So what makes it undetectable?
Hey man, nice cheat.
Could make you make an aimbot in the same way? That would be very nice.
Thank you.
lower the sleep or you can try storing the pointer to the winapi function and call it directly on that pointer instead of using the mouse_event function, optionally just use "modern" winapi functions that are recommended by microsoft
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you cannot, this doesn't interact with the game in any way other than "moving" your mouse
...
x=int(-2);
y=int(4);
x1=int(2);
y1=int(-4);
...
but if y is to low dat not working if y is to high dat not working and is very is very detected
first of all, why
please if you try and code, do it like a human would, assuming you then pass the x,y,x1,y1 into the mouse_event and have -o2 there is no difference between my interpretation and yours other than that yours doesn't make any sense
other than that, i use 10 pixel movement and it doesn't look obvious at all, looks more smooth with 5 pixel, if you think it looks obvious, make a video and post it here
the difference between your code and mine its:
1-I'm using GetAsyncKeyState for the MK_LBUTTON and the Rbutton because some player use advanced deployement in game, just press the left button for get the the no recoil during he deploy her gadget what would be disturbing to the player (screen shaking during the deployement)
2-My mouse move depending on the mouse position ( point pt; GetCursorPos(&pt); ) and he move to -2;4 after 2;-4 and "no difference between my interpretation and yours other than that yours doesn't make any sense" (you don't see the all of the code, you can' t say that make any sense )
and what do you mean by "do it like a human would"?
"assuming you then pass the x,y,x1,y1 into the mouse_event"
by that, i meant that:
x=int(-2);
y=int(4);
x1=int(2);
y1=int(-4);
..
mouse_event(MOUSEEVENTF_MOVE, x, y, 0, 0);
..
<=>
..
mouse_event(MOUSEEVENTF_MOVE, -2, 4, 0, 0);
..
By "do it like a human would" i meant:
x=int(-2);
y=int(4);
x1=int(2);
y1=int(-4);
<=>
x=-2;
y=4;
x1=2;
y1=-4;
but the other one is easier to read and understand
also don't really understand why you'd use getcursorpos when you already have mouse_event that has relative mouse movement implemented in a better way
Last edited by pean153; 02-17-2018 at 11:56 AM.
oo my god all bullets ..straightttttt the best no recoil!!!is undetected?
WTF is the best man but im scary litle bit :P
At first I wanted to use the mouse hook function but it's too hard? maybe I'm lazy in the end.
and i use
mouse_event(MOUSEEVENTF_MOVE, x, y, 0, 0);
mouse_event(MOUSEEVENTF_MOVE, x1, y1,0, 0);
Because I'm looking for a way to have a perfect no recoil and unnoticeable ( all the time I change x y ,which is why I let x and y in the function (MOUSEEVENTF_MOVE) i can write more faster
Last edited by Banditorin; 02-18-2018 at 10:22 AM.