Code:
[] spawn {
waitUntil {sleep 0.0000001; !isNull (findDisplay 46)};
corruptserversaregoingtopay = (findDisplay 46) displayAddEventHandler ["KeyDown", "if ((_this select 1) == 210) then {
[] spawn corruptserversaregoingtopay;
};"];
corruptserversaregoingtopay = {
_display = findDisplay 46 createDisplay "RscDisplayEmpty";
gonnarandomizeallofmyvariablessowedongetout = _display ctrlCreate ["IGUIBack", 2200];
gonnarandomizeallofmyvariablessowedongetout ctrlSetPosition [-0.6625,-0.24,0.55,0.3];
gonnarandomizeallofmyvariablessowedongetout ctrlSetBackgroundColor [0.282,0,0.498,1];
gonnarandomizeallofmyvariablessowedongetout ctrlCommit 0.44;
gonnarandomizeallofmyvariablessowedongetoutA = _display ctrlCreate ["RscText", 1000];
gonnarandomizeallofmyvariablessowedongetoutA ctrlSetText " WAROWNS OPERATION DESTROY // CORRUPTION";
gonnarandomizeallofmyvariablessowedongetoutA ctrlSetPosition [-0.6625,-0.22,0.55,0.06];
gonnarandomizeallofmyvariablessowedongetoutA ctrlSetFontHeight 0.047;
gonnarandomizeallofmyvariablessowedongetoutA ctrlSetTextColor [0.267,0.984,1,1];
gonnarandomizeallofmyvariablessowedongetoutA ctrlSetBackgroundColor [0.282,0,0.498,1];
gonnarandomizeallofmyvariablessowedongetoutA ctrlCommit 0.44;
gonnarandomizeallofmyvariablessowedongetoutB = _display ctrlCreate ["RscButton", 1600];
gonnarandomizeallofmyvariablessowedongetoutB ctrlSetText "BOMB";
gonnarandomizeallofmyvariablessowedongetoutB ctrlSetPosition [-0.65,-0.12,0.25,0.16];
gonnarandomizeallofmyvariablessowedongetoutB ctrlSetFontHeight 0.05;
gonnarandomizeallofmyvariablessowedongetoutB ctrlSetTextColor [0.267,0.984,1,1];
gonnarandomizeallofmyvariablessowedongetoutB ctrlSetBackgroundColor [0.282,0,0.498,1];
gonnarandomizeallofmyvariablessowedongetoutB buttonSetAction "call scheissaufdiemillion;";
gonnarandomizeallofmyvariablessowedongetoutB ctrlCommit 0.44;
gonnarandomizeallofmyvariablessowedongetoutC = _display ctrlCreate ["RscButton", 1601];
gonnarandomizeallofmyvariablessowedongetoutC ctrlSetText "INVASION";
gonnarandomizeallofmyvariablessowedongetoutC ctrlSetPosition [-0.3625,-0.12,0.2375,0.16];
gonnarandomizeallofmyvariablessowedongetoutC ctrlSetFontHeight 0.05;
gonnarandomizeallofmyvariablessowedongetoutC ctrlSetTextColor [0.267,0.984,1,1];
gonnarandomizeallofmyvariablessowedongetoutC ctrlSetBackgroundColor [0.282,0,0.498,1];
gonnarandomizeallofmyvariablessowedongetoutC buttonSetAction "call invasionazionmeme;";
gonnarandomizeallofmyvariablessowedongetoutC ctrlCommit 0.44;
gonnarandomizeallofmyvariablessowedongetoutD = _display ctrlCreate ["RscStructuredText", 1100];
gonnarandomizeallofmyvariablessowedongetoutD ctrlSetPosition [-0.6625,-0.24,0.5375,0.02];
gonnarandomizeallofmyvariablessowedongetoutD ctrlSetBackgroundColor [0.282,0,0.498,1];
gonnarandomizeallofmyvariablessowedongetoutD ctrlCommit 0.44;
gonnarandomizeallofmyvariablessowedongetoutU = _display ctrlCreate ["RscStructuredText", 1101];
gonnarandomizeallofmyvariablessowedongetoutU ctrlSetPosition [-0.125,-0.24,0.0125,0.3];
gonnarandomizeallofmyvariablessowedongetoutU ctrlSetBackgroundColor [0.282,0,0.498,1];
gonnarandomizeallofmyvariablessowedongetoutU ctrlCommit 0.44;
gonnarandomizeallofmyvariablessowedongetoutE = _display ctrlCreate ["RscStructuredText", 1102];
gonnarandomizeallofmyvariablessowedongetoutE ctrlSetPosition [-0.125,-0.24,0.0125,0.3];
gonnarandomizeallofmyvariablessowedongetoutE ctrlSetBackgroundColor [0.282,0,0.498,1];
gonnarandomizeallofmyvariablessowedongetoutE ctrlCommit 0.44;
gonnarandomizeallofmyvariablessowedongetoutF = _display ctrlCreate ["RscStructuredText", 1103];
gonnarandomizeallofmyvariablessowedongetoutF ctrlSetPosition [-0.4,-0.12,0.0375,0.16];
gonnarandomizeallofmyvariablessowedongetoutF ctrlSetBackgroundColor [0.282,0,0.498,1];
gonnarandomizeallofmyvariablessowedongetoutF ctrlCommit 0.44;
gonnarandomizeallofmyvariablessowedongetoutG = _display ctrlCreate ["RscStructuredText", 1104];
gonnarandomizeallofmyvariablessowedongetoutG ctrlSetPosition [-0.6625,0.04,0.55,0.02];
gonnarandomizeallofmyvariablessowedongetoutG ctrlSetBackgroundColor [0.282,0,0.498,1];
gonnarandomizeallofmyvariablessowedongetoutG ctrlCommit 0.44;
gonnarandomizeallofmyvariablessowedongetoutH = _display ctrlCreate ["RscStructuredText", 1105];
gonnarandomizeallofmyvariablessowedongetoutH ctrlSetPosition [-0.6625,-0.16,0.5375,0.04];
gonnarandomizeallofmyvariablessowedongetoutH ctrlSetBackgroundColor [0.282,0,0.498,1];
gonnarandomizeallofmyvariablessowedongetoutH ctrlCommit 0.44;
invasionazionmeme = {
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
};
scheissaufdiemillion = {
player allowDamage false;
_pos = getPos Player;
for "_i" from 1 to 10 do {
uiSleep 0.2;
for "_dir" from 5 to 360 step 5 do {
_delta = (vectorNormalized [sin(_dir),cos(_dir),0]) vectorMultiply 20;
_npos = _pos vectorAdd (_delta vectorMultiply _i);
_npos set[2,0];
player allowDamage false;
_bobber = "Bomb_04_F" createVehicleLocal _npos;
player allowDamage false;
_bobber setVelocity [0,-1,-10];
};
player setpos _pos;
};
player allowDamage false;
};
};
};