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  1. #16
    Farslow's Avatar
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    So what makes it undetectable?

  2. #17
    Banditorin's Avatar
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    Quote Originally Posted by pean153 View Post
    Hey,
    I've seen some requests for norecoil script for this game as well as people selling trash for money so made this in 30 minutes. Written in PowerShell and also included C++ source in case someone didn't want to bother reading the shitty shell syntax. Picked PowerShell since it is interpreted and not compiled therefore making sigging it harder and also BE shouldn't really block PowerShell scripts since they could be used on Windows for some tasks but we will see about that.

    Usage:
    Run the RUN THIS.bat file (might need to do that as admin, no idea)

    You should see console appear

    When shooting now, you should have universal norecoil (pattern I use in my mouse scripts, not sure how other people do norecoil in R6S but this works very well for me on every spray gun), also would recommend running compensator on the guns you wanna use this on

    You can exit with F10 or toggle recoil OFF/ON with F9

    If you face any problems you are on your own to google why powershell doesn't run on your computer, you can add some junk to the C++ and compile that which will work for sure...

    Virus scans not needed since it is 40 lines of code open source.

    Hello,
    Thanks for the share,when, I use your program with powershell or with the c++ code in the game I get a movement of the mouse really slow I tried to set a a highest proprieties but I lose 30-40 fps how to fix it please?

  3. #18
    Hustensaft Jüngling's Avatar
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    Hey man, nice cheat.
    Could make you make an aimbot in the same way? That would be very nice.
    Thank you.

  4. #19
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    Quote Originally Posted by Banditorin View Post
    Hello,
    Thanks for the share,when, I use your program with powershell or with the c++ code in the game I get a movement of the mouse really slow I tried to set a a highest proprieties but I lose 30-40 fps how to fix it please?
    lower the sleep or you can try storing the pointer to the winapi function and call it directly on that pointer instead of using the mouse_event function, optionally just use "modern" winapi functions that are recommended by microsoft

    - - - Updated - - -

    Quote Originally Posted by Hustensaft Jüngling View Post
    Hey man, nice cheat.
    Could make you make an aimbot in the same way? That would be very nice.
    Thank you.
    you cannot, this doesn't interact with the game in any way other than "moving" your mouse

  5. #20
    Banditorin's Avatar
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    Quote Originally Posted by pean153 View Post
    lower the sleep or you can try storing the pointer to the winapi function and call it directly on that pointer instead of using the mouse_event function, optionally just use "modern" winapi functions that are recommended by microsoft

    - - - Updated - - -



    you cannot, this doesn't interact with the game in any way other than "moving" your mouse
    i just modify your c++ script (i can show you by private message) do you have any way to make it more unnoticeable?

  6. #21
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    Quote Originally Posted by Banditorin View Post
    i just modify your c++ script (i can show you by private message) do you have any way to make it more unnoticeable?
    change the dx and dy in the mouse_event

  7. #22
    Banditorin's Avatar
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    ...
    x=int(-2);
    y=int(4);
    x1=int(2);
    y1=int(-4);
    ...
    but if y is to low dat not working if y is to high dat not working and is very is very detected

  8. #23
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    first of all, why
    Quote Originally Posted by Banditorin View Post
    x=int(-2);
    y=int(4);
    x1=int(2);
    y1=int(-4);
    please if you try and code, do it like a human would, assuming you then pass the x,y,x1,y1 into the mouse_event and have -o2 there is no difference between my interpretation and yours other than that yours doesn't make any sense

    other than that, i use 10 pixel movement and it doesn't look obvious at all, looks more smooth with 5 pixel, if you think it looks obvious, make a video and post it here

  9. #24
    Banditorin's Avatar
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    Quote Originally Posted by pean153 View Post
    first of all, why


    please if you try and code, do it like a human would, assuming you then pass the x,y,x1,y1 into the mouse_event and have -o2 there is no difference between my interpretation and yours other than that yours doesn't make any sense

    other than that, i use 10 pixel movement and it doesn't look obvious at all, looks more smooth with 5 pixel, if you think it looks obvious, make a video and post it here
    the difference between your code and mine its:
    1-I'm using GetAsyncKeyState for the MK_LBUTTON and the Rbutton because some player use advanced deployement in game, just press the left button for get the the no recoil during he deploy her gadget what would be disturbing to the player (screen shaking during the deployement)
    2-My mouse move depending on the mouse position ( point pt; GetCursorPos(&pt); ) and he move to -2;4 after 2;-4 and "no difference between my interpretation and yours other than that yours doesn't make any sense" (you don't see the all of the code, you can' t say that make any sense )
    and what do you mean by "do it like a human would"?

  10. #25
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    Quote Originally Posted by Banditorin View Post
    the difference between your code and mine its:
    1-I'm using GetAsyncKeyState for the MK_LBUTTON and the Rbutton because some player use advanced deployement in game, just press the left button for get the the no recoil during he deploy her gadget what would be disturbing to the player (screen shaking during the deployement)
    2-My mouse move depending on the mouse position ( point pt; GetCursorPos(&pt); ) and he move to -2;4 after 2;-4 and "no difference between my interpretation and yours other than that yours doesn't make any sense" (you don't see the all of the code, you can' t say that make any sense )
    and what do you mean by "do it like a human would"?
    "assuming you then pass the x,y,x1,y1 into the mouse_event"
    by that, i meant that:

    x=int(-2);
    y=int(4);
    x1=int(2);
    y1=int(-4);
    ..
    mouse_event(MOUSEEVENTF_MOVE, x, y, 0, 0);
    ..
    <=>
    ..
    mouse_event(MOUSEEVENTF_MOVE, -2, 4, 0, 0);
    ..


    By "do it like a human would" i meant:

    x=int(-2);
    y=int(4);
    x1=int(2);
    y1=int(-4);
    <=>
    x=-2;
    y=4;
    x1=2;
    y1=-4;

    but the other one is easier to read and understand

    also don't really understand why you'd use getcursorpos when you already have mouse_event that has relative mouse movement implemented in a better way
    Last edited by pean153; 02-17-2018 at 11:56 AM.

  11. #26
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    oo my god all bullets ..straightttttt the best no recoil!!!is undetected?

  12. #27
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    Quote Originally Posted by panosxidis View Post
    oo my god all bullets ..straightttttt the best no recoil!!!is undetected?
    ye, it should be for quite some time, you can always just look at the source and modify it a bit

  13. #28
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    WTF is the best man but im scary litle bit :P

  14. #29
    Banditorin's Avatar
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    Quote Originally Posted by pean153 View Post
    ye, it should be for quite some time, you can always just look at the source and modify it a bit
    At first I wanted to use the mouse hook function but it's too hard? maybe I'm lazy in the end.
    and i use
    mouse_event(MOUSEEVENTF_MOVE, x, y, 0, 0);

    mouse_event(MOUSEEVENTF_MOVE, x1, y1,0, 0);
    Because I'm looking for a way to have a perfect no recoil and unnoticeable ( all the time I change x y ,which is why I let x and y in the function (MOUSEEVENTF_MOVE) i can write more faster
    Last edited by Banditorin; 02-18-2018 at 10:22 AM.

  15. #30
    RTEGRWEYHGWA$RywywG's Avatar
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    Quote Originally Posted by Banditorin View Post
    At first I wanted to use the mouse hook function but it's too hard? maybe I'm lazy in the end.
    and i use
    mouse_event(MOUSEEVENTF_MOVE, x, y, 0, 0);

    mouse_event(MOUSEEVENTF_MOVE, x1, y1,0, 0);
    Because I'm looking for a way to have a perfect no recoil and unnoticeable ( all the time I change x y ,which is why I let x and y in the function (MOUSEEVENTF_MOVE) i can write more faster
    having a script unseeable & have perfect accuracy with no recoil is not possible unless you somehow disable the killcam or something else idk

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