Originally Posted by
Binary
Private Servers are dead due to many different reasons today.
Back in the days they were around for making your own rotmg experience, and for others it was about being the first among everyone else to get a 1:1 vanilla server.
Then Fabiano Swagger of Doom released in 2015 and it kinda set the 1:1 vanilla concept as a standard for private servers, and all that was left to give it value was customizing it. Some good servers came up from this, but over time those who have been talented enough to make a really good server, has also realised how bad the different sources is and how bad the game (Rotmg) is just made.
This is because of the way the game functions (the server communicating with the FLASH client, with packets).
Working with any rotmg sources is actually a huge time waste. This is some even DECA has realised which is why they port it to Unity.
Those among us in this community who can actually port rotmg onto Unity aswell quickly realise, you are wasting you're time, not working on your completely own game.
My advice to anyone considering remaking rotmg in Unity is to not do it, but use more energy on making your own game. You don't even have to go far away from rotmg, but make your own game and draw inspiration from rotmg, such as how the player moves, or how shooting/projectile logic works.
Yes pservers are dead btw