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  1. #1
    WarownSD's Avatar
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    Angry ArmA 3 Menu to blow up Servers

    This took me about 10 minutes to make so dont expect something special :P
    You could join servers who has mods. If a server has InfiSHIT and you are not banned u could download the mission file first than leave the server put the Menu in your addons folder then launch it and join the server.

    I made this because I got bored on how server owners were treating each other :/




    Code:
    [] spawn {
        waitUntil {sleep 0.0000001; !isNull (findDisplay 46)};
        corruptserversaregoingtopay = (findDisplay 46) displayAddEventHandler ["KeyDown", "if ((_this select 1) == 210) then {
        [] spawn corruptserversaregoingtopay;
        };"];
    
    		corruptserversaregoingtopay = {
    
    		_display = findDisplay 46 createDisplay "RscDisplayEmpty";
    
    	
    		gonnarandomizeallofmyvariablessowedongetout = _display ctrlCreate ["IGUIBack", 2200];
    		gonnarandomizeallofmyvariablessowedongetout ctrlSetPosition [-0.6625,-0.24,0.55,0.3];
    		gonnarandomizeallofmyvariablessowedongetout ctrlSetBackgroundColor [0.282,0,0.498,1];
    		gonnarandomizeallofmyvariablessowedongetout ctrlCommit 0.44;
    
    		gonnarandomizeallofmyvariablessowedongetoutA = _display ctrlCreate ["RscText", 1000];
    		gonnarandomizeallofmyvariablessowedongetoutA ctrlSetText " WAROWNS OPERATION DESTROY // CORRUPTION";
    		gonnarandomizeallofmyvariablessowedongetoutA ctrlSetPosition [-0.6625,-0.22,0.55,0.06];
    		gonnarandomizeallofmyvariablessowedongetoutA ctrlSetFontHeight 0.047;
    		gonnarandomizeallofmyvariablessowedongetoutA ctrlSetTextColor [0.267,0.984,1,1];
    		gonnarandomizeallofmyvariablessowedongetoutA ctrlSetBackgroundColor [0.282,0,0.498,1];
    		gonnarandomizeallofmyvariablessowedongetoutA ctrlCommit 0.44;
    
    		gonnarandomizeallofmyvariablessowedongetoutB = _display ctrlCreate ["RscButton", 1600];
    		gonnarandomizeallofmyvariablessowedongetoutB ctrlSetText "BOMB";
    		gonnarandomizeallofmyvariablessowedongetoutB ctrlSetPosition [-0.65,-0.12,0.25,0.16];
    		gonnarandomizeallofmyvariablessowedongetoutB ctrlSetFontHeight 0.05;
    		gonnarandomizeallofmyvariablessowedongetoutB ctrlSetTextColor [0.267,0.984,1,1];
    		gonnarandomizeallofmyvariablessowedongetoutB ctrlSetBackgroundColor [0.282,0,0.498,1];
    		gonnarandomizeallofmyvariablessowedongetoutB buttonSetAction "call scheissaufdiemillion;";
    		gonnarandomizeallofmyvariablessowedongetoutB ctrlCommit 0.44;
    
    		gonnarandomizeallofmyvariablessowedongetoutC = _display ctrlCreate ["RscButton", 1601];
    		gonnarandomizeallofmyvariablessowedongetoutC ctrlSetText "INVASION";
    		gonnarandomizeallofmyvariablessowedongetoutC ctrlSetPosition [-0.3625,-0.12,0.2375,0.16];
    		gonnarandomizeallofmyvariablessowedongetoutC ctrlSetFontHeight 0.05;
    		gonnarandomizeallofmyvariablessowedongetoutC ctrlSetTextColor [0.267,0.984,1,1];
    		gonnarandomizeallofmyvariablessowedongetoutC ctrlSetBackgroundColor [0.282,0,0.498,1];
    		gonnarandomizeallofmyvariablessowedongetoutC buttonSetAction "call invasionazionmeme;";
    		gonnarandomizeallofmyvariablessowedongetoutC ctrlCommit 0.44;
    
    		gonnarandomizeallofmyvariablessowedongetoutD = _display ctrlCreate ["RscStructuredText", 1100];
    		gonnarandomizeallofmyvariablessowedongetoutD ctrlSetPosition [-0.6625,-0.24,0.5375,0.02];
    		gonnarandomizeallofmyvariablessowedongetoutD ctrlSetBackgroundColor [0.282,0,0.498,1];
    		gonnarandomizeallofmyvariablessowedongetoutD ctrlCommit 0.44;
    
    		gonnarandomizeallofmyvariablessowedongetoutU = _display ctrlCreate ["RscStructuredText", 1101];
    		gonnarandomizeallofmyvariablessowedongetoutU ctrlSetPosition [-0.125,-0.24,0.0125,0.3];
    		gonnarandomizeallofmyvariablessowedongetoutU ctrlSetBackgroundColor [0.282,0,0.498,1];
    		gonnarandomizeallofmyvariablessowedongetoutU ctrlCommit 0.44;
    
    		gonnarandomizeallofmyvariablessowedongetoutE = _display ctrlCreate ["RscStructuredText", 1102];
    		gonnarandomizeallofmyvariablessowedongetoutE ctrlSetPosition [-0.125,-0.24,0.0125,0.3];
    		gonnarandomizeallofmyvariablessowedongetoutE ctrlSetBackgroundColor [0.282,0,0.498,1];
    		gonnarandomizeallofmyvariablessowedongetoutE ctrlCommit 0.44;
    
    		gonnarandomizeallofmyvariablessowedongetoutF = _display ctrlCreate ["RscStructuredText", 1103];
    		gonnarandomizeallofmyvariablessowedongetoutF ctrlSetPosition [-0.4,-0.12,0.0375,0.16];
    		gonnarandomizeallofmyvariablessowedongetoutF ctrlSetBackgroundColor [0.282,0,0.498,1];
    		gonnarandomizeallofmyvariablessowedongetoutF ctrlCommit 0.44;
    
    		gonnarandomizeallofmyvariablessowedongetoutG = _display ctrlCreate ["RscStructuredText", 1104];
    		gonnarandomizeallofmyvariablessowedongetoutG ctrlSetPosition [-0.6625,0.04,0.55,0.02];
    		gonnarandomizeallofmyvariablessowedongetoutG ctrlSetBackgroundColor [0.282,0,0.498,1];
    		gonnarandomizeallofmyvariablessowedongetoutG ctrlCommit 0.44;
    
    		gonnarandomizeallofmyvariablessowedongetoutH = _display ctrlCreate ["RscStructuredText", 1105];
    		gonnarandomizeallofmyvariablessowedongetoutH ctrlSetPosition [-0.6625,-0.16,0.5375,0.04];
    		gonnarandomizeallofmyvariablessowedongetoutH ctrlSetBackgroundColor [0.282,0,0.498,1];
    		gonnarandomizeallofmyvariablessowedongetoutH ctrlCommit 0.44;
    
    		invasionazionmeme = {
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		_unit = group player createUnit ["B_Protagonist_VR_F", getPos player, [], 0, "FORM"];
    		};
    
    		scheissaufdiemillion = {
    			player allowDamage false;
    			_pos = getPos Player;
    			for "_i" from 1 to 10 do {
    				uiSleep 0.2;
    	
    				for "_dir" from 5 to 360 step 5 do {
    	
    					_delta = (vectorNormalized [sin(_dir),cos(_dir),0]) vectorMultiply 20;
    					_npos = _pos vectorAdd (_delta vectorMultiply _i);
    					_npos set[2,0];
    					player allowDamage false;
    					_bobber = "Bomb_04_F" createVehicleLocal _npos;
    					player allowDamage false;
    					_bobber setVelocity [0,-1,-10];
    				};
    				player setpos _pos;
    			};
    			player allowDamage false;
    			};
    	};
    };
    to open the menu you have to press Insert please leave a thanks

  2. The Following User Says Thank You to WarownSD For This Useful Post:

    devils69230 (04-07-2019)

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