like shown in red below.
    Code:
    line 318: getlocal_3
    everything in-between
    line 338: ofs03a6:getlocal_0
    3) Go to line 649 in the actionscript. The byte code you need to delete is between lines 60 and 82. You know the drill, delete the code in red:
    Code:
    line 60: getproperty Qname(PackageNamespace(""),"gs_")
    everything in-between
    line 82: ofs008e:getlocal_0
    I hope this makes enough sense to be useful. Good luck.

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  8. #6
    LaksySRB's Avatar
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    It does not work for me, everything's fine until i try to get into a server, black screens and says Socker-Server IO Error: Error #2031, the game works fine on my steam/web browser


  9. #7
    Natiiix's Avatar
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    Quote Originally Posted by LaksySRB View Post
    It does not work for me, everything's fine until i try to get into a server, black screens and says Socker-Server IO Error: Error #2031, the game works fine on my steam/web browser

    Do you have K-Relay running?
    Because that's what this client is for.. you know.. for using a proxy..

  10. #8
    Vissisium's Avatar
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    Thanks for your response, I tried doing your steps but the last line on 649 I think it was had mismatched lines to the instructions. Not quite sure what I was supposed to do but I just went down a few lines to where the text matched what you had written in red but evidently I fucked something up because the client crashed when I opened it. Regardless thanks for your help I've been trying to tinker with it for a couple of hours but no success so far

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