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  1. #31
    Yogart1's Avatar
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    Quote Originally Posted by i4mTh3Fr34kPr0 View Post
    Add me on dis-cord then, belvedere1337#5617
    hey added u to dis-cord can u accept ?

  2. #32
    Grooovylicious's Avatar
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    well i got 3 common resources and skill points but still cannot find a blueprint address

  3. #33
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    Quote Originally Posted by i4mTh3Fr34kPr0 View Post
    Add me on dis-cord then, belvedere1337#5617
    Added you on D-Cord too, table looks amazing btw.

  4. #34
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    Attached Thumbnails Attached Thumbnails
    20181110193435_1.jpg  


  5. #35
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    How would I edit a character's level?

  6. #36
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    Does anyone have a good working cheat engine table or cheat?

  7. #37
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    Expierence / Set level

    Anyone has an idea how to set the Character level / Cheat expierence?

  8. #38
    Rampant_uterus's Avatar
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    There is a good chinese table, but you can easily FORK your save file. Not for novices, hard to use due to the Order you have to do things within game/table combined to prevent crash.

  9. #39
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    Quote Originally Posted by Rampant_uterus View Post
    There is a good chinese table, but you can easily FORK your save file. Not for novices, hard to use due to the Order you have to do things within game/table combined to prevent crash.
    well i have searched the internet now wide and far and sadly didn't find something with Level/expierence hack :/, could u please share the Chinese Table?

  10. #40
    i4mTh3Fr34kPr0's Avatar
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    Guys, it isn't Hard to cheat in this game.
    search for your HP (Unknown Initial Value then let a zombie attack you and now search for decreased value then take a medi pack and search for Increased value until you find the right HP Value)
    if you got the right Value Generate a Pointermap and then wait until it's done, then Pointer scan for this Address with the Pointermap and you should increase the Maximum offset value to (8384) because you won't find any values with 2048, or 4096 (maybe .. but then you have luck..) after it's done you can now rescan with the Base Address and End of Module. getAddress('OTWD-Win64-Shipping.exe') AND getAddress('OTWD-Win64-Shipping.exe') + getModuleSize('OTWD-Win64-Shipping.exe') add both of these as a new Address, write their Address in "Pointer must be in range"
    after this close the game restart and scan for the Health Value. (unfortunately the Value changes everytime.) so you have to find again the current value of your Health. however do this until you have some left. (maybe some of your friends or anyone else helps you to sort the non working out.)
    after you have One HP address (with offsets of course) you can browse around inside the Memory Viewer if you can't find anything there use Dissect data structures.

    in dissect data structure you will find many address and values. but near by that should be Ammo, Exhaust, stuff like that. and in front of these addresses are the offsets. now you have to use the address and offsets from your Health value add it as a new address and add as the last offset your new offsets (maybe it's ammo, exhaust blablabla...) you get me if you're not dumb.
    and pls stop adding me in disc----ord my CE Table is outdated and i won't update it. because this game is garbage.


    Last edited by i4mTh3Fr34kPr0; 11-11-2018 at 01:34 PM.



  11. #41
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    Quote Originally Posted by i4mTh3Fr34kPr0 View Post
    getAddress('OTWD-Win64-Shipping.exe') AND getAddress('OTWD-Win64-Shipping.exe') + getModuleSize('OTWD-Win64-Shipping.exe') add both of these as a new Address, write their Address in "Pointer must be in range"
    Nice one, but i'm having this issue after rescan... Could you help me with that?
    I can not perform rescan because a message "Failure determining what GETADDRESS ... always appears.





    Thanks for your attention.
    Attached Thumbnails Attached Thumbnails
    Capture.PNG  

    Last edited by webh00t; 11-11-2018 at 09:08 PM.

  12. #42
    i4mTh3Fr34kPr0's Avatar
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    not there.

    Here:


    and then you'll get these, now use those Addresses.


    EDIT:
    and don't use your Pointermap with rescan.
    use your Pointermap only once with Pointer Scanning then never use it again. NEVER!!!

    aaaaaaand,
    Search for your Current Address or Value (doesn't matter what you choose. your decision)
    Last edited by i4mTh3Fr34kPr0; 11-12-2018 at 01:01 PM.



  13. The Following User Says Thank You to i4mTh3Fr34kPr0 For This Useful Post:

    webh00t (11-12-2018)

  14. #43
    webh00t's Avatar
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    Quote Originally Posted by i4mTh3Fr34kPr0 View Post
    not there.

    Here:


    and then you'll get these, now use those Addresses.


    EDIT:
    and don't use your Pointermap with rescan.
    use your Pointermap only once with Pointer Scanning then never use it again. NEVER!!!

    aaaaaaand,
    Search for your Current Address or Value (doesn't matter what you choose. your decision)

    Thanks, this way I found a single pointer that works, even restarting the system. However, I find a bit difficult to find other values ​​like ammo (2bytes) or exhaustion value ​​when dissecting data structures, I believe there is some way to find the base player in a less complicated way?

    I have a little experience with CE, in this game I have already done time freeze, inf ammo just using 'what writes this address' but I still prefer to use pointer scan for certain methods


    I really appreciate your help and your attention!
    Last edited by webh00t; 11-12-2018 at 11:07 PM.

  15. #44
    isosplz's Avatar
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    Quote Originally Posted by Rampant_uterus View Post
    @isosplz I'm still not sure how to use it, but that's got me on the way, thank you. I'm trying to remember how to make AOB right now. I think I got it working for Scrap, going to try ammo.
    Ur welcome. It is just an example of how to create aobs.

    A lack of knowledge is merely an interpolation.
    As with all thoughts, USE AT YOUR OWN RiSK. (Until the information is verified)

  16. #45
    i4mTh3Fr34kPr0's Avatar
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    Quote Originally Posted by webh00t View Post
    Thanks, this way I found a single pointer that works, even restarting the system. However, I find a bit difficult to find other values ​​like ammo (2bytes) or exhaustion value ​​when dissecting data structures, I believe there is some way to find the base player in a less complicated way?

    I have a little experience with CE, in this game I have already done time freeze, inf ammo just using 'what writes this address' but I still prefer to use pointer scan for certain methods


    I really appreciate your help and your attention!
    Maybe.
    you can try to use Memory Viewer and show the values not as Hex but as Float, 2 Byte, 4 Byte whatever.




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