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  1. #1
    Oliboli8769's Avatar
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    RedHero Loader Code

    Thought I'd post a separate thread here, because I'm pretty sure others have requested it in the past.
    Messy but functioning loader code for RedHero.

    If you don't know how to use it, go here: https://www.mpgh.net/forum/showthread.php?t=1117012

    Code:
    import flash.events.Event;
    import flash.net.URLRequest;
    import flash.net.URLRequestHeader;
    import flash.external.ExternalInterface;
    
    stop();
    //Comments by Oliboli8769
    //CHANGES FOR THE LOADING BAR ARE IN CAPS
    
    Security.allowDomain("*");
    //URLs as Strings used for easiness
    var sFile; //used to store game version string
    var versionLoader: URLLoader;
    var Game: Object;
    var swfContext: LoaderContext;
    var swfLoader: Loader;
    var swfRequest: URLRequest;
    var gameToken: String;
    
    getToken();
    
    function GetVersion() {
    	//checks for most recent game version from ASP file
    	versionLoader = new URLLoader();
    	versionLoader.addEventListener(Even*****MPLETE, onVersionComplete); //adds event listener for when the ASP is loaded
    	versionLoader.addEventListener(IOErrorEvent.IO_ERROR, loaderIOErrorHandler);
    	versionLoader.addEventListener(HTTPStatusEvent.HTTP_STATUS, httpHandler);
    	versionLoader.load(new URLRequest("https://redhero.online/responses/game/version")); //same as https://aqworldscdn.aq.com/game/gameversion.asp
    }
    function httpHandler(e: HTTPStatusEvent) {
    	trace("http: " + e);
    }
    function loaderIOErrorHandler(e: IOErrorEvent) {
    	trace("ioErrorHandler: " + e);
    }
    function onVersionComplete(param1: Event) {
    	var vars: URLVariables;
    	vars = new URLVariables(param1.target.data); //reads variables held on loaded AS
    	if (vars.status == "success") //checks the 'status' var on ASP
    	{
    		sFile = vars.sFile; //reads game version linkage and saves as the variable sFile
    		LoadGame(); //now the version is found, we can load the game
    	}
    }
    function LoadGame() {
    	swfContext = new LoaderContext(false, ApplicationDomain.currentDomain, null);
    	swfLoader = new Loader();
    	swfRequest = new URLRequest("https://redhero.online/gamefiles/" + sFile); //using sFile from before as updated game linkage
    	//swfRequest = new URLRequest("https://www.augoeides.org/gamefiles/Client-04.24.16-HP.Rr9.swf");
    	swfLoader.contentLoaderInfo.addEventListener(Even*****MPLETE, onGameComplete); //adds event listener for the game load
    	swfLoader.contentLoaderInfo.addEventListener(flash.events.ProgressEvent.PROGRESS, onGameProgress); //adds event listener for how much the game has loaded
    	swfLoader.load(swfRequest, swfContext);
    	stage.quality = StageQuality.LOW; //sets stage quality to low, possibly reducing lag (optional)
    }
    function onGameComplete(loadEvent: Event) {
    	stage.addChildAt(loadEvent.currentTarge*****ntent, 0); //adds the loaded game content to the stage
    	loadEvent.currentTarge*****ntent.y = 0.0;
    	loadEvent.currentTarge*****ntent.x = 0.0;
    	Game = Object(loadEvent.currentTarge*****ntent); //stores loaded content onto the Object Game
    	Game.params.sTitle = "Trainer Tutorial By OB";
    	Game.params.sURL = "https://redhero.online/";
    	Game.params.token = gameToken;
    	loadingBar.visible = false;
    }
    
    function getToken() {
    	var url: String = "https://redhero.online/game/play";
    
    	var request: URLRequest = new URLRequest();
    	request.method = URLRequestMethod.POST;
    	request.url = url;
    
    	var loader: URLLoader = new URLLoader();
    	loader.addEventListener(Even*****MPLETE, handleSuccess);
    
    	loader.load(request);
    }
    function handleSuccess(e: Event) {
    	//I know this is really messy but it works. As far as I know AS3 doesn't have a nice HTML parser.
    	var received = e.target.data;
    	var short = received.substring(received.indexOf('<meta name="csrf-token"'), received.indexOf('<meta name="csrf-token"') + 76);
    	short = short + "</meta>";
    	var xmlData = new XML(short);
    	gameToken = xmlData.attributes()[1];
    	trace("Game token is: " + gameToken);
    	GetVersion();
    }
    
    function onGameProgress(arg1: flash.events.ProgressEvent): void {
    	//this can be used for progress bars/loaders before trainers
    	//CHANGES THE X SCALE OF THE LOADING BAR BY 
    	var percentage: *= arg1.bytesLoaded / arg1.bytesTotal;
    	trace(percentage * 100); //traces how much the game has loaded as a percentage
    	loadingBar.scaleX = percentage; //WHERE THE SCALE CHANGE TAKES PLACE
    	return;
    }

  2. #2
    Haros's Avatar
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    Loading infinitely in "joining lobby"

  3. #3
    Biney's Avatar
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    Quote Originally Posted by Haros View Post
    Loading infinitely in "joining lobby"
    You need to target flash version 10.3 in your publish settings.

  4. #4
    Haros's Avatar
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    Done! I need more time to fix shop loader. Thanks
    Quest Loader, Bank, Custom Armor, Walk Speed Done 100%

  5. #5
    Oliboli8769's Avatar
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    Quote Originally Posted by Haros View Post
    Done! I need more time to fix shop loader. Thanks
    Quest Loader, Bank, Custom Armor, Walk Speed Done 100%
    Nice one! Glad it came in useful. Have fun

  6. #6
    monsterkill350's Avatar
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    make me one please hehehe, im noob

  7. #7
    ylertaoz's Avatar
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    Symbol 'loadingBar', Layer 'Layer 1', Frame 1, Line 53 1120: Access of undefined property loadingBar.
    Symbol 'loadingBar', Layer 'Layer 1', Frame 1, Line 60 1120: Access of undefined property loadingBar.
    i get this error

  8. #8
    Oliboli8769's Avatar
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    Quote Originally Posted by ylertaoz View Post
    Symbol 'loadingBar', Layer 'Layer 1', Frame 1, Line 53 1120: Access of undefined property loadingBar.
    Symbol 'loadingBar', Layer 'Layer 1', Frame 1, Line 60 1120: Access of undefined property loadingBar.
    i get this error
    Comment out those lines with "//" before them.

  9. #9
    ylertaoz's Avatar
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    Line : 63 loadingBar.visible = false;
    Line : 94 loadingBar.scaleX = percentage; //WHERE THE SCALE CHANGE TAKES PLACE

  10. #10
    Oliboli8769's Avatar
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    Quote Originally Posted by ylertaoz View Post
    Line : 63 loadingBar.visible = false;
    Line : 94 loadingBar.scaleX = percentage; //WHERE THE SCALE CHANGE TAKES PLACE
    Just use this:

    Code:
    import flash.events.Event;
    import flash.net.URLRequest;
    import flash.net.URLRequestHeader;
    import flash.external.ExternalInterface;
    
    stop();
    //Comments by Oliboli8769
    //CHANGES FOR THE LOADING BAR ARE IN CAPS
    
    Security.allowDomain("*");
    //URLs as Strings used for easiness
    var sFile; //used to store game version string
    var versionLoader: URLLoader;
    var Game: Object;
    var swfContext: LoaderContext;
    var swfLoader: Loader;
    var swfRequest: URLRequest;
    var gameToken: String;
    
    getToken();
    
    function GetVersion() {
    	//checks for most recent game version from ASP file
    	versionLoader = new URLLoader();
    	versionLoader.addEventListener(Even*****MPLETE, onVersionComplete); //adds event listener for when the ASP is loaded
    	versionLoader.addEventListener(IOErrorEvent.IO_ERROR, loaderIOErrorHandler);
    	versionLoader.addEventListener(HTTPStatusEvent.HTTP_STATUS, httpHandler);
    	versionLoader.load(new URLRequest("https://redhero.online/responses/game/version")); //same as https://aqworldscdn.aq.com/game/gameversion.asp
    }
    function httpHandler(e: HTTPStatusEvent) {
    	trace("http: " + e);
    }
    function loaderIOErrorHandler(e: IOErrorEvent) {
    	trace("ioErrorHandler: " + e);
    }
    function onVersionComplete(param1: Event) {
    	var vars: URLVariables;
    	vars = new URLVariables(param1.target.data); //reads variables held on loaded AS
    	if (vars.status == "success") //checks the 'status' var on ASP
    	{
    		sFile = vars.sFile; //reads game version linkage and saves as the variable sFile
    		LoadGame(); //now the version is found, we can load the game
    	}
    }
    function LoadGame() {
    	swfContext = new LoaderContext(false, ApplicationDomain.currentDomain, null);
    	swfLoader = new Loader();
    	swfRequest = new URLRequest("https://redhero.online/gamefiles/" + sFile); //using sFile from before as updated game linkage
    	//swfRequest = new URLRequest("https://www.augoeides.org/gamefiles/Client-04.24.16-HP.Rr9.swf");
    	swfLoader.contentLoaderInfo.addEventListener(Even*****MPLETE, onGameComplete); //adds event listener for the game load
    	swfLoader.contentLoaderInfo.addEventListener(flash.events.ProgressEvent.PROGRESS, onGameProgress); //adds event listener for how much the game has loaded
    	swfLoader.load(swfRequest, swfContext);
    	stage.quality = StageQuality.LOW; //sets stage quality to low, possibly reducing lag (optional)
    }
    function onGameComplete(loadEvent: Event) {
    	stage.addChildAt(loadEvent.currentTarge*****ntent, 0); //adds the loaded game content to the stage
    	loadEvent.currentTarge*****ntent.y = 0.0;
    	loadEvent.currentTarge*****ntent.x = 0.0;
    	Game = Object(loadEvent.currentTarge*****ntent); //stores loaded content onto the Object Game
    	Game.params.sTitle = "Trainer Tutorial By OB";
    	Game.params.sURL = "https://redhero.online/";
    	Game.params.token = gameToken;
    }
    
    function getToken() {
    	var url: String = "https://redhero.online/game/play";
    
    	var request: URLRequest = new URLRequest();
    	request.method = URLRequestMethod.POST;
    	request.url = url;
    
    	var loader: URLLoader = new URLLoader();
    	loader.addEventListener(Even*****MPLETE, handleSuccess);
    
    	loader.load(request);
    }
    function handleSuccess(e: Event) {
    	//I know this is really messy but it works. As far as I know AS3 doesn't have a nice HTML parser.
    	var received = e.target.data;
    	var short = received.substring(received.indexOf('<meta name="csrf-token"'), received.indexOf('<meta name="csrf-token"') + 76);
    	short = short + "</meta>";
    	var xmlData = new XML(short);
    	gameToken = xmlData.attributes()[1];
    	trace("Game token is: " + gameToken);
    	GetVersion();
    }
    
    function onGameProgress(arg1: flash.events.ProgressEvent): void {
    	//this can be used for progress bars/loaders before trainers
    	//CHANGES THE X SCALE OF THE LOADING BAR BY 
    	var percentage: *= arg1.bytesLoaded / arg1.bytesTotal;
    	trace(percentage * 100); //traces how much the game has loaded as a percentage
    	return;
    }

  11. #11
    ylertaoz's Avatar
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    Error opening URL 'https://redhero.online/game/play'
    Error #2044: Unhandled ioError:. text=Error #2032: Stream Error. URL: https://redhero.online/game/play
    now this error

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